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dorayme/source/include/renderstat.h

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C++

/*
* DoRayMe - a quick and dirty Raytracer
* Render statistics header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_RENDERSTAT_H
#define DORAYME_RENDERSTAT_H
#include <stdint.h>
#ifdef RENDER_STATS
#include <stdio.h>
class RenderStats
{
private:
uint64_t coneCount; /* Total number of cones */
uint64_t cylinderCount; /* Total number of cylinder */
uint64_t cubeCount; /* Total number of cubes */
uint64_t groupCount; /* Total number of groups */
uint64_t lightCount; /* Total number of light */
uint64_t planeCount; /* Total number of plane */
uint64_t sphereCount; /* Total number of sphere */
uint64_t triangleCount; /* Total number of triangle */
uint64_t pixelCount; /* Total number of rendered pixels */
uint64_t rayCount; /* Total number of rays */
uint64_t lightRayEmitedCount; /* Total number of ray launched for light tests */
uint64_t reflectionRayCount; /* Total number of reflection ray launched */
uint64_t refractedRayCount; /* Total number of refracted ray launched */
uint64_t intersectCount; /* Total number of intersect object created */
uint64_t intersectionCount; /* Total number of intersection for all casted rays, including light and reflections */
uint64_t reallocCallCount; /* Total number of time realloc being called */
uint64_t mallocCallCount; /* Total number of time malloc/calloc being called */
uint64_t discardedIntersectCount; /* Number of time a bounding box check said "no need to test me" */
uint64_t maxDepthAttained; /* Report the lowest depth attained during ray recursion */
uint64_t maxIntersectOnARay; /* Biggest intersect done */
public:
RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0),
discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0) {};
void addCone() { this->coneCount++; };
void addCylinder() { this->cylinderCount++; };
void addCube() { this->cubeCount++; };
void addGroup() { this->groupCount++; };
void addLight() { this->lightCount++; };
void addPlane() { this->planeCount++; };
void addSphere() { this->sphereCount++; };
void addTriangle() { this->triangleCount++; };
void addPixel() { this->pixelCount++; };
void addRay() { this->rayCount++; };
void addLightRay() { this->lightRayEmitedCount++; };
void addReflectRay() { this->reflectionRayCount++; };
void addRefractRay() { this->refractedRayCount++; };
void addIntersect() { this->intersectCount++; };
void addIntersection() { this->intersectionCount++; };
void addMalloc() { this->mallocCallCount++; };
void addRealloc() { this->reallocCallCount++; };
void addDiscardedIntersect() { this->discardedIntersectCount++; };
void setMaxDepth(uint32_t depth) { if (this->maxDepthAttained>depth) { this->maxDepthAttained = depth; } };
void setMaxIntersect(uint32_t count) { if (this->maxIntersectOnARay<count) { this->maxIntersectOnARay = count; } };
void printStats() {
printf("Rendering statistics:\n");
printf("Cones : %ld\n", this->coneCount);
printf("Cubes : %ld\n", this->cubeCount);
printf("Cylinders : %ld\n", this->cylinderCount);
printf("Groups : %ld\n", this->groupCount);
printf("Lights : %ld\n", this->lightCount);
printf("Planes : %ld\n", this->planeCount);
printf("Spheres : %ld\n", this->sphereCount);
printf("Triangles : %ld\n", this->triangleCount);
printf("==================================================\n");
printf("Pixel rendered : %ld\n", this->pixelCount);
printf("Ray casted : %ld\n", this->rayCount);
printf("Light Ray casted : %ld\n", this->lightRayEmitedCount);
printf("Reflection ray casted : %ld\n", this->reflectionRayCount);
printf("Refraction ray casted : %ld\n", this->refractedRayCount);
printf("Intersect object created: %ld\n", this->intersectCount);
printf("Intersection created : %ld\n", this->intersectionCount);
printf("Malloc called : %ld\n", this->mallocCallCount);
printf("Realloc called : %ld\n", this->reallocCallCount);
printf("Bounding box missed : %ld\n", this->discardedIntersectCount);
printf("Min depth atteined : %ld\n", this->maxDepthAttained);
printf("Max intersect count : %ld\n", this->maxIntersectOnARay);
printf("==================================================\n");
};
};
#else
class RenderStats
{
public:
static void addCone() {};
static void addCylinder() {};
static void addCube() {};
static void addGroup() {};
static void addLight() {};
static void addPlane() {};
static void addSphere() {};
static void addTriangle() {};
static void printStats() {};
static void addPixel() {};
static void addRay() {};
static void addLightRay() {};
static void addReflectRay() {};
static void addRefractRay() {};
static void addIntersection() {};
static void addDiscardedIntersect() {};
static void setMaxDepth(uint32_t depth) {};
static void addIntersect() {};
static void addMalloc() {};
static void addRealloc() {};
static void setMaxIntersect(uint32_t count) {};
};
#endif
extern RenderStats stats;
#endif /* DORAYME_RENDERSTAT_H */