2009-05-12 22:17:42 +02:00

45 lines
1.0 KiB
C++
Executable File

#define BSNES_VERSION "0.046"
#define BSNES_TITLE "bsnes v" BSNES_VERSION
#define BUSCORE sBus
#define CPUCORE sCPU
#define SMPCORE sSMP
#define DSPCORE sDSP
#define PPUCORE bPPU
//S-DSP can be encapsulated into a state machine using #define magic
//this avoids ~2.048m co_switch() calls per second (~5% speedup)
#define DSP_STATE_MACHINE
//game genie + pro action replay code support (~2% speed hit)
#define CHEAT_SYSTEM
#include <libco/libco.h>
#include <nall/algorithm.hpp>
#include <nall/array.hpp>
#include <nall/bit.hpp>
#include <nall/detect.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/function.hpp>
#include <nall/moduloarray.hpp>
#include <nall/new.hpp>
#include <nall/platform.hpp>
#include <nall/property.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using namespace nall;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
#include "interface.hpp"