22 lines
368 B
Plaintext
22 lines
368 B
Plaintext
#include <SPI.h>
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#include <GD.h>
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#include "assetlib.h"
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#include "loadcommon.h"
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void setup()
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{
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common_setup(0);
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GD.putstr(0, 0, "Asset loader 0");
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page = ASSET0_PAGE;
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GD_uncompress(GET_FAR_ADDRESS(assetlib0));
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if (flash_sum(ASSET0_PAGE, ASSET0_LEN) != ASSET0_SUM)
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GD.putstr(0, 10, "load failed");
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else
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GD.putstr(0, 10, "Done");
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}
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void loop()
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{
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}
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