432 lines
12 KiB
C++
432 lines
12 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Pattern unit tests
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <pattern.h>
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#include <strippattern.h>
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#include <gradientpattern.h>
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#include <ringpattern.h>
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#include <checkerspattern.h>
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#include <testpattern.h>
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#include <transformation.h>
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#include <colour.h>
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#include <sphere.h>
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#include <gtest/gtest.h>
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#include <material.h>
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#include <uv_pattern.h>
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#include <uv_checkers.h>
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#include <texturemap.h>
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#ifdef ENABLE_LUA_SUPPORT
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <luapattern.h>
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#endif
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Colour black = Colour(0, 0, 0);
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Colour white = Colour(1, 1, 1);
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TEST(PatternTest, Creating_a_stripe_pattern)
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{
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StripPattern p = StripPattern(white, black);
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ASSERT_EQ(p.a, white);
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ASSERT_EQ(p.b, black);
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}
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TEST(PatternTest, A_strip_pattern_is_constant_in_y)
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{
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StripPattern p = StripPattern(white, black);
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ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(p.patternAt(Point(0, 1, 0)), white);
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ASSERT_EQ(p.patternAt(Point(0, 2, 0)), white);
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}
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TEST(PatternTest, A_strip_pattern_is_constant_in_z)
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{
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StripPattern p = StripPattern(white, black);
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ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(p.patternAt(Point(0, 0, 1)), white);
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ASSERT_EQ(p.patternAt(Point(0, 0, 2)), white);
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}
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TEST(PatternTest, A_strip_pattern_alternate_in_x)
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{
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StripPattern p = StripPattern(white, black);
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ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(p.patternAt(Point(0.9, 0, 0)), white);
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ASSERT_EQ(p.patternAt(Point(1, 0, 0)), black);
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ASSERT_EQ(p.patternAt(Point(-0.1, 0, 0)), black);
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ASSERT_EQ(p.patternAt(Point(-1, 0, 0)), black);
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ASSERT_EQ(p.patternAt(Point(-1.1, 0, 0)), white);
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}
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TEST(PatternTest, Lightning_with_a_pattern_applied)
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{
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Sphere s = Sphere();
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Material m;
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StripPattern p = StripPattern(white, black);
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m.pattern = &p;
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m.ambient = 1;
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m.diffuse = 0;
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m.specular = 0;
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Tuple eyev = Vector(0, 0, -1);
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Tuple normalv = Vector(0, 0, -1);
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Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
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Colour c1 = m.lighting(light, Point(0, 9, 0), eyev, normalv, &s, false);
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Colour c2 = m.lighting(light, Point(1, 1, 0), eyev, normalv, &s, false);
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ASSERT_EQ(c1, Colour(1, 1, 1));
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ASSERT_EQ(c2, Colour(0, 0, 0));
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}
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TEST(PatternTest, Stripe_with_an_object_transformation)
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{
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Sphere s = Sphere();
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s.setTransform(scaling(2, 2, 2));
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StripPattern pattern = StripPattern(white, black);
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Colour c = pattern.patternAtObject(&s, Point(1.5, 0, 0));
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ASSERT_EQ(c, white);
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}
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TEST(PatternTest, Stripe_with_a_pattern_transformation)
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{
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Sphere s = Sphere();
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StripPattern pattern = StripPattern(white, black);
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pattern.setTransform(scaling(2, 2, 2));
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Colour c = pattern.patternAtObject(&s, Point(1.5, 0, 0));
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ASSERT_EQ(c, white);
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}
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TEST(PatternTest, Stripe_with_both_an_object_and_a_pattern_transformation)
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{
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Sphere s = Sphere();
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s.setTransform(scaling(2, 2, 2));
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StripPattern pattern = StripPattern(white, black);
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pattern.setTransform(translation(0.5, 0, 0));
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Colour c = pattern.patternAtObject(&s, Point(2.5, 0, 0));
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ASSERT_EQ(c, white);
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}
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TEST(PatternTest, The_default_pattern_transformation)
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{
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TestPattern pattern = TestPattern();
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ASSERT_EQ(pattern.transformMatrix, Matrix4().identity());
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}
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TEST(PatternTest, Assigning_a_transformation)
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{
