sd2snes/snes/spc700.a65
2012-06-09 21:25:45 +02:00

62 lines
1.5 KiB
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; All SPC700 routines in SPC700 machine code
; SPC loader & transfer routines by Shay Green <gblargg@gmail.com>
loader ; .org $0002
.byt $F8,$21 ; mov x,@loader_data
.byt $BD ; mov sp,x
.byt $CD,$22 ; mov x,#@loader_data+1
; Push PC and PSW from SPC header
.byt $BF ; mov a,(x)+
.byt $2D ; push a
.byt $BF ; mov a,(x)+
.byt $2D ; push a
.byt $BF ; mov a,(x)+
.byt $2D ; push a
; Set FLG to $60 rather than value from SPC
.byt $E8,$60 ; mov a,#$60
.byt $D4,$6C ; mov FLG+x,a
; Restore DSP registers
.byt $8D,$00 ; mov y,#0
.byt $BF ; next: mov a,(x)+
.byt $CB,$F2 ; mov $F2,y
.byt $C4,$F3 ; mov $F3,a
.byt $FC ; inc y
.byt $10,-8 ; bpl next
.byt $8F,$6C,$F2 ; mov $F2,#FLG ; set for later
; Rerun loader
.byt $5F,$C0,$FF ; jmp $FFC0
;---------------------------------------
transfer ; .org $0002
.byt $CD,$FE ; mov x,#$FE ; transfer 254 pages
; Transfer four-byte chunks
.byt $8D,$3F ; page: mov y,#$3F
.byt $E4,$F4 ; quad: mov a,$F4
.byt $D6,$00,$02 ; mov0: mov !$0200+y,a
.byt $E4,$F5 ; mov a,$F5
.byt $D6,$40,$02 ; mov1: mov !$0240+y,a
.byt $E4,$F6 ; mov a,$F6
.byt $D6,$80,$02 ; mov2: mov !$0280+y,a
.byt $E4,$F7 ; mov a,$F7 ; tell S-CPU we're ready for more
.byt $CB,$F7 ; mov $F7,Y
.byt $D6,$C0,$02 ; mov3: mov !$02C0+y,a
.byt $DC ; dec y
.byt $10,-25 ; bpl quad
; Increment MSBs of addresses
.byt $AB,$0A ; inc mov0+2
.byt $AB,$0F ; inc mov1+2
.byt $AB,$14 ; inc mov2+2
.byt $AB,$1B ; inc mov3+2
.byt $1D ; dec x
.byt $D0,-38 ; bne page
; Rerun loader
.byt $5F,$C0,$FF ; jmp $FFC0