14 Commits

Author SHA1 Message Date
Hiroaki Sakai
d3f3c6903d Corresponding to colorization. Added XColorGC class for GC management. (It diverted from XFireworks)
Corresponding to colorization, transparent (transparent color) judgment processing from the WWPalette class
I moved to the WWDisplay class.

Changed the pixel of WWLCDPanel to unsigned short int *.  (Color correspondence)

Change the storage format of text fonts.  (WWTextFonts.c)

In text display, when displaying WWDisplay_GetForegroundColor (),
Fix to copy by looking at WWDisplay_GetBackgroundColor ().  (WWText.c)
(It is no longer necessary to reserve an array of WWCharacter in the WWText class,
Which to delete)

Added palette of border color to WWDisplay class.

We made correspondence to colorization, and added other various corrections.
(Character data storage method, text display, border color processing etc)

With display_control (), display_status (), the bit shift of the border color
Fixed a bug that was 7.  (Fixed to 8)

Key input such as F1 is also accepted during loop waiting for interrupt in while (1) {/ * none * /}
Fixed as.  (WonXSystem.c's timer interrupt callback function
Add WonXDisplay_PrintData () to WonXTimer_Callback ())

Added fcntl_attention.h, filesys.h, indirect.h, oswork.h, process.h.
(Just include the contents or include appropriate files)

In wonx_configure.h,
Fixed a bug that was supposed to be.

Version 2.0 - from wonx-2.0.tar.gz
2018-03-07 23:07:10 +00:00
Hiroaki Sakai
c0b964b4f4 Added dummy function of _asm_*().
Set FP_OFF ​(), FP_SEG() for the callback function at interrupt setting in WonderWitch
Adjust appropriately according to the setting method.  (Fit to wwterm)

UNIXTimer.c: UNIXTimer_Unpause()
((unix_timer -> pause == 1) && (unix_timer -> interrupt_in_pause == 0))
Fixed a bug that was not unix_timer-> pause--; when it was.
(It was not unposted when interrupt was not applied during pause)

Serial receive interrupt, keyboard interrupt added.  (corresponding to wwterm, operation confirmed)
Added UNIXSerialPort class.

With this, at WonderWitch,
com_intvector.callback = (void (near *) ()) FP_OFF ​​(com_handler);
com_intvector.cs = _ asm_inline ("\tmov \tax, cs");
com_intvector.ds = _ asm_inline ("\tmov \tax, ds");
sys_interrupt_set_hook (SYS_INT_RECEIVEREADY,
& com_intvector, & com_last_intvector);
Interrupt setting like that shown in Fig.

For warning, add WonX_Warning ().
Move WonX_Error () to WonX.c.

comm_send_string (), text_put_string (), text_put_substring () When executed
Fix output message.

Implement cursor display function.  (Add WWCursor class) (Do not blink. Display only)
When displaying the cursor, text information inside WWDisplay_DrawLCDPanel ()
Since we need to be able to read it, we will discontinue the WonXText class and add the WWText class
I moved to a member of the WWDisplay class.

In palette_get_color (), transparent color is displayed when executing WWPalette_GetMappedColors ()
Since it was not considered to be returned as -1, palette_get_color ()
Fixed a bug where return value was wrong value.

Character color palette, LCD color palette initial value, with WonderWitch
It was made to coincide with the initial value.

As a sample, add wwterm - b 05.  (Add wwterm target to Makefile)

Version 1.1 - from wonx-1.1.tar.gz
2018-03-07 23:07:04 +00:00
Hiroaki Sakai
f25d7235fb Changed official name from Wonx to WonX.
Add MANUAL file.

Added sentences to OMAKE.jpn.

Version 1.0 - from wonx-1.0.tar.gz
2018-03-07 23:06:54 +00:00
Hiroaki Sakai
7630141b26 In serial communication, input \n from standard input is converted to \r and passed
Fix comm_input() in comm.c. (See the e-mail of [WitchFan 00462])

Instead of error termination when displaying text characters outside the screen,
Fix WWText_PutCharacter() to proceed with issuing a warning.
(Correspondence to one person)

Add #define _WONX_ to wonx_include/types.h. (The part you want to depend on WONX
For when you want to enclose in source)

Version 0.5 beta - from wonx-b05.tar.gz
2018-03-07 23:06:40 +00:00
Hiroaki Sakai
96b108c909 In UNIXTimer.c, callback function is called every time the callback function is called
Fix to reconfigure.
(Add signal () in UNIXTimer_ON ())
(In IRIX, coping with the fact that the callback function is cleared for each call)

Since ualarm () is BSD dependent, it is modified to use alarm ().

Unit Timer class interval time setting unit changed from microseconds to milliseconds.

Supports serial communication.  (See WonxSerialPort, WWSerialPort, comm.c)

With printf () in key.c, when the function name was not displayed when displaying the return value
Fix.

Version 0.4 beta - from wonx-b04.tar.gz
2018-03-07 23:06:28 +00:00
Hiroaki Sakai
5e1a9795b7 Create your own header file. It became compilable with only Wonx.
Since there is a possibility that the Error () function will collide with libwonx.a when linking,
It changed to Wonx_Error ().
Added bios_exit ().
sprite_set_char, sprite_get_char, palette number minus 8
Fixed bug that was not specified.
font_set_monodata (), font_set_colordata (), font_get_data (), disp.c,
The arguments of screen_set_char (), screen_get_char (), sprite_set_data ()
Changed from void * to appropriate type.
Sample program and attached SpeedMac.
I added a document.

Version 0.3 beta - from wonx-b03.tar.gz
2018-03-07 23:06:08 +00:00
Hiroaki Sakai
0f43e6d6ee Added interrupt handling. Timer interrupt support.
(UNIXTimer, WWInterrupt, WWTimer, WonxSystem addition)
According to interrupt support, compatibility functions are replaced with UNIXTimer_Pause (), UNIXTimer_Unpause ()
It hung around.
UNIXTimer, WWTimer, WonxSystem's callback functions,
It is necessary to check finely whether there are bugs peculiar to interrupts.
(The setting of the interrupt in the callback function may change, or from the callback function
It is necessary to check whether the callback function is called or not)

Version 0.2 beta - from wonx-b02.tar.gz
2018-03-07 23:05:54 +00:00
Hiroaki Sakai
eb06f7f4f8 Added text display function. (Only 0 to 127 ASCII characters, kanji is not supported)
Changed to create Wonx class and manage all resources with Wonx class.
(See Wonx.x WonxP.h)

When p is pressed to switch display / non-display of the screen, redraw the LCD panel
Improvement.

Added -Wall to compile option.

We have summarized the processing part of the function which is duplicated processing in disp.c.

Version 0.1 beta - from wonx-b01.tar.gz
2018-03-07 23:05:40 +00:00
Hiroaki Sakai
95d1135996 WWLCDPanel has two bitmap data, and the bitmap once drawn is
Fixed not to draw.  Reduced the load on the X server.
(Improvements related to WWLCDPanel and XDisplay_DrawLCDWindow () of XDisplay.c)
(XDisplay_DrawLCDWindow () in XDisplay.c has useless malloc ()
Improvement is necessary of that)

In WWDisplay.c (WWDisplay_DrawScreen ()) of wonx-a 05 and wonx-a 06
As a result of trying both, wonx - a 05 was faster, so wonx - a 05 was better
I decided to use it.

Version 0.0.7 alpha - from wonx-a07.tar.gz
2000-10-05 12:00:00 +09:00
Hiroaki Sakai
3547ae13a1 Significantly modified WWDisplay_DrawScreen () algorithm.
It did not get much faster.  When the X server drawing is a hot spot
Since it seems, efforts to reduce drawing amount are necessary.

Version 0.0.6 alpha - from wonx-a06.tar.gz
2000-10-04 12:00:00 +09:00
Hiroaki Sakai
0cc1bd45ae Fix XDisplay_DrawLCDWindow (). I put useless calculations out of the loop.
Fix WWDisplay_DrawScreen ().  I put useless calculations out of the loop.

After examining the hotspot, the drawing part of X (XDisplay_DrawLCDWindow () in XDisplay.c
Loop part) became a hot spot, so arrange the array for each pixel
I made it and raised drawing speed.

Version 0.0.5 alpha - from wonx-a05.tar.gz
2000-10-03 12:00:00 +09:00
Hiroaki Sakai
aa38e7adab Improved the display routines in XDisplay.c and rendered somewhat faster.
Changed method of storing WWLCDPanel data.
(I made 1 byte allocated with 1 pixel as 1 byte with 2 pixels)
(For speeding up, thought about future color correspondence (241 colors?))

Added WonxDisplay_Sync ().  Reduced wasteful drawing in functions of get type.

Implement sprite window function.  (Not tested)

Implement time related functions.  (timer.c)

Fix sprite priority.  (I modified "Priority is given to younger one")

Version 0.0.4 alpha - from wonx-a04.tar.gz
2000-09-30 12:00:00 +09:00
Hiroaki Sakai
9c414a9117 Fixed the display range of screen2_set_window ().
In the explanation of screen 2 _ set _ window () of the manual, "width and height of the display area"
Although it is written, in fact it operates with "horizontal width of display area + 1 and vertical width + 1"
want to see?  (Unconfirmed), do not you have to do -1?
Or, in actual operation in WonderWitch,
ex = sx + WWScreen_GetDrawWidth (screen);
Not
ex = WWScreen_GetDrawWidth (screen);
It may be.

Implemented sprite enable / disable.

LCD color map, palette, character, sprite data dump function implemented.

Improve display message when calling function.

Version 0.0.3 alpha - from wonx-a03.tar.gz
2000-09-28 12:00:00 +09:00
Hiroaki Sakai
1d5ebf4867 When executing a function related to text display, (although characters are not displayed as usual)
At the very least I output the character string to the terminal.

We implemented the window function of screen 2.

Version 0.0.2 alpha - from wonx-a02.tar.gz
2000-09-27 12:00:00 +09:00
112 changed files with 10820 additions and 1046 deletions

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@@ -1,7 +1,7 @@
/*****************************************************************************/
/* Wonx - WonderWitch on X. */
/* WonX - WonderWitch on X. */
/* */
/* Wonx Copyright (c) 2000 Sakai Hiroaki. */
/* WonX Copyright (c) 2000-2001 Sakai Hiroaki. */
/* All Rights Reserved. */
/*===========================================================================*/
/* This program is free software; you can redistribute it and/or modify */

294
HISTORY
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@@ -0,0 +1,294 @@
2001/1/3(<28><>)
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WWDisplay <20><><EFBFBD><EFBFBD>˰<EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WWLCDPanel <20><> pixel <20><><EFBFBD><EFBFBD>unsigned short int * <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD>(<28><><EFBFBD><EFBFBD>б<EFBFBD>)
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WonXTimer_Callback() <20>ˡ<EFBFBD>WonXDisplay_PrintData() <20><><EFBFBD>ɲ<EFBFBD>)
fcntl_attention.h, filesys.h, indirect.h, oswork.h, process.h <20><><EFBFBD>ɲá<C9B2>
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wonx_configure.h <20>ǡ<EFBFBD>
#ifndef _WONX_winx_configure_h_INCLUDED_
#define _WONX_wonx_configure_h_INCLUDED_
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2000/12/28(<28><>)
wonx-1.1 <20><><EFBFBD><EFBFBD>
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UNIXTimer.c:UNIXTimer_Unpause() <20>ǡ<EFBFBD>
((unix_timer->pause == 1) && (unix_timer->interrupt_in_pause == 0))
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UNIXSerialPort <20><><EFBFBD><EFBFBD>ɲá<C9B2>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD>ꡤWonderWitch <20>ǤΡ<C7A4>
com_intvector.callback = (void (near *)())FP_OFF(com_handler);
com_intvector.cs = _asm_inline("\tmov\tax,cs");
com_intvector.ds = _asm_inline("\tmov\tax,ds");
sys_interrupt_set_hook(SYS_INT_RECEIVEREADY,
&com_intvector, &com_last_intvector);
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comm_send_string(), text_put_string(), text_put_substring() <20>¹Ի<C2B9><D4BB><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤȰ<EFBFBD><EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ơ<EFBFBD>wwterm-b05 <20><><EFBFBD>ɲá<C9B2>(Makefile <20><> wwterm <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>åȤ<C3A5><C8A4>ɲ<EFBFBD>)
2000/11/23(<28><>)
wonx-1.0 <20><><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD>Τ<EFBFBD> Wonx <20><><EFBFBD><EFBFBD> WonX <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD>
MANUAL <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲá<C9B2>
OMAKE.jpn <20><>ʸ<EFBFBD><CAB8><EFBFBD>ɲá<C9B2>
2000/11/23(<28><>)
wonx-b05 <20><><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><EFBFBD>ǡ<EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD> \n <20><> \r <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><E8A4A6>
comm.c <20><> comm_input() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>([WitchFan 00462] <20>Υ<CEA5><EFBFBD><EBBBB2>)
<EFBFBD><EFBFBD><EFBFBD>̳<EFBFBD><EFBFBD>ؤΥƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΤǤʤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>˥󥰤<EFBFBD><EFBFBD>Ф<EFBFBD><EFBFBD><EFBFBD>³<EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWText_PutCharacter() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><D9A4>ؤ<EFBFBD><D8A4>б<EFBFBD>)
wonx_include/types.h <20><> #define _WONX_ <20><><EFBFBD>ɲá<C9B2>(WONX<4E><58>¸<EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><CAAC>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ꤿ<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD>)
2000/11/18(<28><>)
wonx-b04 <20><><EFBFBD><EFBFBD>
UNIXTimer.c <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤФ<C6A4><D0A4>뤿<EFBFBD>Ӥ˥<D3A4><CBA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(UNIXTimer_ON() <20><><EFBFBD><EFBFBD> signal() <20><><EFBFBD>ɲ<EFBFBD>)
(IRIX <20>Ǥϥ<C7A4><CFA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA5A2><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥؤ<C8A4><D8A4>н<EFBFBD>)
ualarm() <20><> BSD <20><>¸<EFBFBD>ʤΤǡ<CEA4>alarm() <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD>
UNIXTimer <20><><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥿡<EFBFBD><F3A5BFA1>Х<EFBFBD><D0A5><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD>̤<EFBFBD><CCA4>ޥ<EFBFBD><DEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ߥ<EFBFBD><DFA5>ä<EFBFBD><C3A4>ѹ<EFBFBD><D1B9><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><EFBFBD>򥵥ݡ<EFBFBD><EFBFBD>ȡ<EFBFBD>(WonxSerialPort, WWSerialPort, comm.c <20><><EFBFBD><EFBFBD>)
key.c <20><><EFBFBD><EFBFBD> printf() <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>κݤ˴ؿ<CBB4>̾<EFBFBD><CCBE>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4>Τ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2000/11/13(<28><>)
wonx-b03 <20><><EFBFBD><EFBFBD>
<EFBFBD>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><EFBFBD>˺<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Wonx <20>Τߤǥ<DFA4><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD>ˤʤä<CAA4><C3A4><EFBFBD>
libwonx.a <20>Υ<EFBFBD><CEA5>󥯻<EFBFBD><F3A5AFBB><EFBFBD> Error() <20>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>֤Ĥ<D6A4><C4A4><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
Wonx_Error() <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bios_exit() <20><><EFBFBD>ɲá<C9B2>
sprite_set_char, sprite_get_char <20>ǡ<EFBFBD><C7A1>ѥ<EFBFBD><D1A5>å<EFBFBD><C3A5>ֹ椬<D6B9><E6A4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Х<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
disp.c <20><> font_set_monodata(), font_set_colordata(), font_get_data(),
screen_set_char(), screen_get_char(), sprite_set_data() <20>ΰ<EFBFBD><CEB0><EFBFBD><EFBFBD><EFBFBD>
void * <20><><EFBFBD><EFBFBD>Ŭ<EFBFBD>ڤʷ<DAA4><CAB7><EFBFBD><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SpeedMac <20><>ź<EFBFBD>դ<EFBFBD><D5A4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ɲä<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2000/11/3(<28><>)
wonx-b02 <20><><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲá<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥ<EFBFBD><EFBFBD>ݡ<EFBFBD><EFBFBD>ȡ<EFBFBD>
(UNIXTimer, WWInterrupt, WWTimer, WonxSystem <20>ɲ<EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥ<EFBFBD><EFBFBD>ݡ<EFBFBD><EFBFBD>Ȥ˹<EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD>ߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause()
<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD>
UNIXTimer, WWTimer, WonxSystem <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>ʤɤϡ<C9A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͭ<EFBFBD>ΥХ<EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>dz<EFBFBD><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>äƤ<C3A4><C6A4>ޤä<DEA4><C3A4><EFBFBD><EAA1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤФ줿<D0A4><EFBFBD><EFBFBD>ȤϤʤ<CFA4><CAA4><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD><EFBFBD>)
2000/10/9(<28><>)
wonx-b01 <20><><EFBFBD><EFBFBD>
<EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD>ɲá<EFBFBD>(0<><30>127<32><37>ASCIIʸ<49><CAB8><EFBFBD>Τߤǡ<DFA4><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤<EFBFBD>б<EFBFBD>)
Wonx <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤ƤΥ<CEA5><EAA5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Wonx <20><><EFBFBD><EFBFBD>Ǵ<EFBFBD><C7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD>
(Wonx.x WonxP.h <20><><EFBFBD><EFBFBD>)
p <20>򲡤<EFBFBD><F2B2A1A4>Ʋ<EFBFBD><C6B2>̤<EFBFBD>ɽ<EFBFBD><C9BD>/<2F><>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؤ<EFBFBD><D8A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˡ<EFBFBD>LCD<43>ѥͥ<D1A5><CDA5>κ<EFBFBD><CEBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><E8A4A6>
<EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -Wall <20><><EFBFBD>ɲá<C9B2>
disp.c <20>ǽ<EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򤷤Ƥ<F2A4B7A4><C6A4><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><CAAC><EFBFBD>ޤȤ᤿<C8A4><E1A4BF>
2000/10/5(<28><>)
wonx-a07 <20><><EFBFBD><EFBFBD>
WWLCDPanel <20>˥ӥåȥޥåץǡ<D7A5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B7><EFBFBD>ӥåȥޥåפ<C3A5>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤򸺤餷<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(WWLCDPanel<65><6C>Ϣ<EFBFBD>ȡ<EFBFBD>XDisplay.c <20><> XDisplay_DrawLCDWindow() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
(XDisplay.c <20><> XDisplay_DrawLCDWindow() <20>ˤϡ<CBA4>̵<EFBFBD>̤<EFBFBD> malloc() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
<20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD>ɬ<EFBFBD><C9AC>)
wonx-a05 <20><> wonx-a06 <20><> WWDisplay.c (WWDisplay_DrawScreen()) <20><>
ξ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̡<EFBFBD>wonx-a05 <20>Τۤ<CEA4><DBA4><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD><C2AE><EFBFBD>ä<EFBFBD><C3A4>Τǡ<CEA4>wonx-a05 <20>Τۤ<CEA4><DBA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD><EFBFBD>Ȥˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2000/10/4(<28><>)
wonx-a06 <20><><EFBFBD><EFBFBD>
WWDisplay_DrawScreen() <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EAA5BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƹ<EFBFBD>®<EFBFBD>ˤʤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD>X <20><><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD>ۥåȥ<C3A5><C8A5>ݥåȤˤʤäƤ<C3A4><C6A4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤򸺤餹<EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD>ɬ<EFBFBD>ס<EFBFBD>
2000/10/3(<28><>)
wonx-a05 <20><><EFBFBD><EFBFBD>
XDisplay_DrawLCDWindow() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>̤ʷ׻<CAB7><D7BB><EFBFBD><EFBFBD><EFBFBD>׳<EFBFBD><D7B3>˽Ф<CBBD><D0A4><EFBFBD><EFBFBD><EFBFBD>
WWDisplay_DrawScreen() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>̤ʷ׻<CAB7><D7BB><EFBFBD><EFBFBD><EFBFBD>׳<EFBFBD><D7B3>˽Ф<CBBD><D0A4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ۥåȥ<EFBFBD><EFBFBD>ݥåȤ<EFBFBD>Ĵ<EFBFBD>٤<EFBFBD><EFBFBD>顤X<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ(XDisplay.c <20><> XDisplay_DrawLCDWindow()<29><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ)<29><><EFBFBD>ۥåȥ<C3A5><C8A5>ݥåȤˤʤäƤ<C3A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>٤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2000/9/30(<28><>)
wonx-a04 <20><><EFBFBD><EFBFBD>
XDisplay.c <20><><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EBA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD>®<EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD><EFBFBD>
WWLCDPanel <20>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>γ<EFBFBD>Ǽ<EFBFBD><C7BC>ˡ<EFBFBD><CBA1><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǣ<EFBFBD><C7A3>Х<EFBFBD><D0A5>Ȥ<EFBFBD><C8A4>ä<EFBFBD><C3A4>Τ򡤣<CEA4><F2A1A4A3>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǣ<EFBFBD><C7A3>Х<EFBFBD><D0A5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>)
(<28><>®<EFBFBD><C2AE><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD>б<EFBFBD>(241<34><31><EFBFBD><EFBFBD>)<29>Τ<EFBFBD><CEA4>Ȥ<EFBFBD><C8A4>ͤ<EFBFBD><CDA4><EFBFBD>)
WonxDisplay_Sync() <20><><EFBFBD>ɲá<C9B2>get <20>Ϥδؿ<CEB4><D8BF><EFBFBD><EFBFBD>Ǥ<EFBFBD>̵<EFBFBD>̤<EFBFBD><CCA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򸺤餷<F2B8BAA4><E9A4B7><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ץ饤<EFBFBD>ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>ƥ<EFBFBD><C6A5><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>δؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(timer.c)
<EFBFBD><EFBFBD><EFBFBD>ץ饤<EFBFBD>Ȥ<EFBFBD>ͥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD>ֹ椬<D6B9><EFBFBD><E3A4A4><EFBFBD>ΤΤۤ<CEA4><DBA4><EFBFBD>ͥ<EFBFBD><CDA5><EFBFBD>פ˽<D7A4><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
2000/9/28(<28><>)
wonx-a03 <20><><EFBFBD><EFBFBD>
screen2_set_window()<29><>ɽ<EFBFBD><C9BD><EFBFBD>ϰϤ<CFB0><CFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޥ˥奢<EFBFBD><EFBFBD><EFBFBD><EFBFBD> screen2_set_window() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4>ɽ<EFBFBD><C9BD><EFBFBD>ΰ<EFBFBD><CEB0>β<EFBFBD><CEB2><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD>פ<EFBFBD>
<EFBFBD>񤤤Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ºݤˤϡ<EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD><EFBFBD>β<EFBFBD><EFBFBD><EFBFBD>+1<>Ƚ<EFBFBD><C8BD><EFBFBD>+1<>פ<EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9>
<EFBFBD>ߤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><CCA4>ǧ)<29>ʤΤǡ<CEA4>-1 <20><><EFBFBD>ʤ<EFBFBD><CAA4>Ƥ褤<C6A4><E8A4A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>WonderWitch <20>Ǥμºݤ<C2BA>ư<EFBFBD><C6B0><EFBFBD>ϡ<EFBFBD>
ex = sx + WWScreen_GetDrawWidth( screen);
<EFBFBD>Ǥʤ<EFBFBD>
ex = WWScreen_GetDrawWidth( screen);
<EFBFBD>ʤΤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ץ饤<EFBFBD>Ȥ<EFBFBD>ͭ<EFBFBD><EFBFBD><><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LCD<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޥåס<EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD>åȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ饤<EFBFBD>ȤΥǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׵<EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ؿ<EFBFBD><EFBFBD>ƤӽФ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
2000/9/27(<28><>)
Wonx-a02 <20><><EFBFBD><EFBFBD>
<EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>δؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>¹Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ˡ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>餺ʸ<E9A4BA><CAB8><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥʥ<EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣲤Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2000/9/26(<28><>)
Wonx-a01 <20><><EFBFBD><EFBFBD>

76
MANUAL Normal file
View File

@@ -0,0 +1,76 @@
WonX <20>Υץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>๽¤<E0B9BD>ˤĤ<CBA4><C4A4>Ƥβ<C6A4><CEB2><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD>
<EFBFBD><EFBFBD>¤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>ͤˤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><EFBFBD><E9A5A4><EFBFBD>󥹤<EFBFBD>GPL<50>ʤΤǡ<CEA4><C7A1><EFBFBD>¤<EFBFBD>ϼ<EFBFBD>ͳ<EFBFBD>Ǥ<EFBFBD>)
<EFBFBD><EFBFBD> <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EBB9BD>
WonX <20>ϥ<EFBFBD><CFA5>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼظ<C8BB><D8B8>ǽ񤤤Ƥ<F1A4A4A4><C6A4><EFBFBD><EAA1A4><EFBFBD>饹ñ<E9A5B9>̤ǥե<C7A5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><CAAC><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τϰ<EFBFBD><EFBFBD>ĤΥ<EFBFBD><EFBFBD><EFBFBD>ˤĤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĥ<EFBFBD><EFBFBD>Ĥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><EFBFBD><EFBFBD> XDisplay <20><><EFBFBD><EFBFBD>Ѥˤϡ<CBA4><CFA1>ʲ<EFBFBD><CAB2>Σ<EFBFBD><CEA3>ĤΥե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
XDisplay.h ... <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD>롥XDisplay <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD>
<20>Ȥ<EFBFBD><C8A4>ˤϡ<CBA4><CFA1><EFBFBD><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> include <20><><EFBFBD>
XDisplayP.h ... <20><><EFBFBD><EFBFBD><EFBFBD>˸<EFBFBD><CBB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ץ饤<D7A5>١<EFBFBD><D9A1>Ȥʥإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD>
<20><><EFBFBD>̤ˤ<CCA4> include <20><><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>ǥХå<D0A5><C3A5><EFBFBD><EFBFBD>ʤɤ˥<C9A4><CBA5><EFBFBD><EFBFBD>Ф<EFBFBD>ľ<EFBFBD><C4BE>
<20><><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD> include <20><><EFBFBD>뤿<EFBFBD><EBA4BF><EFBFBD>Τ<EFBFBD><CEA4>Ρ<EFBFBD>
XDisplay.c ... <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD>Ρ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѿ<EFBFBD><EFBFBD><EFBFBD> XDisplayP.h <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD>ľ<EFBFBD>ܻ<EFBFBD><DCBB>Ȥ<EFBFBD><C8A4><EFBFBD>Ȥ<EFBFBD>
<EFBFBD>Ǥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѤΥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤<EFBFBD><EFBFBD>ƻ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD>ͤǤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>¾<EFBFBD>ˡ<EFBFBD>disp.c <20><> text.c <20>ʤɤΥե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>
WonderWitch <20>θߴ<CEB8><DFB4>ؿ<EFBFBD><D8BF>Ǥ<EFBFBD><C7A4><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤΥĥ꡼
<EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥϰʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ʥĥ꡼<EFBFBD><EFBFBD>¤<EFBFBD>ˤʤäƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD><EFBFBD> WWColorMap
<20><><EFBFBD><EFBFBD> WWPalette[16]
<20><><EFBFBD><EFBFBD> WWCharacter[512]
<20><><EFBFBD><EFBFBD>WWDisplay <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWSprite[128]
<20><><EFBFBD><EFBFBD> WonXDisplay <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> WWScreen[2]
<20><> <20><><EFBFBD><EFBFBD>XDisplay <20><><EFBFBD><EFBFBD> WWLCDPanel
<20><> <20><><EFBFBD><EFBFBD> WWText
<20><> <20><><EFBFBD><EFBFBD> WWCursor
<20><> <20><><EFBFBD><EFBFBD> WWInterrupt
WonX <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonXSystem <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWTimer[3]
<20><> <20><><EFBFBD><EFBFBD> UNIXTimer
<20><>
<20><>
<20><> <20><><EFBFBD><EFBFBD> WWSerialPort
<20><><EFBFBD><EFBFBD> WonXSerialPort <20><><EFBFBD><EFBFBD>
<20><><EFBFBD><EFBFBD> UNIXSerialPort
WW <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD><E9A5B9> WonderWitch <20><>¸<EFBFBD>Τ<EFBFBD><CEA4>ΤǤ<CEA4><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WonderSwan <20>ξ<EFBFBD><CEBE>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><C7BC><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
X <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD><E9A5B9> X <20><>¸<EFBFBD>Τ<EFBFBD><CEA4>Ρ<EFBFBD>UNIX <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD><E9A5B9>
UNIX <20><>¸<EFBFBD>Τ<EFBFBD><CEA4>ΤǤ<CEA4><C7A4><EFBFBD>
WonX <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7A4B9><EFBFBD><EFBFBD><EFBFBD>ΤǤ<CEA4><C7A4><EFBFBD>
<EFBFBD>ĥ꡼<EFBFBD><EFBFBD>¤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򤷤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> *P.h <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
*.c <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *_Create() <20>ؿ<EFBFBD><D8BF>򻲾Ȥ<F2BBB2BE><C8A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥˡ<EFBFBD>[<5B><><EFBFBD>饹̾]_Create() <20>Ȥ<EFBFBD><C8A4><EFBFBD>
<EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѱդ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
WonX_Create() <20><><EFBFBD>ƤФ<C6A4><D0A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonXDisplay_Create(), WonXSystem_Create(),
WonXSerialPort_Create() <20><><EFBFBD>ƤФ졤<D0A4>Ҥ<EFBFBD> WonXDisplay, WonXSystem,
WonXSerialPort <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
WonXDisplay_Create() <20><><EFBFBD>ƤФ<C6A4><D0A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWDisplay_Create(),
XDisplay_Create() <20><><EFBFBD>ƤФ졤... <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><E8A4A6>³<EFBFBD><C2B3><EFBFBD>ơ<EFBFBD><C6A1><EFBFBD><EFBFBD>٤ƤΥĥ꡼<C4A5><EAA1BC>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD>ͤʤΤǤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>WonX_Destroy() <20><>
<EFBFBD>ƤФ<EFBFBD><EFBFBD>륿<EFBFBD><EFBFBD><EFBFBD>ߥ󥰤<EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ񤤤Ƥޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WonderWitch <20>Ѥθߴ<CEB8><DFB4>ؿ<EFBFBD><D8BF>Ǥϡ<C7A4>ɬ<EFBFBD><C9AC><EFBFBD><EFBFBD>Ƭ<EFBFBD>ǡ<EFBFBD>
if (!WonX_IsCreated()) WonX_Create();
<EFBFBD>Τ<EFBFBD>ʤ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĥޤꡤ<EFBFBD>ߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD>Τɤ줫<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD>˸ƤФ줿<EFBFBD>Ȥ<EFBFBD><EFBFBD>ˡ<EFBFBD>
WonX <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤΥĥ꡼<C4A5><EAA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD>ϡ<EFBFBD>[<5B><><EFBFBD>饹̾]_xxx() <20>Ȥ<EFBFBD><C8A4><EFBFBD>̾<EFBFBD><CCBE><EFBFBD>ˤʤäƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ޤǤǤ<C7A4>

View File

@@ -2,10 +2,15 @@ XINCLUDEDIR = /usr/X11R6/include
INCLUDEDIR = .
XLIBDIR = /usr/X11R6/lib
VERSION = Wonx-a01
PKGNAME = wonx-a01
VERSION = WonX-2.0
PKGNAME = wonx-2.0
OBJS = WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WonxDisplay.o XDisplay.o bank.o comm.o disp.o text.o key.o sound.o system.o timer.o etc.o wonx.o
SMAC = smac-b02
WWTERM = wwterm-b05
OBJS = WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WWCursor.o WWText.o WWInterrupt.o WWTimer.o WWSerialPort.o WonX.o WonXDisplay.o WonXSystem.o WonXSerialPort.o XDisplay.o XColorGC.o UNIXTimer.o UNIXSerialPort.o Obj.o bank.o comm.o disp.o text.o key.o sound.o system.o timer.o libwwc.o service.o etc.o
CC = gcc
.SUFFIXES: .c .o
@@ -16,16 +21,50 @@ libwonx.a : $(OBJS)
# ranlib libwonx.a
.c.o : $*.c
gcc -c $*.c -O -I$(INCLUDEDIR) -I$(XINCLUDEDIR)
$(CC) -c $*.c -O -Wall -I$(INCLUDEDIR) -I$(XINCLUDEDIR)
clean :
rm -f libwonx.a *.o
rm -f libwonx.a sample1 sample2 *.o
rm -fR $(SMAC) $(WWTERM)
sample1 : libwonx.a sample1.o
$(CC) sample1.o -o sample1 \
-L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
sample2 : libwonx.a sample2.o
$(CC) sample2.o -o sample2 \
-L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
smac : libwonx.a
unzip $(SMAC).zip
cp -R wonx_include $(SMAC)
cp libwonx.a $(SMAC)
mv $(SMAC)/makefile $(SMAC)/makefile.orig
cp makefile_for_smac $(SMAC)/makefile
cp sys2wonx.pl $(SMAC)
echo "<22><><EFBFBD><EFBFBD><EFBFBD>ǻߤޤä<DEA4><C3A4>Ȥ<EFBFBD><C8A4>ϡ<EFBFBD>sys2wonx.pl <20>Σ<EFBFBD><CEA3><EFBFBD><EFBFBD>ܤ<EFBFBD>Ŭ<EFBFBD>ڤ<EFBFBD>perl<72><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cd $(SMAC) ; ./sys2wonx.pl *.[ch]
cd $(SMAC) ; $(MAKE)
wwterm : libwonx.a
unzip $(WWTERM).zip
cp -R wonx_include $(WWTERM)
cp libwonx.a $(WWTERM)
mv $(WWTERM)/makefile $(WWTERM)/makefile.orig
cp makefile_for_wwterm $(WWTERM)/makefile
cp sys2wonx.pl $(WWTERM)
echo "<22><><EFBFBD><EFBFBD><EFBFBD>ǻߤޤä<DEA4><C3A4>Ȥ<EFBFBD><C8A4>ϡ<EFBFBD>sys2wonx.pl <20>Σ<EFBFBD><CEA3><EFBFBD><EFBFBD>ܤ<EFBFBD>Ŭ<EFBFBD>ڤ<EFBFBD>perl<72><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cd $(WWTERM) ; ./sys2wonx.pl *.[ch]
cd $(WWTERM) ; $(MAKE)
package :
mkdir -p $(PKGNAME)
rm -fR $(PKGNAME)/*
cp COPYING COPYRIGHT HISTORY README OMAKE.jpn Makefile \
*.h *.c $(PKGNAME)
mkdir -p $(PKGNAME)/wonx_include
cp COPYING COPYRIGHT HISTORY README MANUAL OMAKE.jpn Makefile \
makefile_for_smac makefile_for_wwterm *.pl \
*.h *.c $(SMAC).zip $(WWTERM).zip $(PKGNAME)
cp wonx_include/*.h $(PKGNAME)/wonx_include
tar cvzf $(PKGNAME).tar.gz $(PKGNAME)
# End of Makefile.

