o remove old bsnes version
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@@ -1,61 +0,0 @@
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#include <../base.hpp>
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#define SCPU_CPP
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#include <nall/priorityqueue.hpp>
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priority_queue<unsigned> event(512, bind(&sCPU::queue_event, &cpu));
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#include "core/core.cpp"
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#include "dma/dma.cpp"
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#include "memory/memory.cpp"
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#include "mmio/mmio.cpp"
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#include "timing/timing.cpp"
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void sCPU::power() {
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CPU::power();
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regs.a = regs.x = regs.y = 0x0000;
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regs.s = 0x01ff;
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mmio_power();
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dma_power();
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timing_power();
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reset();
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}
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void sCPU::reset() {
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CPU::reset();
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regs.pc.d = 0x000000;
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regs.pc.l = bus.read(0xfffc);
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regs.pc.h = bus.read(0xfffd);
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//note: some registers are not fully reset by SNES
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regs.x.h = 0x00;
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regs.y.h = 0x00;
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regs.s.h = 0x01;
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regs.d = 0x0000;
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regs.db = 0x00;
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regs.p = 0x34;
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regs.e = 1;
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regs.mdr = 0x00;
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status.wai_lock = false;
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status.interrupt_pending = false;
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status.interrupt_vector = 0xfffc; //reset vector address
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mmio_reset();
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dma_reset();
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timing_reset();
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apu_port[0] = 0x00;
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apu_port[1] = 0x00;
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apu_port[2] = 0x00;
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apu_port[3] = 0x00;
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}
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sCPU::sCPU() {
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}
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sCPU::~sCPU() {
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}
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