2013-10-28 13:19:25 +00:00

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#include <SPI.h>
#include <GD.h>
#include "assetlib.h"
#include "loadcommon.h"
void setup()
{
common_setup(0);
GD.putstr(0, 0, "Asset loader 0");
page = ASSET0_PAGE;
GD_uncompress(GET_FAR_ADDRESS(assetlib0));
if (flash_sum(ASSET0_PAGE, ASSET0_LEN) != ASSET0_SUM)
GD.putstr(0, 10, "load failed");
else
GD.putstr(0, 10, "Done");
}
void loop()
{
}