View File

@@ -1,5 +1,77 @@
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤȤ<EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ޽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>᤿<EFBFBD><EFBFBD><EFBFBD>ΤǤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonX <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD> WonderWitch <20><><EFBFBD>Ϥ<EFBFBD><CFA4>᤿<EFBFBD><E1A4BF><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ҥ<EFBFBD><D2A4><EFBFBD><EFBFBD>ڤ˾Ҳ𤵤줿<F0A4B5A4>Τ<EFBFBD><CEA4><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> N.A.D.A.R. <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD>
N.A.D.A.R. <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><E2A4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΤȤ<CEA4><C8A4>ˡ<EFBFBD><CBA1><EFBFBD>TANK<4E>פȤ<D7A4><C8A4><EFBFBD>̾<EFBFBD><CCBE><EFBFBD>Ǻ<EFBFBD><C7BA>ä<EFBFBD><C3A4><EFBFBD>

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/*****************************************************************************/
/* Obj.c - A library for object list. */
/* */
/* Obj.c Copyright (c) 2000 Sakai Hiroaki. */
/* All Rights Reserved. */
/*****************************************************************************/
#include "ObjP.h"
/*****************************************************************************/
/* ObjListData <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
static ObjListData ObjListData_Create(Obj obj, Obj (*destructor)())
{
ObjListData list_data;
list_data = (ObjListData)malloc(sizeof(_ObjListData));
list_data->obj = obj;
list_data->destructor = destructor;
return (list_data);
}
static ObjListData ObjListData_Destroy(ObjListData list_data)
{
if (list_data == NULL) return (NULL);
/* <20>ǥ<EFBFBD><C7A5>ȥ饯<C8A5><E9A5AF><EFBFBD>μ¹<CEBC> */
if (list_data->destructor)
(*(list_data->destructor))(list_data->obj);
free(list_data);
return (NULL);
}
/*****************************************************************************/
/* ObjList <20><><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
Obj ObjListData_GetObj(ObjListData data)
{
if (data == NULL) return (NULL);
return (data->obj);
}
Obj ObjListData_GetPrev(ObjListData data)
{
if (data == NULL) return (NULL);
return (data->prev);
}
Obj ObjListData_GetNext(ObjListData data)
{
if (data == NULL) return (NULL);
return (data->next);
}
int ObjList_GetLength(ObjList list)
{
if (list == NULL) return (-1);
return (list->length);
}
ObjListData ObjList_GetStartEdge(ObjList list)
{
if (list == NULL) return (NULL);
return (list->start_edge);
}
ObjListData ObjList_GetEndEdge(ObjList list)
{
if (list == NULL) return (NULL);
return (list->end_edge);
}
ObjListData ObjList_GetStart(ObjList list)
{
if (list == NULL) return (NULL);
return (list->start_edge->next);
}
ObjListData ObjList_GetEnd(ObjList list)
{
if (list == NULL) return (NULL);
return (list->end_edge->prev);
}
int ObjList_IsEmpty(ObjList list)
{
if (list == NULL) return (1);
return (list->start_edge->next == list->end_edge);
}
int ObjList_IsStartEdge(ObjList list, ObjListData data)
{
if (list == NULL) return (0);
return (data == list->start_edge);
}
int ObjList_IsEndEdge(ObjList list, ObjListData data)
{
if (list == NULL) return (0);
return (data == list->end_edge);
}
int ObjList_IsStart(ObjList list, ObjListData data)
{
if (list == NULL) return (0);
return (data == list->start_edge->next);
}
int ObjList_IsEnd(ObjList list, ObjListData data)
{
if (list == NULL) return (0);
return (data == list->end_edge->prev);
}
ObjListData ObjList_InsertObjToPrev(ObjList list, ObjListData current,
Obj obj, Obj (*destructor)())
{
ObjListData data;
if (list == NULL) return (NULL);
if (ObjList_IsStartEdge(list, current)) return (NULL);
data = ObjListData_Create(obj, destructor);
if (data == NULL) return (NULL);
data->prev = current->prev;
data->next = current;
current->prev->next = data;
current->prev = data;
(list->length)++;
return (data);
}
ObjListData ObjList_InsertObjToNext(ObjList list, ObjListData current,
Obj obj, Obj (*destructor)())
{
ObjListData data;
if (list == NULL) return (NULL);
if (ObjList_IsEndEdge(list, current)) return (NULL);
data = ObjListData_Create(obj, destructor);
if (data == NULL) return (NULL);
data->next = current->next;
data->prev = current;
current->next->prev = data;
current->next = data;
(list->length)++;
return (data);
}
ObjListData ObjList_InsertObjToStart(ObjList list, Obj obj,
Obj (*destructor)())
{
ObjListData current;
current = ObjList_GetStart(list);
return (ObjList_InsertObjToPrev(list, current, obj, destructor));
}
ObjListData ObjList_InsertObjToEnd(ObjList list, Obj obj,
Obj (*destructor)())
{
ObjListData current;
current = ObjList_GetEnd(list);
return (ObjList_InsertObjToNext(list, current, obj, destructor));
}
ObjListData ObjList_DeleteObjToPrev(ObjList list, ObjListData current)
{
ObjListData ret;
if (list == NULL) return (NULL);
if (ObjList_IsStartEdge(list, current) || ObjList_IsEndEdge(list, current))
return (NULL);
current->prev->next = current->next;
current->next->prev = current->prev;
ret = current->prev;
ObjListData_Destroy(current);
(list->length)--;
return (ret);
}
ObjListData ObjList_DeleteObjToNext(ObjList list, ObjListData current)
{
ObjListData ret;
if (list == NULL) return (NULL);
if (ObjList_IsStartEdge(list, current) || ObjList_IsEndEdge(list, current))
return (NULL);
current->prev->next = current->next;
current->next->prev = current->prev;
ret = current->next;
ObjListData_Destroy(current);
(list->length)--;
return (ret);
}
ObjListData ObjList_DeleteObjFromStart(ObjList list)
{
ObjListData current;
if (list == NULL) return (NULL);
current = ObjList_GetStart(list);
return (ObjList_DeleteObjToNext(list, current));
}
ObjListData ObjList_DeleteObjFromEnd(ObjList list)
{
ObjListData current;
if (list == NULL) return (NULL);
current = ObjList_GetEnd(list);
return (ObjList_DeleteObjToPrev(list, current));
}
ObjListData ObjList_MoveObjToPrev(ObjList list,
ObjListData current,
ObjListData to)
{
if (list == NULL) return (NULL);
return (ObjList_MoveObjToPrevOfOtherList(list, current, list, to));
}
ObjListData ObjList_MoveObjToNext(ObjList list,
ObjListData current,
ObjListData to)
{
if (list == NULL) return (NULL);
return (ObjList_MoveObjToNextOfOtherList(list, current, list, to));
}
ObjListData ObjList_MoveObjToStart(ObjList list, ObjListData current)
{
if (list == NULL) return (NULL);
return (ObjList_MoveObjToStartOfOtherList(list, current, list));
}
ObjListData ObjList_MoveObjToEnd(ObjList list, ObjListData current)
{
if (list == NULL) return (NULL);
return (ObjList_MoveObjToEndOfOtherList(list, current, list));
}
ObjList ObjList_Create() /* ObjList <20><><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
{
ObjList list;
list = (ObjList)malloc(sizeof(_ObjList));
if (list == NULL) return (NULL);
list->start_edge = ObjListData_Create(NULL, NULL);
list->end_edge = ObjListData_Create(NULL, NULL);
list->length = 0; /* <20><><EFBFBD><EFBFBD>¸<EFBFBD>ߤ<EFBFBD><DFA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD>ο<EFBFBD> */
list->start_edge->prev = NULL;
list->start_edge->next = list->end_edge;
list->end_edge->prev = list->start_edge;
list->end_edge->next = NULL;
return (list);
}
ObjList ObjList_Destroy(ObjList list) /* */
{
if (list == NULL) return (NULL);
while (!ObjList_IsEmpty(list))
ObjList_DeleteObjFromStart(list);
if (list->start_edge)
list->start_edge = ObjListData_Destroy(list->start_edge);
if (list->end_edge)
list->end_edge = ObjListData_Destroy(list->end_edge);
free(list);
return (NULL);
}
/*===========================================================================*/
/* ʣ<><CAA3><EFBFBD>Υ<CEA5>ȴ֤Ǥ<D6A4><C7A4><EFBFBD><EFBFBD><EFBFBD> */
/*===========================================================================*/
ObjListData ObjList_MoveObjToPrevOfOtherList(ObjList list, ObjListData current,
ObjList to_list, ObjListData to)
{
if (list == NULL) return (NULL);
if (to_list == NULL) return (NULL);
if (ObjList_IsStartEdge(list, current) || ObjList_IsEndEdge(list, current))
return (NULL);
if (ObjList_IsStartEdge(to_list, to)) return (NULL);
if ((list == to_list) && (current == to)) return (current);
current->prev->next = current->next;
current->next->prev = current->prev;
current->prev = to->prev;
current->next = to;
to->prev->next = current;
to->prev = current;
(list->length)--;
(to_list->length)++;
return (current);
}
ObjListData ObjList_MoveObjToNextOfOtherList(ObjList list, ObjListData current,
ObjList to_list, ObjListData to)
{
if (list == NULL) return (NULL);
if (ObjList_IsStartEdge(list, current) || ObjList_IsEndEdge(list, current))
return (NULL);
if (ObjList_IsEndEdge(to_list, to)) return (NULL);
if ((list == to_list) && (current == to)) return (current);
current->prev->next = current->next;
current->next->prev = current->prev;
current->next = to->next;
current->prev = to;
to->next->prev = current;
to->next = current;
(list->length)--;
(to_list->length)++;
return (current);
}
ObjListData ObjList_MoveObjToStartOfOtherList(ObjList list,
ObjListData current,
ObjList to_list)
{
ObjListData to;
if (list == NULL) return (NULL);
if (to_list == NULL) return (NULL);
to = ObjList_GetStart(to_list);
return (ObjList_MoveObjToPrevOfOtherList(list, current, to_list, to));
}
ObjListData ObjList_MoveObjToEndOfOtherList(ObjList list,
ObjListData current,
ObjList to_list)
{
ObjListData to;
if (list == NULL) return (NULL);
if (to_list == NULL) return (NULL);
to = ObjList_GetEnd(to_list);
return (ObjList_MoveObjToNextOfOtherList(list, current, to_list, to));
}
ObjList ObjList_Concatenate(ObjList list1, ObjList list2)
{
ObjListData tmp;
if (list1 == NULL) {
list1 = list2;
return (list1);
}
if (list2 == NULL) return (list1);
list1->end_edge->prev->next = list2->start_edge->next;
list2->start_edge->next->prev = list1->end_edge->prev;
tmp = list1->end_edge;
list1->end_edge = list2->end_edge;
list2->end_edge = tmp;
list2->start_edge->next = list2->end_edge;
list2->end_edge->prev = list2->start_edge;
list1->length += list2->length;
list2->length = 0;
ObjList_Destroy(list2);
return (list1);
}
/* End of File. */

76
Obj.h Normal file
View File

@@ -0,0 +1,76 @@
/*****************************************************************************/
/* Obj.h - A library for object list. */
/* */
/* Obj.h Copyright (c) 2000 Sakai Hiroaki. */
/* All Rights Reserved. */
/*****************************************************************************/
#ifndef _SAKAILIB_OBJ_H_INCLUDED_
#define _SAKAILIB_OBJ_H_INCLUDED_
typedef void * Obj;
typedef struct _ObjListData * ObjListData;
typedef struct _ObjList * ObjList;
typedef Obj (*ObjDestructor)(Obj);
#include <stdio.h>
#include <stdlib.h>
/*****************************************************************************/
/* ObjList <20><><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
Obj ObjListData_GetObj(ObjListData data);
Obj ObjListData_GetPrev(ObjListData data);
Obj ObjListData_GetNext(ObjListData data);
int ObjList_GetLength(ObjList list);
ObjListData ObjList_GetStartEdge(ObjList list);
ObjListData ObjList_GetEndEdge(ObjList list);
ObjListData ObjList_GetStart(ObjList list);
ObjListData ObjList_GetEnd(ObjList list);
int ObjList_IsEmpty(ObjList list);
int ObjList_IsStartEdge(ObjList list, ObjListData data);
int ObjList_IsEndEdge(ObjList list, ObjListData data);
int ObjList_IsStart(ObjList list, ObjListData data);
int ObjList_IsEnd(ObjList list, ObjListData data);
ObjListData ObjList_InsertObjToPrev(ObjList list, ObjListData current,
Obj obj, Obj (*destructor)());
ObjListData ObjList_InsertObjToNext(ObjList list, ObjListData current,
Obj obj, Obj (*destructor)());
ObjListData ObjList_InsertObjToStart(ObjList list, Obj obj,
Obj (*destructor)());
ObjListData ObjList_InsertObjToEnd(ObjList list, Obj obj,
Obj (*destructor)());
ObjListData ObjList_DeleteObjToPrev(ObjList list, ObjListData current);
ObjListData ObjList_DeleteObjToNext(ObjList list, ObjListData current);
ObjListData ObjList_DeleteObjFromStart(ObjList list);
ObjListData ObjList_DeleteObjFromEnd(ObjList list);
ObjListData ObjList_MoveObjToPrev(ObjList list,
ObjListData current,
ObjListData to);
ObjListData ObjList_MoveObjToNext(ObjList list,
ObjListData current,
ObjListData to);
ObjListData ObjList_MoveObjToStart(ObjList list, ObjListData current);
ObjListData ObjList_MoveObjToEnd(ObjList list, ObjListData current);
ObjList ObjList_Create(); /* ObjList <20><><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
ObjList ObjList_Destroy(ObjList list); /* */
/*===========================================================================*/
/* ʣ<><CAA3><EFBFBD>Υ<CEA5>ȴ֤Ǥ<D6A4><C7A4><EFBFBD><EFBFBD><EFBFBD> */
/*===========================================================================*/
ObjListData ObjList_MoveObjToPrevOfOtherList(ObjList list, ObjListData current,
ObjList to_list, ObjListData to);
ObjListData ObjList_MoveObjToNextOfOtherList(ObjList list, ObjListData current,
ObjList to_list, ObjListData to);
ObjListData ObjList_MoveObjToStartOfOtherList(ObjList list,
ObjListData current,
ObjList to_list);
ObjListData ObjList_MoveObjToEndOfOtherList(ObjList list,
ObjListData current,
ObjList to_list);
ObjList ObjList_Concatenate(ObjList list1, ObjList list2);
#endif

28
ObjP.h Normal file
View File

@@ -0,0 +1,28 @@
/*****************************************************************************/
/* ObjP.h - A library for object list. */
/* */
/* ObjP.h Copyright (c) 2000 Sakai Hiroaki. */
/* All Rights Reserved. */
/*****************************************************************************/
#ifndef _SAKAILIB_OBJP_H_INCLUDED_
#define _SAKAILIB_OBJP_H_INCLUDED_
#include "Obj.h"
/* <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD>ѹ<EFBFBD>¤<EFBFBD><C2A4> */
typedef struct _ObjListData {
struct _ObjListData * prev; /* <20><><EFBFBD>Υǡ<CEA5><C7A1><EFBFBD> */
struct _ObjListData * next; /* <20><><EFBFBD>Υǡ<CEA5><C7A1><EFBFBD> */
Obj obj; /* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
Obj (*destructor)(Obj); /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˸ƤФ<C6A4><D0A4><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5>ȥ饯<C8A5><E9A5AF> */
} _ObjListData;
/* <20><EFBFBD>ȹ<EFBFBD>¤<EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD> */
typedef struct _ObjList {
struct _ObjListData * start_edge;
struct _ObjListData * end_edge;
int length;
} _ObjList;
#endif

