Files
dorayme/source/camera.cpp

74 lines
1.8 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Camera implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <matrix.h>
#include <stdint.h>
#include <math.h>
#include <ray.h>
#include <camera.h>
Camera::Camera(uint32_t hsize, uint32_t vsize, double fov) : verticalSize(vsize), horizontalSize(hsize), fieldOfView(fov)
{
double aspectRatio = (double)hsize / (double)vsize;
double halfView = tan(fov / 2.0);
if (aspectRatio >= 1)
{
this->halfWidth = halfView;
this->halfHeight = halfView / aspectRatio;
}
else
{
this->halfWidth = halfView * aspectRatio;
this->halfHeight = halfView;
}
this->pixelSize = (this->halfWidth * 2) / this->horizontalSize;
this->setTransform(Matrix4().identity());
}
void Camera::setTransform(Matrix transform)
{
this->transformMatrix = transform;
this->inverseTransform = transform.inverse();
}
Ray Camera::rayForPixel(uint32_t pixelX, uint32_t pixelY)
{
double xOffset = ((double)pixelX + 0.5) * this->pixelSize;
double yOffset = ((double)pixelY + 0.5) * this->pixelSize;
double worldX = this->halfWidth - xOffset;
double worldY = this->halfHeight - yOffset;
Tuple pixel = this->inverseTransform * Point(worldX, worldY, -1);
Tuple origin = this->inverseTransform * Point(0, 0, 0);
Tuple direction = (pixel - origin).normalise();
return Ray(origin, direction);
}
Canvas Camera::render(World world)
{
uint32_t x, y;
Canvas image = Canvas(this->horizontalSize, this->verticalSize);
for(y = 0; y < this->verticalSize; y++)
{
for(x = 0; x < this->horizontalSize; x++)
{
Ray r = this->rayForPixel(x, y);
Tuple colour = world.colourAt(r);
image.putPixel(x, y, colour);
}
}
return image;
}