97 lines
3.7 KiB
Plaintext
97 lines
3.7 KiB
Plaintext
v0.1.1
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======
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* initial public release
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v0.1.1a (bugfix release)
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========================
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* Fixes:
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- SuperCIC pair mode was erroneously enabled in firmware binary
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- SNES menu crashed on empty database
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v0.1.2
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======
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* New menu entry: "System Information"
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* Auto region override (eliminate "This game pak is not designed..." messages)
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* Improved mapper detection (fixes Batman vs. Joker and many PD ROMs)
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* Improved data streaming performance
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(should reduce MSU1 errors with some cards)
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* A and B buttons swapped in menu to match common key mappings
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* Fixes:
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- MSU1: Stop audio playback on end of audio file
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v0.1.3
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======
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* Updated logo gfx with new version from klaptra
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* Updated font to distinguish between 1 and I
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* Menu layout adjusted to move status line up by 4 scanlines
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* Run previously loaded game by pressing Start in the menu
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* Auto-scroll file names that do not fit the screen
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* SD access time measurement on System Information screen (takes a while!)
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* Cx4 memory map: mirror ROM to 40-7e/c0-ff (fixes MMX3 Zero patch)
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* Some FPGA configuration error detection (mainly useful for hardware diag)
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* Fixes:
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- FPGA-side SD clock pullup (increases reliability with some cards)
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v0.1.4
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======
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* SPC Player (contributed by necronomfive/blargg)
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* System Information screen now shows CPU/PPU revision (contributed by necronomfive)
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* Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets)
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* Number of supported files increased to 50000 per card / 16380 per directory
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* Slight speedup of menu text rendering
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* Reduce load time of menu
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* Adjust Cx4 timing to be more faithful
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(Mega Man now defeats the boss in attract mode in Mega Man X2)
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* adapt ROM mirroring size to file size if header information is invalid
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(fixes Super Noah's Ark 3D, possibly others)
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* MSU1 interface changes suggested by byuu:
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- Data offset 0 and audio track 0 are automatically requested on reset.
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This causes the busy flags to become 0 shortly after reset/startup.
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- $2000 bit 3 is now "audio error", becomes valid after "audio busy" -> 0
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set when an error occurred while preparing playback of the requested audio track
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* write LED stays on when SRAM content changes constantly
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* Fixes:
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- fix empty save files on FAT16 / incorrect free cluster count on FAT32
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- correct directory sorting (force parent directory at top of list)
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- fix text corruption when entering a directory with a scrollable name
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- fix files/dirs count in system information
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- make 'sd2snes' directory hiding case-insensitive
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- improve DAC I²S timing
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- fix occasional palette corruption in menu
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- fix SD clock glitch on ROM loading (occasional glitches/crashes)
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- fix memory write timing on ROM loading (occasional glitches/crashes)
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- fix SPI timing (ROMs not loading; System Information not working)
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- properly synchronize SNES control signals (occasional glitches/crashes)
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- fix floating IRQ output (occasional glitches/slowdowns)
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v0.1.4a (bugfix release)
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========================
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* Fix DMA initialization in the menu (could cause sprite corruption in some games)
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v0.1.5
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======
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* Sort directories by entire file name instead of first 20 characters only
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* Correctly map SRAM larger than 8192 bytes (HiROM) / 32768 bytes (LoROM)
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(fixes Dezaemon, Ongaku Tsukuuru - Kanadeeru)
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* SPC player: fix soft fade-in (first note cut off) on S-APU consoles
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(1CHIP / some Jr.)
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* More accurate BS-X memory map
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* Ignore input from non-standard controllers (Super Scope, Mouse etc.)
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* Fixes:
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- minor memory access timing tweaks
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(should help with occasional glitches on some systems)
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