703
README
View File

@@ -1,40 +1,39 @@
Wonx - WonderWitch on X.
WonX - WonderWitch on X.
<EFBFBD><EFBFBD> <20><><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>ۤ<EFBFBD><DBA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD>
Wonx <20>Ϥޤ<CFA4><DEA4>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>ʦ<EFBFBD><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD>
<EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EFBFBD>򤹤<EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD>ʤɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>äѤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
WonX <20>Ϥޤ<CFA4><DEA4>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ʤ<EFBFBD><CAA4><EFBFBD>ǽ<EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ư<EFBFBD><EFBFBD><EFBFBD>򤹤<EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD>ʤɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>äѤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Х<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥХ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥκ<EFBFBD><EFBFBD>湰μ<EFBFBD>ޤǡ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ɥ쥹<EFBFBD>ϡ<EFBFBD>
sakai@seki.ee.kagu.sut.ac.jp
hsakai@pfu.co.jp
<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤǤϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>åץǡ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ˹ԤäƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
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http://www.seki.ee.kagu.sut.ac.jp/~sakai/WonderWitch/index.html
<EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
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<20><>̯<EFBFBD>˰ۤʤäƤ<C3A4><C6A4><EFBFBD><EFBFBD>Ȼפ<EFBFBD>)<29><><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>ΰ㤤<CEB0>ʤɡ<CAA4>WonderWitch <20><> WonX <20>Ǥ<EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>(<28>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29><><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˾<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Τ˻ž夲<EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD>ʳ<EFBFBD><EFBFBD>Ǧ<EFBFBD><EFBFBD>ǤȤ<EFBFBD><EFBFBD>Ƹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ո<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˾<EFBFBD>ʤɤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>󤻤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ո<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˾<EFBFBD>ʤɤⴿ<EFBFBD>ޤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>󤻤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD>񤯤Ȥϸ¤<CFB8><C2A4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˾<EFBFBD><CBBE>ȿ<EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>¤<EFBFBD><C2A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Τ<EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4>ƼϤ<C6BC><CFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
<EFBFBD><EFBFBD> <20>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD><EFBFBD>
Wonx <20>ϡ<EFBFBD>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X <20><><EFBFBD>ץꥱ<D7A5><EAA5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9>
WonX <20>ϡ<EFBFBD>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X <20><><EFBFBD>ץꥱ<D7A5><EAA5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ρ<EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ħ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٥<EFBFBD><EFBFBD>Ǹߴ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UNIX<49><58><EFBFBD>Ǥ<EFBFBD><C7A4>Τޤޥ<DEA4><DEA5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4>롥(-lwonx <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9>)
<EFBFBD><EFBFBD>UNIX<EFBFBD><EFBFBD><EFBFBD>ǥǥХå<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD>ƥǥХå<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤ롥(<28><><EFBFBD><EFBFBD>!)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD>åȥǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>׵<EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD>Ĥ<EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD>åȥǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>׵<EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ䡤<EFBFBD>ѥ<EFBFBD><EFBFBD>åȤ䥭<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>ǻ<EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤɤ<EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD>(<28><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѤǤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD>ǽ(<28>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ѱդ<D1B0><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EBA4AC><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥʤ<C6A4><CAA4>ä<EFBFBD><C3A4>
@@ -47,156 +46,304 @@ Wonx
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>٤<EFBFBD><EFBFBD>٤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥХå<EFBFBD><EFBFBD><EFBFBD>Ū<EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤΤǡ<EFBFBD>®<EFBFBD>٤<EFBFBD>®<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD>
<20><><EFBFBD>ޤ<EFBFBD><DEA4>ͤ<EFBFBD><CDA4>Ƥ<EFBFBD><C6A4>ʤ<EFBFBD><CAA4><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΥǥХå<D0A5><C3A5><EFBFBD><EFBFBD><EFBFBD>ͥ<EFBFBD><EFBFBD><E8A4B9>)
<EFBFBD><EFBFBD>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><58><EFBFBD>dzڤ<C7B3><DAA4>ि<EFBFBD><E0A4BF><EFBFBD>Τ<EFBFBD><CEA4>ΤǤϤʤ<CFA4><CAA4><EFBFBD>
<20>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥ<EFBFBD><DFA5><EFBFBD><ECA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ū<EFBFBD>ʤΤǤϤʤ<CFA4><CAA4><EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD>ޤǥǥХå<D0A5><C3A5><EFBFBD>Ū<EFBFBD>Τ<EFBFBD><CEA4>Ρ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݥꥷ<DDA5><EAA5B7><EFBFBD>dz<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>)
<20><><EFBFBD>äơ<C3A4>WonderWitch <20>Ǥ<EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>ǥХå<D0A5><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD>¤<EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><E4A4B9><EFBFBD><EFBFBD>ͥ<EFBFBD><EFBFBD><E8A4B7><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4><EFBFBD><EFBFBD><EFBFBD><E7A4AC><EFBFBD>
<EFBFBD><EFBFBD> ­<EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> 3ʬWonX
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>ΤˤϤޤ<EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥޤ<EFBFBD><EFBFBD>󡥤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD><EFBFBD>Х<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɴ<EFBFBD>Ϣ<EFBFBD><EFBFBD>
<EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤӽФ<EFBFBD><EFBFBD>Ƥ⡤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD>δؿ<CEB4><D8BF>ˤʤäƤ<C3A4><C6A4><EFBFBD>)
<EFBFBD>Ȥꤢ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥߤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤǤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʿͤϡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥<EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>¹Ԥ<EFBFBD><EFBFBD>Ƥߤޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>ƤߤƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ (<28><><EFBFBD><EFBFBD><EFBFBD>ߥʥ<DFA5><CAA5>ˤ<EFBFBD><CBA4>Τޤ޽<DEA4><DEBD>Ϥ<EFBFBD><CFA4><EFBFBD>)
<20>Ȥ<EFBFBD><C8A4>ˡ<EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>̤<EFBFBD><CCA4>񤤤Ƥ륲<C6A4><EBA5B2><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ʤɤϡ<C9A4>
<20>ʤˤ<CAA4>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>ȤˤʤäƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ƥ⡤<C6A4><E2A1A4><EFBFBD>̤<EFBFBD><CCA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǸǤޤäƤ<C3A4><C6A4><EFBFBD><EFBFBD><EFBFBD>˸<EFBFBD><CBB8><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ٤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD>ǽ<EFBFBD>ʤ<EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΤޤޤǤϤޤȤ<DEA4><C8A4><EFBFBD>
ư<><C6B0><EFBFBD>ʤ<EFBFBD><CAA4>Ǥ<EFBFBD><C7A4><EFBFBD><E7A4A6>
<20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʥ<EFBFBD><CAA5>ȤäƤʤ<C6A4><CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ݡ<EFBFBD><DDA1>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼפ<C8BB><D7A4>ޤ<EFBFBD><DEA4><EFBFBD>
~>% tar xvzf wonx-x.x.tar.gz
(<28><>ά)
~>% cd wonx
<EFBFBD><EFBFBD> Wonx<6E><78><EFBFBD><EFBFBD>
~/wonx>% make sample1
(<28><>ά)
~/wonx>% ./sample1
Wonx <20>ϡ<EFBFBD>WonderWitch <20><> display_control() <20>Ȥ<EFBFBD> display_status() <20>Ȥ<EFBFBD><C8A4>ä<EFBFBD>
<EFBFBD>ؿ<EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥॳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29>ȸߴ<C8B8><DFB4>δؿ<CEB4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ˥<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>򲡤<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
~/wonx>% make sample2
(<28><>ά)
~/wonx>% ./sample2
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ξ岼<EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>򲡤<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
~/wonx>% more sample1.c
~/wonx>% more sample2.c
<EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD>Ȥ򸫤Ƥߤޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>WonderWitch <20>ѤΥ<D1A4><CEA5><EFBFBD><EFBFBD>ࡤ"SpeedMac" <20>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD>¹Ԥ<C2B9><D4A4>Ƥߤޤ<DFA4><DEA4><EFBFBD>
~/wonx>% make smac
(<28><>ά)
~/wonx>% cd smac
~/wonx/smac>% ./smac
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ˥<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD> p <20>򲡤<EFBFBD><F2B2A1A4>Ʋ<EFBFBD><C6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OFF <20>ˤ<EFBFBD><CBA4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф餯<D0A4><E9A4AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ѥ<EFBFBD><D1A4>ä<EFBFBD><C3A4><EFBFBD>) p <20>򲡤<EFBFBD><F2B2A1A4>ƺƤӲ<C6A4><D3B2><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD> ON <20>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>ȡ<EFBFBD>
smac <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>̤<EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD>ڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>򲡤<EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤޤ<EFBFBD> p <20>Dz<EFBFBD><C7B2><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD> OFF <20>ˤ<EFBFBD><CBA4>ơ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ф餯<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ѥ<EFBFBD><D1A4>ä<EFBFBD><C3A4><EFBFBD>) p <20>Dz<EFBFBD><C7B2><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD> ON <20>ˤ<EFBFBD><CBA4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD>ɤ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SpeedMac <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤<EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><E7A4A6><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽͷ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ줿<EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͭ<EFBFBD><EFBFBD><EFBFBD>ǤϤʤ<EFBFBD><EFBFBD>Τǡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>Ĺ<EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
p <20>򲡤<EFBFBD><F2B2A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ON, OFF <20><><EFBFBD><EFBFBD><EFBFBD>ؤ<EFBFBD><D8A4><EFBFBD><EFBFBD>Τϡ<CEA4><CFA1><EFBFBD><EFBFBD><EFBFBD><E8A4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><D9A4><EFBFBD><EFBFBD>
ON<EFBFBD>Τޤޤ<EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD>̥<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>˰۾<EFBFBD><EFBFBD>˻<EFBFBD><EFBFBD>֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Ǹ<EFBFBD><EFBFBD>ˡ<EFBFBD>WonderWitch <20>Ѥ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>ߥ<EFBFBD><DFA5><EFBFBD><ECA1BC> "WWTerm" <20>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD>¹<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ƥߤޤ<EFBFBD><EFBFBD><EFBFBD>
~/wonx>% make wwterm
(<28><>ά)
~/wonx>% cd wwterm
~/wonx/smac>% ./terminal
<EFBFBD><EFBFBD> 10ʬWonX
<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD>ʤˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD> WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonX <20>Ȥä<C8A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󥯤<EFBFBD><EFBFBD>ơ<EFBFBD>X Window System <20><><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9><EFBFBD><EFBFBD>ʼ¹Է<C2B9><D4B7><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>äƤߤޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>WonX <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>make <20><><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>libwonx.a <20><><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
~>% tar xvzf wonx-x.x.tar.gz
(<28><>ά)
~>% cd wonx
~/wonx>% make
(<28><>ά)
~/wonx>% ls libwonx.a
libwonx.a
~/wonx>%
<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>libwonx.a <20>ȡ<EFBFBD>wonx_include <20>ǥ<EFBFBD><C7A5><EFBFBD>ȥ<EFBFBD><C8A5>ȡ<EFBFBD>sys2wonx.pl <20><>
<EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υǥ<EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ơ<EFBFBD>yoursample <20>Ȥ<EFBFBD><C8A4>ޤ<EFBFBD>)
<EFBFBD>˥<EFBFBD><EFBFBD>ԡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
~/wonx>% cp -R libwonx.a wonx_include sys2wonx.pl ../yoursample
~/wonx>% cd ../yoursample
~/yoursample>%
<EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>٤ƤΥե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MS-DOS <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UNIX <20>Υƥ<CEA5><C6A5><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>(<28>Ĥޤꡤ<DEA4><EAA1A4><EFBFBD>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD>ɤ<EFBFBD> \r\n <20><><EFBFBD><EFBFBD> \n <20><>
<EFBFBD>Ѵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD> SJIS <20><><EFBFBD><EFBFBD> EUC <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD>ޤ<EFBFBD>)
~/yoursample>% cat makefile | qkc -I -O -e -u > makefile.new
~/yoursample>% mv makefile.new makefile
~/yoursample>% cat sample.c | qkc -I -O -e -u > sample.c.new
~/yoursample>% mv sample.c.new sample.c
...(<28>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD>٤ƤΥե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤĤ<CBA4><C4A4>ơ<EFBFBD>Ʊ<EFBFBD>ͤ˷<CDA4><CBB7><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD>ά)...
*.C <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD>ä<EFBFBD><C3A4>顤*.c <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
(*.C <20><><EFBFBD><EFBFBD> C++ <20>Υץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼפ<C8BB><D7A4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>Τ<EFBFBD>)
~/yoursample>% mv SAMPLE2.C sample2.c
makefile <20><><EFBFBD>ʲ<EFBFBD><CAB2>Τ<CEA4>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD> gcc <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *.obj <20><><EFBFBD><EFBFBD> *.o <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ե饰<EFBFBD><EFBFBD> -I. -L. -L/usr/X11R6/lib -lwonx -lX11 -lXt <20><><EFBFBD>ɲá<C9B2>
<EFBFBD><EFBFBD>mkfent <20>ʤɤˤ<C9A4><CBA4><EFBFBD> *.fx <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD><EFBFBD>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><E9A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>
~/yoursample>% emacs makefile
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>makefile <20>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܤ<EFBFBD><DCA4><EFBFBD><EFBFBD>ݤǤ<DDA4><C7A4><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤʤΤϡ<CEA4>WonX <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>
Ŭ<EFBFBD>ѤǤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD>)
ź<EFBFBD>դ<EFBFBD> makefile_for_smac <20><> makefile_for_wwterm <20>򻲹ͤˤ<CDA4><CBA4>ơ<EFBFBD>makefile <20><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>sys2wonx.pl <20>򤫤<EFBFBD><F2A4ABA4>ơ<EFBFBD><C6A1>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> #include <sys/disp.h> <20>Τ<CEA4>ʤΤ<CAA4><CEA4><EFBFBD>
#include "wonx_include/disp.h" <20><><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD>! sys2wonx.pl <20>ϡ<EFBFBD><CFA1>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4>񤭴<EFBFBD><F1A4ADB4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>Τǡ<CEA4><C7A1>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʥե<CAA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD><C9AC><EFBFBD>Хå<D0A5><C3A5><EFBFBD><EFBFBD>åפ<C3A5><D7A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <sys/disp.h> <20>Τ<CEA4><E8A4A6><EFBFBD><EFBFBD>ʬ<EFBFBD><CAAC>̵<EFBFBD><CCB5><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>ɤ߹<C9A4><DFB9><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD>Τޤ޽<DEA4><DEBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ<EFBFBD><C6BC>Τ<EFBFBD><CEA4>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Ȼפ<C8BB><D7A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD>դ<EFBFBD><D5A4>Ѥ<EFBFBD><D1A4>äƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4>ޤ<EFBFBD>)
~/yoursample>% ./sys2wonx.pl *.[ch]
<EFBFBD>Ǹ<EFBFBD><EFBFBD>ˡ<EFBFBD>make <20>򤷤ޤ<F2A4B7A4><DEA4><EFBFBD>
~/yoursample>% make
<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>̤äơ<EFBFBD><EFBFBD>¹ԤǤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
~/yoursample>% ./sample
<EFBFBD><EFBFBD> WonX <20><><EFBFBD><EFBFBD>
WonX <20>ϡ<EFBFBD>WonderWitch <20><> display_control() <20>Ȥ<EFBFBD> display_status() <20>Ȥ<EFBFBD><C8A4>ä<EFBFBD>
<EFBFBD>ؿ<EFBFBD>(BIOS <20><><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EBA5B7><EFBFBD>ƥॳ<C6A5><E0A5B3><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD><EFBFBD>ؤδؿ<CEB4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δؿ<EFBFBD><EFBFBD>ϡ<EFBFBD>X<EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD>򳫤<EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonderWitch <20>ȸߴ<C8B8><DFB4><EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽񤤤Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
Wonx <20><> make <20><><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>libwonx.a <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD>
WonX <20><> make <20><><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>libwonx.a <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD>ǡ<EFBFBD>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UNIX <20><><EFBFBD><EFBFBD> -lwonx <20><><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>С<EFBFBD>
WonderWitch <20><> display_control() <20>Ȥ<EFBFBD><C8A4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>Wonx <20><> display_control() <20><>
WonderWitch <20><> display_control() <20>Ȥ<EFBFBD><C8A4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>WonX <20><> display_control() <20><>
<EFBFBD><EFBFBD><EFBFBD>󥯤<EFBFBD><EFBFBD>졤X <20><><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9><EFBFBD><EFBFBD>ˤʤ롤<CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤߤǤ<DFA4><C7A4><EFBFBD>
<EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD>󥹥ȡ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤĤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>󥹥ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Ԥ<EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
WonX <20>ϡ<EFBFBD>UNIX<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD> libc <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ĥޤꡤ/usr/include <EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> include <20><><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>WonderWitch <20>ˤϡ<CBA4>sys/types.h <20>ʤɤȤ<C9A4><C8A4>ä<EFBFBD><C3A4>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD>WonderWitch <20>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EBB9BD><EFBFBD>򤽤Τޤ<CEA4> WonX <20>˰<EFBFBD><CBB0><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>ȡ<EFBFBD>
WonX <20>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIX <20>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD>եꥯ<D5A5>Ȥ<EFBFBD><C8A4><EFBFBD>
<EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD>Ȥ<EFBFBD><C8A4>С<EFBFBD>WonderWitch <20><> sys/types.h <20><> /usr/include/sys/types <20><>
<20><><EFBFBD><EFBFBD><EFBFBD>եꥯ<D5A5>Ȥ<EFBFBD><C8A4><EFBFBD>ʤɤǤ<C9A4>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>WonderWitch<EFBFBD>ѤΥ<EFBFBD><EFBFBD>ץꥱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥<EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դǤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD>ۤȤ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʡ<EFBFBD>
<EFBFBD>֥إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>եꥯ<EFBFBD>Ȥ⤷<EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>ǧ<EFBFBD>פ˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>Wonx <20>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD>WonderWitch <20><>°<EFBFBD>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>(sys/disp.h <20>Ȥ<EFBFBD>)<EFBFBD><EFBFBD>
ɬ<>פʤΤǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥ԡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>Wonx <20>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD> libwonx.a <EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(sys/disp.h <20>Ȥ<EFBFBD>)<29><> libwonx.a <20><><EFBFBD><EFBFBD>Ŭ<EFBFBD>ڤʥǥ<CAA5><C7A5><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD>
<20>֤<EFBFBD><D6A4>ޤ<EFBFBD><DEA4><EFBFBD>
(<28><><EFBFBD>ץꥱ<D7A5><EAA5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>ˤϡ<CBA4>WonderWitch <20><>°<EFBFBD>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD>뤬ɬ<EBA4AC><C9AC>)
<EFBFBD>к<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ơ<EFBFBD>WonX <20>Ǥ<EFBFBD> wonx_include <20>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD>β<EFBFBD><EFBFBD>˥إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sys <20>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>к<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD>)
WonderWitch <20>ѥץ<D1A5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ρ<EFBFBD>
#include <sys/types.h>
<EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD>ϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤ơ<EFBFBD>
#include <wonx_include/types.h>
<EFBFBD>Τ<EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
(stdio.h <20><> stdlib.h <20>ϡ<EFBFBD>UNIX <20><><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD>°<EFBFBD>Τ<EFBFBD><CEA4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Τǡ<CEA4>
<20><><EFBFBD>ΤޤޤǤ<DEA4><C7A4>ޤ<EFBFBD><DEA4>ޤ<EFBFBD><DEA4><EFBFBD>)
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>եꥯ<D5A5>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Фμ<D0A4><CEBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ顤<CAA4><E9A1A4><EFBFBD>θ¤<CEB8><C2A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>)
WonderWitch <20>Υץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ρ<EFBFBD>#include <sys/*.h> <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>٤<EFBFBD>
#include <wonx_include/*.h> <20>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤǤ<C8A4><C7A4><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤ<DEA4><C8A4>ƹԤ<C6B9><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> perl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץȤ<D7A5>ź<EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
sys2wonx.pl *.[ch] <20><><EFBFBD>¹Ԥ<C2B9><D4A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>Ƚ񤭴<C8BD><F1A4ADB4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ޤ<EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD>󥹥ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹԤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>UNIX<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD>äƤϡ<EFBFBD>/usr/include/sys/types.h <20><> ushort, ulong <EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΤȤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ulong <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7A4AC><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD>wonx_include <20>ʲ<EFBFBD><CAB2>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>wonx_include/system_configure.h <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥˤ<C8A4><CBA4>
Ĵ<EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤäƤޤ<EFBFBD><EFBFBD><EFBFBD>
1. Wonx <20><>Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> WonX <20>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>
~>% tar xvzf wonx.tar.gz
<EFBFBD>ޤ<EFBFBD> WonX <20>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD>ơ<EFBFBD>libwonx.a <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
WonX <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1>ʲ<EFBFBD><CAB2>μ<EFBFBD><CEBC><EFBFBD><EFBFBD>ǹԤ<C7B9><D4A4>ޤ<EFBFBD><DEA4><EFBFBD>
1. WonX <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>
~>% tar xvzf wonx-x.x.tar.gz
~>% cd wonx
~/wonx>%
2. WonderWitch <20><>°<EFBFBD>Υإå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥ԡ<F2A5B3A5><EFBFBD><EFBFBD><EFBFBD>
~/wonx>% mkdir sys
~/wonx>% cp ~/WWitch/include/bank.h sys
~/wonx>% cp ~/WWitch/include/comm.h sys
~/wonx>% cp ~/WWitch/include/disp.h sys
~/wonx>% cp ~/WWitch/include/key.h sys
~/wonx>% cp ~/WWitch/include/sound.h sys
~/wonx>% cp ~/WWitch/include/system.h sys
~/wonx>% cp ~/WWitch/include/text.h sys
~/wonx>% cp ~/WWitch/include/timer.h sys
~/wonx>% cp ~/WWitch/include/types.h sys
3. <20>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤΥե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD>(sys/service.h)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
~/wonx>% emacs sys/service.h
==== <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ====
#ifndef _service_h_INCLUDED_
#define _service_h_INCLUDED_
#define far /* None */
#define near /* None */
#endif
==== <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> ====
sys/service.h <20>ϡ<EFBFBD>disp.h <20>ʤɤ<CAA4><C9A4><EFBFBD>
#include <sys/service.h>
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD>󥯥롼<EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD> -I. <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD>Ф<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD>äƤϡ<EFBFBD>sys/sys/service.h <20>ˤ<EFBFBD><CBA4><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD><EFBFBD><EBA4AB>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><CCA4>ǧ)
4. Wonx <20><> make <20><><EFBFBD>
2. WonX <20><> make <EFBFBD><EFBFBD><EFBFBD>
~/wonx>% make
gcc -c WWCharacter.c -O -I. -I/usr/X11R6/include
gcc -c WWColorMap.c -O -I. -I/usr/X11R6/include
...(<28><>ά)...
gcc -c wonx.c -O -I. -I/usr/X11R6/include
ar ruc libwonx.a WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WonxDisplay.o XDisplay.o disp.o text.o key.o system.o timer.o etc.o wonx.o
ar ruc libwonx.a WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WonXDisplay.o XDisplay.o disp.o text.o key.o system.o timer.o etc.o wonx.o
~/wonx>% ls lib*
libwonx.a
~/wonx>%
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤǤǡ<EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥإå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤǤǡ<EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> WonderWitch <20>ѥ<EFBFBD><D1A5>ץꥱ<D7A5><EAA5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD>
<EFBFBD>ۺ<EFBFBD><EFBFBD><EFBFBD> SpeedMac <20>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD>Ƥߤޤ<DFA4><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>WonX <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ơ<EFBFBD><C6A1>ۺ<EFBFBD><DBBA><EFBFBD> SpeedMac <20>Ȥ<EFBFBD><C8A4><EFBFBD> WonderWitch <20>Ѥ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥<EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>Ƥߤޤ<EFBFBD><EFBFBD><EFBFBD>
(SpeedMac <20>ϥ<EFBFBD><CFA5><EFBFBD><EFBFBD>ץ<EFBFBD><D7A5>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ơ<EFBFBD>WonX <20><>ɸ<EFBFBD><C9B8>ź<EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ޤ<EFBFBD>)
SpeedMac <20><> WonderWitch <20>ѤΥ<D1A4><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonderWitch <20><>
<EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>WonderSwan <20><><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڤ<EFBFBD><DAA4>ि<EFBFBD><E0A4BF><EFBFBD>Τ<EFBFBD><CEA4>ΤǤ<CEA4><C7A4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ơ<EFBFBD>SpeedMac <20><> WonX <20><><EFBFBD><EFBFBD><EFBFBD>󥯤<EFBFBD><F3A5AFA4>ơ<EFBFBD>X <20><><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9> SpeedMac <20><>
<EFBFBD>¹Է<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥߤޤ<EFBFBD><EFBFBD><EFBFBD>
1. Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD>
~/wonx>% cd
~>% unzip xvzf smac-b02.zip
~/wonx>% unzip smac-b02.zip
...(<28><>ά)...
~>% cd smac-b02
~/smac-b02>%
~/wonx>% cd smac-b02
~/wonx/smac-b02>%
2. <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libwonx.a <20>򥳥ԡ<F2A5B3A5><D4A1><EFBFBD><EFBFBD>
~/smac-b02>% mkdir sys
~/smac-b02>% cp ~/wonx/sys/* ./sys
~/smac-b02>% cp ~/wonx/libwonx.a .
~/smac-b02>%
~/wonx/smac-b02>% cp -R ../wonx_include .
~/wonx/smac-b02>% cp ../libwonx.a .
~/wonx/smac-b02>%
3. Makefile <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
3. makefile <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
~/smac-b02>% emacs Makefile
~/wonx/smac-b02>% emacs makefile
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>gcc <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA1A5><EFBFBD>ΤȤ<CEA4><C8A4>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
-I. -I/usr/X11R6/include -L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
-I. -L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
<20><><EFBFBD>ɲä<C9B2><C3A4>
<>פʤ顤-g <20><><EFBFBD>ɲä<C9B2><C3A4><EFBFBD>)
<EFBFBD><EFBFBD>mkfent <20>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>С<EFBFBD><D0A1>Ȥʤɤ<CAA4><C9A4><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><E9A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
4. make <20><><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> makefile <20><>ź<EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD>ݤʤ<DDA4><CAA4><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD><EBA4AB><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
~/smac-b02>% make
~/wonx/smac-b02>% mv makefile makefile.orig
~/wonx/smac-b02>% cp ../makefile_for_smac ./makefile
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD>ԡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
4. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
~/wonx/smac-b02>% emacs chara.c
~/wonx/smac-b02>% emacs dsp.c
... (<28>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҤȤĤҤȤĽ<C8A4><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ρ<EFBFBD>
#include <sys/disp.h>
#include <sys/key.h>
<EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "wonx_include/disp.h"
#include "wonx_include/key.h"
<EFBFBD>Τ<EFBFBD>˽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><EFBFBD><EFBFBD> perl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD> (sys2wonx.pl) <20><>ź<EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
<EFBFBD><EFBFBD><EFBFBD>ݤʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>
~/wonx/smac-b02>% cp ../sys2wonx.pl .
~/wonx/smac-b02>% ./sys2wonx.pl *.[ch]
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(sys2wonx.pl <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǻ<EFBFBD><C7BB><EFBFBD><EAA4B7><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4>񤭴<EFBFBD><F1A4ADB4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD>)
5. make <20><><EFBFBD>
~/wonx/smac-b02>% make
gcc -c chara.c -g -I.
gcc -c game.c -g -I.
...(<28><>ά)...
gcc -c main.c -g -I.
gcc -g -o smac chara.o game.o man.o mansub.o mansub2.o map.o mapsub.o menu.o monster.o picture.o player.o smac.o stage.o dsp.o etc.o main.o -lwonx -lX11 -lXt -L. -L/usr/X11R6/lib
~/smac-b02>% ls smac
~/wonx/smac-b02>% ls smac
smac
~/smac-b02>%
~/wonx/smac-b02>%
5. smac <20><><EFBFBD><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>
6. smac <20><><EFBFBD><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>
~/smac-b02>% ./smac
~/wonx/smac-b02>% ./smac
<EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤǤ<EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤǤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¤ϡ<EFBFBD>
~/wonx>% make smac
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤäƤޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
smac <20><><EFBFBD><EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥʥ<DFA5><CAA5>ˤϡ<CBA4>
<EFBFBD>ʲ<EFBFBD><EFBFBD>ΥǥХå<EFBFBD><EFBFBD>Ѥξ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>WonderWitch <20>θߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>WonderWitch <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD>شؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
@@ -206,14 +353,361 @@ smac
<EFBFBD><EFBFBD>s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>START<EFBFBD>ܥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>p <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD>ɽ<EFBFBD><C9BD>/<2F><>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>ؤ<EFBFBD><D8A4>
(<28><>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD>Ȳ<EFBFBD><C8B2>̤ؤ<CCA4><D8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD>®)
<EFBFBD><EFBFBD>F1 <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD>LCD<43><44><EFBFBD><EFBFBD>ޥåפΥǡ<CEA5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>Ϥ<EFBFBD><CFA4>
<EFBFBD><EFBFBD>F2 <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD><C8A1>ѥ<EFBFBD><D1A5>åȤΥǡ<CEA5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>Ϥ<EFBFBD><CFA4>
<EFBFBD><EFBFBD>F3 <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A5AF><EFBFBD><EFBFBD><EFBFBD>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>Ϥ<EFBFBD><CFA4>
<EFBFBD><EFBFBD>F4 <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ץ饤<D7A5>ȤΥǡ<CEA5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>Ϥ<EFBFBD><CFA4>
ɸ<EFBFBD><EFBFBD><EFBFBD>ǤϤʤˤ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ<EFBFBD><EFBFBD>뤿<EFBFBD>Ӥ˲<EFBFBD><EFBFBD>̤κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤˤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ǥե<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤǤϤʤˤ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ<EFBFBD><EFBFBD>뤿<EFBFBD>Ӥ˲<EFBFBD><EFBFBD>̤κ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ʤ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>ˤʤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
/* <20><><EFBFBD>̤Υ<CCA4><CEA5>ꥢ */
for (y = 0; y < 32; y++)
for (x = 0; x < 32; x++) {
screen_fill_char(0, x, y, 1, 1, 0); /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B5><EFBFBD><EFBFBD> */
}
}
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>p <20>򲡤<EFBFBD><F2B2A1A4><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>ɤˤ<C9A4><CBA4>ơ<EFBFBD><C6A1><EFBFBD>׽<EFBFBD><D7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD>
<EFBFBD>Ƥ<EFBFBD> p <20>򲡤<EFBFBD><F2B2A1A4><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
F1 <20><> F2 <20>򲡤<EFBFBD><F2B2A1A4>ȡ<EFBFBD><C8A1>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ΤǤ<CEA4><C7A4><EFBFBD><EFBFBD><EFBFBD>ɸ<EFBFBD><C9B8><EFBFBD>ǤϤ<C7A4><CFA4><EFBFBD>¾<EFBFBD>ˤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤˽<EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD>դĤ<EFBFBD><EFBFBD><EFBFBD> F1 <20>򲡤<EFBFBD><F2B2A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<C7A4>
<EFBFBD><EFBFBD><EFBFBD>äȤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤Υ<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ή<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʤȤ<EFBFBD><EFBFBD>ϡ<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>Ƶ<EFBFBD>ư<EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Х<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
smac <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>¹Է<C2B9><D4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τʤ顤
> smac | grep -v call
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD>10<EFBFBD>֤Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD>
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>˼¹Ԥ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>顤F3 <20><><EFBFBD><EFBFBD><EFBFBD>򲡤<EFBFBD><F2B2A1A4><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ǥ<EFBFBD><C7A4><EFBFBD><E7A4A6>
> smac | grep "character\[10\]"
WonX <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ݤˡ<DDA4>grep <20>ǥե<C7A5><D5A5>륿<EFBFBD><EBA5BF><EFBFBD>󥰤Ǥ<F3A5B0A4><C7A4><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ʤ餺<EFBFBD><EFBFBD><EFBFBD>ϥ<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD>ˡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲä<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD>ƤӽФ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><EFBFBD>ɬ<EFBFBD><EFBFBD>
"call" <20>Ȥ<EFBFBD><C8A4><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲä<C9B2><C3A4><EFBFBD><EFBFBD>Ƥޤ<C6A4><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<C3A4>grep -v call <20><><EFBFBD>̤<EFBFBD><CCA4>С<EFBFBD>
<EFBFBD>ؿ<EFBFBD><EFBFBD>ƤӽФ<EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Фʤ<EFBFBD><EFBFBD>ʤ롤<EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤäƤޤ<EFBFBD><EFBFBD><EFBFBD>
ɸ<EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤Υ<EFBFBD><EFBFBD>å<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD>grep <20>򤦤ޤ<F2A4A6A4><DEA4>Ȥ<EFBFBD><C8A4><EFBFBD>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>
> smac | grep call > function_call.log
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Τ<EFBFBD>ͭ<EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
> smac > /dev/null
<EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> kterm <20>ʤɤ<CAA4>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>֤󡤹<D6A4>®<EFBFBD>ˤʤ<CBA4><CAA4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD> ­<><C2AD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>ΤˤϤޤ<EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥޤ<EFBFBD><EFBFBD>󡥤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD><EFBFBD>Х<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɴ<EFBFBD>Ϣ<EFBFBD><EFBFBD>
<EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤӽФ<EFBFBD><EFBFBD>Ƥ⡤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD>δؿ<CEB4><D8BF>ˤʤäƤ<C3A4><C6A4><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥ饤<EFBFBD>֥<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>դ<EFBFBD><D5A4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>Фʤ<D0A4><CAA4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD>
WonX <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonderWitch <20>ѤȤ<D1A4><C8A4>ƽ񤫤줿(<28><EFBFBD><E2A4B7><EFBFBD>ϡ<EFBFBD><CFA1>񤫤<EFBFBD><F1A4ABA4><EFBFBD>)<29>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UNIX <20><><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA1A6><EFBFBD>󥯤<EFBFBD><F3A5AFA4>뤿<EFBFBD><EBA4BF><EFBFBD>Υ<CEA5>֥<EFBFBD><D6A5><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD>ϡ<EFBFBD><CFA1>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ߥ<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΤǤϤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>顤WonderWitch <20><> UNIX <20><><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>åפΤ<D7A4><CEA4><EFBFBD><E1A1A4><EFBFBD><EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ʤ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonX <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>ȤǤ<C8A4><C7A4><EFBFBD>
<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>Ȥϡ<EFBFBD><EFBFBD>ռ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񤯤<EFBFBD><EFBFBD>Ȥǡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼפ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>(<28>ӥåȥޥå<DEA5><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤɤǡ<C9A4>short int <20>ˤ<EFBFBD><CBA4>٤<EFBFBD>
<EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> short int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD>)
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>WonX <20><><EFBFBD><EFBFBD>Ū<EFBFBD><C5AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ū<EFBFBD>ʥХ<CAA5><D0A5><EFBFBD><EFBFBD><EFBFBD>ʳ<EFBFBD><CAB3><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥȡ<C8A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ū<EFBFBD>Х<EFBFBD><EFBFBD>ȥϡ<EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΥХ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڤ<EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD>Ƹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>򶹤<EFBFBD><EFBFBD><EFBFBD>Ȥȡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ż֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD> WonderWitch <20>Υץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񤱤<EFBFBD><F1A4B1A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>Ȥˤ<C8A4><CBA4><EFBFBD><EFBFBD>Τǡ<CEA4>
<EFBFBD><EFBFBD><EFBFBD>Τؤ<EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>ȳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڤäƻȤäƤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WonX <20><><EFBFBD>Ȥ<EFBFBD><C8A4>¤ꡤ<C2A4>ʤ<EFBFBD><CAA4>٤<EFBFBD><D9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¸<EFBFBD><C2B8>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><E7A4A6>
(<28>Ȥ<EFBFBD><C8A4><EFBFBD> int <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>ޤ<EFBFBD><DEA4><EFBFBD>¸<EFBFBD><C2B8><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>ˤ<EFBFBD><CBA4>ޤ<EFBFBD><DEA4>礦)
[<5B><><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
<EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD>񤭤ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>եꥯ<EFBFBD>ȤǤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ˡ<EFBFBD>WonderWitch <20><> sys <20>ʲ<EFBFBD><CAB2><EFBFBD>
<EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥤥󥯥롼<EFBFBD>ɤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ushort, ulong <20>ʤɤϡ<C9A4>sys/types.h <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EBA5B7><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EBA4B7>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τؤ<EFBFBD><EFBFBD>ϡ<EFBFBD>wonx_include/system_configure.h <20><>
Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(FreeBSD <20>Ǥ<EFBFBD> ushort <20>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EBA4AC>RedHat Linux <20>Ǥϡ<C7A4>
uchort, ulong <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD>Τޤޤ<DEA4><DEA4>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<CEA5>˥󥰤<CBA5><F3A5B0A4>Фޤ<D0A4>)
[int <20><><EFBFBD>ΰ<EFBFBD><CEB0><EFBFBD>]
WonderWitch <20>Ǥ<EFBFBD> sizeof(short int) == sizeof(int) < sizeof(long int) <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD>
UNIX <20>ǤϤդĤ<D5A4> sizeof(short int) < sizeof(int) == sizeof(long int) <20>Ǥ<EFBFBD><C7A4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>Ȥϡ<EFBFBD>int <20><><EFBFBD><EFBFBD>ñ<EFBFBD>ʤ륫<CAA4><EBA5AB><EFBFBD>󥿤Ȥ<F3A5BFA4><C8A4>ƻ<EFBFBD><C6BB>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ʤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>󤬡<EFBFBD><EFBFBD>ӥåȥޥåפγ<EFBFBD>Ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ƻ<EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤȤ<EFBFBD><EFBFBD>ˤϡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υӥåȥޥåפ򰷤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
font_set_colordata()<29>ʤɤϡ<C9A4>16*8 <20>Х<EFBFBD><D0A5>ȤΥ<C8A4><CEA5><EFBFBD><EFBFBD><EFBFBD><E9A5AF><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD>
short int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ư<EFBFBD><C6B0><EFBFBD><EFBFBD>˻<EFBFBD><CBBB><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>WonderWitch <20>Ǥ<EFBFBD>
sizeof(short int) == sizeof(int) <20>ʤΤǡ<CEA4>WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<C7A4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> short int <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ˡ<EFBFBD>int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ͤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> WonderWitch <20>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UNIX <20><><EFBFBD><EFBFBD>
<EFBFBD>¹Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̯<EFBFBD>ʼʡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȼפ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD>UNIX <20><><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9><EFBFBD>Ȥ<EFBFBD><C8A4>ˤϡ<CBA4>short int <20><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
[<5B><><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
WonderWitch <20><> CPU <20><> x86<38>ϤǤ<CFA4><C7A4><EFBFBD>SPARC <20>ʤɤǻ<C9A4><C7BB>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
font_set_colordata()<29>ʤɤϡ<C9A4>short int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><E9A5AF><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Τǡ<EFBFBD>char * <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A5AF><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD> short int * <20>˥<EFBFBD><CBA5><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD>
font_set_colordata()<29><><EFBFBD>Ϥ<EFBFBD><CFA4>ʤɤΤ<C9A4><CEA4>Ȥ򤷤Ƥ<F2A4B7A4><C6A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҥä<D2A4><C3A4><EFBFBD><EFBFBD>֤<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ͤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
i386 <20>ϤΤ<CFA4><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> PC-UNIX <20>ʤ<EFBFBD><CAA4>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A4AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><E7A4A6>
[<5B><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD>]
WonderWitch <20>ˤϥ<CBA4><CFA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>WonX <20><>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><D9A4><EFBFBD><EFBFBD>
WonderWitch <20>λ<EFBFBD><CEBB><EFBFBD>ñ<EFBFBD>̤򤽤Τޤ<CEA4> UNIX <20>˻<EFBFBD><CBBB>äƤ<C3A4><C6A4><EFBFBD><EFBFBD><EFBFBD><E9A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äѤʤ<EFBFBD><EFBFBD>ˤʤäƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤλ<EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD>̤ϡ<EFBFBD>
WonderWitch <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E7A4AD><EFBFBD>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>wonx_configure.h <20><>Ĵ<EFBFBD><C4B4><EFBFBD>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥϥ<EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><EFBFBD>֤Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤɤ򤷤Ƥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤλ<EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD>̤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥʤ<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ϥ<EFBFBD><EFBFBD>ɥ餫<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>ִ֤ˤޤ<EFBFBD><EFBFBD>ϥ<EFBFBD><EFBFBD>ɥ餬<EFBFBD>ƤФ<EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¹Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˿ʤޤʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD>
<EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߡ<EFBFBD><DFA1><EFBFBD><EFBFBD><EFBFBD><EAA5A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD>]
(<28><><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>ȤϤʤ<CFA4><CAA4>Ȼפ<C8BB><D7A4>ޤ<EFBFBD><DEA4><EFBFBD>)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤȥ<DFA4><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD>Ѵؿ<D1B4><D8BF><EFBFBD>
Ʊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʻ<EFBFBD>Ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΤȤꤳ<EFBFBD>ܤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Ĥޤꡤ<EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񤯤Ȥ<EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void far key_handler()
{
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥν<CFA4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
}
static intvector_t key_intvector;
static intvector_t key_last_intvector;
main()
{
key_intvector.callback = (void (near *)())FP_OFF(key_handler);
key_intvector.cs = _asm_inline("\tmov\tax,cs");
key_intvector.ds = _asm_inline("\tmov\tax,ds");
sys_interrupt_set_hook(SYS_INT_KEY, &key_intvector, &key_last_intvector);
while (1) {
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4>ξ<EFBFBD><CEBE>֤ʤΤˡ<CEA4>key_press_check() <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͼ<EFBFBD><CFBE>֤<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>
*/
key = key_press_check();
/* <20>ʤ<EFBFBD><CAA4><EFBFBD>Ŭ<EFBFBD><C5AC><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤳤Τؤ<CEA4><D8A4>ǹԤä<D4A4><C3A4><EFBFBD><EAA4B9> */
}
}
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>顤key_press_check() <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͼ<EFBFBD><CFBE>֤<EFBFBD>
<EFBFBD≯Ĥ˸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΤȤꤳ<EFBFBD>ܤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤˤ<DFA4><CBA4>äƸƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥϥ<DFA5><CFA5>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD><EFBFBD>
key_press_check() <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EAA4A2><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>(<28>Ǥʤ<C7A4><CAA4>ȳ<EFBFBD><C8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>
<20><>̣<EFBFBD><CCA3>̵<EFBFBD><CCB5><EFBFBD>ʤäƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD>ޤǡ<DEA4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EBA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʻ<EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ȯ<><C8AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤǤ<C8A4>)
<EFBFBD>Ǥ⡤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤؤ<EFBFBD><EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>񤯤<EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤȻפäƤޤ<EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>ȤƤ⤿<C6A4><E2A4BF><EFBFBD>ؤ<EFBFBD><D8A4>ʤΤ<CAA4>)
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD>Ȥϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ˴ؤ<EFBFBD><EFBFBD>Ƥ⡤Ʊ<EFBFBD>ͤǤ<EFBFBD><EFBFBD><EFBFBD>
[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϤˤĤ<CBA4><C4A4><EFBFBD>]
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ줿<EFBFBD>Ȥ<EFBFBD><EFBFBD>Τߴ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD>Ĺ<EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥʤ<EFBFBD><EFBFBD><EFBFBD>
ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>äƤʤ<EFBFBD><EFBFBD>ɤⲡ<EFBFBD><EFBFBD><EFBFBD>ΤǤʤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><EFBFBD><EFBFBD>μ¤˲<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
[MS-DOS <20><><EFBFBD><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD><CEB0><EFBFBD>]
MS-DOS <20><><EFBFBD><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>β<EFBFBD><CEB2>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD>ɤ<EFBFBD> UNIX <20>Υƥ<CEA5><C6A5><EFBFBD><EFBFBD>ȥե<C8A5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ۤʤ<EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*.[ch] <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ΤǤ<CEA4><C7A4><EFBFBD><EFBFBD><EFBFBD>
makefile <20><><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
(UNIX <20>Υƥ<CEA5><C6A5><EFBFBD><EFBFBD>ȥե<C8A5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<C7A4><CFA1><EFBFBD><EFBFBD>Ԥ<EFBFBD> \n <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD>MS-DOS <20>Ǥ<EFBFBD> \r\n <20>Ǥ<EFBFBD>)
<EFBFBD><EFBFBD>С<EFBFBD>makefile <20><><EFBFBD>ˡ<EFBFBD>
gcc -g -o smac $(OBJS) -L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
<EFBFBD>Τ<EFBFBD>ʹԤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>ơ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>줬 MS-DOS <20>Υƥ<CEA5><C6A5><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
-lXt <20>Τ<EFBFBD><CEA4>Ȥ<EFBFBD>;ʬ<CDBE>ʲ<EFBFBD><CAB2>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>(\r)<29><><EFBFBD>ղä<D5B2><C3A4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>ᡤUNIX <20><><EFBFBD><EFBFBD> make
<EFBFBD><EFBFBD><EFBFBD>Ƥ⡤<EFBFBD><EFBFBD>-lXt <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5>̵꤬<EAA4AC><CCB5><EFBFBD>פ<EFBFBD><D7A4>ܤ<EFBFBD><DCA4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>ޤ<EFBFBD><DEA4><EFBFBD>
(<28>ºݤˤϥ<CBA4><CFA5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>ϡ<EFBFBD>-lXt\r <20><><EFBFBD>ȻפäƤ<C3A4><C6A4>ޤäơ<C3A4>libXt\r.a <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD>
õ<><C3B5><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>ΤǤ<CEA4>)
(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> emacs <20><> less <20>ʤɤǻ<C9A4><C7BB>Ȥ<EFBFBD><C8A4>Ƥ⡤<C6A4><E2A1A4><EFBFBD>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD>ɤ<EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD>
<20><><EFBFBD><EFBFBD><E1A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFA4AB><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>)
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
gcc -g -o smac $(OBJS) -lwonx -lX11 -lXt -L. -L/usr/X11R6/lib
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>/usr/X11R6/lib <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA4B7><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD>ʤΤˡ<CEA4><CBA1>ºݤˤ<DDA4>
/usr/X11R6/lib\r <20>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD>ȥ꤬<C8A5><EAA4AC><EFBFBD><EFBFBD>줿<EFBFBD><ECA4BF><EFBFBD>ȤˤʤäƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>
-lX11, -lXt <20>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>˼<EFBFBD><CBBC>Ԥ<EFBFBD><D4A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ˴ؤ<EFBFBD><EFBFBD>Ƥ⡤Ʊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>UNIX <20>Ǥδ<C7A4><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD> EUC <20>ʤΤǡ<CEA4>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SJIS <20>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äƤ<C3A4><C6A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4>
make <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>ư<EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4><EFBFBD><EAA1A4><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4>Ƥ<EFBFBD><C6A4>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>
<EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD>Ť<EFBFBD><EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤäƤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
makefile <20><EFBFBD><E4A5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD>ɬ<EFBFBD><C9AC><EFBFBD><EFBFBD>
> cat makefile | qkc -I -O -e -u > makefile.tmp
> mv makefile.tmp makefile
<EFBFBD>ʤɤ<EFBFBD><EFBFBD>̤<EFBFBD><EFBFBD>ơ<EFBFBD>UNIX<EFBFBD>Υƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
[<5B>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
MS-DOS <20>Ǥϥե<CFA5><D5A5><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD>Ϥ<EFBFBD><CFA4>٤<EFBFBD><D9A4><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD>gcc <20>Ǥ<EFBFBD> *.C <20>Τ<CEA4><E8A4A6>
<EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD>Υե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> C++ <20>ǽ񤫤<C7BD><F1A4ABA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>뤿<EFBFBD>
SAMPLE.C <20>Τ<CEA4><E8A4A6>̾<EFBFBD><CCBE><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥳥<EFBFBD><F2A5B3A5>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>󥯤Ǥ<F3A5AFA4><C7A4>ʤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>sample.c <20>˥<EFBFBD><CBA5>͡<EFBFBD><CDA1><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
[<5B><><EFBFBD><EFBFBD><EAA5A2><EFBFBD>̿<EFBFBD><CCBF>ˤĤ<CBA4><C4A4><EFBFBD>]
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵؿ<EFBFBD>(comm_receive_char()<29><>)<29>ϡ<EFBFBD>fgetc(stdin) <20><><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>\n <20><> \r <20><><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD>Ū<EFBFBD><C5AA><EFBFBD>̿<EFBFBD><CCBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ü<EFBFBD><EFBFBD><EFBFBD>򥨥ߥ<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>comm_send_char() <20><><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD>ϡ<EFBFBD>ɸ<EFBFBD><C9B8><EFBFBD><EFBFBD><EFBFBD>Ϥ˽<CFA4><CBBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤϡ<EFBFBD>"\t" "\n" <20>Τ<CEA4><E8A4A6>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
ź<EFBFBD>դ<EFBFBD> sout2str.pl <20><><EFBFBD>̤<EFBFBD><CCA4><EFBFBD><EFBFBD>Ȥˤ<C8A4><CBA4><EFBFBD><EAA1A4><EFBFBD><EFBFBD><EAA5A2><EFBFBD>̿<EFBFBD><CCBF>ؤν<D8A4><CEBD>ϤΤ<CFA4><CEA4><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4>ơ<EFBFBD>
ü<EFBFBD><EFBFBD><EFBFBD>ؤν<EFBFBD><EFBFBD>ϤΥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤˤĤ<CBA4><C4A4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ䥷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤʤɤϡ<EFBFBD>UNIX<EFBFBD>Υ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʥ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>˥ݡ<CBA5><DDA1><EFBFBD><EFBFBD>󥰤<EFBFBD><F3A5B0A4>Ƥ<EFBFBD><C6A4><EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD>ʲ<EFBFBD><EFBFBD>Τ<EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
void far key_handler()
{
int key;
key = key_press_check();
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥν<CFA4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
}
/* <20><><EFBFBD><EFBFBD><EAA5A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>γ<EFBFBD><CEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߥϥ<DFA5><CFA5>ɥ<EFBFBD> */
void far com_handler()
{
int c;
c = comm_receive_char();
/* <20><><EFBFBD><EFBFBD><EAA5A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
}
static intvector_t key_intvector;
static intvector_t key_last_intvector;
static intvector_t com_intvector;
static intvector_t com_last_intvector;
main()
{
key_intvector.callback = (void (near *)())FP_OFF(key_handler);
com_intvector.callback = (void (near *)())FP_OFF(com_handler);
key_intvector.cs = _asm_inline("\tmov\tax,cs");
key_intvector.ds = _asm_inline("\tmov\tax,ds");
com_intvector.cs = _asm_inline("\tmov\tax,cs");
com_intvector.ds = _asm_inline("\tmov\tax,ds");
sys_interrupt_set_hook(SYS_INT_KEY,
&key_intvector, &key_last_intvector);
sys_interrupt_set_hook(SYS_INT_RECEIVEREADY,
&com_intvector, &com_last_intvector);
while (1) {
/* ̵<>¥롼<C2A5>ס<EFBFBD><D7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><E9A1A4><EFBFBD>Υϥ<CEA5><CFA5>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
}
}
_asm_inline() <20>Ͼ<EFBFBD><CFBE><EFBFBD>0<EFBFBD><30><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>ߡ<EFBFBD><DFA1>ؿ<EFBFBD><D8BF>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>
<EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>FP_OFF(), FP_SEG() <20>ϡ<EFBFBD>
#define FP_OFF(p) (p)
#define FP_SEG(p) (0)
<EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>äơ<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonX <20><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD><EFBFBD>Ƽ¹Ԥ<EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ˡ<EFBFBD>while (1) {} <20><>̵<EFBFBD>¥롼<C2A5>פ<EFBFBD><D7A4>󤷤ơ<F3A4B7A4><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>ä<EFBFBD><C3A4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʥץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񤤤Ƥ⡤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥϥݡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>󥰤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><EFBFBD>Τǡ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ򤫤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD>Ĺ<EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><EFBFBD><EFBFBD><EFBFBD>򲡤<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
(<28><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD>Ū<EFBFBD><C5AA><EFBFBD>ߤ<EFBFBD><DFA4>Τǡ<CEA4>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD>˲<EFBFBD><CBB2><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WonX <20><>¸<EFBFBD><C2B8>ʬ<EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EAA4AB>
WonderWitch <20>ѤΥץ<CEA5><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ݤˡ<DDA4>WonX <20>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4>Ȥ߹<C8A4><DFB9>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>ơ<EFBFBD>
WonderSwan <20><><EFBFBD>Ǽ¹Ԥ<C2B9><D4A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˤϼ<CBA4><CFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>ä<EFBFBD><C3A4>Ȥ<EFBFBD><C8A4>ޤ<EFBFBD><DEA4><EFBFBD>
(<28><EFBFBD>С<EFBFBD><D0A1>ǥХå<D0A5><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD>ϤΤ<CFA4><CEA4><EFBFBD><EFBFBD><EFBFBD> printf() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD>)
<EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʤȤ<EFBFBD><EFBFBD>Τ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>wonx_include/types.h <20><>
#define _WONX_
<EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> #ifdef _WONX_ <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>äƤ<C3A4><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ץǡ<D7A5><C7A1><EFBFBD><EFBFBD>μ<EFBFBD><CEBC><EFBFBD><EAA4AB>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD>
#include "WonX.h"
#include "WonXDisplay.h"
#include "WWDisplay.h"
#include "WWColorMap.h"
#include "WWPalette.h"
#include "WWCharacter.h"
#include "WWSprite.h"
int i;
WWDisplay ww_display;
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
WWColorMap_PrintData(WWDisplay_GetColorMap(ww_display), stdout);
for (i = 0; i < 16; i++)
WWPalette_PrintData(WWDisplay_GetPalette(ww_display, i), stdout);
for (i = 0; i < 512; i++)
WWCharacter_PrintData(WWDisplay_GetCharacter(ww_display, i), stdout);
for (i = 0; i < 128; i++)
WWSprite_PrintData(WWDisplay_GetSprite(ww_display, i), stdout);
<EFBFBD>Τ<EFBFBD>ʥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥˤ<EFBFBD><EFBFBD>ꡤǤ<EFBFBD>դξ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><EFBFBD>åȤ<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ץ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><EFBFBD>԰¤ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><EFBFBD>
#ifdef _WONX_
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
printf("Before setting:\n");
WWSprite_PrintData(WWDisplay_GetSprite(ww_display, 0), stdout);
#endif /* _WONX_ */
/* <20><><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5>ץ饤<D7A5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤĤ<CBA4><C4A4>Ƥ<EFBFBD><C6A4>԰¤ʥ<C2A4><CAA5><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD> */
#ifdef _WONX_
printf("After setting:\n");
WWSprite_PrintData(WWDisplay_GetSprite(ww_display, 0), stdout);
#endif /* _WONX_ */
<EFBFBD>Τ<EFBFBD>ˤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>԰¤ʥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ץǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǥХå<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD>Ω<EFBFBD>ĤǤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Wonx <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>湰μ<E6B9B0><CEBC><EFBFBD>̶<EFBFBD><CCB6>ż֤<C5BC><D6A4><EFBFBD><EFBFBD><EFBFBD> Libretto <20>ǽ񤤤<C7BD><F1A4A4A4><EFBFBD><EFBFBD>ʤǤ<EFBFBD><EFBFBD><EFBFBD>
GPL<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
WonX <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>湰μ<E6B9B0><CEBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><EFBFBD>̶<EFBFBD><EFBFBD>ż֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Libretto <20>ǽ񤤤<C7BD><F1A4A4A4><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ż֥<EFBFBD><EFBFBD>եȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>פǤ<EFBFBD><EFBFBD><EFBFBD>GPL<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۤ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ԤˤĤ<EFBFBD><EFBFBD>Ƥϡ<EFBFBD>ź<EFBFBD>դ<EFBFBD> OMAKE.jpn <20>򻲾Ȥ<F2BBB2BE><C8A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>湰μ<EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD>ɥ쥹<EFBFBD>ϡ<EFBFBD>
sakai@seki.ee.kagu.sut.ac.jp
@@ -221,5 +715,10 @@ hsakai@pfu.co.jp
<EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܥ<EFBFBD><EFBFBD>եȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κǿ<EFBFBD><EFBFBD>Ǥ<EFBFBD><EFBFBD><EFBFBD>
http://www.seki.ee.kagu.sut.ac.jp/~sakai/WonderWitch/index.html
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۤ<EFBFBD><EFBFBD>Ƥ<EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>ʲ<EFBFBD><EFBFBD>ϥߥ顼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȤǤ<EFBFBD><EFBFBD><EFBFBD>
http://hp.vector.co.jp/authors/VA014157/index.html
http://www.people.or.jp/~hsakai/index.html
<EFBFBD>ߥ顼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD>˥<EFBFBD><EFBFBD>åץǡ<EFBFBD><EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˺ǿ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>Ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǤϤ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><EFBFBD>󡥤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤǥХå<EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><EFBFBD>ѤǤ<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD> <20><><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD>ޤ<EFBFBD>

