54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <stdlib.h>
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#include <math_helper.h>
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#include <intersect.h>
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#include <float.h>
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#define MIN_ALLOC (2)
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Intersect::Intersect()
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{
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this->allocated = MIN_ALLOC;
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this->list = (Intersection *)calloc(sizeof(Shape *), MIN_ALLOC);
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this->num = 0;
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}
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void Intersect::add(Intersection i)
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{
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if ((this->num + 1) < this->allocated)
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{
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this->allocated *= 2;
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this->list = (Intersection *)realloc(this->list, sizeof(Shape *) * this->allocated);
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}
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this->list[this->num++] = i;
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}
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Intersection Intersect::hit()
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{
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int i;
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double minHit = DBL_MAX;
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uint32_t curHit = -1;
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for(i = 0; i < this->num; i++)
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{
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if ((this->list[i].t >= 0) && (this->list[i].t < minHit))
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{
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curHit = i;
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minHit = this->list[i].t;
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}
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}
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if (curHit == -1)
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{
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return Intersection(0, nullptr);
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}
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return this->list[curHit];
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} |