Files
dorayme/source/shapes/objfile.cpp
Godzil c17bfadc76 Started working on parsing OBJ Files.
Why string manipulation is so tedious in C/++ :(
2020-03-05 17:46:40 +00:00

145 lines
3.3 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <objfile.h>
#include <math_helper.h>
#include <group.h>
#define MIN_ALLOC (2)
#define DEFAULT_GROUP (0)
OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
{
stats.addOBJFile();
this->allocatedFaceGroupCount = MIN_ALLOC;
this->faceGroupList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
this->faceGroupCount = 0;
this->allocatedVertexCount = MIN_ALLOC;
this->vertexList = (Tuple **)calloc(sizeof(Tuple *), MIN_ALLOC);
this->vertexCount = 0;
/* There is always a default group */
this->addGroup(new Group());
};
OBJFile::OBJFile(const char *filepath) : OBJFile()
{
FILE *fp;
size_t fileSize;
char *fileBuff;
fp = fopen(filepath, "rt");
if (fp)
{
fseek(fp, 0, SEEK_END);
fileSize = ftell(fp);
fileBuff = (char *)calloc(fileSize, 1);
fseek(fp, 0, SEEK_SET);
fileSize = fread(fileBuff, 1, fileSize, fp);
fclose(fp);
this->parseOBJFile(fileBuff);
free(fileBuff);
}
else
{
printf("ERROR: Can't open/find the file '%s'.\n", filepath);
}
}
void OBJFile::addGroup(Shape *group)
{
if ((this->faceGroupCount + 1) > this->allocatedFaceGroupCount)
{
this->allocatedFaceGroupCount *= 2;
this->faceGroupList = (Shape **)realloc(this->faceGroupList, sizeof(Shape **) * this->allocatedFaceGroupCount);
}
group->parent = this;
group->updateTransform();
this->faceGroupList[this->faceGroupCount++] = group;
this->bounds | group->getBounds();
}
void OBJFile::addVertex(Tuple *vertex)
{
if ((this->vertexCount + 1) > this->allocatedVertexCount)
{
this->allocatedVertexCount *= 2;
this->vertexList = (Tuple **)realloc(this->vertexList, sizeof(Tuple **) * this->allocatedVertexCount);
}
this->vertexList[this->vertexCount++] = vertex;
}
Intersect OBJFile::localIntersect(Ray r)
{
}
Tuple OBJFile::localNormalAt(Tuple point)
{
}
BoundingBox OBJFile::getLocalBounds()
{
}
#define MAX_LINE_LENGTH (512)
/* Here start the fun! */
int OBJFile::parseOBJFile(const char *content)
{
/* I don't think we will handle lines of more than 512 characters... */
char lineBuff[MAX_LINE_LENGTH];
uint32_t currentLineNum = 1;
/* Need to process line by line */
const char *bufferPos = content;
const char *lineNewline;
while(*bufferPos != '\0')
{
uint32_t lineLength;
lineNewline = strchr(bufferPos, '\n');
if (lineNewline == nullptr)
{
/* We are on the last line */
lineLength = strlen(bufferPos);
}
else
{
lineLength = (lineNewline - bufferPos);
}
if (lineLength >= MAX_LINE_LENGTH)
{
printf("ERROR: Line %d is too long! (%d)\n", currentLineNum);
}
memset(lineBuff, 0, MAX_LINE_LENGTH);
strncpy(lineBuff, bufferPos, lineLength);
printf("line %d = %s\n", currentLineNum, lineBuff);
bufferPos += lineLength + 1;
currentLineNum++;
}
}