180
UNIXSerialPort.c Normal file
View File

@@ -0,0 +1,180 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/time.h>
#include "UNIXSerialPortP.h"
#include "WonX.h"
#include "etc.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*---------------------------------------------------------------------------*/
/* <20>ݡ<EFBFBD><DDA1>Ȥ<EFBFBD> open/close */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_Open(UNIXSerialPort unix_serial_port)
{
unix_serial_port->opened = 1;
return (0);
}
int UNIXSerialPort_Close(UNIXSerialPort unix_serial_port)
{
unix_serial_port->opened = 0;
return (0);
}
int UNIXSerialPort_IsOpened(UNIXSerialPort unix_serial_port)
{ return (unix_serial_port->opened != 0); }
int UNIXSerialPort_IsClosed(UNIXSerialPort unix_serial_port)
{ return (unix_serial_port->opened == 0); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD> */
/*---------------------------------------------------------------------------*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A5A2><EFBFBD>Ȼ<EFBFBD><C8BB>֤<EFBFBD><D6A4>ߥ<EFBFBD><DFA5><EFBFBD>ñ<EFBFBD>̤ǻ<CCA4><C7BB>
* 0 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>¨<EFBFBD><C2A8>
* -1 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>
*/
int UNIXSerialPort_IsDataExisting(UNIXSerialPort unix_serial_port,
int timeout)
{
fd_set bitmap;
struct timeval t;
struct timeval * t_p;
#if 0
int c;
#endif
if (UNIXSerialPort_IsClosed(unix_serial_port)) return (0);
/*
* 0 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>¨<EFBFBD><C2A8>
* -1 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>
*/
if (timeout == -1) {
t_p = NULL;
} else {
t.tv_sec = timeout / 1000;
t.tv_usec = (timeout % 1000) * 1000;
t_p = &t;
}
/*
* FreeBSD3.4 <20>Ǽ¸<C7BC><C2B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><E0A5B7><EFBFBD>ʥ<EFBFBD><CAA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>硤select()<29>ǤΥ֥<CEA5><D6A5>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><E0A5B7><EFBFBD>ʥ뤬ȯ<EBA4AC><C8AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><EFBFBD>select()<29>⥿<EFBFBD><E2A5BF><EFBFBD><EFBFBD><E0A5A2><EFBFBD><EFBFBD>
* <20><><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD>ա<EFBFBD>
* (select() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A5A2><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><E0A5B7><EFBFBD>ʥ뤬ȯ<EBA4AC><C8AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EEA4B7>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵꤬<EAA4AC><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>ԤäƤ<C3A4><C6A4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
/* <20>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>ä<EFBFBD><C3A4>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ȥ<EFBFBD> */
do {
FD_ZERO(&bitmap);
FD_SET(fileno(stdin), &bitmap);
select(fileno(stdin) + 1, &bitmap, NULL, NULL, t_p);
if (!FD_ISSET(fileno(stdin), &bitmap))
return (0);
c = fgetc(stdin);
} while (0); /* <20>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD><63><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD> */
ungetc(c, stdin);
#else
FD_ZERO(&bitmap);
FD_SET(fileno(stdin), &bitmap);
select(fileno(stdin) + 1, &bitmap, NULL, NULL, t_p);
if (!FD_ISSET(fileno(stdin), &bitmap))
return (0);
#endif
return (1);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_ReceiveCharacter(UNIXSerialPort unix_serial_port,
int timeout)
{
int c;
if (UNIXSerialPort_IsClosed(unix_serial_port)) return (-1);
c = UNIXSerialPort_IsDataExisting(unix_serial_port, timeout)
? fgetc(stdin) : -1;
c = (c == '\n') ? '\r' : c; /* \r <20>Υ<EFBFBD><CEA5>ߥ<EFBFBD><DFA5><EFBFBD><ECA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
return (c);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_SendCharacter(UNIXSerialPort unix_serial_port,
unsigned char c)
{
if (UNIXSerialPort_IsClosed(unix_serial_port)) return (0);
wonx_print_character(stdout, c);
return (1);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXSerialPort UNIXSerialPort_Create()
{
UNIXSerialPort unix_serial_port;
unix_serial_port = (UNIXSerialPort)malloc(sizeof(_UNIXSerialPort));
if (unix_serial_port == NULL)
WonX_Error("UNIXSerialPort_Create", "Cannot allocate memory.");
unix_serial_port->opened = 0;
return (unix_serial_port);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXSerialPort UNIXSerialPort_Destroy(UNIXSerialPort unix_serial_port)
{
if (unix_serial_port == NULL)
WonX_Error("UNIXSerialPort_Destroy", "Object is not created.");
if (UNIXSerialPort_IsOpened(unix_serial_port))
UNIXSerialPort_Close(unix_serial_port);
free(unix_serial_port);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

82
UNIXSerialPort.h Normal file
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#ifndef _UNIXSerialPort_h_INCLUDED_
#define _UNIXSerialPort_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _UNIXSerialPort * UNIXSerialPort;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*---------------------------------------------------------------------------*/
/* <20>ݡ<EFBFBD><DDA1>Ȥ<EFBFBD> open/close */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_Open(UNIXSerialPort unix_serial_port);
int UNIXSerialPort_Close(UNIXSerialPort unix_serial_port);
int UNIXSerialPort_IsOpened(UNIXSerialPort unix_serial_port);
int UNIXSerialPort_IsClosed(UNIXSerialPort unix_serial_port);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD> */
/*---------------------------------------------------------------------------*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A5A2><EFBFBD>Ȼ<EFBFBD><C8BB>֤<EFBFBD><D6A4>ߥ<EFBFBD><DFA5><EFBFBD>ñ<EFBFBD>̤ǻ<CCA4><C7BB>
* 0 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>¨<EFBFBD><C2A8>
* -1 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>
*/
int UNIXSerialPort_IsDataExisting(UNIXSerialPort unix_serial_port,
int timeout);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_ReceiveCharacter(UNIXSerialPort unix_serial_port,
int timeout);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXSerialPort_SendCharacter(UNIXSerialPort unix_serial_port,
unsigned char c);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXSerialPort UNIXSerialPort_Create();
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXSerialPort UNIXSerialPort_Destroy(UNIXSerialPort unix_serial_port);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

26
UNIXSerialPortP.h Normal file
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#ifndef _UNIXSerialPortP_h_INCLUDED_
#define _UNIXSerialPortP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "UNIXSerialPort.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _UNIXSerialPort {
int opened; /* open/close */
} _UNIXSerialPort;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

315
UNIXTimer.c Normal file
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/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <unistd.h>
#include <signal.h>
#include "UNIXTimerP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD> */
/*---------------------------------------------------------------------------*/
/* pointed_unix_timer <20><><EFBFBD>ͤϤ<CDA4><CFA4><EFBFBD><EFBFBD>Ѳ<EFBFBD><D1B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFA4AB><EFBFBD>ʤ<EFBFBD><CAA4>Τǡ<CEA4><C7A1><EFBFBD>Ŭ<EFBFBD><C5AC><EFBFBD><EFBFBD><EFBFBD>ػߤ<D8BB><DFA4><EFBFBD> */
volatile static UNIXTimer pointed_unix_timer = NULL;
static void UNIXTimer_CallBackFunction(int argument)
{
int ret;
/*
* static <20>ʥե饰<D5A5><E9A5B0>Ω<EFBFBD>Ƥơ<C6A4><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><E9A5B3><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD>
* <20>ƤФ줿<D0A4>Τ򸡽Ф<F2B8A1BD><D0A4><EFBFBD><EFBFBD>Τ<EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4>
*/
if (pointed_unix_timer == NULL) return;
if (!pointed_unix_timer->timer_on) return;
if (pointed_unix_timer->pause) {
pointed_unix_timer->interrupt_in_pause++;
} else {
if (pointed_unix_timer->interrupt_in_pause == 0)
pointed_unix_timer->interrupt_in_pause = 1;
while (pointed_unix_timer->interrupt_in_pause > 0) {
pointed_unix_timer->interrupt_in_pause--;
if (pointed_unix_timer->callback != NULL) {
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><E6A4AB> UNIXTimer_Unpause() <20>ʤɤ<CAA4><C9A4>ƤФ<C6A4><D0A4>ơ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A4B5><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤФ줿<D0A4><EFBFBD><EAA4B7><EFBFBD>Ȥ<EFBFBD><C8A4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>ˡ<EFBFBD>
* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
pointed_unix_timer->pause++;
ret = (*pointed_unix_timer->callback)(pointed_unix_timer->parameter);
pointed_unix_timer->pause--;
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_* <20><>Ϣ<EFBFBD>δؿ<CEB4><D8BF><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥξ<C8A4><CEBE>֤<EFBFBD><D6A4>Ѥ<EFBFBD><D1A4>äƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
/*
* <20>ʲ<EFBFBD><CAB2>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD>Ǥ<EFBFBD><C7A4>äƤ<C3A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20><>Ŭ<EFBFBD><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƺ<EFBFBD><C6BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>
*/
if (pointed_unix_timer == NULL) return;
if (!pointed_unix_timer->timer_on) return;
if (ret) {
pointed_unix_timer->interrupt_in_pause = 0;
UNIXTimer_OFF(pointed_unix_timer);
return;
}
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ǡ<EFBFBD><C7A1>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE>֤<EFBFBD><D6A4>ڤ<EFBFBD><DAA4>ؤ<EFBFBD><D8A4>äƤ<C3A4><C6A4>ޤä<DEA4>
* <20>Ȥ<EFBFBD><C8A4>Τ<EFBFBD><CEA4>
* <20>ʲ<EFBFBD><CAB2>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>äƤ<C3A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20><>Ŭ<EFBFBD><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƺ<EFBFBD><C6BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>
*/
if (pointed_unix_timer->pause) break;
}
}
}
if (pointed_unix_timer->auto_preset)
UNIXTimer_ON(pointed_unix_timer);
else
UNIXTimer_OFF(pointed_unix_timer);
return;
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> ON, OFF */
/*---------------------------------------------------------------------------*/
/*
* <20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD><C8A1>Ǥʤ<C7A4><CAA4><EFBFBD><EFBFBD>ԲIJ<D4B2><C4B2>ʥХ<CAA5><D0A5>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>ˤʤ롥
*/
int UNIXTimer_ON(UNIXTimer unix_timer)
{
int t;
unix_timer->timer_on = 1;
pointed_unix_timer = unix_timer;
/*
* SIGALRM <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Τǡ<CEA4>sleep() <20><><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><E0A4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sleep() <20>λĤ<CEBB><C4A4><EFBFBD><EFBFBD>֤Ϸ<D6A4>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
*/
signal(SIGALRM, UNIXTimer_CallBackFunction);
#if 0 /* use ualarm() */
/* ualarm(); <20>ΰ<EFBFBD><CEB0><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30><EFBFBD>Ѥ<EFBFBD><D1A4>Ƥϥ<C6A4><CFA5><EFBFBD><EFBFBD>ʤΤ<CAA4> */
t = unix_timer->interval * 1000;
if (t < 1) t = 1;
ualarm(t, 0);
#else /* use alarm() */
/* alarm(); <20>ΰ<EFBFBD><CEB0><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30><EFBFBD>Ѥ<EFBFBD><D1A4>Ƥϥ<C6A4><CFA5><EFBFBD><EFBFBD>ʤΤ<CAA4> */
t = unix_timer->interval / 1000;
if (t < 1) t = 1;
alarm(t);
#endif
return (0);
}
int UNIXTimer_OFF(UNIXTimer unix_timer)
{
alarm(0); /* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD> */
unix_timer->timer_on = 0;
pointed_unix_timer = NULL;
return (0);
}
int UNIXTimer_IsON(UNIXTimer unix_timer)
{ return (unix_timer->timer_on != 0); }
int UNIXTimer_IsOFF(UNIXTimer unix_timer)
{ return (unix_timer->timer_on == 0); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
/*
* <20>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Pause, Unpause <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD>ʤɤϡ<C9A4>
* <20>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD> Pause, Unpause <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>
* <20><><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD>)
*/
/*
* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>UNIXTimer_Unpause() <20><><EFBFBD>°פ˷<D7A4><CBB7><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>
*/
/*
* <20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD><C8A1>Ǥʤ<C7A4><CAA4><EFBFBD><EFBFBD>ԲIJ<D4B2><C4B2>ʥХ<CAA5><D0A5>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>ˤʤ롥
*/
int UNIXTimer_Pause(UNIXTimer unix_timer)
{
unix_timer->pause++; /* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD> */
return (0);
}
int UNIXTimer_Unpause(UNIXTimer unix_timer)
{
if (unix_timer->pause == 0)
WonX_Error("UNIXTimer_Unpause", "Duplicated unpause.");
if (unix_timer->pause < 0)
WonX_Error("UNIXTimer_Unpause", "Invalid pause.");
if (unix_timer->pause == 1) {
if (unix_timer->interrupt_in_pause > 0) {
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><ECA1A4><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD>Ƥ⡤
* unix_timer->pause <20><> 1 <20>ʤΤǡ<CEA4><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>ϸƤФ<C6A4><D0A4>ʤ<EFBFBD><CAA4>Τǡ<CEA4>
* <20><><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>åȤʤ<C8A4><CAA4>С<EFBFBD><D0A1>٤Ĥ<D9A4><C4A4><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>åȤǤʤ<C7A4><CAA4><EFBFBD><EFBFBD><EFBFBD> timer_on <20>ե饰<D5A5><E9A5B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤʤΤǡ<CEA4>
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ򤤤ä<F2A4A4A4><C3A4><EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ˤ<EFBFBD><CBA4>
*/
alarm(0);
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD>dz<EFBFBD><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤʤΤǡ<CEA4>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>OFF<46>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>
*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ˡ<EFBFBD>pause <20>ե饰<D5A5><E9A5B0>̵<EFBFBD><CCB5><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD> */
unix_timer->pause--; /* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>θƤӽФ<D3BD> */
UNIXTimer_CallBackFunction(0);
} else {
if (unix_timer->interrupt_in_pause < 0)
WonX_Error("UNIXTimer_Unpause", "Invalid interrupt_in_pause.");
unix_timer->pause--; /* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD> */
}
} else {
unix_timer->pause--; /* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD> */
}
return (0);
}
int UNIXTimer_IsPause(UNIXTimer unix_timer)
{ return (unix_timer->pause != 0); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>å<EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXTimer_SetAutoPreset(UNIXTimer unix_timer)
{ return (unix_timer->auto_preset = 1); }
int UNIXTimer_ResetAutoPreset(UNIXTimer unix_timer)
{ return (unix_timer->auto_preset = 0); }
int UNIXTimer_IsAutoPreset(UNIXTimer unix_timer)
{ return (unix_timer->auto_preset != 0); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>󥿡<EFBFBD><F3A5BFA1>Х<EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXTimer_GetInterval(UNIXTimer unix_timer)
{ return (unix_timer->interval); }
int UNIXTimer_SetInterval(UNIXTimer unix_timer, int interval)
{ return (unix_timer->interval = interval); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>θƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>Υѥ<CEA5><D1A5><EFBFBD><E1A1BC> */
/*---------------------------------------------------------------------------*/
void * UNIXTimer_GetParameter(UNIXTimer unix_timer)
{ return (unix_timer->parameter); }
void * UNIXTimer_SetParameter(UNIXTimer unix_timer, void * parameter)
{ return (unix_timer->parameter = parameter); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ<EFBFBD><CEBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͽ */
/*---------------------------------------------------------------------------*/
UNIXTimerCallBack UNIXTimer_GetCallBack(UNIXTimer unix_timer)
{ return (unix_timer->callback); }
UNIXTimerCallBack UNIXTimer_SetCallBack(UNIXTimer unix_timer,
UNIXTimerCallBack callback)
{ return (unix_timer->callback = callback); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXTimer UNIXTimer_Create(int auto_preset, int interval, void * parameter,
UNIXTimerCallBack callback)
{
UNIXTimer unix_timer;
unix_timer = (UNIXTimer)malloc(sizeof(_UNIXTimer));
if (unix_timer == NULL)
WonX_Error("UNIXTimer_Create", "Cannot allocate memory.");
unix_timer->timer_on = 0;
unix_timer->pause = 0;
unix_timer->interrupt_in_pause = 0;
unix_timer->auto_preset = 0;
unix_timer->interval = 0;
unix_timer->parameter = NULL;
unix_timer->callback = NULL;
if (auto_preset) UNIXTimer_SetAutoPreset(unix_timer);
else UNIXTimer_ResetAutoPreset(unix_timer);
UNIXTimer_SetInterval(unix_timer, interval);
UNIXTimer_SetParameter(unix_timer, parameter);
UNIXTimer_SetCallBack(unix_timer, callback);
return (unix_timer);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
/*
* <20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD><C8A1>Ǥʤ<C7A4><CAA4><EFBFBD><EFBFBD>ԲIJ<D4B2><C4B2>ʥХ<CAA5><D0A5>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>ˤʤ롥
*/
UNIXTimer UNIXTimer_Destroy(UNIXTimer unix_timer)
{
if (unix_timer == NULL)
WonX_Error("UNIXTimer_Destroy", "Object is not created.");
UNIXTimer_OFF(unix_timer);
free(unix_timer);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

105
UNIXTimer.h Normal file
View File

@@ -0,0 +1,105 @@
#ifndef _UNIXTimer_h_INCLUDED_
#define _UNIXTimer_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _UNIXTimer * UNIXTimer;
typedef int (*UNIXTimerCallBack)(void *);
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> ON, OFF */
/*---------------------------------------------------------------------------*/
int UNIXTimer_ON(UNIXTimer unix_timer);
int UNIXTimer_OFF(UNIXTimer unix_timer);
int UNIXTimer_IsON(UNIXTimer unix_timer);
int UNIXTimer_IsOFF(UNIXTimer unix_timer);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
/*
* <20>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD>Ƭ<EFBFBD><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Pause, Unpause <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD>ʤɤϡ<C9A4>
* <20>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD> Pause, Unpause <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD>
* <20><><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>ȤǤ<C8A4><C7A4><EFBFBD>)
*/
/*
* <20>ݡ<EFBFBD><DDA1><EFBFBD><EFBFBD>ϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>UNIXTimer_Unpause() <20><><EFBFBD>°פ˷<D7A4><CBB7><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD>ȡ<EFBFBD>
*/
int UNIXTimer_Pause(UNIXTimer unix_timer);
int UNIXTimer_Unpause(UNIXTimer unix_timer);
int UNIXTimer_IsPause(UNIXTimer unix_timer);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>å<EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXTimer_SetAutoPreset(UNIXTimer unix_timer);
int UNIXTimer_ResetAutoPreset(UNIXTimer unix_timer);
int UNIXTimer_IsAutoPreset(UNIXTimer unix_timer);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>󥿡<EFBFBD><F3A5BFA1>Х<EFBFBD> */
/*---------------------------------------------------------------------------*/
int UNIXTimer_GetInterval(UNIXTimer unix_timer);
int UNIXTimer_SetInterval(UNIXTimer unix_timer, int interval);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>θƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>Υѥ<CEA5><D1A5><EFBFBD><E1A1BC> */
/*---------------------------------------------------------------------------*/
void * UNIXTimer_GetParameter(UNIXTimer unix_timer);
void * UNIXTimer_Setparameter(UNIXTimer unix_timer, void * parameter);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ<EFBFBD><CEBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͽ */
/*---------------------------------------------------------------------------*/
UNIXTimerCallBack UNIXTimer_GetCallBack(UNIXTimer unix_timer);
UNIXTimerCallBack UNIXTimer_SetCallBack(UNIXTimer unix_timer,
UNIXTimerCallBack callback);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXTimer UNIXTimer_Create(int auto_preset, int interval, void * parameter,
UNIXTimerCallBack callback);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
UNIXTimer UNIXTimer_Destroy(UNIXTimer unix_timer);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

