Files
dorayme/tests/ch15_teapot_objfile.cpp
2020-03-12 07:21:44 +00:00

107 lines
2.9 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Render test for OBJ File using teapots in chapter 15.
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <objfile.h>
#include <pattern.h>
#include <strippattern.h>
#include <gradientpattern.h>
#include <checkerspattern.h>
#include <ringpattern.h>
#include <transformation.h>
int main()
{
World w = World();
/* Add lights */
Light light1 = Light(POINT_LIGHT, Point(50, 100, 20), Colour(.5, .5, .5));
w.addLight(&light1);
Light light2 = Light(POINT_LIGHT, Point(2, 50, 100), Colour(.5, .5, .5));
w.addLight(&light2);
/* ----------------------------- */
/* Floor */
Material planesMaterial = Material();
CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
planesMaterial.pattern = &checkered;
planesMaterial.ambient = 1;
planesMaterial.diffuse = 0;
planesMaterial.specular = 0;
Plane p = Plane();
p.setMaterial(planesMaterial);
p.material.reflective = 0.1;
w.addObject(&p);
Plane p2 = Plane();
p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
p2.setMaterial(planesMaterial);
w.addObject(&p2);
Material lowPoly = Material();
lowPoly.colour = Colour(1, 0.3, 0.2);
lowPoly.shininess = 5;
lowPoly.specular = 0.4;
OBJFile teapot = OBJFile("teapot-low.obj");
teapot.setTransform(translation(7, 0, 3) * rotationY(M_PI*23/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
teapot.setMaterial(lowPoly);
w.addObject(teapot.getBaseGroup());
FILE *fpOut = fopen("lowpoly_teapot.json", "wt");
if (fpOut)
{
teapot.dumpMe(fpOut);
fclose(fpOut);
}
OBJFile teapot2 = OBJFile("teapot-lowtri.obj");
teapot2.setTransform(translation(-7, 0, 3) * rotationY(-M_PI*46/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
teapot2.setMaterial(lowPoly);;
w.addObject(teapot2.getBaseGroup());
Material highPoly = Material();
highPoly.colour = Colour(0.3, 1, 0.2);
highPoly.shininess = 5;
highPoly.specular = 0.4;
highPoly.reflective = 0.5;
OBJFile teapot3= OBJFile("teapot.obj");
teapot3.setTransform(translation(0, 0, -5) * rotationY(-M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
teapot3.setMaterial(highPoly);
w.addObject(teapot3.getBaseGroup());
/* ----------------------------- */
BVHOptimisation opt;
w.finalise(opt);
/* Set the camera */
Camera camera = Camera(80, 40, M_PI/2);
camera.setTransform(viewTransform(Point(0, 7, 13),
Point(0, 1, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w, 5);
image.SaveAsPNG("ch15_teapot_objfile.png");
return 0;
}