68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Matrix header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_MATRIX_H
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#define DORAYME_MATRIX_H
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#include <tuple.h>
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class Matrix
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{
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protected:
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/* 4x4 is the default */
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double data[4*4];
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int size;
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public:
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Matrix(int size = 4);
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Matrix(double values[], int size);
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double get(int x, int y) const { return this->data[this->size * x + y]; };
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void set(int x, int y, double v) { this->data[this->size * x + y] = v; };
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Matrix identity();
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Matrix transpose();
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double determinant();
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Matrix submatrix(int row, int column);
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Matrix inverse();
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double minor(int row, int column) { return this->submatrix(row, column).determinant(); }
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double cofactor(int row, int column) { return (((column+row)&1)?-1:1) * this->minor(row, column); }
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bool operator==(const Matrix &b) const;
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bool operator!=(const Matrix &b) const;
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bool isInvertible() { return this->determinant() != 0; }
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Matrix operator*(const Matrix &b) const;
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Tuple operator*(const Tuple &b) const;
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};
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class Matrix4: public Matrix
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{
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public:
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Matrix4() : Matrix(4) { };
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Matrix4(double values[]) : Matrix(values, 4) { };
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};
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class Matrix3 : public Matrix
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{
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public:
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Matrix3() : Matrix(3) { };
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Matrix3(double values[]) : Matrix(values, 3) { };
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};
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class Matrix2 : public Matrix
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{
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private:
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using Matrix::data;
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public:
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Matrix2() : Matrix(2) { };
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Matrix2(double values[]) : Matrix(values, 2) { };
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};
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#endif /* DORAYME_MATRIX_H */
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