Files
dorayme/source/shapes/objfile.cpp

555 lines
15 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <objfile.h>
#include <math_helper.h>
#include <group.h>
#include <triangle.h>
#include <sphere.h>
#include <smoothtriangle.h>
#include <transformation.h>
#include <cone.h>
#include <cylinder.h>
#define MIN_ALLOC (2)
//#define DEBUG_NORMAL
OBJFile::OBJFile() : Shape(Shape::OBJFILE), ignoredLines(0)
{
stats.addOBJFile();
this->allocatedVertexCount = MIN_ALLOC;
this->vertexList = (Point **)calloc(sizeof(Point **), MIN_ALLOC);
this->vertexCount = 0;
this->allocatedVertexNormalCount = MIN_ALLOC;
this->vertexNormalList = (Vector **)calloc(sizeof(Vector **), MIN_ALLOC);
this->vertexNormalCount = 0;
/* The base group */
this->baseGroup = new Group(OBJ_DEFAULT_GROUP);
this->currentGroup = this->baseGroup;
this->baseGroup->parent = this;
};
OBJFile::~OBJFile()
{
int i;
if (vertexCount > 0)
{
for(i = 0; i < vertexCount; i++)
{
delete this->vertexList[i];
this->vertexList[i] = nullptr;
}
}
free(this->vertexList);
this->vertexList = nullptr;
if (vertexNormalCount > 0)
{
for(i = 0; i < vertexNormalCount; i++)
{
delete this->vertexNormalList[i];
this->vertexNormalList[i] = nullptr;
}
}
free(this->vertexNormalList);
this->vertexNormalList = nullptr;
/* It is not our responsibility to clear the group object as this object may be destroyed before the
* render is done
*/
}
OBJFile::OBJFile(const char *filepath) : OBJFile()
{
FILE *fp;
size_t fileSize;
char *fileBuff;
fp = fopen(filepath, "rt");
if (fp)
{
fseek(fp, 0, SEEK_END);
fileSize = ftell(fp);
/* Add one byte to the size to make sure it is null terminated */
fileBuff = (char *)calloc(fileSize + 1, 1);
fseek(fp, 0, SEEK_SET);
fileSize = fread(fileBuff, 1, fileSize, fp);
fclose(fp);
this->parseOBJFile(fileBuff);
free(fileBuff);
}
else
{
printf("ERROR: Can't open/find the file '%s'.\n", filepath);
}
}
void OBJFile::addGroup(Group *group)
{
this->baseGroup->addObject(group);
group->setParent(this);
group->updateTransform();
this->bounds | group->getBounds();
this->currentGroup = group;
}
void OBJFile::addVertex(Point *vertex)
{
if ((this->vertexCount + 1) > this->allocatedVertexCount)
{
this->allocatedVertexCount *= 2;
this->vertexList = (Point **)realloc(this->vertexList, sizeof(Point **) * this->allocatedVertexCount);
}
this->vertexList[this->vertexCount++] = vertex;
}
void OBJFile::addVertexNormal(Vector *vertexNormal)
{
if ((this->vertexNormalCount + 1) > this->allocatedVertexNormalCount)
{
this->allocatedVertexNormalCount *= 2;
this->vertexNormalList = (Vector **)realloc(this->vertexNormalList, sizeof(Vector **) * this->allocatedVertexNormalCount);
}
this->vertexNormalList[this->vertexNormalCount++] = vertexNormal;
}
Group *OBJFile::groups(const char *groupName)
{
if (strncmp(groupName, this->baseGroup->getName(), strlen(groupName)) == 0)
{
return this->baseGroup;
}
int i;
for(i = 0; i < this->baseGroup->getObjectCount(); i++)
{
Shape *cur = (*this->baseGroup)[i];
if (cur->getType() == Shape::GROUP)
{
Group *curGrp = (Group *)cur;
if (strncmp(groupName, curGrp->getName(), strlen(groupName)) == 0)
{
return curGrp;
}
}
}
/* Not found */
return nullptr;
}
void OBJFile::intersect(Ray &r, Intersect &xs)
{
this->baseGroup->intersect(r, xs);
}
bool OBJFile::includes(Shape *b)
{
return this->baseGroup->includes(b);
}
void OBJFile::localIntersect(Ray r, Intersect &xs)
{
this->intersect(r, xs);
}
Tuple OBJFile::localNormalAt(Tuple point, Intersection *hit)
{
return Vector(0, 1, 0);
}
BoundingBox OBJFile::getLocalBounds()
{
return this->bounds;
}
BoundingBox OBJFile::getBounds()
{
if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
return this->bounds;
}
