Files
dorayme/source/matrix.cpp

133 lines
2.7 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Matrix implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <matrix.h>
#include <tuples.h>
#include <math_helper.h>
Matrix::Matrix(int width)
{
int i;
this->width = width;
for(i = 0; i < width*width; i++)
{
this->data[i] = 0;
}
};
Matrix::Matrix(double values[], int width)
{
int x, y;
this->width = width;
for(y = 0; y < this->width; y++)
{
for (x = 0 ; x < this->width ; x++)
{
this->data[this->width * x + y] = values[this->width * x + y];
}
}
};
bool Matrix::operator==(const Matrix &b) const
{
int i;
if (this->width != b.width)
{
/* If they are not the same size don't even bother */
return false;
}
for(i = 0; i < this->width*this->width; i++)
{
if (!double_equal(this->data[i], b.data[i]))
{
return false;
}
}
return true;
}
bool Matrix::operator!=(const Matrix &b) const
{
int i;
if (this->width != b.width)
{
/* If they are not the same size don't even bother */
return true;
}
for(i = 0; i < this->width*this->width; i++)
{
if (!double_equal(this->data[i], b.data[i]))
{
return true;
}
}
return false;
}
Matrix Matrix::operator*(const Matrix &b) const
{
int x, y, k;
Matrix ret = Matrix(this->width);
if (this->width == b.width)
{
for (y = 0 ; y < this->width ; y++)
{
for (x = 0 ; x < this->width ; x++)
{
double v = 0;
for (k = 0 ; k < this->width ; k++)
{
v += this->get(x, k) * b.get(k, y);
}
ret.set(x, y, v);
}
}
}
return ret;
}
Tuple Matrix::operator*(const Tuple &b) const
{
return Tuple(b.x * this->get(0, 0) + b.y * this->get(0, 1) + b.z * this->get(0, 2) + b.w * this->get(0, 3),
b.x * this->get(1, 0) + b.y * this->get(1, 1) + b.z * this->get(1, 2) + b.w * this->get(1, 3),
b.x * this->get(2, 0) + b.y * this->get(2, 1) + b.z * this->get(2, 2) + b.w * this->get(2, 3),
b.x * this->get(3, 0) + b.y * this->get(3, 1) + b.z * this->get(3, 2) + b.w * this->get(3, 3));
}
Matrix Matrix::identity()
{
int i;
for(i = 0; i < this->width; i++)
{
this->set(i, i, 1);
}
return *this;
}
Matrix Matrix::transpose()
{
int x, y;
Matrix ret = Matrix(this->width);
for (y = 0 ; y < this->width ; y++)
{
for (x = 0 ; x < this->width ; x++)
{
ret.set(y, x, this->get(x, y));
}
}
return ret;
}