Files
dorayme/source/transformation.cpp
2020-02-20 14:48:11 +00:00

84 lines
1.5 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Transformation implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <math.h>
#include <transformation.h>
Matrix translation(double x, double y, double z)
{
Matrix ret = Matrix4().identity();
ret.set(0, 3, x);
ret.set(1, 3, y);
ret.set(2, 3, z);
return ret;
}
Matrix scaling(double x, double y, double z)
{
Matrix ret = Matrix4();
ret.set(0, 0, x);
ret.set(1, 1, y);
ret.set(2, 2, z);
ret.set(3, 3, 1);
return ret;
}
Matrix rotationX(double angle)
{
Matrix ret = Matrix4().identity();
ret.set(1, 1, cos(angle));
ret.set(1, 2, -sin(angle));
ret.set(2, 1, sin(angle));
ret.set(2, 2, cos(angle));
return ret;
}
Matrix rotationY(double angle)
{
Matrix ret = Matrix4().identity();
ret.set(0, 0, cos(angle));
ret.set(0, 2, sin(angle));
ret.set(2, 0, -sin(angle));
ret.set(2, 2, cos(angle));
return ret;
}
Matrix rotationZ(double angle)
{
Matrix ret = Matrix4().identity();
ret.set(0, 0, cos(angle));
ret.set(0, 1, -sin(angle));
ret.set(1, 0, sin(angle));
ret.set(1, 1, cos(angle));
return ret;
}
Matrix shearing(double Xy, double Xz, double Yx, double Yz, double Zx, double Zy)
{
Matrix ret = Matrix4().identity();
ret.set(0, 1, Xy);
ret.set(0, 2, Xz);
ret.set(1, 0, Yx);
ret.set(1, 2, Yz);
ret.set(2, 0, Zx);
ret.set(2, 1, Zy);
return ret;
}