Files
dorayme/source/intersect.cpp
Godzil a82b67faa4 Working on worlds.
It's currently crashing.
2020-02-19 18:05:48 +00:00

54 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Intersect implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdlib.h>
#include <math_helper.h>
#include <intersect.h>
#include <float.h>
#define MIN_ALLOC (2)
Intersect::Intersect()
{
this->allocated = MIN_ALLOC;
this->list = (Intersection *)calloc(sizeof(Intersection *), MIN_ALLOC);
this->num = 0;
}
void Intersect::add(Intersection i)
{
if ((this->num + 1) > this->allocated)
{
this->allocated *= 2;
this->list = (Intersection *)realloc(this->list, sizeof(Intersection *) * this->allocated);
}
this->list[this->num++] = i;
}
Intersection Intersect::hit()
{
int i;
double minHit = DBL_MAX;
uint32_t curHit = -1;
for(i = 0; i < this->num; i++)
{
if ((this->list[i].t >= 0) && (this->list[i].t < minHit))
{
curHit = i;
minHit = this->list[i].t;
}
}
if (curHit == -1)
{
return Intersection(0, nullptr);
}
return this->list[curHit];
}