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TestPattern pattern = TestPattern();
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pattern.setTransform(translation(1, 2, 3));
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ASSERT_EQ(pattern.transformMatrix, translation(1, 2, 3));
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}
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TEST(PatternTest, A_pattern_with_an_object_transformation)
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{
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Sphere s = Sphere();
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s.setTransform(scaling(2, 2, 2));
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TestPattern pattern = TestPattern();
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Colour c = pattern.patternAtObject(&s, Point(2, 3, 4));
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ASSERT_EQ(c, Colour(1, 1.5, 2));
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}
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TEST(PatternTest, A_pattern_with_a_pattern_transformation)
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{
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Sphere s = Sphere();
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TestPattern pattern = TestPattern();
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pattern.setTransform(scaling(2, 2, 2));
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Colour c = pattern.patternAtObject(&s, Point(2, 3, 4));
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ASSERT_EQ(c, Colour(1, 1.5, 2));
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}
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TEST(PatternTest, A_pattern_with_an_object_and_a_pattern_transformation)
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{
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Sphere s = Sphere();
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s.setTransform(scaling(2, 2, 2));
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TestPattern pattern = TestPattern();
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pattern.setTransform(translation(0.5, 1, 1.5));
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Colour c = pattern.patternAtObject(&s, Point(2.5, 3, 3.5));
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ASSERT_EQ(c, Colour(0.75, 0.5, 0.25));
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}
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TEST(PatternTest, A_gradient_linearly_interpolates_betweens_colors)
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{
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GradientPattern pattern = GradientPattern(white, black);
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ASSERT_EQ(pattern.patternAt(Point(0.25, 0, 0)), Colour(0.75, 0.75, 0.75));
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ASSERT_EQ(pattern.patternAt(Point(0.5, 0, 0)), Colour(0.5, 0.5, 0.5));
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ASSERT_EQ(pattern.patternAt(Point(0.75, 0, 0)), Colour(0.25, 0.25, 0.25));
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}
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TEST(PatternTest, A_ring_should_extend_in_both_x_and_z)
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{
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RingPattern pattern = RingPattern(white, black);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(1, 0, 0)), black);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 1)), black);
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/* 0.708 is just bit more than sqrt(2)/2 */
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ASSERT_EQ(pattern.patternAt(Point(0.708, 0, 0.708)), black);
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}
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TEST(PatternTest, Checkers_should_repeat_in_x)
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{
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CheckersPattern pattern = CheckersPattern(white, black);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0.99, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(1.01, 0, 0)), black);
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}
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TEST(PatternTest, Checkers_should_repeat_in_y)
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{
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CheckersPattern pattern = CheckersPattern(white, black);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 0.99, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 1.01, 0)), black);
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}
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TEST(PatternTest, Checkers_should_repeat_in_z)
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{
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CheckersPattern pattern = CheckersPattern(white, black);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0.99)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 1.01)), black);
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}
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#ifdef ENABLE_LUA_SUPPORT
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TEST(PatternTest, Simple_test_of_a_lua_pattern)
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{
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int error;
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LuaPattern pattern = LuaPattern(white, black);
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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pattern.setLua(L);
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pattern.setLuaFunctionName("pat");
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error = luaL_loadstring(L, "function pat(x, y, z, a, b)\n"
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" local v = math.floor(x) + math.floor(y) + math.floor(z)\n"
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" if (v % 2) == 0 then\n"
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" return a.r, a.g, a.b\n"
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" end\n"
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" return b.r, b.g, b.b\n"
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"end");
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if (error)
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{
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fprintf(stderr, "%s\n", lua_tostring(L, -1));
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lua_pop(L, 1); /* pop error message from the stack */
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}
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ASSERT_EQ(error, 0);
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error = lua_pcall(L, 0, 0, 0);
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if (error)
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{
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fprintf(stderr, "%s\n", lua_tostring(L, -1));
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lua_pop(L, 1); /* pop error message from the stack */
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}
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ASSERT_EQ(error, 0);
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ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 0.99, 0)), white);
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ASSERT_EQ(pattern.patternAt(Point(0, 1.01, 0)), black);
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lua_close(L);
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}
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#endif
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TEST(PatternTest, Checkers_pattern_in_2D)
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{
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UVCheckers checkers = UVCheckers(2, 2, black, white);
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ASSERT_EQ(checkers.uvPatternAt(0.0, 0.0), black);
