Files
dorayme/source/include/intersection.h
2020-02-21 17:21:06 +00:00

51 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Intersection header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECTION_H
#define DORAYME_INTERSECTION_H
#include <stdlib.h>
#include <ray.h>
class Shape;
struct Computation
{
Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, Tuple overHitP,
bool inside, Tuple reflectV = Vector(0, 0, 0)) :
object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside),
overHitPoint(overHitP), reflectVector(reflectV) { };
Shape *object;
double t;
Tuple hitPoint;
Tuple overHitPoint;
Tuple eyeVector;
Tuple normalVector;
Tuple reflectVector;
bool inside;
};
class Intersection
{
public:
double t;
Shape *object;
public:
Intersection(double t, Shape *object) : t(t), object(object) { };
bool nothing() { return (this->object == nullptr); };
Computation prepareComputation(Ray r);
bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
};
#endif /* DORAYME_INTERSECTION_H */