89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Object header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_SHAPE_H
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#define DORAYME_SHAPE_H
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class Shape;
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#include <stdio.h>
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#include <ray.h>
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#include <tuple.h>
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#include <matrix.h>
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#include <intersect.h>
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#include <material.h>
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#include <boundingbox.h>
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enum ShapeType
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{
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SHAPE_NONE,
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SHAPE_SPHERE,
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SHAPE_PLANE,
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SHAPE_CUBE,
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SHAPE_CYLINDER,
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SHAPE_CONE,
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SHAPE_GROUP,
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SHAPE_TRIANGLE,
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SHAPE_OBJFILE,
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SHAPE_SMOOTHTRIANGLE,
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};
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/* Base class for all object that can be presented in the world */
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class Shape
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{
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protected:
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ShapeType type;
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Matrix localTransformMatrix;
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protected:
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virtual Intersect localIntersect(Ray r) = 0;
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virtual Tuple localNormalAt(Tuple point, Intersection *hit) = 0;
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public:
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Matrix transformMatrix;
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Matrix inverseTransform;
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Matrix transposedInverseTransform;
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Material material;
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bool dropShadow;
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Shape *parent;
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bool materialSet;
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public:
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Shape(ShapeType = SHAPE_NONE);
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virtual Intersect intersect(Ray r);
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virtual Intersect intersectOOB(Ray r) { return this->intersect(r); };
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Tuple normalAt(Tuple point, Intersection *hit = nullptr);
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/* Bounding box points are always world value */
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virtual BoundingBox getLocalBounds();
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virtual BoundingBox getBounds();
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virtual bool haveFiniteBounds() { return true; };
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virtual void updateTransform();
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virtual void dumpMe(FILE *fp);
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Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
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Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
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Tuple normalToWorld(Tuple normalVector);
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void setTransform(Matrix transform);
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void setMaterial(Material material) { this->material = material; };
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
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bool operator==(const Shape &b) const { return this->material == b.material &&
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this->type == b.type &&
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this->transformMatrix == b.transformMatrix; };
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};
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#endif /* DORAYME_SHAPE_H */
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