Files
dorayme/tests/ch5_test.cpp

47 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 5 "Put it together".
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <sphere.h>
#include <colour.h>
#include <canvas.h>
#include <transformation.h>
int main()
{
int x, y;
Canvas c = Canvas(100, 100);
Sphere s = Sphere();
Colour red = Colour(1, 0, 0);
Point cameraOrigin = Point(0, 0, -5);
double wallDistance = 10;
double wallSize = 7;
double pixelSize = wallSize / c.width;
for(y = 0; y < c.height; y++)
{
double worldY = (wallSize / 2) - pixelSize * y;
for(x = 0; x < c.width; x++)
{
double worldX = -(wallSize / 2) + pixelSize * x;
Point position = Point(worldX, worldY, wallDistance);
Ray r = Ray(cameraOrigin, (position - cameraOrigin).normalise());
Intersect xs;
s.intersect(r, xs);
if (!xs.hit().nothing())
{
c.putPixel(x, y, red);
}
}
}
c.SaveAsPNG("ch5_test.png");
return 0;
}