65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Group header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_GROUP_H
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#define DORAYME_GROUP_H
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#include <shape.h>
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#include <stdio.h>
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/* TODO: Add a way to force(?) material from group to be applied on childs */
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class Group : public Shape
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{
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private:
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uint32_t allocatedObjectCount;
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Shape* *objectList;
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uint32_t objectCount;
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uint32_t allocatedUnboxableObjectCount;
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Shape* *unboxableObjectList;
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uint32_t unboxableObjectCount;
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char name[32 + 1];
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protected:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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BoundingBox bounds;
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public:
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bool isEmpty();
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void addObject(Shape *s);
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void removeObject(Shape *s);
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Shape *operator[](const int p) { return this->objectList[p]; };
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Shape *getUnboxable(const int p) { return this->unboxableObjectList[p]; };
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Intersect intersect(Ray r);
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BoundingBox getLocalBounds();
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BoundingBox getBounds();
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void updateBoundingBox();
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void updateTransform();
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bool includes(Shape *b);
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uint32_t getObjectCount() { return this->objectCount; };
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uint32_t getUnboxableCount() { return this->unboxableObjectCount; };
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Group(const char *name = nullptr);
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const char *getName() { return this->name; };
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void dumpMe(FILE * fp);
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};
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#endif /* DORAYME_GROUP_H */
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