49
UNIXTimerP.h Normal file
View File

@@ -0,0 +1,49 @@
#ifndef _UNIXTimerP_h_INCLUDED_
#define _UNIXTimerP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "UNIXTimer.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _UNIXTimer {
int timer_on; /* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD>ư<EFBFBD><EFBFBD><EEA4B5><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>Υե饰 */
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߡ<EFBFBD><DFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>ޤλ<DEA4><CEBB>֤<EFBFBD><D6A4>褿<EFBFBD><E8A4BF><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4>
* <20><><EFBFBD>֤<EFBFBD><D6A4>褿<EFBFBD><E8A4BF><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤβ<DFA4><CEB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD>
* <20>ƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>
* WonX <20>Ǥ<EFBFBD> X <20><><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4><C8A4>̿<EFBFBD><CCBF><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>äơ<C3A4><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X <20><><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>
* <20>̿<EFBFBD><CCBF><EFBFBD>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA4B9><EFBFBD>ȡ<EFBFBD><C8A1>̿<EFBFBD><CCBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δؿ<CEB4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥϥ<C7A4><CFA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>
*/
int pause;
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΰ<DFA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4><CFA1><EFBFBD><EFBFBD>Υե饰<D5A5><E9A5B0>
* <20><><EFBFBD>åȤ<C3A5><C8A4>ơ<EFBFBD><C6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤβ<DFA4><CEB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ֡<C6A4>
*/
int interrupt_in_pause;
int auto_preset; /* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>åȡ<C3A5>1 <20><><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>ȥץꥻ<D7A5>åȤ<C3A5><C8A4>Ԥ<EFBFBD> */
int interval; /* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΥ<DEA4><CEA5>󥿡<EFBFBD><F3A5BFA1>Х<D0A5>ߥ<EFBFBD><DFA5>äǻ<C3A4><C7BB><EFBFBD> */
void * parameter; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>θƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>Υѥ<CEA5><D1A5><EFBFBD><E1A1BC> */
UNIXTimerCallBack callback; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD> */
} _UNIXTimer;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

View File

@@ -2,7 +2,10 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <string.h>
#include "WWCharacterP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -10,29 +13,51 @@
int WWCharacter_GetNumber(WWCharacter c)
{
if (c == NULL) Error("WWCharacter_GetNumber()", "WWCharacter is NULL.");
if (c == NULL) WonX_Error("WWCharacter_GetNumber", "WWCharacter is NULL.");
return (c->number);
}
int WWCharacter_SetNumber(WWCharacter c, int n)
{
if ((n < 0) || (n >= 512))
Error("WWCharacter_SetNumber()", "Invalid range.");
if (c == NULL) WonX_Error("WWCharacter_SetNumber", "WWCharacter is NULL.");
if ((n < 0) || (n > 512 - 1))
WonX_Error("WWCharacter_SetNumber", "Invalid range.");
return (c->number = n);
}
WWCharacter WWCharacter_Create(int number, unsigned char * bitmap)
unsigned char WWCharacter_GetBitmap(WWCharacter c, int n)
{
if (c == NULL) WonX_Error("WWCharacter_GetBitmap", "WWCharacter is NULL.");
if ((n < 0) || (n > 32 - 1))
WonX_Error("WWCharacter_GetBitmap", "Invalid range.");
return (c->bitmap[n]);
}
unsigned char WWCharacter_SetBitmap(WWCharacter c, int n, unsigned char bitmap)
{
if (c == NULL) WonX_Error("WWCharacter_SetBitmap", "WWCharacter is NULL.");
if ((n < 0) || (n > 32 - 1))
WonX_Error("WWCharacter_SetBitmap", "Invalid range.");
return (c->bitmap[n] = bitmap);
}
WWCharacter WWCharacter_Create(int number)
{
WWCharacter character;
character = (WWCharacter)malloc(sizeof(_WWCharacter));
if (character == NULL)
Error("WWCharacter_Create", "Cannot allocate memory.");
WonX_Error("WWCharacter_Create", "Cannot allocate memory.");
WWCharacter_SetNumber(character, number);
WWCharacter_SetBitmap(character, bitmap);
WWCharacter_ClearAllPixels(character);
return (character);
}
@@ -40,69 +65,110 @@ WWCharacter WWCharacter_Create(int number, unsigned char * bitmap)
WWCharacter WWCharacter_Destroy(WWCharacter character)
{
if (character == NULL)
Error("WWCharacter_Destroy()", "WWCharacter is NULL.");
WonX_Error("WWCharacter_Destroy", "WWCharacter is NULL.");
free(character);
return (NULL);
}
int WWCharacter_SetBitmap(WWCharacter character, unsigned char * bitmap)
int WWCharacter_GetPixel(WWCharacter character, int x, int y,
WWDisplay display)
{
int i;
unsigned short int pixel;
if (character == NULL)
Error("WWCharacter_SetBitmap()", "WWCharacter is NULL.");
WonX_Error("WWCharacter_GetPixel", "WWCharacter is NULL.");
for (i = 0; i < 16; i++) {
if (bitmap == NULL) {
character->bitmap[i] = 0x00;
} else {
character->bitmap[i] = bitmap[i];
}
if ((x < 0) || (x > 7))
WonX_Error("WWCharacter_GetPixel", "x is out of range.");
if ((y < 0) || (y > 7))
WonX_Error("WWCharacter_GetPixel", "y is out of range.");
/* <20>ѥ<EFBFBD><D1A5>åȿ<C3A5><C8BF><EFBFBD><EFBFBD>֤<EFBFBD> */
pixel = 0;
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
case COLOR_MODE_4COLOR:
pixel = ((character->bitmap[y * 2 + 0] >> (7-x)) & 1) << 0;
pixel |= ((character->bitmap[y * 2 + 1] >> (7-x)) & 1) << 1;
break;
case COLOR_MODE_16COLOR:
pixel = ((character->bitmap[y * 4 + 0] >> (7-x)) & 1) << 0;
pixel |= ((character->bitmap[y * 4 + 1] >> (7-x)) & 1) << 1;
pixel |= ((character->bitmap[y * 4 + 2] >> (7-x)) & 1) << 2;
pixel |= ((character->bitmap[y * 4 + 3] >> (7-x)) & 1) << 3;
break;
case COLOR_MODE_16PACKED:
pixel = character->bitmap[y * 4 + (7-x) / 2] >> (((7-x) % 2) * 4);
pixel &= 0x0f;
break;
default:
WonX_Error("WWCharacter_GetPixel", "Unknown color mode.");
}
return (pixel);
}
int WWCharacter_ClearAllPixels(WWCharacter character)
{
if (character == NULL)
WonX_Error("WWCharacter_ClearAllPixels", "WWCharacter is NULL.");
memset(character->bitmap, 0, 32);
return (0);
}
#include <stdio.h>
int WWCharacter_GetPixel(WWCharacter character, int x, int y)
int WWCharacter_CopyAllPixels(WWCharacter dst, WWCharacter src)
{
if (character == NULL)
Error("WWCharacter_GetPixel()", "WWCharacter is NULL.");
if (dst == NULL)
WonX_Error("WWCharacter_CopyAllPixel", "dst is NULL.");
if (src == NULL)
WonX_Error("WWCharacter_CopyAllPixel", "src is NULL.");
if ((x < 0) || (x > 7))
Error("WWCharacter_GetPixel()", "x is invalid value.");
if ((y < 0) || (y > 7))
Error("WWCharacter_GetPixel()", "y is invalid value.");
memcpy(dst->bitmap, src->bitmap, 32);
/* <20>ӥåȥޥåפ<C3A5>2<EFBFBD>ӥåȤǤԤȤĤΥԥ<CEA5><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>롥 */
/* 2<>ӥåȤ<C3A5><C8A4>ͤ<EFBFBD><CDA4><EFBFBD>palette <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>롥 */
/* bitmap <20><> unsigned char bitmap[16]; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>롥 */
/* <20>ѥ<EFBFBD><D1A5>åȿ<C3A5>(0<><30>3)<29><><EFBFBD>֤<EFBFBD> */
return ( (character->bitmap[y * 2 + x / 4] >> ((x % 4) * 2)) & 0x03 );
return (0);
}
int WWCharacter_SetPixel(WWCharacter character, int x, int y, int pixel)
int WWCharacter_PrintData(WWCharacter character, WWDisplay display, FILE * f)
{
unsigned char p;
int i, x, y, n;
if (character == NULL)
Error("WWCharacter_SetPixel()", "WWCharacter is NULL.");
WonX_Error("WWCharacter_PrintData", "WWCharacter is NULL.");
if ((x < 0) || (x > 7))
Error("WWCharacter_SetPixel()", "x is invalid value.");
if ((y < 0) || (y > 7))
Error("WWCharacter_SetPixel()", "y is invalid value.");
if ((pixel < 0) || (pixel > 3))
Error("WWCharacter_SetPixel()", "Invalid pixel.");
n = WWCharacter_GetNumber(character);
p = ((unsigned char)pixel) & 0x03;
p = p << ((x % 4) * 2);
fprintf(f, "\n");
character->bitmap[y * 2 + x / 4] &= ~(0x03 << ((x % 4) * 2));
character->bitmap[y * 2 + x / 4] |= p;
fprintf(f, "character[%d] :\tnumber = %d\n",
n, WWCharacter_GetNumber(character));
return (pixel);
for (i = 0; i < 32; i += 8) {
fprintf(f, "character[%d] :\tbitmap[%d] =", n, i);
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i ));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+1));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+2));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+3));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+4));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+5));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+6));
fprintf(f, " %02x", (int)WWCharacter_GetBitmap(character, i+7));
fprintf(f, "\n");
}
fprintf(f, "character[%d] :\tpixels : 01234567\n", n);
for (y = 0; y < 8; y++) {
fprintf(f, "character[%d] :\tpixels : %d ", n, y);
for (x = 0; x < 8; x++) {
fprintf(f, "%d", WWCharacter_GetPixel(character, x, y, display));
}
fprintf(f, "\n");
}
fflush(f);
return (0);
}
/*****************************************************************************/

View File

@@ -5,25 +5,40 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWCharacter * WWCharacter;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "WWDisplay.h"
#include "wonx_include/libwwc.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWCharacter_GetNumber(WWCharacter c);
int WWCharacter_SetNumber(WWCharacter c, int n);
WWCharacter WWCharacter_Create(int number, unsigned char * bitmap);
unsigned char WWCharacter_GetBitmap(WWCharacter c, int n);
unsigned char WWCharacter_SetBitmap(WWCharacter c, int n, unsigned char bitmap);
WWCharacter WWCharacter_Create(int number);
WWCharacter WWCharacter_Destroy(WWCharacter character);
int WWCharacter_SetBitmap(WWCharacter character, unsigned char * bitmap);
int WWCharacter_GetPixel(WWCharacter character, int x, int y);
int WWCharacter_SetPixel(WWCharacter character, int x, int y, int pixel);
int WWCharacter_GetPixel(WWCharacter character, int x, int y,
WWDisplay display);
int WWCharacter_ClearAllPixels(WWCharacter character);
int WWCharacter_CopyAllPixels(WWCharacter dst, WWCharacter src);
int WWCharacter_PrintData(WWCharacter character, WWDisplay display, FILE * f);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */

View File

@@ -14,9 +14,8 @@
typedef struct _WWCharacter {
int number;
/* <20>ӥåȥޥåפ<EFBFBD>2<EFBFBD>ӥåȤǤԤȤĤΥԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* 2<>ӥåȤ<C3A5><C8A4>ͤ<EFBFBD><CDA4><EFBFBD>palette <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>롥 */
unsigned char bitmap[16];
/* <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υӥåȥޥå<EFBFBD> */
unsigned char bitmap[32];
} _WWCharacter;
/*****************************************************************************/

View File

@@ -3,6 +3,7 @@
/*****************************************************************************/
#include "WWColorMapP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -13,7 +14,8 @@ WWColorMap WWColorMap_Create(int * lcd_colors)
WWColorMap color_map;
color_map = (WWColorMap)malloc(sizeof(_WWColorMap));
if (color_map == NULL) Error("WWColorMap_Create", "Cannot allocate memory");
if (color_map == NULL)
WonX_Error("WWColorMap_Create", "Cannot allocate memory");
WWColorMap_SetLCDColors(color_map, lcd_colors);
@@ -63,6 +65,22 @@ int WWColorMap_SetLCDColor(WWColorMap color_map, int color, int lcd_color)
return (color_map->lcd_color[color] = lcd_color);
}
int WWColorMap_PrintData(WWColorMap c, FILE * f)
{
int i;
fprintf(f, "\n");
for (i = 0; i < 8; i++) {
fprintf(f, "colormap :\tcolor[%d] = %d\n",
i, WWColorMap_GetLCDColor(c, i));
}
fflush(f);
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/

View File

@@ -5,14 +5,19 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWColorMap * WWColorMap;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
@@ -23,6 +28,7 @@ int * WWColorMap_GetLCDColors(WWColorMap color_map, int * lcd_colors);
int WWColorMap_SetLCDColors(WWColorMap color_map, int * lcd_colors);
int WWColorMap_GetLCDColor(WWColorMap color_map, int color);
int WWColorMap_SetLCDColor(WWColorMap color_map, int color, int lcd_color);
int WWColorMap_PrintData(WWColorMap c, FILE * f);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */

67
WWCursor.c Normal file
View File

@@ -0,0 +1,67 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWCursorP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWCursor_ON( WWCursor p) { return (p->on = 1); }
int WWCursor_OFF( WWCursor p) { return (p->on = 0); }
int WWCursor_IsON( WWCursor p) { return (p->on != 0); }
int WWCursor_IsOFF(WWCursor p) { return (p->on == 0); }
int WWCursor_GetX( WWCursor p ) { return (p->x ); }
int WWCursor_SetX( WWCursor p, int n) { return (p->x = n); }
int WWCursor_GetY( WWCursor p ) { return (p->y ); }
int WWCursor_SetY( WWCursor p, int n) { return (p->y = n); }
int WWCursor_GetWidth( WWCursor p ) { return (p->width ); }
int WWCursor_SetWidth( WWCursor p, int n) { return (p->width = n); }
int WWCursor_GetHeight( WWCursor p ) { return (p->height ); }
int WWCursor_SetHeight( WWCursor p, int n) { return (p->height = n); }
int WWCursor_GetInterval(WWCursor p ) { return (p->interval ); }
int WWCursor_SetInterval(WWCursor p, int n) { return (p->interval = n); }
WWPalette WWCursor_GetPalette(WWCursor p)
{ return (p->palette ); }
WWPalette WWCursor_SetPalette(WWCursor p, WWPalette plt)
{ return (p->palette = plt); }
WWCursor WWCursor_Create(WWPalette palette)
{
WWCursor cursor;
cursor = (WWCursor)malloc(sizeof(_WWCursor));
if (cursor == NULL)
WonX_Error("WWCursor_Create", "Cannot allocate memory");
WWCursor_OFF(cursor);
WWCursor_SetX( cursor, 0);
WWCursor_SetY( cursor, 0);
WWCursor_SetWidth( cursor, 1);
WWCursor_SetHeight( cursor, 1);
WWCursor_SetInterval(cursor, 30);
WWCursor_SetPalette(cursor, palette);
return (cursor);
}
WWCursor WWCursor_Destroy(WWCursor cursor)
{
if (cursor == NULL) return (NULL);
free(cursor);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

57
WWCursor.h Normal file
View File

@@ -0,0 +1,57 @@
#ifndef _WWCursor_h_INCLUDED_
#define _WWCursor_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWCursor * WWCursor;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "WWPalette.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWCursor_ON( WWCursor p);
int WWCursor_OFF( WWCursor p);
int WWCursor_IsON( WWCursor p);
int WWCursor_IsOFF(WWCursor p);
int WWCursor_GetX( WWCursor p );
int WWCursor_SetX( WWCursor p, int n);
int WWCursor_GetY( WWCursor p );
int WWCursor_SetY( WWCursor p, int n);
int WWCursor_GetWidth( WWCursor p );
int WWCursor_SetWidth( WWCursor p, int n);
int WWCursor_GetHeight( WWCursor p );
int WWCursor_SetHeight( WWCursor p, int n);
int WWCursor_GetInterval(WWCursor p );
int WWCursor_SetInterval(WWCursor p, int n);
WWPalette WWCursor_GetPalette(WWCursor p);
WWPalette WWCursor_SetPalette(WWCursor p, WWPalette plt);
WWCursor WWCursor_Create(WWPalette palette);
WWCursor WWCursor_Destroy(WWCursor cursor);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

30
WWCursorP.h Normal file
View File

@@ -0,0 +1,30 @@
#ifndef _WWCursorP_h_INCLUDED_
#define _WWCursorP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWCursor.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWCursor {
int on; /* ɽ<><C9BD>/<2F><>ɽ<EFBFBD><C9BD><EFBFBD>Υե饰 */
int x, y; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɸ */
int width, height; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD> */
int interval; /* <20><><EFBFBD>Ǽ<EFBFBD><C7BC><EFBFBD> */
WWPalette palette; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>ѥѥ<D1A5><D1A5>å<EFBFBD> */
} _WWCursor;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

View File

@@ -2,7 +2,12 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "wonx_include/disp.h"
#include "wonx_include/text.h"
#include "wonx_include/libwwc.h"
#include "WWDisplayP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -19,16 +24,28 @@ WWCharacter WWDisplay_GetCharacter(WWDisplay d, int n)
WWSprite WWDisplay_GetSprite(WWDisplay d, int n) { return (d->sprite[n]); }
WWScreen WWDisplay_GetScreen(WWDisplay d, int n) { return (d->screen[n]); }
WWLCDPanel WWDisplay_GetLCDPanel(WWDisplay d) { return (d->lcd_panel); }
WWText WWDisplay_GetText(WWDisplay d) { return (d->text); }
WWCursor WWDisplay_GetCursor(WWDisplay d) { return (d->cursor); }
unsigned int WWDisplay_GetColorMode(WWDisplay d) { return (d->color_mode); }
int WWDisplay_GetScreenEnable(WWDisplay d, int n)
{ return (d->screen_enable[n]); }
int WWDisplay_GetSpriteEnable(WWDisplay d) { return (d->sprite_enable); }
int WWDisplay_GetSpriteWindowEnable(WWDisplay d)
{ return (d->sprite_window_enable); }
int WWDisplay_GetScreen2WindowMode(WWDisplay d)
{ return (d->screen2_window_mode); }
int WWDisplay_GetBorder(WWDisplay d) { return (d->border); }
int WWDisplay_GetSpriteWindowX(WWDisplay d)
{ return (d->sprite_window_x); }
int WWDisplay_GetSpriteWindowY(WWDisplay d)
{ return (d->sprite_window_y); }
int WWDisplay_GetSpriteWindowWidth(WWDisplay d)
{ return (d->sprite_window_width); }
int WWDisplay_GetSpriteWindowHeight(WWDisplay d)
{ return (d->sprite_window_height); }
WWPalette WWDisplay_GetBorderPalette(WWDisplay d)
{ return (d->border_palette); }
int WWDisplay_GetBorderColor(WWDisplay d)
{ return (d->border_color); }
int WWDisplay_GetForegroundColor(WWDisplay d) { return (d->foreground_color); }
int WWDisplay_GetBackgroundColor(WWDisplay d) { return (d->background_color); }
@@ -52,17 +69,32 @@ WWScreen WWDisplay_SetScreen(WWDisplay d, int n, WWScreen s)
{ return (d->screen[n] = s); }
WWLCDPanel WWDisplay_SetLCDPanel(WWDisplay d, WWLCDPanel p)
{ return (d->lcd_panel = p); }
WWText WWDisplay_SetText(WWDisplay d, WWText p)
{ return (d->text = p); }
WWCursor WWDisplay_SetCursor(WWDisplay d, WWCursor p)
{ return (d->cursor = p); }
unsigned int WWDisplay_SetColorMode(WWDisplay d, unsigned int mode)
{ return (d->color_mode = mode); }
int WWDisplay_SetScreenEnable(WWDisplay d, int n, int f)
{ return (d->screen_enable[n] = f); }
int WWDisplay_SetSpriteEnable(WWDisplay d, int f)
{ return (d->sprite_enable = f); }
int WWDisplay_SetSpriteWindowEnable(WWDisplay d, int f)
{ return (d->sprite_window_enable = f); }
int WWDisplay_SetScreen2WindowMode(WWDisplay d, int mode)
{ return (d->screen2_window_mode = mode); }
int WWDisplay_SetBorder(WWDisplay d, int b) { return (d->border = b); }
int WWDisplay_SetSpriteWindowX(WWDisplay d, int n)
{ return (d->sprite_window_x = n); }
int WWDisplay_SetSpriteWindowY(WWDisplay d, int n)
{ return (d->sprite_window_y = n); }
int WWDisplay_SetSpriteWindowWidth(WWDisplay d, int n)
{ return (d->sprite_window_width = n); }
int WWDisplay_SetSpriteWindowHeight(WWDisplay d, int n)
{ return (d->sprite_window_height = n); }
WWPalette WWDisplay_SetBorderPalette(WWDisplay d, WWPalette p)
{ return (d->border_palette = p); }
int WWDisplay_SetBorderColor(WWDisplay d, int b)
{ return (d->border_color = b); }
int WWDisplay_SetForegroundColor(WWDisplay d, int c)
{ return (d->foreground_color = c); }
@@ -83,19 +115,42 @@ WWDisplay WWDisplay_Create(int lcd_panel_width, int lcd_panel_height,
{
WWDisplay display;
int i;
static int default_lcd_colors[] = {
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0f
};
static struct palette_colors {
int colors[4];
} default_palette_colors[] = {
{{0, 3, 5, 7}}, {{2, 3, 5, 7}}, {{0, 0, 0, 7}}, {{2, 0, 0, 7}},
{{0, 0, 3, 7}}, {{0, 7, 7, 7}}, {{0, 7, 7, 7}}, {{0, 0, 2, 7}},
{{2, 5, 7, 7}}, {{7, 7, 7, 7}}, {{7, 6, 5, 7}}, {{3, 7, 5, 7}},
{{0, 0, 4, 7}}, {{0, 0, 0, 7}}, {{0, 7, 7, 5}}, {{0, 7, 3, 7}}
};
display = (WWDisplay)malloc(sizeof(_WWDisplay));
if (display == NULL) Error("WWDisplay_Create", "Cannot allocate memory.");
if (display == NULL)
WonX_Error("WWDisplay_Create", "Cannot allocate memory.");
WWDisplay_SetColorMap(display, WWColorMap_Create(NULL));
WWDisplay_SetColorMap(display, WWColorMap_Create(default_lcd_colors));
for (i = 0; i < 16; i++) {
/*
* WonX-2.0 <20>ʹߤǤϡ<C7A4>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWPalette <20><><EFBFBD><EFBFBD>Ǥϴ<C7A4><CFB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6>
* <20>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD><C9AC>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD>
*/
#if 1
WWDisplay_SetPalette(display, i,
WWPalette_Create(i, NULL, ((i / 4) % 2) ? 1 : 0));
WWPalette_Create(i,default_palette_colors[i].colors));
#else /* WonX-2.0 <20><><EFBFBD><EFBFBD><EFBFBD>Ǥϡ<C7A4>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>꤬ɬ<EAA4AC>פ<EFBFBD><D7A4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD> */
WWDisplay_SetPalette(display, i,
WWPalette_Create(i,
default_palette_colors[i].colors,
((i / 4) % 2) ? 1 : 0));
#endif
}
for (i = 0; i < 512; i++) {
WWDisplay_SetCharacter(display, i, WWCharacter_Create(i, NULL));
WWDisplay_SetCharacter(display, i, WWCharacter_Create(i));
}
for (i = 0; i < 128; i++) {
@@ -109,19 +164,42 @@ WWDisplay WWDisplay_Create(int lcd_panel_width, int lcd_panel_height,
WWDisplay_SetScreen(display, i,
WWScreen_Create(i, screen_width, screen_height,
WWDisplay_GetPalette(display, 0),
WWDisplay_GetCharacter(display, 0)));
WWDisplay_GetCharacter(display, 0),
0, 0,
lcd_panel_width, lcd_panel_height));
}
WWDisplay_SetLCDPanel(display, WWLCDPanel_Create(lcd_panel_width,
lcd_panel_height));
WWDisplay_SetScreenEnable(display, 0, 0);
WWDisplay_SetScreenEnable(display, 1, 0);
/* <20>ǥե<C7A5><D5A5><EFBFBD><EFBFBD>ȤΥƥ<CEA5><C6A5><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>ѥѥ<D1A5><D1A5>åȤ<C3A5>0 */
WWDisplay_SetText(display,
WWText_Create(WWDisplay_GetScreen(display, SCREEN2),
0, 0,
TEXT_SCREEN_WIDTH, TEXT_SCREEN_HEIGHT,
WWDisplay_GetPalette(display, 0)));
/*
* WWDisplay_GetPalette() <20><><EFBFBD>ƤӽФ<D3BD><D0A4>Τǡ<CEA4><C7A1>ѥ<EFBFBD><D1A5>åȤ<C3A5><C8A4><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ȡ<EFBFBD>
* <20>ǥե<C7A5><D5A5><EFBFBD><EFBFBD>ȤΥ<C8A4><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5>åȤϣ<C8A4>
*/
WWDisplay_SetCursor(display,
WWCursor_Create(WWDisplay_GetPalette(display, 1)));
/* <20>ǥե<C7A5><D5A5><EFBFBD><EFBFBD>ȤΥ<C8A4><CEA5><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A1BC> */
WWDisplay_SetColorMode(display, COLOR_MODE_GRAYSCALE);
WWDisplay_SetSpriteEnable(display, 0);
WWDisplay_SetSpriteWindowEnable(display, 0);
WWDisplay_SetScreen2WindowMode(display, 0);
WWDisplay_SetBorder(display, 0);
WWDisplay_SetSpriteWindowX( display, 0);
WWDisplay_SetSpriteWindowY( display, 0);
WWDisplay_SetSpriteWindowWidth( display, lcd_panel_width);
WWDisplay_SetSpriteWindowHeight(display, lcd_panel_height);
WWDisplay_SetBorderPalette(display, WWDisplay_GetPalette(display, 0));
WWDisplay_SetBorderColor(display, 0);
WWDisplay_SetForegroundColor(display, 3);
WWDisplay_SetBackgroundColor(display, 0);
@@ -172,6 +250,14 @@ WWDisplay WWDisplay_Destroy(WWDisplay display)
WWDisplay_SetLCDPanel(display,
WWLCDPanel_Destroy(WWDisplay_GetLCDPanel(display)));
if (WWDisplay_GetText(display) != NULL)
WWDisplay_SetText(display,
WWText_Destroy(WWDisplay_GetText(display)));
if (WWDisplay_GetCursor(display) != NULL)
WWDisplay_SetCursor(display,
WWCursor_Destroy(WWDisplay_GetCursor(display)));
free(display);
return (NULL);
@@ -181,7 +267,8 @@ WWDisplay WWDisplay_Destroy(WWDisplay display)
/* LCD<43>ѥͥ<D1A5><CDA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*===========================================================================*/
static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen,
WWCursor cursor)
{
WWLCDPanel lcd_panel;
int lcd_panel_width;
@@ -189,22 +276,87 @@ static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
int pixel;
int x, y, px, py;
int sx = 0, sy = 0, ex = 0, ey = 0;
int mode;
if (!WWScreen_GetEnable(screen)) return (0);
lcd_panel = WWDisplay_GetLCDPanel(display);
lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel);
for (y = 0; y < lcd_panel_height; y++) {
for (x = 0; x < lcd_panel_width; x++) {
px = x + WWScreen_GetRollX(screen);
py = y + WWScreen_GetRollY(screen);
if ( (WWScreen_GetMode(screen) == WW_SCREEN_INSIDE_ONLY) ||
(WWScreen_GetMode(screen) == WW_SCREEN_OUTSIDE_ONLY) ) {
sx = WWScreen_GetDrawX(screen);
sy = WWScreen_GetDrawX(screen);
pixel = WWScreen_GetPixel(screen, px, py);
/*
* <20>ޥ˥奢<CBA5><E5A5A2><EFBFBD><EFBFBD> screen2_set_window() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4>ɽ<EFBFBD><C9BD><EFBFBD>ΰ<EFBFBD><CEB0>β<EFBFBD><CEB2><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD>פ<EFBFBD>
* <20>񤤤Ƥ<F1A4A4A4><C6A4><EFBFBD><EBA4AC><EFBFBD>ºݤˤϡ<CBA4>ɽ<EFBFBD><C9BD><EFBFBD>ΰ<EFBFBD><CEB0>β<EFBFBD><CEB2><EFBFBD>+1<>Ƚ<EFBFBD><C8BD><EFBFBD>+1<>פ<EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9>
* <20>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><><CCA4>ǧ)<29>ʤΤǡ<CEA4>-1 <20><><EFBFBD>ʤ<EFBFBD><CAA4>Ƥ褤<C6A4><E8A4A4>
* <20><EFBFBD><E2A4B7><EFBFBD>ϡ<EFBFBD>WonderWitch <20>Ǥμºݤ<C2BA>ư<EFBFBD><C6B0><EFBFBD>ϡ<EFBFBD>
* ex = sx + WWScreen_GetDrawWidth( screen);
* <20>Ǥʤ<C7A4>
* ex = WWScreen_GetDrawWidth( screen);
* <20>ʤΤ<CAA4><CEA4><EFBFBD><E2A4B7><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
*/
#if 0
ex = sx + WWScreen_GetDrawWidth( screen) - 1;
ey = sy + WWScreen_GetDrawHeight(screen) - 1;
#else
ex = sx + WWScreen_GetDrawWidth( screen);
ey = sy + WWScreen_GetDrawHeight(screen);
#endif
}
mode = WWScreen_GetMode(screen);
/* <20>ʲ<EFBFBD><CAB2>ϥۥåȥ<C3A5><C8A5>ݥåȤˤʤ<CBA4><CAA4>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD>ۤ<EFBFBD><DBA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
for (y = 0; y < lcd_panel_height; y++) {
if (mode == WW_SCREEN_INSIDE_ONLY) {
if (y > ey) { break; }
if (y < sy) { y = sy - 1; continue; }
}
py = y + WWScreen_GetRollY(screen);
for (x = 0; x < lcd_panel_width; x++) {
if (mode == WW_SCREEN_INSIDE_ONLY) {
if (x > ex) { x = lcd_panel_width - 1; continue; }
if (x < sx) { x = sx - 1; continue; }
} else if (mode == WW_SCREEN_OUTSIDE_ONLY) {
if ( (x >= sx) && (x <= ex) && (y >= sy) && (y <= ey) ) {
x = ex;
continue;
}
}
px = x + WWScreen_GetRollX(screen);
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ˤϡ<CBA4>-1<><31><EFBFBD>֤äƤ<C3A4><C6A4><EFBFBD> */
pixel = WWScreen_GetPixel(screen, px, py, display, cursor);
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD> */
if (pixel == -1) continue;
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
/* <20><><EFBFBD><EFBFBD>б<EFBFBD> */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
break;
default:
WonX_Error("WWDisplay_DrawSprite", "Unknown color mode.");
}
WWLCDPanel_SetPixel(lcd_panel, x, y, pixel);
}
}
@@ -214,21 +366,61 @@ static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
{
int x, y;
int pixel;
int x, y, lcd_x, lcd_y;
int sx, sy, ex, ey;
int pixel, outside;
sx = WWDisplay_GetSpriteWindowX(display) - 1;
sy = WWDisplay_GetSpriteWindowY(display) - 1;
/* <20>ʲ<EFBFBD><CAB2><EFBFBD> WWDisplay_DrawScreen() <20>˹<EFBFBD><CBB9><EFBFBD><EFA4BB> */
#if 0
ex = sx + WWDisplay_GetSpriteWindowWidth(display) - 1;
ey = sy + WWDisplay_GetSpriteWindowHeight(display) - 1;
#else
ex = sx + WWDisplay_GetSpriteWindowWidth(display);
ey = sy + WWDisplay_GetSpriteWindowHeight(display);
#endif
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
pixel = WWSprite_GetPixel(sprite, x, y);
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1<><31><EFBFBD>֤äƤ<C3A4><C6A4><EFBFBD> */
pixel = WWSprite_GetPixel(sprite, x, y, display);
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD> */
if (pixel == -1) continue;
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display),
WWSprite_GetX(sprite) + x,
WWSprite_GetY(sprite) + y,
pixel);
lcd_x = WWSprite_GetX(sprite) + x;
lcd_y = WWSprite_GetY(sprite) + y;
if (WWDisplay_GetSpriteWindowEnable(display)) {
if ( (lcd_x < sx) || (lcd_y < sy) || (lcd_x > ex) || (lcd_y > ey) )
outside = 1;
else
outside = 0;
if (WWSprite_GetClipping(sprite)) { /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5>γ<EFBFBD>¦<EFBFBD><C2A6>ʬ<EFBFBD><CAAC>ɽ<EFBFBD><C9BD> */
if (!outside) continue;
} else { /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD><EFBFBD>¦<EFBFBD><C2A6>ʬ<EFBFBD><CAAC>ɽ<EFBFBD><C9BD> */
if (outside) continue;
}
}
/* <20><><EFBFBD><EFBFBD>б<EFBFBD> */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
break;
default:
WonX_Error("WWDisplay_DrawSprite", "Unknown color mode.");
}
WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel);
}
}
@@ -238,63 +430,130 @@ static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
int WWDisplay_DrawLCDPanel(WWDisplay display)
{
WWLCDPanel lcd_panel;
WWScreen screen;
int x, y, i;
int lcd_panel_width;
int lcd_panel_height;
WWColorMap color_map;
int border;
WWPalette border_palette;
int border_color;
WWScreen screen;
WWSprite sprite;
WWCursor cursor;
lcd_panel = WWDisplay_GetLCDPanel(display);
lcd_panel_width = WWLCDPanel_GetWidth(lcd_panel);
lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel);
color_map = WWDisplay_GetColorMap(display);
border = WWDisplay_GetBorder(display);
border_palette = WWDisplay_GetBorderPalette(display);
border_color = WWDisplay_GetBorderColor(display);
/* <20><><EFBFBD><EFBFBD>б<EFBFBD> */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
border_color &= (DCM_BORDER_COLOR >> 8);
border_color = WWColorMap_GetLCDColor(color_map, border_color);
break;
case COLOR_MODE_4COLOR:
border_color &= 0x03;
border_color =
((unsigned short int)WWPalette_GetRed( border_palette,border_color)<<8)|
((unsigned short int)WWPalette_GetGreen(border_palette,border_color)<<4)|
((unsigned short int)WWPalette_GetBlue( border_palette,border_color)<<0);
break;
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
border_color &= 0x0f;
border_color =
((unsigned short int)WWPalette_GetRed( border_palette,border_color)<<8)|
((unsigned short int)WWPalette_GetGreen(border_palette,border_color)<<4)|
((unsigned short int)WWPalette_GetBlue( border_palette,border_color)<<0);
break;
default:
WonX_Error("WWDisplay_DrawLCDPanel", "Unknown color mode.");
}
/* <20>ܡ<EFBFBD><DCA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
for (x = 0; x < lcd_panel_width; x++) {
for (y = 0; y < lcd_panel_height; y++) {
WWLCDPanel_SetPixel(lcd_panel, x, y,
WWColorMap_GetLCDColor(color_map, border));
WWLCDPanel_SetPixel(lcd_panel, x, y, border_color);
}
}
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 0));
screen = WWDisplay_GetScreen(display, 0);
if (WWText_GetScreen(WWDisplay_GetText(display)) == screen)
cursor = WWDisplay_GetCursor(display);
else
cursor = NULL;
WWDisplay_DrawScreen(display, screen, cursor);
/* <20><><EFBFBD>ץ饤<D7A5><E9A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣲤<EFBFBD><F3A3B2A4><EFBFBD>ͥ<EFBFBD><CDA5><EFBFBD>Ǥʤ<C7A4><CAA4><EFBFBD><EFBFBD><EFBFBD>) */
for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (!WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
/* <20>Ťʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1>ֹ<EFBFBD><D6B9>μ㤤<CEBC><E3A4A4><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
if (WWDisplay_GetSpriteEnable(display)) {
for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (!WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
}
}
}
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 1));
screen = WWDisplay_GetScreen(display, 1);
if (WWText_GetScreen(WWDisplay_GetText(display)) == screen)
cursor = WWDisplay_GetCursor(display);
else
cursor = NULL;
WWDisplay_DrawScreen(display, screen, cursor);
/* <20><><EFBFBD>ץ饤<D7A5><E9A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣲤<EFBFBD><F3A3B2A4><EFBFBD>ͥ<EFBFBD><CDA5><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>) */
for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
/* <20>Ťʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1>ֹ<EFBFBD><D6B9>μ㤤<CEBC><E3A4A4><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
if (WWDisplay_GetSpriteEnable(display)) {
for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
}
}
}
/*
for (x = 0; x < lcd_panel_width; x++) {
for (y = 0; y < lcd_panel_height; y++) {
printf("%d", WWLCDPanel_GetPixel(lcd_panel, x, y));
}
}
*/
return (0);
}
/*===========================================================================*/
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD>Ĵ<EFBFBD>٤<EFBFBD> */
/*===========================================================================*/
int WWDisplay_IsTransparent(WWDisplay display, WWPalette palette, int color)
{
int mode;
int palette_num;
int ret;
if (color != 0) return (0);
mode = WWDisplay_GetColorMode(display);
palette_num = WWPalette_GetNumber(palette);
ret = 0;
switch (mode) {
case COLOR_MODE_GRAYSCALE :
case COLOR_MODE_4COLOR :
ret = ((palette_num / 4) % 2) ? 1 : 0;
break;
case COLOR_MODE_16COLOR :
case COLOR_MODE_16PACKED :
ret = 1;
break;
default :
WonX_Error("WWDisplay_IsTransparent", "Unknown color mode.");
}
return (ret);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/