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ASSERT_EQ(checkers.uvPatternAt(0.5, 0.0), white);
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ASSERT_EQ(checkers.uvPatternAt(0.0, 0.5), white);
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ASSERT_EQ(checkers.uvPatternAt(0.5, 0.5), black);
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ASSERT_EQ(checkers.uvPatternAt(1.0, 1.0), black);
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}
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TEST(PatternTest, Using_a_spherical_mapping_on_a_3d_point)
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{
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Point testList[] = {
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Point( 0, 0, -1),
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Point( 1, 0, 0),
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Point( 0, 0, 1),
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Point(-1, 0, 0),
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Point( 0, 1, 0),
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Point( 0, -1, 0),
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Point(sqrt(2)/2, sqrt(2)/2, 0),
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};
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double testResults[][2] {
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{0.0, 0.5},
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{0.25, 0.5},
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{0.5, 0.5},
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{0.75, 0.5},
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{0.5, 1.0},
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{0.5, 0.0},
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{0.25, 0.75},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(SPHERICAL_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.sphericalMap(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, Using_a_texture_map_with_a_spherical_map)
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{
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Point testList[] = {
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Point( 0.4315, 0.4670, 0.7719),
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Point( -0.9654, 0.2252, -0.0534),
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Point( 0.1039, 0.7090, 0.6975),
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Point( -0.4986, -0.7856, -0.3663),
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Point( -0.0317, -0.9395, 0.3411),
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Point( 0.4809, -0.7721, 0.4154),
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Point( 0.0285, -0.9612, -0.2745),
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Point( -0.5734, -0.2162, -0.7903),
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Point( 0.7688, -0.1470, 0.6223),
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Point( -0.7652, 0.2175, 0.6060),
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};
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Colour testResults[] {
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white,
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black,
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white,
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black,
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black,
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black,
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black,
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white,
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black,
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black,
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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UVCheckers uvpat = UVCheckers(16, 8, black, white);
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TextureMap tm = TextureMap(SPHERICAL_MAP, &uvpat);
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for(i = 0; i < testCount; i++)
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{
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Colour ret = tm.patternAt(testList[i]);
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EXPECT_EQ(ret, testResults[i]);
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}
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}
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TEST(PatternTest, Using_a_planar_mapping_on_a_3d_point)
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{
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Point testList[] = {
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Point(0.25, 0.0, 0.5),
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Point(0.25, 0.0, -0.25),
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Point(0.25, 0.5, -0.25),
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Point(1.25, 0.0, 0.5),
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Point(0.25, 0.0, -1.75),
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Point(1.00, 0.0, -1.0),
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Point(0.00, 0.0, 0.0),
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};
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double testResults[][2] {
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{0.25, 0.50},
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{0.25, 0.75},
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{0.25, 0.75},
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{0.25, 0.50},
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{0.25, 0.25},
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{0.00, 0.00},
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{0.00, 0.00},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(PLANAR_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.planarMap(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, Using_a_cylindrical_mapping_on_a_3d_point)
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{
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Point testList[] = {
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Point( 0.00000, 0.00, -1.00000),
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Point( 0.00000, 0.50, -1.00000),
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Point( 0.00000, 1.00, -1.00000),
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Point( 0.70711, 0.50, -0.70711),
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Point( 1.00000, 0.50, -0.00000),
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Point( 0.70711, 0.50, 0.70711),
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Point( 0.00000, -0.25, 1.00000),
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Point(-0.70711, 0.50, 0.70711),
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Point(-1.00000, 1.25, 0.00000),
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Point(-0.70711, 0.50, -0.70711),
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};
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double testResults[][2] {
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{0.000, 0.00},
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{0.000, 0.50},
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{0.000, 0.00},
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{0.125, 0.50},
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{0.250, 0.50},
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{0.375, 0.50},
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{0.500, 0.75},
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{0.625, 0.50},
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{0.750, 0.25},
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{0.875, 0.50},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CYLINDRICAL_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cylindricalMap(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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} |