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be245523c9417a110f007edd364c49b060b8fe12
dorayme/source/include
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Godzil af96d52c5a Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
..
canvas.h
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
colour.h
Rename tuple file to remove the plural.
2020-02-15 23:18:04 +00:00
intersect.h
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
intersection.h
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
light.h
Add support for point light and materials.
2020-02-17 19:12:57 +00:00
material.h
Add support for point light and materials.
2020-02-17 19:12:57 +00:00
math_helper.h
Add a function to convert degree to radian.
2020-02-14 23:29:09 +00:00
matrix.h
Fix a glib problem on some distros.
2020-02-17 22:18:59 +00:00
ray.h
Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation)
2020-02-17 13:54:07 +00:00
shape.h
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
sphere.h
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
transformation.h
Now we can transform!
2020-02-14 23:28:56 +00:00
tuple.h
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
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