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dorayme/README.md
2020-03-04 13:23:22 +00:00

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DoRayMe
=======
A Quick and dirty raytracer.
This raytracer is made following the book "[The Ray Tracer Challenge](https://pragprog.com/book/jbtracer/the-ray-tracer-challenge)" by Jamis Buck.
It is writen in C++ with no STL and use [LodePNG](https://github.com/lvandeve/lodepng) to output PNG file.
Examples outputs
----------------
**From chapter 05 - Sphere intersections:**
![Chapter 5 rendering test](output/ch5_test.png)
**From Chapter 06 - Phong shading:**
![Chapter 6 rendering test](output/ch6_test.png)
**From Chapter 07 - World / Camera / Scenes:**
![Chapter 7 rendering test](output/ch7_test.png)
**From Chapter 08 - Shadows:**
![Chapter 8 rendering test](output/ch8_test.png)
**From Chapter 09 - Planes:**
![Chapter 9 rendering test](output/ch9_test.png)
**From Chapter 10 - Patterns:**
![Chapter 10 rendering test](output/ch10_test.png)
**From Chapter 11 - Reflections, Transparency & Refractions:**
![Chapter 11 reflections rendering test](output/ch11_reflection.png)
Bonus: Zooming on a reflective ball:
![Chapter 11 zooming on a ball](output/ch11_zooming_on_reflective_ball.png)
Zooming on a reflection on that ball:
![Chapter 11 zooming on a reflection](output/ch11_reflection_on_ball.png)
![Chapter 11 refraction rendering test](output/ch11_refraction.png)
![Chapter 11 rendering test](output/ch11_test.png)
**From Chapter 12 - Cubes:**
![Chapter 12 rendering test](output/ch12_test.png)
**From Chapter 13 - Cylinders:**
![Chapter 13 rendering test](output/ch13_test.png)
Bonus:
![Chapter 13 cone test](output/ch13_cone.png)
**From Chapter 14 - Groups & Bounding boxes:**
![Chapter 14 rendering test](output/ch14_test.png)
**Bonus (from the forum):**
[Merry Christmas](https://forum.raytracerchallenge.com/thread/16/merry-christmas-scene-description)
![Merry Christmas](output/christmasball.png)
(about 1min render time using OpenMP on a 2.6Ghz Core i7 3720QM)
**Bonus chapter - Soft shadow / Area light**
Without jitter:
![Area light without jitter](output/arealight_test_nojitter.png)
With jitter:
![Area light witht jitter](output/arealight_test.png)
**Bonus chapter - Texture mapping**
Spherical mapping:
![Spherical mapping](output/uvmap_checkeredsphere.png)