void OBJFile::updateBoundingBox()
{
int i;
this->bounds.reset();
this->bounds | this->baseGroup->getBounds();
}
void OBJFile::updateTransform()
{
int i;
Shape::updateTransform();
this->baseGroup->updateTransform();
/* Once the full stack being notified of the changes, let's update the
* bounding box
*/
this->updateBoundingBox();
}
void OBJFile::dumpMe(FILE * fp)
{
int i;
fprintf(fp, "\"Type\": \"OBJFile\",\n");
fprintf(fp, "\"Objects\": {\n");
this->baseGroup->dumpMe(fp);
fprintf(fp, "},\n");
fprintf(fp, "\"Vertices\": {\n");
for(i = 1; i < this->vertexCount + 1; i++)
{
fprintf(fp, "\"v[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
this->vertices(i).x, this->vertices(i).y, this->vertices(i).z);
}
fprintf(fp, "},\n");
fprintf(fp, "\"NormalVertices\": {\n");
for(i = 1; i < this->vertexNormalCount + 1; i++)
{
fprintf(fp, "\"vn[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
this->verticesNormal(i).x, this->verticesNormal(i).y, this->verticesNormal(i).z);
}
fprintf(fp, "},\n");
Shape::dumpMe(fp);
}
#define MAX_LINE_LENGTH (512)
/* Here start the fun! */
int OBJFile::parseOBJFile(const char *content)
{
/* I don't think we will handle lines of more than 512 characters... */
char lineBuff[MAX_LINE_LENGTH];
uint32_t currentLineNum = 1;
uint32_t totalLength = strlen(content);
/* Need to process line by line */
const char *bufferPos = content;
const char *lineNewline;
while(*bufferPos != '\0')
{
uint32_t lineLength;
lineNewline = strchr(bufferPos, '\n');
if (lineNewline == nullptr)
{
/* We are on the last line */
lineLength = strlen(bufferPos);
}
else
{
lineLength = (lineNewline - bufferPos);
}
if (lineLength >= MAX_LINE_LENGTH)
{
printf("ERROR: Line %d is too long! (%d)\n", currentLineNum, lineLength);
return -1;
}
memset(lineBuff, 0, MAX_LINE_LENGTH);
strncpy(lineBuff, bufferPos, lineLength);
this->parseLine(lineBuff, currentLineNum);
bufferPos += lineLength + 1;
if ((bufferPos - content) >= totalLength)
{
/* We are past the length of the buffer, don't need to continue */
break;
}
currentLineNum++;
}
return 0;
}
#define MAX_ARGS (15)
/* Parse the line into a couple ofr argc/argv using space as argument separator */
void OBJFile::parseLine(char *line, uint32_t currentLine)
{
char *argv[MAX_ARGS];
uint32_t argc = 0;
char *buffer = line;
uint32_t lineLength = strlen(line);
uint32_t linePos = 0;
/* First argument */
argv[argc++] = line;
while(linePos < lineLength)
{
char *next = strchr(buffer, ' ');
if (next != nullptr)
{
*next = '\0';
linePos = next - line;
buffer = next + 1;
/* Skip empty strings as it mean multiple spaces */
if (strlen(buffer) > 0)
{
argv[argc++] = buffer;
}
}
else
{
linePos = lineLength;
}
}
if (this->execLine(argc, argv, currentLine))
{
this->ignoredLines++;
}
}
static int parseFaceVertex(char *buf, uint32_t &v, uint32_t &vt, uint32_t &vn)
{
uint32_t bufPos = 0;
uint32_t lineLength = strlen(buf);
vt = INT32_MAX;
vn = INT32_MAX;
int ret = 0;
int token = 0;
while(bufPos < lineLength)
{
char *next = strchr(buf, '/');
if (next != nullptr)
{
*next = '\0';
bufPos = next - buf;
}
else
{
bufPos = lineLength;
}
if (strlen(buf) > 0)
{
switch(token)
{
case 0: v = atol(buf); break;
case 1: vt = atol(buf); break;
case 2: vn = atol(buf); break;
default: printf("ERROR: Too many entry for a face vertice!"); ret = 1;
}
}
buf = next + 1;
token++;
}
return ret;
}
#ifdef DEBUG_NORMAL
Shape *makeVector(Point pos, Vector verNorm, Colour c, double scale = 1)
{
Group *ret = new Group("Vector");
Sphere *sp = new Sphere();
Colour c2 = c;
sp->material.colour = c2;
sp->material.ambient = 1;
sp->material.refractiveIndex = 0;
sp->material.reflective = 0;
sp->material.specular = 0;
sp->materialSet = true;
