Files
dorayme/tests/ray_test.cpp
2020-02-18 11:40:55 +00:00

64 lines
1.3 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Ray unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <transformation.h>
#include <object.h>
#include <gtest/gtest.h>
TEST(RayTest, Creating_a_ray_and_querying_it)
{
Point origin = Point(1, 2, 3);
Vector direction = Vector(4, 5, 6);
Ray r = Ray(origin, direction);
ASSERT_EQ(r.origin, origin);
ASSERT_EQ(r.direction, direction);
}
TEST(RayTest, Computing_a_point_from_a_distance)
{
Ray r = Ray(Point(2, 3, 4), Vector(1, 0, 0));
ASSERT_EQ(r.position(0), Point(2, 3, 4));
ASSERT_EQ(r.position(1), Point(3, 3, 4));
ASSERT_EQ(r.position(-1), Point(1, 3, 4));
ASSERT_EQ(r.position(2.5), Point(4.5, 3, 4));
}
TEST(RayTest, Translating_a_ray)
{
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
Matrix m = translation(3, 4, 5);
Shape o = Shape();
o.setTransform(m);
Ray r2 = o.transform(r);
ASSERT_EQ(r2.origin, Point(4, 6, 8));
ASSERT_EQ(r2.direction, Vector(0, 1, 0));
}
TEST(RayTest, Scaling_a_ray)
{
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
Matrix m = scaling(2, 3, 4);
Shape o = Shape();
o.setTransform(m);
Ray r2 = o.transform(r);
ASSERT_EQ(r2.origin, Point(2, 6, 12));
ASSERT_EQ(r2.direction, Vector(0, 3, 0));
}