View File

@@ -5,13 +5,6 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWColorMap.h"
#include "WWPalette.h"
#include "WWCharacter.h"
#include "WWSprite.h"
#include "WWScreen.h"
#include "WWLCDPanel.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
@@ -19,7 +12,20 @@
typedef struct _WWDisplay * WWDisplay;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD>󥯥롼<EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWColorMap.h"
#include "WWPalette.h"
#include "WWCharacter.h"
#include "WWSprite.h"
#include "WWScreen.h"
#include "WWLCDPanel.h"
#include "WWText.h"
#include "WWCursor.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*===========================================================================*/
@@ -32,12 +38,21 @@ WWCharacter WWDisplay_GetCharacter(WWDisplay d, int n);
WWSprite WWDisplay_GetSprite(WWDisplay d, int n);
WWScreen WWDisplay_GetScreen(WWDisplay d, int n);
WWLCDPanel WWDisplay_GetLCDPanel(WWDisplay d);
int WWDisplay_GetScreenEnable(WWDisplay d, int n);
WWText WWDisplay_GetText(WWDisplay d);
WWCursor WWDisplay_GetCursor(WWDisplay d);
unsigned int WWDisplay_GetColorMode(WWDisplay d);
int WWDisplay_GetSpriteEnable(WWDisplay d);
int WWDisplay_GetSpriteWindowEnable(WWDisplay d);
int WWDisplay_GetScreen2WindowMode(WWDisplay d);
int WWDisplay_GetBorder(WWDisplay d);
int WWDisplay_GetSpriteWindowX(WWDisplay d);
int WWDisplay_GetSpriteWindowY(WWDisplay d);
int WWDisplay_GetSpriteWindowWidth(WWDisplay d);
int WWDisplay_GetSpriteWindowHeight(WWDisplay d);
WWPalette WWDisplay_GetBorderPalette(WWDisplay d);
int WWDisplay_GetBorderColor(WWDisplay d);
int WWDisplay_GetForegroundColor(WWDisplay d);
int WWDisplay_GetBackgroundColor(WWDisplay d);
@@ -55,13 +70,21 @@ WWCharacter WWDisplay_SetCharacter(WWDisplay d, int n, WWCharacter c);
WWSprite WWDisplay_SetSprite(WWDisplay d, int n, WWSprite s);
WWScreen WWDisplay_SetScreen(WWDisplay d, int n, WWScreen s);
WWLCDPanel WWDisplay_SetLCDPanel(WWDisplay d, WWLCDPanel p);
WWText WWDisplay_SetText(WWDisplay d, WWText p);
WWCursor WWDisplay_SetCursor(WWDisplay d, WWCursor p);
unsigned int WWDisplay_SetColorMode(WWDisplay d, unsigned int mode);
int WWDisplay_SetScreenEnable(WWDisplay d, int n, int f);
int WWDisplay_SetSpriteEnable(WWDisplay d, int f);
int WWDisplay_SetSpriteWindowEnable(WWDisplay d, int f);
int WWDisplay_SetScreen2WindowMode(WWDisplay d, int mode);
int WWDisplay_SetBorder(WWDisplay d, int b);
int WWDisplay_SetSpriteWindowX(WWDisplay d, int n);
int WWDisplay_SetSpriteWindowY(WWDisplay d, int n);
int WWDisplay_SetSpriteWindowWidth(WWDisplay d, int n);
int WWDisplay_SetSpriteWindowHeight(WWDisplay d, int n);
WWPalette WWDisplay_SetBorderPalette(WWDisplay d, WWPalette p);
int WWDisplay_SetBorderColor(WWDisplay d, int b);
int WWDisplay_SetForegroundColor(WWDisplay d, int c);
int WWDisplay_SetBackgroundColor(WWDisplay d, int c);
@@ -83,6 +106,12 @@ WWDisplay WWDisplay_Destroy(WWDisplay display);
int WWDisplay_DrawLCDPanel(WWDisplay display);
/*===========================================================================*/
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD>Ĵ<EFBFBD>٤<EFBFBD> */
/*===========================================================================*/
int WWDisplay_IsTransparent(WWDisplay display, WWPalette palette, int color);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/

View File

@@ -19,24 +19,29 @@ typedef struct _WWDisplay {
WWSprite sprite[128];
WWScreen screen[2];
WWLCDPanel lcd_panel;
WWText text;
WWCursor cursor;
/* <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ץ쥤<D7A5><ECA5A4>°<EFBFBD><C2B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
int screen_enable[2]; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA1BC>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD><CDA1>֥<EFBFBD><D6A5>ե饰 */
int sprite_enable; /* <20><><EFBFBD>ץ饤<D7A5><E9A5A4>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD><CDA1>֥<EFBFBD><D6A5>ե饰 */
int sprite_window_enable; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD>͡<EFBFBD><CDA1>֥<EFBFBD><D6A5>ե饰 */
unsigned int color_mode; /* <20><><EFBFBD><EFBFBD><EFBFBD><E2A1BC> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣲥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* 0,1... ̵<><CCB5> 2...<2E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¦<EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD> 3...<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5>γ<EFBFBD>¦<EFBFBD><C2A6>ɽ<EFBFBD><C9BD> */
int screen2_window_mode;
int sprite_enable; /* <20><><EFBFBD>ץ饤<EFBFBD><EFBFBD>ɽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD>ե饰 */
int sprite_window_enable; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD><EFBFBD>֥<EFBFBD><EFBFBD>ե饰 */
int sprite_window_x; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD> */
int sprite_window_y; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD> */
int sprite_window_width; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD> */
int sprite_window_height; /* <20><><EFBFBD>ץ饤<D7A5>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD> */
int border; /* <20>ܡ<EFBFBD><DCA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC>0<EFBFBD><30>7<EFBFBD>Υ<EFBFBD><CEA5><EFBFBD>ޥå<DEA5><C3A5>ֹ<EFBFBD> */
/* <20>ܡ<EFBFBD><DCA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υѥ<CEA5><D1A5>åȡ<C3A5><C8A1><EFBFBD><EFBFBD><EFBFBD><E9A1BC>ɬ<EFBFBD><EFBFBD> */
WWPalette border_palette;
/* <20>ܡ<EFBFBD><DCA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ˤϡ<CBA4>0<EFBFBD><30>7<EFBFBD>Υ<EFBFBD><CEA5><EFBFBD>ޥå<DEA5><C3A5>ֹ<EFBFBD> */
int border_color;
int foreground_color; /* <20><><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> */
int background_color; /* <20><><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> */
int sprite_start; /* <20><><EFBFBD>ץ饤<D7A5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD> */
int sprite_count; /* <20><><EFBFBD>ץ饤<D7A5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD> */
} _WWDisplay;
/*****************************************************************************/

353
WWInterrupt.c Normal file
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@@ -0,0 +1,353 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWInterruptP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*===========================================================================*/
/* WWInterruptVector <20><><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD> */
/*===========================================================================*/
static int WWInterruptVector_GetNumber(WWInterruptVector v)
{ return (v->number); }
static WWInterruptCallback WWInterruptVector_GetCallback(WWInterruptVector v)
{ return (v->callback); }
static int WWInterruptVector_GetCS(WWInterruptVector v)
{ return (v->cs); }
static int WWInterruptVector_GetDS(WWInterruptVector v)
{ return (v->ds); }
static int WWInterruptVector_SetNumber(WWInterruptVector v, int number)
{ return (v->number = number); }
static WWInterruptCallback WWInterruptVector_SetCallback(WWInterruptVector v,
WWInterruptCallback cb)
{ return (v->callback = cb); }
static int WWInterruptVector_SetCS(WWInterruptVector v, int cs)
{ return (v->cs = cs); }
static int WWInterruptVector_SetDS(WWInterruptVector v, int ds)
{ return (v->ds = ds); }
static int WWInterruptVector_ExecuteCallback(WWInterruptVector vector)
{
if (vector->callback == NULL) return (1);
(*(vector->callback))();
return (0);
}
static WWInterruptVector WWInterruptVector_Create(int number)
{
WWInterruptVector vector;
vector = (WWInterruptVector)malloc(sizeof(_WWInterruptVector));
if (vector == NULL)
WonX_Error("WWInterruptVector_Create", "Cannot allocate memory.");
WWInterruptVector_SetNumber(vector, number);
WWInterruptVector_SetCallback(vector, NULL);
WWInterruptVector_SetCS(vector, 0);
WWInterruptVector_SetDS(vector, 0);
return (vector);
}
static WWInterruptVector WWInterruptVector_Destroy(WWInterruptVector vector)
{
if (vector == NULL)
WonX_Error("WWInterruptVector_Destroy", "Object is not created.");
free(vector);
return (NULL);
}
/*===========================================================================*/
/* WWInterrupt <20><><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD> */
/*===========================================================================*/
static WWInterruptVector WWInterrupt_GetVector(WWInterrupt interrupt,
int number)
{
if ((number < 0) || (number > 7))
WonX_Error("WWInterrupt_SetVector", "Invalid interrupt number.");
return (interrupt->vector[number]);
}
static WWInterruptVector WWInterrupt_SetVector(WWInterrupt interrupt,
int number,
WWInterruptVector vector)
{
if ((number < 0) || (number > 7))
WonX_Error("WWInterrupt_SetVector", "Invalid interrupt number.");
return (interrupt->vector[number] = vector);
}
int WWInterrupt_GetNumber(WWInterrupt interrupt, int num)
{
return (WWInterruptVector_GetNumber(WWInterrupt_GetVector(interrupt, num)));
}
WWInterruptCallback WWInterrupt_GetCallback(WWInterrupt interrupt, int n)
{
return (WWInterruptVector_GetCallback(WWInterrupt_GetVector(interrupt, n)));
}
int WWInterrupt_GetCS(WWInterrupt interrupt, int number)
{
return (WWInterruptVector_GetCS(WWInterrupt_GetVector(interrupt, number)));
}
int WWInterrupt_GetDS(WWInterrupt interrupt, int number)
{
return (WWInterruptVector_GetDS(WWInterrupt_GetVector(interrupt, number)));
}
WWInterruptCallback WWInterrupt_SetCallback(WWInterrupt interrupt, int num,
WWInterruptCallback callback)
{
return (WWInterruptVector_SetCallback(WWInterrupt_GetVector(interrupt, num),
callback));
}
int WWInterrupt_SetCS(WWInterrupt interrupt, int num, int cs)
{
return (WWInterruptVector_SetCS(WWInterrupt_GetVector(interrupt, num), cs));
}
int WWInterrupt_SetDS(WWInterrupt interrupt, int num, int ds)
{
return (WWInterruptVector_SetDS(WWInterrupt_GetVector(interrupt, num), ds));
}
int WWInterrupt_ExecuteCallback(WWInterrupt i, int n)
{
return (WWInterruptVector_ExecuteCallback(WWInterrupt_GetVector(i, n)));
}
/*---------------------------------------------------------------------------*/
/* Number <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_SENDREADY)); }
int WWInterrupt_GetKeyNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_KEY)); }
int WWInterrupt_GetCasetteNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_CASETTE)); }
int WWInterrupt_GetReceiveReadyNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_RECEIVEREADY)); }
int WWInterrupt_GetDisplineNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_DISPLINE)); }
int WWInterrupt_GetTimerCountUpNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_TIMER_COUNTUP)); }
int WWInterrupt_GetVBlankNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_VBLANK)); }
int WWInterrupt_GetHBlankCountUpNumber(WWInterrupt interrupt)
{ return (WWInterrupt_GetNumber(interrupt, SYS_INT_HBLANK_COUNTUP)); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterruptCallback WWInterrupt_GetSendReadyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_SENDREADY)); }
WWInterruptCallback WWInterrupt_GetKeyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_KEY)); }
WWInterruptCallback WWInterrupt_GetCasetteCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_CASETTE)); }
WWInterruptCallback WWInterrupt_GetReceiveReadyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_RECEIVEREADY)); }
WWInterruptCallback WWInterrupt_GetDisplineCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_DISPLINE)); }
WWInterruptCallback WWInterrupt_GetTimerCountUpCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_TIMER_COUNTUP)); }
WWInterruptCallback WWInterrupt_GetVBlankCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_VBLANK)); }
WWInterruptCallback WWInterrupt_GetHBlankCountUpCallback(WWInterrupt interrupt)
{ return (WWInterrupt_GetCallback(interrupt, SYS_INT_HBLANK_COUNTUP)); }
/*---------------------------------------------------------------------------*/
/* CS <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_SENDREADY)); }
int WWInterrupt_GetKeyCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_KEY)); }
int WWInterrupt_GetCasetteCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_CASETTE)); }
int WWInterrupt_GetReceiveReadyCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_RECEIVEREADY)); }
int WWInterrupt_GetDisplineCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_DISPLINE)); }
int WWInterrupt_GetTimerCountUpCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_TIMER_COUNTUP)); }
int WWInterrupt_GetVBlankCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_VBLANK)); }
int WWInterrupt_GetHBlankCountUpCS(WWInterrupt interrupt)
{ return (WWInterrupt_GetCS(interrupt, SYS_INT_HBLANK_COUNTUP)); }
/*---------------------------------------------------------------------------*/
/* DS <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_SENDREADY)); }
int WWInterrupt_GetKeyDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_KEY)); }
int WWInterrupt_GetCasetteDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_CASETTE)); }
int WWInterrupt_GetReceiveReadyDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_RECEIVEREADY)); }
int WWInterrupt_GetDisplineDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_DISPLINE)); }
int WWInterrupt_GetTimerCountUpDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_TIMER_COUNTUP)); }
int WWInterrupt_GetVBlankDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_VBLANK)); }
int WWInterrupt_GetHBlankCountUpDS(WWInterrupt interrupt)
{ return (WWInterrupt_GetDS(interrupt, SYS_INT_HBLANK_COUNTUP)); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterruptCallback WWInterrupt_SetSendReadyCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_SENDREADY, f)); }
WWInterruptCallback WWInterrupt_SetKeyCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_KEY, f)); }
WWInterruptCallback WWInterrupt_SetCasetteCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_CASETTE, f)); }
WWInterruptCallback WWInterrupt_SetReceiveReadyCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_RECEIVEREADY, f)); }
WWInterruptCallback WWInterrupt_SetDisplineCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_DISPLINE, f)); }
WWInterruptCallback WWInterrupt_SetTimerCountUpCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_TIMER_COUNTUP, f)); }
WWInterruptCallback WWInterrupt_SetVBlankCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_VBLANK, f)); }
WWInterruptCallback WWInterrupt_SetHBlankCountUpCallback(WWInterrupt interrupt,
WWInterruptCallback f)
{ return (WWInterrupt_SetCallback(interrupt, SYS_INT_HBLANK_COUNTUP, f)); }
/*---------------------------------------------------------------------------*/
/* CS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_SetSendReadyCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_SENDREADY, cs)); }
int WWInterrupt_SetKeyCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_KEY, cs)); }
int WWInterrupt_SetCasetteCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_CASETTE, cs)); }
int WWInterrupt_SetReceiveReadyCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_RECEIVEREADY, cs)); }
int WWInterrupt_SetDisplineCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_DISPLINE, cs)); }
int WWInterrupt_SetTimerCountUpCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_TIMER_COUNTUP, cs)); }
int WWInterrupt_SetVBlankCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_VBLANK, cs)); }
int WWInterrupt_SetHBlankCountUpCS(WWInterrupt interrupt, int cs)
{ return (WWInterrupt_SetCS(interrupt, SYS_INT_HBLANK_COUNTUP, cs)); }
/*---------------------------------------------------------------------------*/
/* DS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_SetSendReadyDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_SENDREADY, ds)); }
int WWInterrupt_SetKeyDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_KEY, ds)); }
int WWInterrupt_SetCasetteDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_CASETTE, ds)); }
int WWInterrupt_SetReceiveReadyDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_RECEIVEREADY, ds)); }
int WWInterrupt_SetDisplineDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_DISPLINE, ds)); }
int WWInterrupt_SetTimerCountUpDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_TIMER_COUNTUP, ds)); }
int WWInterrupt_SetVBlankDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_VBLANK, ds)); }
int WWInterrupt_SetHBlankCountUpDS(WWInterrupt interrupt, int ds)
{ return (WWInterrupt_SetDS(interrupt, SYS_INT_HBLANK_COUNTUP, ds)); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ¹<CEBC> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_ExecuteSendReadyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_SENDREADY)); }
int WWInterrupt_ExecuteKeyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_KEY)); }
int WWInterrupt_ExecuteCasetteCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_CASETTE)); }
int WWInterrupt_ExecuteReceiveReadyCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_RECEIVEREADY)); }
int WWInterrupt_ExecuteDisplineCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_DISPLINE)); }
int WWInterrupt_ExecuteTimerCountUpCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_TIMER_COUNTUP)); }
int WWInterrupt_ExecuteVBlankCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_VBLANK)); }
int WWInterrupt_ExecuteHBlankCountUpCallback(WWInterrupt interrupt)
{ return (WWInterrupt_ExecuteCallback(interrupt, SYS_INT_HBLANK_COUNTUP)); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterrupt WWInterrupt_Create()
{
WWInterrupt interrupt;
int i;
interrupt = (WWInterrupt)malloc(sizeof(_WWInterrupt));
if (interrupt == NULL)
WonX_Error("WWInterrupt_Create", "Cannot allocate memory.");
for (i = 0; i < 8; i++)
WWInterrupt_SetVector(interrupt, i, WWInterruptVector_Create(i));
return (interrupt);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterrupt WWInterrupt_Destroy(WWInterrupt interrupt)
{
int i;
WWInterruptVector vector;
if (interrupt == NULL)
WonX_Error("WWInterrupt_Destroy", "Object is not created.");
for (i = 0; i < 8; i++) {
vector = WWInterrupt_GetVector(interrupt, i);
if (vector != NULL)
WWInterrupt_SetVector(interrupt, i, WWInterruptVector_Destroy(vector));
}
free(interrupt);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

174
WWInterrupt.h Normal file
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@@ -0,0 +1,174 @@
#ifndef _WWInterrupt_h_INCLUDED_
#define _WWInterrupt_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWInterrupt * WWInterrupt;
typedef void (*WWInterruptCallback)();
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "wonx_include/system.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*===========================================================================*/
/* WWInterrupt <20><><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD> */
/*===========================================================================*/
int WWInterrupt_GetNumber(WWInterrupt interrupt, int num);
WWInterruptCallback WWInterrupt_GetCallback(WWInterrupt interrupt, int n);
int WWInterrupt_GetCS(WWInterrupt interrupt, int number);
int WWInterrupt_GetDS(WWInterrupt interrupt, int number);
WWInterruptCallback WWInterrupt_SetCallback(WWInterrupt interrupt, int num,
WWInterruptCallback callback);
int WWInterrupt_SetCS(WWInterrupt interrupt, int num, int cs);
int WWInterrupt_SetDS(WWInterrupt interrupt, int num, int ds);
int WWInterrupt_ExecuteCallback(WWInterrupt i, int n);
/*---------------------------------------------------------------------------*/
/* Number <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyNumber(WWInterrupt interrupt);
int WWInterrupt_GetKeyNumber(WWInterrupt interrupt);
int WWInterrupt_GetCasetteNumber(WWInterrupt interrupt);
int WWInterrupt_GetReceiveReadyNumber(WWInterrupt interrupt);
int WWInterrupt_GetDisplineNumber(WWInterrupt interrupt);
int WWInterrupt_GetTimerCountUpNumber(WWInterrupt interrupt);
int WWInterrupt_GetVBlankNumber(WWInterrupt interrupt);
int WWInterrupt_GetHBlankCountUpNumber(WWInterrupt interrupt);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterruptCallback WWInterrupt_GetSendReadyCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetKeyCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetCasetteCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetReceiveReadyCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetDisplineCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetTimerCountUpCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetVBlankCallback(WWInterrupt interrupt);
WWInterruptCallback WWInterrupt_GetHBlankCountUpCallback(WWInterrupt interrupt);
/*---------------------------------------------------------------------------*/
/* CS <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyCS(WWInterrupt interrupt);
int WWInterrupt_GetKeyCS(WWInterrupt interrupt);
int WWInterrupt_GetCasetteCS(WWInterrupt interrupt);
int WWInterrupt_GetReceiveReadyCS(WWInterrupt interrupt);
int WWInterrupt_GetDisplineCS(WWInterrupt interrupt);
int WWInterrupt_GetTimerCountUpCS(WWInterrupt interrupt);
int WWInterrupt_GetVBlankCS(WWInterrupt interrupt);
int WWInterrupt_GetHBlankCountUpCS(WWInterrupt interrupt);
/*---------------------------------------------------------------------------*/
/* DS <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_GetSendReadyDS(WWInterrupt interrupt);
int WWInterrupt_GetKeyDS(WWInterrupt interrupt);
int WWInterrupt_GetCasetteDS(WWInterrupt interrupt);
int WWInterrupt_GetReceiveReadyDS(WWInterrupt interrupt);
int WWInterrupt_GetDisplineDS(WWInterrupt interrupt);
int WWInterrupt_GetTimerCountUpDS(WWInterrupt interrupt);
int WWInterrupt_GetVBlankDS(WWInterrupt interrupt);
int WWInterrupt_GetHBlankCountUpDS(WWInterrupt interrupt);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterruptCallback WWInterrupt_SetSendReadyCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetKeyCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetCasetteCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetReceiveReadyCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetDisplineCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetTimerCountUpCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetVBlankCallback(WWInterrupt interrupt,
WWInterruptCallback f);
WWInterruptCallback WWInterrupt_SetHBlankCountUpCallback(WWInterrupt interrupt,
WWInterruptCallback f);
/*---------------------------------------------------------------------------*/
/* CS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_SetSendReadyCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetKeyCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetCasetteCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetReceiveReadyCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetDisplineCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetTimerCountUpCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetVBlankCS(WWInterrupt interrupt, int cs);
int WWInterrupt_SetHBlankCountUpCS(WWInterrupt interrupt, int cs);
/*---------------------------------------------------------------------------*/
/* DS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_SetSendReadyDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetKeyDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetCasetteDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetReceiveReadyDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetDisplineDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetTimerCountUpDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetVBlankDS(WWInterrupt interrupt, int ds);
int WWInterrupt_SetHBlankCountUpDS(WWInterrupt interrupt, int ds);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF>μ¹<CEBC> */
/*---------------------------------------------------------------------------*/
int WWInterrupt_ExecuteSendReadyCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteKeyCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteCasetteCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteReceiveReadyCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteDisplineCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteTimerCountUpCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteVBlankCallback(WWInterrupt interrupt);
int WWInterrupt_ExecuteHBlankCountUpCallback(WWInterrupt interrupt);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterrupt WWInterrupt_Create();
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWInterrupt WWInterrupt_Destroy(WWInterrupt interrupt);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

View File

@@ -1,25 +1,28 @@
#ifndef _WonxDisplay_h_INCLUDED_
#define _WonxDisplay_h_INCLUDED_
#ifndef _WWInterruptP_h_INCLUDED_
#define _WWInterruptP_h_INCLUDED_
/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "XDisplay.h"
#include "WWDisplay.h"
#include "WWInterrupt.h"
/*****************************************************************************/
/* クラスの定義 */
/*****************************************************************************/
typedef struct _WonxDisplay * WonxDisplay;
typedef struct _WWInterruptVector {
int number;
WWInterruptCallback callback;
int cs;
int ds;
} _WWInterruptVector;
XDisplay WonxDisplay_GetXDisplay(WonxDisplay wonx_display);
WWDisplay WonxDisplay_GetWWDisplay(WonxDisplay wonx_display);
WonxDisplay WonxDisplay_Create(int x_width, int x_height,
int ww_lcd_panel_width, int ww_lcd_panel_height,
int ww_screen_width, int ww_screen_height);
int WonxDisplay_Flush(WonxDisplay wonx_display);
typedef struct _WWInterruptVector * WWInterruptVector;
typedef struct _WWInterrupt {
WWInterruptVector vector[8]; /* 割り込みは全部で8種類 */
} _WWInterrupt;
/*****************************************************************************/
/* ここまで */

