Minor documentation, variable renaming, refactoring to increase readability. Basically, I want the socket callbacks to receive a pointer to a function names onWhatever and I don't want other functions to have such names.
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@ -9,17 +9,17 @@ return function (port)
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port,
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function (connection)
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-- This variable holds the thread used for sending data back to the user.
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-- We do it in a separate thread because we need to yield when sending lots
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-- of data in order to avoid overflowing the mcu's buffer.
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-- This variable holds the thread (actually a Lua coroutine) used for sending data back to the user.
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-- We do it in a separate thread because we need to send in little chunks and wait for the onSent event
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-- before we can send more, or we risk overflowing the mcu's buffer.
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local connectionThread
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local allowStatic = {GET=true, HEAD=true, POST=false, PUT=false, DELETE=false, TRACE=false, OPTIONS=false, CONNECT=false, PATCH=false}
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local function startServing(fileServeFunction, connection, req, args)
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connectionThread = coroutine.create(function(fileServeFunction, bufferedConnection, req, args)
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fileServeFunction(bufferedConnection, req, args)
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-- The bufferedConnection may still hold some data that hasn't been sent. Flush it before closing.
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if not bufferedConnection:flush() then
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connection:close()
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connectionThread = nil
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@ -32,10 +32,9 @@ return function (port)
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if not status then
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print("Error: ", err)
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end
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end
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local function onRequest(connection, req)
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local function handleRequest(connection, req)
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collectgarbage()
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local method = req.method
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local uri = req.uri
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@ -110,7 +109,7 @@ return function (port)
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end
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if user and req.methodIsValid and (req.method == "GET" or req.method == "POST" or req.method == "PUT") then
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onRequest(connection, req)
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handleRequest(connection, req)
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else
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local args = {}
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local fileServeFunction = dofile("httpserver-error.lc")
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@ -143,14 +142,16 @@ return function (port)
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end
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end
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connection:on("receive", onReceive)
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connection:on("sent", onSent)
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connection:on("disconnection",function(c)
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local function onDisconnect(connection, payload)
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if connectionThread then
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connectionThread = nil
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collectgarbage()
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end
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end)
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end
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connection:on("receive", onReceive)
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connection:on("sent", onSent)
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connection:on("disconnection", onDisconnect)
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end
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)
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