sp->setTransform(translation(pos.x, pos.y, pos.z) * scaling(0.1, 0.1, 0.1));
ret->addObject(sp);
double theta = atan2(verNorm.x, verNorm.z);
double radius = verNorm.magnitude();
double phi = acos(verNorm.y / radius);
sp = new Sphere();
c2 = c;
c2.x /=3; c2.y /=3; c2.y /=3;
sp->material.colour = c2;
sp->material.ambient = 1;
sp->material.refractiveIndex = 0;
sp->material.transparency = 0;
sp->material.specular = 0;
sp->materialSet = true;
sp->setTransform(translation(pos.x, pos.y, pos.z) * translation(verNorm.x, verNorm.y, verNorm.z) * scaling(0.1, 0.1, 0.1));
ret->addObject(sp);
c2 = c;
c2.x /=2; c2.y /=3; c2.y /=2;
Cone *cn = new Cone();
cn->minCap = 0;
cn->maxCap = 1;
cn->material.colour = c2;
cn->material.ambient = 1;
cn->material.refractiveIndex = 0;
cn->material.reflective = 0;
cn->material.specular = 0;
cn->materialSet = true;
cn->setTransform(translation(pos.x, pos.y, pos.z) * rotationY(theta) * rotationX(phi) * scaling(0.1, radius, 0.1));
ret->addObject(cn);
return ret;
}
#endif
/* Actually execute the line */
int OBJFile::execLine(int argc, char *argv[], uint32_t currentLine)
{
int ret = 1;
if (strncmp(argv[0], "v", 2) == 0)
{
/* Vertice entry */
if (argc != 4)
{
printf("ERROR: Malformed file at line %d: Vertices expect 3 parameters!\n", currentLine);
}
else
{
this->addVertex(new Point(atof(argv[1]), atof(argv[2]), atof(argv[3])));
ret = 0;
}
}
else if (strncmp(argv[0], "vn", 3) == 0)
{
/* Vertice Normal entry */
if (argc != 4)
{
printf("ERROR: Malformed file at line %d: Vertices normal expect 3 parameters!\n", currentLine);
}
else
{
this->addVertexNormal(new Vector(atof(argv[1]), atof(argv[2]), atof(argv[3])));
ret = 0;
}
}
else if (strncmp(argv[0], "f", 2) == 0)
{
/* Faces entry */
int i;
uint32_t v[MAX_ARGS], vt[MAX_ARGS], vn[MAX_ARGS];
for(i = 1; i < argc; i++)
{
parseFaceVertex(argv[i], v[i], vt[i], vn[i]);
}
if (argc == 4)
{
Shape *t;
if (vn[1] == INT32_MAX)
{
t = new Triangle(this->vertices(v[1]),
this->vertices(v[2]),
this->vertices(v[3]));
}
else
{
#ifdef DEBUG_NORMAL
this->currentGroup->addObject(makeVector(this->vertices(v[1]),
this->verticesNormal(vn[1]),
Colour(1, 0, 1)));
this->currentGroup->addObject(makeVector(this->vertices(v[2]),
this->verticesNormal(vn[2]),
Colour(0.5, 0, 0.5)));
this->currentGroup->addObject(makeVector(this->vertices(v[3]),
this->verticesNormal(vn[3]),
Colour(0.5, 0, 1)));
t = new SmoothTriangle(this->vertices(v[1]),
this->vertices(v[2]),
this->vertices(v[3]),
this->verticesNormal(vn[1]),
this->verticesNormal(vn[2]),
this->verticesNormal(vn[3]));
#endif
}
this->currentGroup->addObject(t);
ret = 0;
}
else if (argc > 4)
{
#ifdef DEBUG_NORMAL
if (vn[1] != INT32_MAX)
{
for(i = 2; i < (argc); i++)
{
this->currentGroup->addObject(makeVector(this->vertices(v[i]),
this->verticesNormal(vn[i]),
Colour(1, 1, 0)));
}
this->currentGroup->addObject(makeVector(this->vertices(v[1]),
this->verticesNormal(vn[1]),
Colour(0, 1, 0)));
}
#endif
for(i = 2; i < (argc - 1); i++)
{
Shape *t;
if (vn[1] == INT32_MAX)
{
t = new Triangle(this->vertices(v[1]),
this->vertices(v[i]),
this->vertices(v[i + 1]));
}
else
{
t = new SmoothTriangle(this->vertices(v[1]),
this->vertices(v[i]),
this->vertices(v[i + 1]),
this->verticesNormal(vn[1]),
this->verticesNormal(vn[i]),
this->verticesNormal(vn[i + 1]));
}
this->currentGroup->addObject(t);
}
ret = 0;
}
else
{
printf("ERROR: Malformed file at line %d: Too few/many parameters!\n", currentLine);
}
}
else if (strncmp(argv[0], "g", 2) == 0)
{
if (argc == 2)
{
this->addGroup(new Group(argv[1]));
}
else
{
printf("ERROR: Malformed file at line %d: Too few/many parameters!\n", currentLine);
}
}
return ret;
}
void OBJFile::lock()
{
Shape::lock();
this->baseGroup->lock();
}