View File

@@ -3,6 +3,7 @@
/*****************************************************************************/
#include "WWLCDPanelP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -13,72 +14,121 @@ int WWLCDPanel_GetHeight(WWLCDPanel p) { return (p->height); }
int WWLCDPanel_SetWidth( WWLCDPanel p, int n) { return (p->width = n); }
int WWLCDPanel_SetHeight(WWLCDPanel p, int n) { return (p->height = n); }
unsigned char * WWLCDPanel_GetPixelMap(WWLCDPanel p) { return (p->pixel); }
/* LCD<43>ϣ<EFBFBD><CFA3>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>16<31><36>(<28><><EFBFBD>ӥå<D3A5>ɬ<EFBFBD><C9AC>) */
int WWLCDPanel_GetPixel(WWLCDPanel lcd_panel, int x, int y)
int WWLCDPanel_ResetCurrent(WWLCDPanel p)
{
unsigned char pixel;
return (p->current = 0);
}
if ( (x < 0) || (x > WWLCDPanel_GetWidth(lcd_panel) - 1) ||
int WWLCDPanel_ReverseCurrent(WWLCDPanel p)
{
return (p->current = 1 - p->current);
}
int WWLCDPanel_ResetAllDraw(WWLCDPanel p) { return (p->all_draw = 0); }
int WWLCDPanel_SetAllDraw(WWLCDPanel p) { return (p->all_draw = 1); }
int WWLCDPanel_IsAllDraw(WWLCDPanel p) { return (p->all_draw); }
unsigned short int * WWLCDPanel_GetPixelMap(WWLCDPanel p)
{
return (p->pixel[p->current]);
}
/* LCD<43>ϣ<EFBFBD><CFA3>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>4096<39><36>(12<31>ӥå<D3A5>ɬ<EFBFBD><C9AC>) */
static unsigned short int WWLCDPanel_GetPixelByCurrent(WWLCDPanel lcd_panel,
int current,
int x, int y)
{
unsigned short int pixel;
if ( (x < 0) || (x > WWLCDPanel_GetWidth( lcd_panel) - 1) ||
(y < 0) || (y > WWLCDPanel_GetHeight(lcd_panel) - 1) )
return (-1);
pixel = lcd_panel->pixel[y * (WWLCDPanel_GetWidth(lcd_panel) / 2) + x / 2];
if (x % 2) pixel = pixel >> 4;
pixel &= 0x0f;
pixel = lcd_panel->pixel[current][y * WWLCDPanel_GetWidth(lcd_panel) + x];
return ((int)pixel);
}
int WWLCDPanel_SetPixel(WWLCDPanel lcd_panel, int x, int y, int pixel)
static unsigned short int WWLCDPanel_GetOldPixel(WWLCDPanel lcd_panel,
int x, int y)
{
unsigned char p;
return (WWLCDPanel_GetPixelByCurrent(lcd_panel,
1 - lcd_panel->current, x, y));
}
unsigned short int WWLCDPanel_GetPixel(WWLCDPanel lcd_panel, int x, int y)
{
return (WWLCDPanel_GetPixelByCurrent(lcd_panel, lcd_panel->current, x, y));
}
unsigned short int WWLCDPanel_SetPixel(WWLCDPanel lcd_panel, int x, int y,
unsigned short int pixel)
{
unsigned short int p;
int n;
if ( (x < 0) || (x > WWLCDPanel_GetWidth(lcd_panel) - 1) ||
if ( (x < 0) || (x > WWLCDPanel_GetWidth( lcd_panel) - 1) ||
(y < 0) || (y > WWLCDPanel_GetHeight(lcd_panel) - 1) )
return (-1);
p = 0x0f;
if (x % 2) p = p << 4;
n = y * (WWLCDPanel_GetWidth(lcd_panel) / 2) + x / 2;
lcd_panel->pixel[n] &= ~p;
p = pixel & 0x0fff;
n = y * WWLCDPanel_GetWidth(lcd_panel) + x;
lcd_panel->pixel[lcd_panel->current][n] = p;
p = ((unsigned char)pixel) & 0x0f;
if (x % 2) p = p << 4;
lcd_panel->pixel[n] |= p;
return (p);
}
return (pixel);
int WWLCDPanel_IsPixelChanged(WWLCDPanel lcd_panel, int x, int y)
{
unsigned short int old_pixel;
unsigned short int current_pixel;
if (WWLCDPanel_IsAllDraw(lcd_panel)) return (1);
old_pixel = WWLCDPanel_GetOldPixel(lcd_panel, x, y);
current_pixel = WWLCDPanel_GetPixel(lcd_panel, x, y);
return (!(old_pixel == current_pixel));
}
WWLCDPanel WWLCDPanel_Create(int width, int height)
{
WWLCDPanel lcd_panel;
int x, y;
int x, y, i;
unsigned short int * p;
lcd_panel = (WWLCDPanel)malloc(sizeof(_WWLCDPanel));
if (lcd_panel == NULL) Error("WWLCDPanel_Create", "Cannot allocate memory.");
if (lcd_panel == NULL)
WonX_Error("WWLCDPanel_Create", "Cannot allocate memory.");
WWLCDPanel_SetWidth( lcd_panel, width);
WWLCDPanel_SetHeight(lcd_panel, height);
lcd_panel->pixel =
(unsigned char *)malloc(sizeof(unsigned char) *
(WWLCDPanel_GetWidth(lcd_panel) / 2) *
WWLCDPanel_GetHeight(lcd_panel));
for (i = 0; i < 2; i++) {
p = (unsigned short int *)malloc(sizeof(unsigned short int) *
WWLCDPanel_GetWidth(lcd_panel) *
WWLCDPanel_GetHeight(lcd_panel));
if (p == NULL) WonX_Error("WWLCDPanel_Create", "Cannot allocate memory.");
lcd_panel->pixel[i] = p;
}
for (y = 0; y < lcd_panel->height; y++) {
for (x = 0; x < lcd_panel->width / 2; x++) {
WWLCDPanel_SetPixel(lcd_panel, x, y, 0x00);
WWLCDPanel_SetPixel(lcd_panel, x, y, 0);
}
}
WWLCDPanel_ResetCurrent(lcd_panel);
WWLCDPanel_SetAllDraw(lcd_panel); /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̤<EFBFBD><CCA4><EFBFBD><EFBFBD><EFBFBD><E8A4B9> */
return (lcd_panel);
}
WWLCDPanel WWLCDPanel_Destroy(WWLCDPanel lcd_panel)
{
int i;
if (lcd_panel == NULL) return (NULL);
if (lcd_panel->pixel) free(lcd_panel->pixel);
for (i = 0; i < 2; i++) {
if (lcd_panel->pixel[i]) free(lcd_panel->pixel[i]);
}
free(lcd_panel);
return (NULL);
}

View File

@@ -5,14 +5,18 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWLCDPanel * WWLCDPanel;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
@@ -21,9 +25,18 @@ int WWLCDPanel_GetWidth( WWLCDPanel p);
int WWLCDPanel_GetHeight(WWLCDPanel p);
int WWLCDPanel_SetWidth( WWLCDPanel p, int n);
int WWLCDPanel_SetHeight(WWLCDPanel p, int n);
unsigned char * WWLCDPanel_GetPixelMap(WWLCDPanel p);
int WWLCDPanel_GetPixel(WWLCDPanel lcd_panel, int x, int y);
int WWLCDPanel_SetPixel(WWLCDPanel lcd_panel, int x, int y, int pixel);
int WWLCDPanel_ResetCurrent(WWLCDPanel p);
int WWLCDPanel_ReverseCurrent(WWLCDPanel p);
int WWLCDPanel_ResetAllDraw(WWLCDPanel p);
int WWLCDPanel_SetAllDraw(WWLCDPanel p);
int WWLCDPanel_IsAllDraw(WWLCDPanel p);
unsigned short int * WWLCDPanel_GetPixelMap(WWLCDPanel p);
unsigned short int WWLCDPanel_GetPixel(WWLCDPanel lcd_panel, int x, int y);
unsigned short int WWLCDPanel_SetPixel(WWLCDPanel lcd_panel, int x, int y,
unsigned short int pixel);
int WWLCDPanel_IsPixelChanged(WWLCDPanel lcd_panel, int x, int y);
WWLCDPanel WWLCDPanel_Create(int width, int height);
WWLCDPanel WWLCDPanel_Destroy(WWLCDPanel lcd_panel);

View File

@@ -14,8 +14,21 @@
typedef struct _WWLCDPanel {
int width;
int height;
/* 16<31><36><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><E9A1BC><EFBFBD>󡥣<EFBFBD><F3A1A5A3>Х<EFBFBD><D0A5>Ȥǣ<C8A4><C7A3>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
unsigned char * pixel;
/* X<><58><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD>٤򸺤餹<F2B8BAA4><E9A4B9><EFBFBD><EFBFBD>ӥåȥޥåפ<C3A5><D7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD>ʬ<EFBFBD>Ͻ񤭴<CFBD><F1A4ADB4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>ˤ<EFBFBD><CBA4>롥 */
/* pixel[current] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υӥåȥޥåפˤʤ롥 */
/* pixel[1 - current] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υӥåȥޥåפˤʤ롥 */
int current;
/* all_draw == 1 <20>ΤȤ<CEA4><C8A4>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD><CAAC>̵<EFBFBD><CCB5><EFBFBD>Τǡ<CEA4> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ򼨤<C8A4><F2BCA8A4><EFBFBD> */
int all_draw;
/* 4096<39><36><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><E9A1BC><EFBFBD>󡥣<EFBFBD><F3A1A5A3>Х<EFBFBD><D0A5>Ȥǣ<C8A4><C7A3>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD>ʬ<EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* X<><58><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD>٤򸺤餹<F2B8BAA4><E9A4B9><EFBFBD><EFBFBD>ӥåȥޥåפ<C3A5><D7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD>ʬ<EFBFBD>Ͻ񤭴<CFBD><F1A4ADB4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>ˤ<EFBFBD><CBA4>롥 */
unsigned short int * pixel[2];
} _WWLCDPanel;
/*****************************************************************************/

View File

@@ -3,6 +3,8 @@
/*****************************************************************************/
#include "WWPaletteP.h"
#include "WonX.h"
#include "etc.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -11,19 +13,57 @@
int WWPalette_GetNumber(WWPalette p) { return (p->number); }
int WWPalette_SetNumber(WWPalette p, int n) { return (p->number = n); }
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
int WWPalette_GetTransparent(WWPalette p) { return (p->transparent); }
int WWPalette_SetTransparent(WWPalette p, int f)
{ return (p->transparent = f); }
#endif
WWPalette WWPalette_Create(int number, int * mapped_colors, int transparent)
int WWPalette_GetRed( WWPalette p, int n) { return (p->red[ n]); }
int WWPalette_GetGreen(WWPalette p, int n) { return (p->green[n]); }
int WWPalette_GetBlue( WWPalette p, int n) { return (p->blue[ n]); }
int WWPalette_SetRed( WWPalette p, int n, int value)
{ return (p->red[ n] = value); }
int WWPalette_SetGreen(WWPalette p, int n, int value)
{ return (p->green[n] = value); }
int WWPalette_SetBlue( WWPalette p, int n, int value)
{ return (p->blue[ n] = value); }
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD>
* <20><><EFBFBD>Ȥ<EFBFBD><C8A4>Ȥϡ<C8A4>
* WWPalette WWPalette_Create(int number, int * mapped_colors, int transparent)
* <20>Τ<CEA4>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD> transparent <20><><EFBFBD><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD>
*/
WWPalette WWPalette_Create(int number, int * mapped_colors)
{
WWPalette palette;
int i;
palette = (WWPalette)malloc(sizeof(_WWPalette));
if (palette == NULL) Error("WWPalette_Create", "Cannot allocate memory");
if (palette == NULL)
WonX_Error("WWPalette_Create", "Cannot allocate memory");
WWPalette_SetNumber(palette, number);
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
WWPalette_SetTransparent(palette, transparent);
#endif
for (i = 0; i < 16; i++) {
WWPalette_SetRed( palette, i, 0);
WWPalette_SetGreen(palette, i, 0);
WWPalette_SetBlue( palette, i, 0);
}
WWPalette_SetMappedColors(palette, mapped_colors);
return (palette);
@@ -67,18 +107,66 @@ int WWPalette_GetMappedColor(WWPalette palette, int color)
int pixel;
pixel = palette->mapped_color[color];
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
if (WWPalette_GetTransparent(palette) && (pixel == 0)) {
pixel = -1;
}
#endif
return (pixel);
}
int WWPalette_SetMappedColor(WWPalette palette, int color, int mapped_color)
{
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
if (mapped_color == -1) mapped_color = 0;
#endif
return (palette->mapped_color[color] = mapped_color);
}
int WWPalette_PrintData(WWPalette p, WWDisplay display, FILE * f)
{
int i, n;
int transparent;
n = WWPalette_GetNumber(p);
fprintf(f, "\n");
fprintf(f, "palette[%d] :\tnumber = %d\n", n, WWPalette_GetNumber(p));
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 1
transparent = WWDisplay_IsTransparent(display, p, 0);
fprintf(f, "palette[%d] :\ttransparent = %s\n",
n, wonx_true_false(transparent));
#else
fprintf(f, "palette[%d] :\ttransparent = %s\n",
n, wonx_true_false(WWPalette_GetTransparent(p)));
#endif
for (i = 0; i < 4; i++) {
fprintf(f, "palette[%d] :\tcolor[%d] = %d\n",
n, i, WWPalette_GetMappedColor(p, i));
}
fflush(f);
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/

View File

@@ -5,28 +5,59 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWPalette * WWPalette;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "WWDisplay.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWPalette_GetNumber(WWPalette p);
int WWPalette_SetNumber(WWPalette p, int n);
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
int WWPalette_GetTransparent(WWPalette palette);
int WWPalette_SetTransparent(WWPalette palette, int f);
#endif
int WWPalette_GetRed( WWPalette p, int n);
int WWPalette_GetGreen(WWPalette p, int n);
int WWPalette_GetBlue( WWPalette p, int n);
int WWPalette_SetRed( WWPalette p, int n, int value);
int WWPalette_SetGreen(WWPalette p, int n, int value);
int WWPalette_SetBlue( WWPalette p, int n, int value);
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 1
WWPalette WWPalette_Create(int number, int * mapped_colors);
#else
WWPalette WWPalette_Create(int number, int * mapped_colors, int transparent);
#endif
WWPalette WWPalette_Destroy(WWPalette palette);
int * WWPalette_GetMappedColors(WWPalette palette, int * mapped_colors);
int WWPalette_SetMappedColors(WWPalette palette, int * mapped_colors);
int WWPalette_GetMappedColor(WWPalette palette, int color);
int WWPalette_SetMappedColor(WWPalette palette, int color, int mapped_color);
int WWPalette_PrintData(WWPalette p, WWDisplay display, FILE * f);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */

View File

@@ -12,12 +12,28 @@
/*****************************************************************************/
typedef struct _WWPalette {
int number;
/*
* WonX-2.0 <20>ʹߤ<CAB9><DFA4>顤Ʃ<E9A1A4><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> WWDisplay <20>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* WWPalette <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤ<EFBFBD><C9A4>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>
*/
#if 0
int transparent; /* 0 <20><>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD>ˤʤ뤫<CAA4>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>Υե饰 */
#endif
/* <20><><EFBFBD><EFBFBD>ޥåפ<C3A5>8<EFBFBD><38><EFBFBD><EFBFBD><E6A4AB>4<EFBFBD><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
int mapped_color[4]; /* <20><><EFBFBD><EFBFBD>ޥåפ<C3A5><D7A4>ֹ<EFBFBD>(0<><30>7)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤξ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޥåפ<EFBFBD>8<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>4<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
int mapped_color[4]; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤǤϡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޥåפ<EFBFBD><EFBFBD>ֹ<EFBFBD>(0<><30>7)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*
* 4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1BC>16<31><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤξ<C9A4><CEBE><EFBFBD><EFBFBD>ˤϡ<CBA4>rgb <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>
* 4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤξ<C9A4><CEBE><EFBFBD><EFBFBD>ˤϡ<CBA4>0<EFBFBD><30>3<EFBFBD>ޤǤ<DEA4><C7A4><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>
* 16<31><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɤξ<C9A4><CEBE><EFBFBD><EFBFBD>ˤϡ<CBA4>0<EFBFBD><30>15<31>ޤǤ<DEA4><C7A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>
*/
int red[16];
int green[16];
int blue[16];
} _WWPalette;

View File

@@ -3,6 +3,7 @@
/*****************************************************************************/
#include "WWScreenP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -40,7 +41,7 @@ static WWScreenCharacter WWScreenCharacter_Create(int horizontal, int vertical,
screen_character = (WWScreenCharacter)malloc(sizeof(_WWScreenCharacter));
if (screen_character == NULL)
Error("WWScreenCharacter", "Cannot allocate memory.");
WonX_Error("WWScreenCharacter", "Cannot allocate memory.");
WWScreenCharacter_SetHorizontal(screen_character, horizontal);
WWScreenCharacter_SetVertical(screen_character, vertical);
@@ -73,38 +74,93 @@ static WWScreenCharacter WWScreen_SetScreenCharacter(WWScreen s, int x, int y,
/* <20>ѥ֥<D1A5><D6A5>å<EFBFBD><C3A5>ʤ<EFBFBD><CAA4><EFBFBD> */
/*===========================================================================*/
int WWScreen_GetNumber(WWScreen s) { return (s->number); }
int WWScreen_GetHorizontal(WWScreen s, int x, int y)
{ return (WWScreen_GetScreenCharacter(s, x, y)->horizontal); }
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_GetHorizontal(sc));
}
int WWScreen_GetVertical(WWScreen s, int x, int y)
{ return (WWScreen_GetScreenCharacter(s, x, y)->vertical); }
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_GetVertical(sc));
}
WWPalette WWScreen_GetPalette(WWScreen s, int x, int y)
{ return (WWScreen_GetScreenCharacter(s, x, y)->palette); }
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_GetPalette(sc));
}
WWCharacter WWScreen_GetCharacter(WWScreen s, int x, int y)
{ return (WWScreen_GetScreenCharacter(s, x, y)->character); }
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_GetCharacter(sc));
}
int WWScreen_SetNumber(WWScreen s, int n) { return (s->number = n); }
int WWScreen_SetHorizontal(WWScreen s, int x, int y, int f)
{ return (WWScreen_GetScreenCharacter(s, x, y)->horizontal = f); }
int WWScreen_SetVertical(WWScreen s, int x, int y, int f)
{ return (WWScreen_GetScreenCharacter(s, x, y)->vertical = f); }
WWPalette WWScreen_SetPalette(WWScreen s, int x, int y, WWPalette palette)
{ return (WWScreen_GetScreenCharacter(s, x, y)->palette = palette); }
WWCharacter WWScreen_SetCharacter(WWScreen s, int x, int y, WWCharacter c)
{ return (WWScreen_GetScreenCharacter(s, x, y)->character = c); }
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_SetHorizontal(sc, f));
}
int WWScreen_SetVertical(WWScreen s, int x, int y, int f)
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_SetVertical(sc, f));
}
WWPalette WWScreen_SetPalette(WWScreen s, int x, int y, WWPalette palette)
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_SetPalette(sc, palette));
}
WWCharacter WWScreen_SetCharacter(WWScreen s, int x, int y, WWCharacter c)
{
WWScreenCharacter sc;
sc = WWScreen_GetScreenCharacter(s, x, y);
return (WWScreenCharacter_SetCharacter(sc, c));
}
int WWScreen_GetNumber(WWScreen s) { return (s->number); }
int WWScreen_GetWidth( WWScreen s) { return (s->width ); }
int WWScreen_GetHeight(WWScreen s) { return (s->height); }
int WWScreen_GetRollX( WWScreen s) { return (s->roll_x); }
int WWScreen_GetRollY( WWScreen s) { return (s->roll_y); }
int WWScreen_GetEnable(WWScreen s) { return (s->enable); }
int WWScreen_GetMode( WWScreen s) { return (s->mode ); }
int WWScreen_GetDrawX( WWScreen s) { return (s->draw_x ); }
int WWScreen_GetDrawY( WWScreen s) { return (s->draw_y ); }
int WWScreen_GetDrawWidth( WWScreen s) { return (s->draw_width ); }
int WWScreen_GetDrawHeight(WWScreen s) { return (s->draw_height); }
int WWScreen_SetNumber(WWScreen s, int n) { return (s->number = n); }
int WWScreen_SetWidth( WWScreen s, int n) { return (s->width = n); }
int WWScreen_SetHeight(WWScreen s, int n) { return (s->height = n); }
int WWScreen_SetRollX( WWScreen s, int r) { return (s->roll_x = r); }
int WWScreen_SetRollY( WWScreen s, int r) { return (s->roll_y = r); }
int WWScreen_SetEnable(WWScreen s, int n) { return (s->enable = n); }
int WWScreen_SetMode( WWScreen s, int n) { return (s->mode = n); }
int WWScreen_SetDrawX( WWScreen s, int n) { return (s->draw_x = n); }
int WWScreen_SetDrawY( WWScreen s, int n) { return (s->draw_y = n); }
int WWScreen_SetDrawWidth( WWScreen s, int n) { return (s->draw_width = n); }
int WWScreen_SetDrawHeight(WWScreen s, int n) { return (s->draw_height = n); }
/* <20><><EFBFBD><EFBFBD>ޥåפο<D7A4>(0<><30>7)<29><><EFBFBD>֤<EFBFBD><><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1<><31><EFBFBD>֤<EFBFBD>) */
int WWScreen_GetPixel(WWScreen screen, int x, int y)
int WWScreen_GetPixel(WWScreen screen, int x, int y,
WWDisplay display, WWCursor cursor)
{
int cx, cy, px, py;
int pixel;
@@ -125,24 +181,63 @@ int WWScreen_GetPixel(WWScreen screen, int x, int y)
if (WWScreen_GetVertical( screen, cx, cy)) py = 7 - py;
character = WWScreen_GetCharacter(screen, cx, cy);
palette = WWScreen_GetPalette(screen, cx, cy);
pixel = WWCharacter_GetPixel(character, px, py);
pixel = WWPalette_GetMappedColor(palette, pixel);
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD> */
palette = WWScreen_GetPalette(screen, cx, cy);
if (cursor != NULL) {
if ( WWCursor_IsON(cursor) &&
(cx >= WWCursor_GetX(cursor)) &&
(cx <= WWCursor_GetX(cursor) + WWCursor_GetWidth( cursor) - 1) &&
(cy >= WWCursor_GetY(cursor)) &&
(cy <= WWCursor_GetY(cursor) + WWCursor_GetHeight(cursor) - 1) ) {
palette = WWCursor_GetPalette(cursor);
}
}
pixel = WWCharacter_GetPixel(character, px, py, display);
/* <20><><EFBFBD><EFBFBD>б<EFBFBD> */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
/*
* WonX-2.0 <20>ʹߤǤϡ<C7A4>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD> WWDisplay <20><><EFBFBD><EFBFBD>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6>
* <20>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>WWPalette_GetMappedColor() <20><> -1 <20><><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>Ȥ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>
*/
pixel = WWPalette_GetMappedColor(palette, pixel);
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
pixel =
((unsigned short int)WWPalette_GetRed( palette, pixel) << 8) |
((unsigned short int)WWPalette_GetGreen(palette, pixel) << 4) |
((unsigned short int)WWPalette_GetBlue( palette, pixel) << 0);
break;
default:
WonX_Error("WWScreen_GetPixel", "Unknown color mode.");
}
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ˤ<EFBFBD> -1 <20><><EFBFBD>֤<EFBFBD> */
if (WWDisplay_IsTransparent(display, palette, pixel))
pixel = -1;
return (pixel);
}
WWScreen WWScreen_Create(int number, int width, int height,
WWScreen WWScreen_Create(int number,
int width, int height,
WWPalette initial_palette,
WWCharacter initial_character)
WWCharacter initial_character,
int draw_x, int draw_y,
int draw_width, int draw_height)
{
WWScreen screen;
WWScreenCharacter sc;
int x, y;
screen = (WWScreen)malloc(sizeof(_WWScreen));
if (screen == NULL) Error("WWScreen_Create", "Cannot allocate memory.");
if (screen == NULL)
WonX_Error("WWScreen_Create", "Cannot allocate memory.");
WWScreen_SetNumber(screen, number);
WWScreen_SetWidth( screen, width);
@@ -150,6 +245,14 @@ WWScreen WWScreen_Create(int number, int width, int height,
WWScreen_SetRollX( screen, 0);
WWScreen_SetRollY( screen, 0);
WWScreen_SetEnable(screen, 1);
WWScreen_SetMode( screen, WW_SCREEN_DRAW_ALL);
WWScreen_SetDrawX( screen, draw_x);
WWScreen_SetDrawY( screen, draw_y);
WWScreen_SetDrawWidth( screen, draw_width);
WWScreen_SetDrawHeight(screen, draw_height);
screen->screen_characters =
(WWScreenCharacter *)malloc(sizeof(WWScreenCharacter) *
screen->width * screen->height);

View File

@@ -5,48 +5,82 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWScreen * WWScreen;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
#include "WWCursor.h"
#include "WWDisplay.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#define WW_SCREEN_DRAW_ALL 0
#define WW_SCREEN_INSIDE_ONLY 1
#define WW_SCREEN_OUTSIDE_ONLY 2
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWScreen_GetNumber(WWScreen s);
int WWScreen_GetHorizontal(WWScreen s, int x, int y);
int WWScreen_GetVertical(WWScreen s, int x, int y);
WWPalette WWScreen_GetPalette(WWScreen s, int x, int y);
WWCharacter WWScreen_GetCharacter(WWScreen s, int x, int y);
int WWScreen_SetNumber(WWScreen s, int n);
int WWScreen_SetHorizontal(WWScreen s, int x, int y, int f);
int WWScreen_SetVertical(WWScreen s, int x, int y, int f);
WWPalette WWScreen_SetPalette(WWScreen s, int x, int y, WWPalette palette);
WWCharacter WWScreen_SetCharacter(WWScreen s, int x, int y, WWCharacter c);
int WWScreen_GetNumber(WWScreen s);
int WWScreen_GetWidth( WWScreen s);
int WWScreen_GetHeight(WWScreen s);
int WWScreen_GetRollX( WWScreen s);
int WWScreen_GetRollY( WWScreen s);
int WWScreen_GetEnable(WWScreen s);
int WWScreen_GetMode( WWScreen s);
int WWScreen_GetDrawX( WWScreen s);
int WWScreen_GetDrawY( WWScreen s);
int WWScreen_GetDrawWidth( WWScreen s);
int WWScreen_GetDrawHeight(WWScreen s);
int WWScreen_SetNumber(WWScreen s, int n);
int WWScreen_SetWidth( WWScreen s, int n);
int WWScreen_SetHeight(WWScreen s, int n);
int WWScreen_SetRollX( WWScreen s, int r);
int WWScreen_SetRollY( WWScreen s, int r);
int WWScreen_GetPixel(WWScreen screen, int x, int y);
int WWScreen_SetEnable(WWScreen s, int n);
int WWScreen_SetMode( WWScreen s, int n);
WWScreen WWScreen_Create(int number, int width, int height,
int WWScreen_SetDrawX( WWScreen s, int n);
int WWScreen_SetDrawY( WWScreen s, int n);
int WWScreen_SetDrawWidth( WWScreen s, int n);
int WWScreen_SetDrawHeight(WWScreen s, int n);
int WWScreen_GetPixel(WWScreen screen, int x, int y,
WWDisplay display, WWCursor cursor);
WWScreen WWScreen_Create(int number,
int width, int height,
WWPalette initial_palette,
WWCharacter initial_character);
WWCharacter initial_character,
int draw_x, int draw_y,
int draw_width, int draw_height);
WWScreen WWScreen_Destroy(WWScreen screen);
/*****************************************************************************/

View File

@@ -27,7 +27,19 @@ typedef struct _WWScreen {
int height;
int roll_x;
int roll_y;
WWScreenCharacter * screen_characters;
int enable; /* ɽ<><C9BD>/<2F><>ɽ<EFBFBD><C9BD><EFBFBD>Υե饰 */
int mode; /* ɽ<><C9BD><EFBFBD><EFBFBD><E2A1BC> */
/* WW_SCREEN_DRAW_ALL, WW_SCREEN_INSIDE_ONLY, WW_SCREEN_OUTSIDE_ONLY <20><> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><ECA4AB><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD> */
/* ɽ<><C9BD><EFBFBD>ΰ<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣲤Υ<F3A3B2A4><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD>ǽ<EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣱤Ǥ<F3A3B1A4>̤<EFBFBD><CCA4><EFBFBD><EFBFBD>) */
int draw_x, draw_y;
int draw_width, draw_height;
} _WWScreen;
/*****************************************************************************/

84
WWSerialPort.c Normal file
View File

@@ -0,0 +1,84 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWSerialPortP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWSerialPort_Open( WWSerialPort s) { return (s->opened = 1); }
int WWSerialPort_Close( WWSerialPort s) { return (s->opened = 0); }
int WWSerialPort_IsOpened(WWSerialPort s) { return (s->opened != 0); }
int WWSerialPort_IsClosed(WWSerialPort s) { return (s->opened == 0); }
int WWSerialPort_GetBaudrate(WWSerialPort s) { return (s->baudrate); }
int WWSerialPort_SetBaudrate(WWSerialPort s, int baudrate)
{ return (s->baudrate = baudrate); }
int WWSerialPort_SetBaudrate9600(WWSerialPort s)
{ return (WWSerialPort_SetBaudrate(s, WW_SERIAL_PORT_BAUDRATE_9600)); }
int WWSerialPort_SetBaudrate38400(WWSerialPort s)
{ return (WWSerialPort_SetBaudrate(s, WW_SERIAL_PORT_BAUDRATE_38400)); }
int WWSerialPort_IsBaudrate9600(WWSerialPort s)
{ return (WWSerialPort_GetBaudrate(s) == WW_SERIAL_PORT_BAUDRATE_9600); }
int WWSerialPort_IsBaudrate38400(WWSerialPort s)
{ return (WWSerialPort_GetBaudrate(s) == WW_SERIAL_PORT_BAUDRATE_38400); }
int WWSerialPort_GetSendTimeout(WWSerialPort s)
{ return (s->send_timeout); }
int WWSerialPort_SetSendTimeout(WWSerialPort s, int timeout)
{ return (s->send_timeout = timeout); }
int WWSerialPort_GetReceiveTimeout(WWSerialPort s)
{ return (s->receive_timeout); }
int WWSerialPort_SetReceiveTimeout(WWSerialPort s, int timeout)
{ return (s->receive_timeout = timeout); }
unsigned int WWSerialPort_GetCancelKey(WWSerialPort s)
{ return (s->cancel_key); }
unsigned int WWSerialPort_SetCancelKey(WWSerialPort s, int cancel_key)
{ return (s->cancel_key = cancel_key); }
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWSerialPort WWSerialPort_Create()
{
WWSerialPort ww_serial_port;
ww_serial_port = (WWSerialPort)malloc(sizeof(_WWSerialPort));
if (ww_serial_port == NULL)
WonX_Error("WWSerialPort_Create", "Cannot allocate memory.");
WWSerialPort_Close(ww_serial_port);
WWSerialPort_SetBaudrate38400(ww_serial_port);
WWSerialPort_SetSendTimeout(ww_serial_port, 100);
WWSerialPort_SetReceiveTimeout(ww_serial_port, 100);
return (ww_serial_port);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWSerialPort WWSerialPort_Destroy(WWSerialPort ww_serial_port)
{
if (ww_serial_port == NULL)
WonX_Error("WWSerialPort_Destroy", "Object is not created.");
free(ww_serial_port);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

75
WWSerialPort.h Normal file
View File

@@ -0,0 +1,75 @@
#ifndef _WWSerialPort_h_INCLUDED_
#define _WWSerialPort_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWSerialPort * WWSerialPort;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "wonx_include/comm.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#define WW_SERIAL_PORT_BAUDRATE_9600 0
#define WW_SERIAL_PORT_BAUDRATE_38400 1
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWSerialPort_Open( WWSerialPort s);
int WWSerialPort_Close( WWSerialPort s);
int WWSerialPort_IsOpened(WWSerialPort s);
int WWSerialPort_IsClosed(WWSerialPort s);
int WWSerialPort_GetBaudrate(WWSerialPort s);
int WWSerialPort_SetBaudrate(WWSerialPort s, int baudrate);
int WWSerialPort_SetBaudrate9600(WWSerialPort s);
int WWSerialPort_SetBaudrate38400(WWSerialPort s);
int WWSerialPort_IsBaudrate9600(WWSerialPort s);
int WWSerialPort_IsBaudrate38400(WWSerialPort s);
int WWSerialPort_GetSendTimeout(WWSerialPort s);
int WWSerialPort_SetSendTimeout(WWSerialPort s, int timeout);
int WWSerialPort_GetReceiveTimeout(WWSerialPort s);
int WWSerialPort_SetReceiveTimeout(WWSerialPort s, int timeout);
unsigned int WWSerialPort_GetCancelKey(WWSerialPort s);
unsigned int WWSerialPort_SetCancelKey(WWSerialPort s, int cancel_key);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWSerialPort WWSerialPort_Create();
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWSerialPort WWSerialPort_Destroy(WWSerialPort ww_serial_port);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

