Files
dorayme/source/include/intersection.h
Godzil e57b5715e8 Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
2020-03-06 15:07:26 +00:00

89 lines
2.3 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Intersection header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECTION_H
#define DORAYME_INTERSECTION_H
#include <stdlib.h>
#include <ray.h>
#include <material.h>
#include <renderstat.h>
class Shape;
class Intersect;
struct Computation
{
Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, Tuple overHitP,
bool inside, Tuple reflectV = Vector(0, 0, 0), double n1 = 1.0, double n2 = 1.0,
Tuple underHitP = Point(0, 0, 0), Material *objMat = nullptr) :
object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside),
overHitPoint(overHitP), underHitPoint(underHitP), reflectVector(reflectV), n1(n1), n2(n2), material(objMat) { };
double schlick()
{
/* Find the cos of the angle betzeen the eye and normal vector */
double cos = this->eyeVector.dot(this->normalVector);
double r0;
/* Total internal reflection can only occur when n1 > n2 */
if (this->n1 > this->n2)
{
double n, sin2_t;
n = this->n1 / this->n2;
sin2_t = (n * n) * (1.0 - (cos * cos));
if (sin2_t > 1.0)
{
return 1.0;
}
/* Compute the cos of theta */
cos = sqrt(1.0 - sin2_t);
}
r0 = ((this->n1 - this->n2) / (this->n1 + this->n2));
r0 = r0 * r0;
return r0 + (1 - r0) * ((1 - cos)*(1 - cos)*(1 - cos)*(1 - cos)*(1 - cos));
};
Shape *object;
double t;
Tuple hitPoint;
Tuple overHitPoint;
Tuple underHitPoint;
Tuple eyeVector;
Tuple normalVector;
Tuple reflectVector;
Material *material;
double n1;
double n2;
bool inside;
};
class Intersection
{
public:
double t;
Shape *object;
double u, v;
public:
Intersection(double t, Shape *object, double u = NAN, double v = NAN) : t(t), object(object), u(u), v(v) { stats.addIntersection(); };
bool nothing() { return (this->object == nullptr); };
Computation prepareComputation(Ray r, Intersect *xs = nullptr);
bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
};
#endif /* DORAYME_INTERSECTION_H */