o cleanup
This commit is contained in:
129
tools/bsnes/ui_qt/settings/audio.cpp
Executable file
129
tools/bsnes/ui_qt/settings/audio.cpp
Executable file
@@ -0,0 +1,129 @@
|
||||
void AudioSettingsWindow::setup() {
|
||||
panel = new QWidget;
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
layout->setMargin(0);
|
||||
layout->setSpacing(0);
|
||||
|
||||
title = new QLabel("Audio Settings");
|
||||
title->setProperty("class", "title");
|
||||
layout->addWidget(title);
|
||||
|
||||
boxes = new QHBoxLayout; {
|
||||
frequencyLabel = new QLabel("Frequency:");
|
||||
frequencyLabel->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
|
||||
boxes->addWidget(frequencyLabel);
|
||||
|
||||
frequency = new QComboBox;
|
||||
frequency->addItem("32000hz");
|
||||
frequency->addItem("44100hz");
|
||||
frequency->addItem("48000hz");
|
||||
frequency->addItem("96000hz");
|
||||
boxes->addWidget(frequency);
|
||||
|
||||
latencyLabel = new QLabel("Latency:");
|
||||
latencyLabel->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
|
||||
boxes->addWidget(latencyLabel);
|
||||
|
||||
latency = new QComboBox;
|
||||
latency->addItem("20ms");
|
||||
latency->addItem("40ms");
|
||||
latency->addItem("60ms");
|
||||
latency->addItem("80ms");
|
||||
latency->addItem("100ms");
|
||||
latency->addItem("120ms");
|
||||
boxes->addWidget(latency);
|
||||
}
|
||||
boxes->setSpacing(Style::WidgetSpacing);
|
||||
layout->addLayout(boxes);
|
||||
layout->addSpacing(Style::WidgetSpacing);
|
||||
|
||||
sliders = new QGridLayout; {
|
||||
volumeLabel = new QLabel("Volume: 100%");
|
||||
volumeLabel->setToolTip("Warning: any volume other than 100% will result in a slight audio quality loss");
|
||||
sliders->addWidget(volumeLabel, 0, 0);
|
||||
|
||||
volume = new QSlider(Qt::Horizontal);
|
||||
volume->setMinimum(0);
|
||||
volume->setMaximum(200);
|
||||
sliders->addWidget(volume, 0, 1);
|
||||
|
||||
frequencySkewLabel = new QLabel("Input frequency: 32000hz");
|
||||
frequencySkewLabel->setToolTip(
|
||||
"Adjusts audio resampling rate.\n"
|
||||
"When both video sync and audio sync are enabled, use this setting to fine-tune the output.\n"
|
||||
"Lower the input frequency to clean audio output, eliminating crackling / popping.\n"
|
||||
"Raise the input frequency to smooth video output, eliminating duplicated frames."
|
||||
);
|
||||
sliders->addWidget(frequencySkewLabel, 1, 0);
|
||||
|
||||
frequencySkew = new QSlider(Qt::Horizontal);
|
||||
frequencySkew->setMinimum(31800);
|
||||
frequencySkew->setMaximum(32200);
|
||||
sliders->addWidget(frequencySkew);
|
||||
}
|
||||
sliders->setSpacing(Style::WidgetSpacing);
|
||||
layout->addLayout(sliders);
|
||||
|
||||
spacer = new QWidget;
|
||||
spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
layout->addWidget(spacer);
|
||||
|
||||
panel->setLayout(layout);
|
||||
connect(frequency, SIGNAL(currentIndexChanged(int)), this, SLOT(frequencyChange(int)));
|
||||
connect(latency, SIGNAL(currentIndexChanged(int)), this, SLOT(latencyChange(int)));
|
||||
connect(volume, SIGNAL(valueChanged(int)), this, SLOT(volumeAdjust(int)));
|
||||
connect(frequencySkew, SIGNAL(valueChanged(int)), this, SLOT(frequencySkewAdjust(int)));
|
||||
|
||||
syncUi();
|
||||
}
|
||||
|
||||
void AudioSettingsWindow::syncUi() {
|
||||
int n;
|
||||
|
||||
n = config.audio.outputFrequency;
|
||||
if(n <= 32000) frequency->setCurrentIndex(0);
|
||||
else if(n <= 44100) frequency->setCurrentIndex(1);
|
||||
else if(n <= 48000) frequency->setCurrentIndex(2);
|
||||
else if(n <= 96000) frequency->setCurrentIndex(3);
|
||||
else frequency->setCurrentIndex(0);
|
||||
|
||||
n = config.audio.latency;
|
||||
latency->setCurrentIndex((n - 20) / 20);
|
||||
|
||||
n = config.audio.volume;
|
||||
volumeLabel->setText(utf8() << "Volume: " << n << "%");
|
||||
volume->setSliderPosition(n);
|
||||
|
||||
n = config.audio.inputFrequency;
|
||||
frequencySkewLabel->setText(utf8() << "Input frequency: " << n << "hz");
|
||||
frequencySkew->setSliderPosition(n);
|
||||
}
|
||||
|
||||
void AudioSettingsWindow::frequencyChange(int value) {
|
||||
switch(value) { default:
|
||||
case 0: config.audio.outputFrequency = 32000; break;
|
||||
case 1: config.audio.outputFrequency = 44100; break;
|
||||
case 2: config.audio.outputFrequency = 48000; break;
|
||||
case 3: config.audio.outputFrequency = 96000; break;
|
||||
}
|
||||
audio.set(Audio::Frequency, config.audio.outputFrequency);
|
||||
}
|
||||
|
||||
void AudioSettingsWindow::latencyChange(int value) {
|
||||
value = max(0, min(5, value));
|
||||
config.audio.latency = 20 + value * 20;
|
||||
audio.set(Audio::Latency, config.audio.latency);
|
||||
}
|
||||
|
||||
void AudioSettingsWindow::volumeAdjust(int value) {
|
||||
config.audio.volume = value;
|
||||
audio.set(Audio::Volume, config.audio.volume);
|
||||
syncUi();
|
||||
}
|
||||
|
||||
void AudioSettingsWindow::frequencySkewAdjust(int value) {
|
||||
config.audio.inputFrequency = value;
|
||||
utility.updateEmulationSpeed();
|
||||
syncUi();
|
||||
}
|
||||
Reference in New Issue
Block a user