Godzil
a89e253d9c
Now use glfw/OpenGL for displaying.
...
Code is a bit crude, but the whole emulator would need a proper refactor at some point anyway.
2021-04-04 20:55:40 +01:00
Godzil
88468d6028
Now build without SDL
...
But of course, display nothing.
2020-12-12 19:28:21 +00:00
Godzil
875f0edb46
printf can be a pain at time.
2020-11-14 20:30:09 +00:00
Godzil
8bd2170f44
Remove some of the Rotation code.
...
And add a call placeholder for read_key for now to make the compiler happy.
2020-11-14 20:28:31 +00:00
Godzil
564e0ea2e6
Remove more SDL references
2020-11-14 20:27:58 +00:00
Godzil
8976d4363f
Remove SDLptc.h, the "Console" class and related code.
2020-11-14 20:27:25 +00:00
Godzil
f3aca9a3c7
Start working on implementing the video interface.
...
First disabling/removing all the SDL related function call/variables
Also removing some nonsensical dunction (line doubling and rotation are useless in GL mode)
2020-11-14 20:16:46 +00:00
Godzil
ece8a07dcf
Remove SDL refenrence in the non working audio emulation.
2020-11-14 20:15:50 +00:00
Godzil
9035a922c3
Add GLFW in the CMakeLists, and remove all SDL references.
2020-11-14 20:14:57 +00:00
Godzil
8c79f6f417
Clang should be happy now?
2020-02-11 00:53:32 +00:00
Godzil
2802e64697
clang don't like these unused tables.
2020-02-11 00:42:33 +00:00
Godzil
a5ce89d14f
Hmmm it was lurking in other places!
2020-02-11 00:17:38 +00:00
Godzil
c26f935072
Interesting that not all GCC versions complain here.
2020-02-11 00:14:36 +00:00
Godzil
6d5658eb68
Make gcc happy (and fix a potential issue)
2020-02-11 00:00:23 +00:00
Godzil
667f655d22
Add preliminary CMake build. Not replacing the makefile for now, will in the future.
2020-02-10 23:59:01 +00:00
Godzil
f592057e48
Move everything in the root folder
2020-01-15 19:06:45 +00:00