39
WWSerialPortP.h Normal file
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@@ -0,0 +1,39 @@
#ifndef _WWSerialPortP_h_INCLUDED_
#define _WWSerialPortP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWSerialPort.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWSerialPort {
int opened; /* <20>ݡ<EFBFBD><DDA1>Ȥξ<C8A4><CEBE><EFBFBD>(open/close) */
int baudrate; /* <20>ܡ<EFBFBD><DCA1><EFBFBD><ECA1BC> */
/*
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A5A2><EFBFBD>Ȼ<EFBFBD><C8BB><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VBLANK ñ<>̤ǻ<CCA4><C7BB><EFBFBD><EAA4B9><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD>wonx <20>Ǥ<EFBFBD>
* WONX_SERIAL_PORT_TIMETICKS ñ<>̤ǻ<CCA4><C7BB><EFBFBD><EFBFBD>Ȥˤ<C8A4><CBA4>
*/
int send_timeout;
int receive_timeout;
unsigned int cancel_key;
} _WWSerialPort;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

View File

@@ -3,6 +3,8 @@
/*****************************************************************************/
#include "WWSpriteP.h"
#include "WonX.h"
#include "etc.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
@@ -36,20 +38,45 @@ int WWSprite_SetPosition(WWSprite sprite, int x, int y)
return (0);
}
int WWSprite_GetPixel(WWSprite sprite, int x, int y)
/* <20><><EFBFBD>ץ饤<D7A5>ȤΥԥ<CEA5><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4>֤<EFBFBD><D6A4><EFBFBD><><C6A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1<><31><EFBFBD>֤<EFBFBD>) */
int WWSprite_GetPixel(WWSprite sprite, int x, int y, WWDisplay display)
{
WWPalette p;
WWCharacter c;
WWPalette palette;
WWCharacter character;
int pixel;
p = WWSprite_GetPalette(sprite);
c = WWSprite_GetCharacter(sprite);
palette = WWSprite_GetPalette(sprite);
character = WWSprite_GetCharacter(sprite);
if (WWSprite_GetHorizontal(sprite)) x = 7 - x;
if (WWSprite_GetVertical( sprite)) y = 7 - y;
pixel = WWCharacter_GetPixel(c, x, y);
pixel = WWPalette_GetMappedColor(p, pixel);
pixel = WWCharacter_GetPixel(character, x, y, display);
/* <20><><EFBFBD><EFBFBD>б<EFBFBD> */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
/*
* WonX-2.0 <20>ʹߤǤϡ<C7A4>Ʃ<EFBFBD><C6A9><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD><EFBFBD> WWDisplay <20><><EFBFBD><EFBFBD>ǹԤ<C7B9><D4A4><EFBFBD><E8A4A6>
* <20>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>WWPalette_GetMappedColor() <20><> -1 <20><><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>Ȥ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD>
*/
pixel = WWPalette_GetMappedColor(palette, pixel);
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
pixel =
((unsigned short int)WWPalette_GetRed( palette, pixel) << 8) |
((unsigned short int)WWPalette_GetGreen(palette, pixel) << 4) |
((unsigned short int)WWPalette_GetBlue( palette, pixel) << 0);
break;
default:
WonX_Error("WWSprite_GetPixel", "Unknown color mode.");
}
/* Ʃ<><C6A9><EFBFBD><EFBFBD><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ˤ<EFBFBD> -1 <20><><EFBFBD>֤<EFBFBD> */
if (WWDisplay_IsTransparent(display, palette, pixel))
pixel = -1;
return (pixel);
}
@@ -62,7 +89,8 @@ WWSprite WWSprite_Create(int number, int x, int y,
WWSprite sprite;
sprite = (WWSprite)malloc(sizeof(_WWSprite));
if (sprite == NULL) Error("WWSprite_Create", "Cannot allocate memory.");
if (sprite == NULL)
WonX_Error("WWSprite_Create", "Cannot allocate memory.");
WWSprite_SetNumber(sprite, number);
WWSprite_SetHorizontal(sprite, horizontal);
@@ -84,6 +112,35 @@ WWSprite WWSprite_Destroy(WWSprite sprite)
return (NULL);
}
int WWSprite_PrintData(WWSprite s, FILE * f)
{
int n;
n = WWSprite_GetNumber(s);
fprintf(f, "\n");
fprintf(f, "sprite[%d] :\tnumber = %d\n", n, WWSprite_GetNumber(s));
fprintf(f, "sprite[%d] :\thorizontal = %s\n",
n, wonx_true_false(WWSprite_GetHorizontal(s)));
fprintf(f, "sprite[%d] :\tvertical = %s\n",
n, wonx_true_false(WWSprite_GetVertical( s)));
fprintf(f, "sprite[%d] :\tpriority = %s\n",
n, wonx_true_false(WWSprite_GetPriority( s)));
fprintf(f, "sprite[%d] :\tclipping = %s\n",
n, wonx_true_false(WWSprite_GetClipping( s)));
fprintf(f, "sprite[%d] :\tpalette number = %d\n",
n, WWPalette_GetNumber(WWSprite_GetPalette(s)));
fprintf(f, "sprite[%d] :\tcharacter number = %d\n",
n, WWCharacter_GetNumber(WWSprite_GetCharacter(s)));
fprintf(f, "sprite[%d] :\tx = %d\n", n, WWSprite_GetX(s));
fprintf(f, "sprite[%d] :\ty = %d\n", n, WWSprite_GetY(s));
fflush(f);
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/

View File

@@ -5,17 +5,22 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWSprite * WWSprite;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
#include "WWDisplay.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
@@ -39,12 +44,14 @@ WWCharacter WWSprite_SetCharacter(WWSprite s, WWCharacter c);
int WWSprite_GetX(WWSprite sprite);
int WWSprite_GetY(WWSprite sprite);
int WWSprite_SetPosition(WWSprite sprite, int x, int y);
int WWSprite_GetPixel(WWSprite sprite, int x, int y, WWDisplay display);
WWSprite WWSprite_Create(int number, int x, int y,
int horizontal, int vertical,
int priority, int clipping,
WWPalette palette, WWCharacter character);
WWSprite WWSprite_Destroy(WWSprite sprite);
int WWSprite_PrintData(WWSprite s, FILE * f);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */

224
WWText.c Normal file
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@@ -0,0 +1,224 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWTextP.h"
#include "WonX.h"
/* <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD>ȤΥӥåȥޥåץǡ<D7A5><C7A1><EFBFBD> */
#include "WWTextFonts.c"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>Фμ<D0A4><CEBC><EFBFBD> */
/*===========================================================================*/
WWScreen WWText_GetScreen(WWText t) { return (t->screen); }
int WWText_GetX(WWText t) { return (t->x); }
int WWText_GetY(WWText t) { return (t->y); }
int WWText_GetWidth( WWText t) { return (t->width ); }
int WWText_GetHeight(WWText t) { return (t->height); }
int WWText_GetBase(WWText t) { return (t->base); }
WWPalette WWText_GetPalette(WWText t) { return (t->palette); }
static WWCharacter WWText_GetFont(WWText t, int n) { return (t->font[n]); }
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD> */
/*===========================================================================*/
WWScreen WWText_SetScreen(WWText t, WWScreen s) { return (t->screen = s); }
int WWText_SetX(WWText t, int n) { return (t->x = n); }
int WWText_SetY(WWText t, int n) { return (t->y = n); }
int WWText_SetWidth( WWText t, int n) { return (t->width = n); }
int WWText_SetHeight(WWText t, int n) { return (t->height = n); }
int WWText_SetBase(WWText t, int n) { return (t->base = n); }
WWPalette WWText_SetPalette(WWText t, WWPalette p) { return (t->palette = p); }
static WWCharacter WWText_SetFont(WWText t, int n, WWCharacter c)
{ return (t->font[n] = c); }
int WWText_SetTextWindow(WWText ww_text, int x, int y,
int width, int height, int base,
WWDisplay ww_display)
{
int tx, ty, c;
WWCharacter ww_character;
WWText_SetX(ww_text, x);
WWText_SetY(ww_text, y);
WWText_SetWidth(ww_text, width);
WWText_SetHeight(ww_text, height);
WWText_SetBase(ww_text, base);
c = WWText_GetBase(ww_text);
for (ty = 0; ty < WWText_GetHeight(ww_text); ty++) {
for (tx = 0; tx < WWText_GetWidth(ww_text); tx++) {
if (c >= 512) WonX_Error("WWText_SetTextWindow", "Over character.");
ww_character = WWDisplay_GetCharacter(ww_display, c);
WWCharacter_ClearAllPixels(ww_character);
WWScreen_SetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + tx,
WWText_GetY(ww_text) + ty,
ww_character);
c++;
}
}
return (0);
}
int WWText_PutCharacter(WWText ww_text, int x, int y, int character,
WWDisplay ww_display)
{
WWCharacter ww_character;
int j, k, n;
unsigned char pixel;
int f, b;
unsigned char bitmap[2];
if ((character < 0) || (character > 127)) {
WonX_Warning("WWText_PutCharacter", "Character number is out of range.");
return (-1);
}
/*
* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>ϡ<EFBFBD>text_window_init() <20>ǻ<EFBFBD><C7BB><EFBFBD><EAA4B7><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD>
* <20><>ɸ<EFBFBD>ϤǹԤ<C7B9>(<28><EFBFBD><E9A4B7>)<29><>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD>κ<EFBFBD><CEBA>夬(0,0)<29>ˤʤ<CBA4>)
*/
if ( (x < 0) || (x > WWText_GetWidth( ww_text) - 1) ||
(y < 0) || (y > WWText_GetHeight(ww_text) - 1) ) {
WonX_Warning("WWText_PutCharacter", "Position is out of range.");
return (-1);
}
#if 0
n = WWText_GetBase(ww_text) +
(x - WWText_GetX(ww_text)) +
(y - WWText_GetY(ww_text)) * WWText_GetWidth(ww_text);
ww_character = WWDisplay_GetCharacter(ww_display, n);
#else
ww_character = WWScreen_GetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y);
#endif
/*
* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥե<C8A5><D5A5><EFBFBD><EFBFBD>Ȥ<EFBFBD>
* f = WWDisplay_GetForegroundColor(ww_display);
* b = WWDisplay_GetBackgroundColor(ww_display);
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><E1A1A4><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4>Ӥ˥ӥåȥޥåפ򥳥ԡ<F2A5B3A5><D4A1><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD>
* <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD>κݤˡ<DDA4><CBA1><EFBFBD><EFBFBD>Τ<CEA4>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD>äơ<C3A4><C6A1>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>Ȥν<C8A4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWCharacter <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>
* ̵<><CCB5><EFBFBD>ʤä<CAA4><C3A4>Τǡ<CEA4>WWCharacter <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
*/
#if 0
WWCharacter_CopyAllPixels(ww_character, WWText_GetFont(ww_text, character));
#else
f = WWDisplay_GetForegroundColor(ww_display);
b = WWDisplay_GetBackgroundColor(ww_display);
n = character * 8;
for (j = 0; j < 8; j++) {
bitmap[0] = 0;
bitmap[1] = 0;
for (k = 0; k < 8; k++) {
pixel = (fonts[n] & (1 << k)) ? f : b;
bitmap[0] |= ( pixel & 1) << k;
bitmap[1] |= ((pixel >> 1) & 1) << k;
}
WWCharacter_SetBitmap(ww_character, j*2 , bitmap[0]);
WWCharacter_SetBitmap(ww_character, j*2+1, bitmap[1]);
n++;
}
#endif
/* ɽ<><C9BD><EFBFBD><EFBFBD><EFBFBD>˥ѥ<CBA5><D1A5>åȤ<C3A5><C8A4><EFBFBD><EFBFBD><EFBFBD><EAA4B9><EFBFBD>ΤǤ<CEA4><C7A4><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD> <20><><EFBFBD><EFBFBD> */
WWScreen_SetPalette(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y,
WWText_GetPalette(ww_text));
return (character);
}
/*===========================================================================*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦõ<C8BE> */
/*===========================================================================*/
WWText WWText_Create(WWScreen screen,
int x, int y, int width, int height,
WWPalette palette)
{
WWText ww_text;
WWCharacter ww_character;
int i, j, k, n;
unsigned char pixel;
int f, b;
unsigned char bitmap[2];
ww_text = (WWText)malloc(sizeof(_WWText));
if (ww_text == NULL) WonX_Error("WWText_Create", "Cannot allocate memory.");
WWText_SetScreen(ww_text, screen);
WWText_SetX(ww_text, x);
WWText_SetY(ww_text, y);
WWText_SetWidth( ww_text, width );
WWText_SetHeight(ww_text, height);
WWText_SetPalette(ww_text, palette);
/* <20>ʲ<EFBFBD><CAB2>ϡ<EFBFBD>
f = WWDisplay_GetForegroundColor(ww_display);
b = WWDisplay_GetBackgroundColor(ww_display);
<20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>٤<EFBFBD><D9A4><EFBFBD><EFBFBD><EFBFBD><E2A4B7><EFBFBD>ʤ<EFBFBD>
*/
f = 3;
b = 0;
n = 0;
for (i = 0; i < 128; i++) {
ww_character = WWCharacter_Create(i);
for (j = 0; j < 8; j++) {
bitmap[0] = 0;
bitmap[1] = 0;
for (k = 0; k < 8; k++) {
pixel = (fonts[n] & (1 << k)) ? f : b;
bitmap[0] |= ( pixel & 1) << k;
bitmap[1] |= ((pixel >> 1) & 1) << k;
}
WWCharacter_SetBitmap(ww_character, j*2 , bitmap[0]);
WWCharacter_SetBitmap(ww_character, j*2+1, bitmap[1]);
n++;
}
WWText_SetFont(ww_text, i, ww_character);
}
return (ww_text);
}
WWText WWText_Destroy(WWText ww_text)
{
int i;
if (ww_text == NULL) WonX_Error("WWText_Destroy", "Object is not created.");
for (i = 0; i < 128; i++) {
if (WWText_GetFont(ww_text, i))
WWText_SetFont(ww_text, i,
WWCharacter_Destroy(WWText_GetFont(ww_text, i)));
}
free(ww_text);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

68
WWText.h Normal file
View File

@@ -0,0 +1,68 @@
#ifndef _WWText_h_INCLUDED_
#define _WWText_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWText * WWText;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include "WWDisplay.h"
#include "WWScreen.h"
#include "WWPalette.h"
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>Фμ<D0A4><CEBC><EFBFBD> */
/*===========================================================================*/
WWScreen WWText_GetScreen(WWText t);
int WWText_GetX(WWText t);
int WWText_GetY(WWText t);
int WWText_GetWidth( WWText t);
int WWText_GetHeight(WWText t);
int WWText_GetBase(WWText t);
WWPalette WWText_GetPalette(WWText t);
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4><EFBFBD><EFBFBD><EFBFBD> */
/*===========================================================================*/
WWScreen WWText_SetScreen(WWText t, WWScreen s);
int WWText_SetX(WWText t, int n);
int WWText_SetY(WWText t, int n);
int WWText_SetWidth( WWText t, int n);
int WWText_SetHeight(WWText t, int n);
int WWText_SetBase(WWText t, int n);
WWPalette WWText_SetPalette(WWText t, WWPalette p);
int WWText_SetTextWindow(WWText ww_text, int x, int y,
int width, int height, int base,
WWDisplay ww_display);
int WWText_PutCharacter(WWText ww_text, int x, int y, int character,
WWDisplay ww_display);
/*===========================================================================*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦõ<C8BE> */
/*===========================================================================*/
WWText WWText_Create(WWScreen screen, int x, int y, int width, int height,
WWPalette palette);
WWText WWText_Destroy(WWText text);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

130
WWTextFonts.c Normal file
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@@ -0,0 +1,130 @@
static unsigned char fonts[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0 <20><><EFBFBD><EFBFBD>ʸ<EFBFBD><CAB8> */
0x00, 0x00, 0x14, 0x00, 0x22, 0x1c, 0x00, 0x00, /* 1 <20>д<EFBFBD> */
0x00, 0x3e, 0x6b, 0x7f, 0x5d, 0x63, 0x3e, 0x00, /* 2 <20>д<EFBFBD> */
0x22, 0x77, 0x7f, 0x7f, 0x3e, 0x1c, 0x08, 0x00, /* 3 <20>ϡ<EFBFBD><CFA1><EFBFBD> */
0x08, 0x1c, 0x3e, 0x7f, 0x3e, 0x1c, 0x08, 0x00, /* 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x08, 0x1c, 0x1c, 0x77, 0x77, 0x08, 0x1c, 0x00, /* 5 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD> */
0x08, 0x1c, 0x3e, 0x7f, 0x3e, 0x08, 0x1c, 0x00, /* 6 <20><><EFBFBD>ڡ<EFBFBD><DAA1><EFBFBD> */
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, /* 7 <20><> */
0x00, 0x00, 0x3c, 0x24, 0x24, 0x3c, 0x00, 0x00, /* 8 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x00, 0x00, 0x18, 0x24, 0x24, 0x18, 0x00, 0x00, /* 9 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x00, 0x7e, 0x42, 0x5a, 0x5a, 0x42, 0x7e, 0x00, /* 10 <20><><EFBFBD>Żͳ<C5BB> */
0x0f, 0x03, 0x05, 0x39, 0x48, 0x48, 0x30, 0x00, /* 11 <20><> */
0x1c, 0x22, 0x22, 0x1c, 0x08, 0x3e, 0x08, 0x00, /* 12 <20><> */
0x18, 0x1c, 0x16, 0x12, 0x12, 0x70, 0x60, 0x00, /* 13 <20><> */
0x18, 0x1e, 0x16, 0x12, 0x62, 0x6e, 0x0c, 0x00, /* 14 <20><><EFBFBD><EFBFBD> */
0x08, 0x2a, 0x1c, 0x77, 0x1c, 0x2a, 0x08, 0x00, /* 15 <20><>ȯ<EFBFBD><C8AF> */
0x10, 0x18, 0x1c, 0x1e, 0x1c, 0x18, 0x10, 0x00, /* 16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x04, 0x0c, 0x1c, 0x3c, 0x1c, 0x0c, 0x04, 0x00, /* 17 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x08, 0x1c, 0x3e, 0x08, 0x3e, 0x1c, 0x08, 0x00, /* 18 <20><EFBFBD><E5B2BC><EFBFBD><EFBFBD> */
0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x36, 0x00, /* 19 !! */
0x00, 0x00, 0x02, 0x06, 0x2c, 0x38, 0x10, 0x00, /* 20 <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD> */
0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00, /* 21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x00, 0x00, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00, /* 22 <20><><EFBFBD><EFBFBD> */
0x08, 0x1c, 0x3e, 0x08, 0x3e, 0x1c, 0x3e, 0x00, /* 23 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x08, 0x1c, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x00, /* 24 <20><> */
0x08, 0x08, 0x08, 0x08, 0x3e, 0x1c, 0x08, 0x00, /* 25 <20><> */
0x00, 0x04, 0x06, 0x7f, 0x06, 0x04, 0x00, 0x00, /* 26 <20><> */
0x00, 0x10, 0x30, 0x7f, 0x30, 0x10, 0x00, 0x00, /* 27 <20><> */
0x3c, 0x42, 0x9d, 0xa1, 0xa1, 0x9d, 0x42, 0x3c, /* 28 (C) */
0x00, 0x14, 0x36, 0x7f, 0x36, 0x14, 0x00, 0x00, /* 29 <20><><EFBFBD><EFBFBD> */
0x00, 0x08, 0x1c, 0x3e, 0x7f, 0x00, 0x00, 0x00, /* 30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x00, 0x00, 0x7f, 0x3e, 0x1c, 0x08, 0x00, 0x00, /* 31 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 32 <20><><EFBFBD><EFBFBD> */
0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x00, /* 33 ! */
0x36, 0x36, 0x12, 0x24, 0x00, 0x00, 0x00, 0x00, /* 34 " */
0x14, 0x14, 0x7f, 0x14, 0x7f, 0x14, 0x14, 0x00, /* 35 # */
0x08, 0x3e, 0x68, 0x3e, 0x0b, 0x3e, 0x08, 0x00, /* 36 $ */
0x21, 0x52, 0x24, 0x08, 0x12, 0x25, 0x42, 0x00, /* 37 % */
0x18, 0x24, 0x24, 0x39, 0x4e, 0x44, 0x3b, 0x00, /* 38 & */
0x0c, 0x0c, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, /* 39 ' */
0x04, 0x08, 0x10, 0x10, 0x10, 0x08, 0x04, 0x00, /* 40 ( */
0x10, 0x08, 0x04, 0x04, 0x04, 0x08, 0x10, 0x00, /* 41 ) */
0x00, 0x08, 0x2a, 0x1c, 0x2a, 0x08, 0x00, 0x00, /* 42 * */
0x08, 0x08, 0x08, 0x7f, 0x08, 0x08, 0x08, 0x00, /* 43 + */
0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x20, 0x40, /* 44 , */
0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, /* 45 - */
0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x00, /* 46 . */
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x00, /* 47 / */
0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, /* 48 0 */
0x0c, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, /* 49 1 */
0x3c, 0x66, 0x06, 0x0c, 0x18, 0x30, 0x7e, 0x00, /* 50 2 */
0x3c, 0x66, 0x06, 0x3c, 0x06, 0x66, 0x3c, 0x00, /* 51 3 */
0x0e, 0x1e, 0x36, 0x66, 0x66, 0x7f, 0x06, 0x00, /* 52 4 */
0x7e, 0x60, 0x60, 0x7c, 0x06, 0x66, 0x3c, 0x00, /* 53 5 */
0x3c, 0x66, 0x60, 0x7c, 0x66, 0x66, 0x3c, 0x00, /* 54 6 */
0x7e, 0x66, 0x06, 0x0c, 0x18, 0x18, 0x18, 0x00, /* 55 7 */
0x3c, 0x66, 0x66, 0x3c, 0x66, 0x66, 0x3c, 0x00, /* 56 8 */
0x3c, 0x66, 0x66, 0x3e, 0x06, 0x66, 0x3c, 0x00, /* 57 9 */
0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x00, 0x00, /* 58 : */
0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x08, 0x10, /* 59 ; */
0x04, 0x08, 0x10, 0x20, 0x10, 0x08, 0x04, 0x00, /* 60 < */
0x00, 0x00, 0x7f, 0x00, 0x7f, 0x00, 0x00, 0x00, /* 61 = */
0x10, 0x08, 0x04, 0x02, 0x04, 0x08, 0x10, 0x00, /* 62 > */
0x3c, 0x66, 0x66, 0x0c, 0x18, 0x00, 0x18, 0x00, /* 63 ? */
0x3e, 0x45, 0x5d, 0x55, 0x5f, 0x40, 0x3e, 0x00, /* 64 @ */
0x1c, 0x36, 0x63, 0x63, 0x7f, 0x63, 0x63, 0x00, /* 65 A */
0x7e, 0x63, 0x63, 0x7e, 0x63, 0x63, 0x7e, 0x00, /* 66 B */
0x3e, 0x63, 0x60, 0x60, 0x60, 0x63, 0x3e, 0x00, /* 67 C */
0x7c, 0x66, 0x63, 0x63, 0x63, 0x66, 0x7c, 0x00, /* 68 D */
0x7e, 0x60, 0x60, 0x7c, 0x60, 0x60, 0x7e, 0x00, /* 69 E */
0x7e, 0x60, 0x60, 0x7c, 0x60, 0x60, 0x60, 0x00, /* 70 F */
0x3e, 0x63, 0x60, 0x67, 0x63, 0x63, 0x3e, 0x00, /* 71 G */
0x63, 0x63, 0x63, 0x7f, 0x63, 0x63, 0x63, 0x00, /* 72 H */
0x3c, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, /* 73 I */
0x0f, 0x03, 0x03, 0x63, 0x63, 0x63, 0x3e, 0x00, /* 74 J */
0x63, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0x63, 0x00, /* 75 K */
0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7f, 0x00, /* 76 L */
0x63, 0x77, 0x7f, 0x6b, 0x63, 0x63, 0x63, 0x00, /* 77 M */
0x63, 0x73, 0x7b, 0x6f, 0x67, 0x63, 0x63, 0x00, /* 78 N */
0x3e, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3e, 0x00, /* 79 O */
0x7e, 0x63, 0x63, 0x7e, 0x60, 0x60, 0x60, 0x00, /* 80 P */
0x3e, 0x63, 0x63, 0x6b, 0x6f, 0x67, 0x3e, 0x00, /* 81 Q */
0x7e, 0x63, 0x63, 0x7e, 0x6c, 0x66, 0x63, 0x00, /* 82 R */
0x3e, 0x63, 0x60, 0x3e, 0x03, 0x63, 0x3e, 0x00, /* 83 S */
0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, /* 84 T */
0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3e, 0x00, /* 85 U */
0x63, 0x63, 0x63, 0x36, 0x36, 0x1c, 0x08, 0x00, /* 86 V */
0x63, 0x6b, 0x6b, 0x6b, 0x7f, 0x36, 0x22, 0x00, /* 87 W */
0x63, 0x63, 0x36, 0x1c, 0x36, 0x63, 0x63, 0x00, /* 88 X */
0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x18, 0x00, /* 89 Y */
0x7f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x7f, 0x00, /* 90 Z */
0x1c, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1c, 0x00, /* 91 [ */
0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x00, /* 92 \ */
0x1c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x1c, 0x00, /* 93 ] */
0x08, 0x1c, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, /* 94 ^ */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x00, /* 95 _ */
0x18, 0x18, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, /* 96 ` */
0x00, 0x00, 0x3e, 0x66, 0x66, 0x66, 0x3f, 0x00, /* 97 a */
0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x7c, 0x00, /* 98 b */
0x00, 0x00, 0x3c, 0x66, 0x60, 0x66, 0x3c, 0x00, /* 99 c */
0x06, 0x06, 0x3e, 0x66, 0x66, 0x66, 0x3e, 0x00, /* 100 d */
0x00, 0x00, 0x3c, 0x66, 0x7e, 0x60, 0x3c, 0x00, /* 101 e */
0x1c, 0x32, 0x30, 0x7c, 0x30, 0x30, 0x30, 0x00, /* 102 f */
0x00, 0x00, 0x3e, 0x66, 0x66, 0x1e, 0x66, 0x3c, /* 103 g */
0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, /* 104 h */
0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, /* 105 i */
0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x66, 0x3c, /* 106 j */
0x60, 0x60, 0x66, 0x6c, 0x70, 0x6c, 0x66, 0x00, /* 107 k */
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, /* 108 l */
0x00, 0x00, 0x76, 0x6b, 0x6b, 0x6b, 0x6b, 0x00, /* 109 m */
0x00, 0x00, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, /* 110 n */
0x00, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00, /* 111 o */
0x00, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, /* 112 p */
0x00, 0x00, 0x3e, 0x66, 0x66, 0x1e, 0x06, 0x06, /* 113 q */
0x00, 0x00, 0x6e, 0x70, 0x60, 0x60, 0x60, 0x00, /* 114 r */
0x00, 0x00, 0x3e, 0x70, 0x3c, 0x0e, 0x7c, 0x00, /* 115 s */
0x18, 0x18, 0x3e, 0x18, 0x18, 0x18, 0x0e, 0x00, /* 116 t */
0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3f, 0x00, /* 117 u */
0x00, 0x00, 0x66, 0x66, 0x24, 0x3c, 0x18, 0x00, /* 118 v */
0x00, 0x00, 0x63, 0x6b, 0x2a, 0x3e, 0x14, 0x00, /* 119 w */
0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00, /* 120 x */
0x00, 0x00, 0x66, 0x66, 0x3c, 0x18, 0x30, 0x60, /* 121 y */
0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, /* 122 z */
0x0c, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0c, 0x00, /* 123 { */
0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, /* 124 | */
0x18, 0x0c, 0x0c, 0x06, 0x0c, 0x0c, 0x18, 0x00, /* 125 } */
0x32, 0x3c, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, /* 126 ~ */
0x08, 0x08, 0x14, 0x14, 0x22, 0x22, 0x3e, 0x00 /* 127 <20><> */
};

47
WWTextP.h Normal file
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#ifndef _WWTextP_h_INCLUDED_
#define _WWTextP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWText.h"
#include "WWCharacter.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWText {
/* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
WWScreen screen; /* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EAA1BC> */
int x, y, width, height; /* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɥ<EFBFBD><C9A5><EFBFBD><EFBFBD>ΰ<EFBFBD> */
int base; /* <20><><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EBA5AD><EFBFBD><EFBFBD><E9A5AF><EFBFBD>Υ١<CEA5><D9A1><EFBFBD> */
WWPalette palette;
/*
* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥե<C8A5><D5A5><EFBFBD><EFBFBD>Ȥ<EFBFBD>
* f = WWDisplay_GetForegroundColor(ww_display);
* b = WWDisplay_GetBackgroundColor(ww_display);
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD>뤿<EFBFBD><EFBFBD><E1A1A4><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4>Ӥ˥ӥåȥޥåפ򥳥ԡ<F2A5B3A5><D4A1><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD>
* <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD><EFBFBD><E9A1BC><EFBFBD>κݤˡ<DDA4><CBA1><EFBFBD><EFBFBD>Τ<CEA4>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD>äơ<C3A4><C6A1>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>Ȥν<C8A4><CEBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WWCharacter <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>
* ̵<><CCB5><EFBFBD>ʤä<CAA4><C3A4>Τǡ<CEA4>WWCharacter <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
* (WWText_PutCharacter() <20><><EFBFBD><EFBFBD>)
*/
WWCharacter font[128]; /* <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD> */
} _WWText;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

114
WWTimer.c Normal file
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/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWTimerP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWTimer_ON( WWTimer ww_timer) { return (ww_timer->timer_on = 1); }
int WWTimer_OFF( WWTimer ww_timer) { return (ww_timer->timer_on = 0); }
int WWTimer_IsON( WWTimer ww_timer) { return (ww_timer->timer_on != 0); }
int WWTimer_IsOFF(WWTimer ww_timer) { return (ww_timer->timer_on == 0); }
int WWTimer_GetAutoPreset(WWTimer ww_timer)
{ return (ww_timer->auto_preset); }
int WWTimer_GetPresetCounter(WWTimer ww_timer)
{ return (ww_timer->preset_counter); }
int WWTimer_GetCounter(WWTimer ww_timer)
{ return (ww_timer->counter); }
int WWTimer_IsAutoPresetOFF(WWTimer ww_timer)
{ return (WWTimer_GetAutoPreset(ww_timer) == 0); }
int WWTimer_IsAutoPresetON(WWTimer ww_timer)
{ return (WWTimer_GetAutoPreset(ww_timer) == 1); }
int WWTimer_SetAutoPreset(WWTimer ww_timer, int auto_preset)
{ return (ww_timer->auto_preset = auto_preset); }
int WWTimer_SetPresetCounter(WWTimer ww_timer, int preset_counter)
{ return (ww_timer->preset_counter = preset_counter); }
int WWTimer_SetCounter(WWTimer ww_timer, int counter)
{ return (ww_timer->counter = counter); }
int WWTimer_SetAutoPresetOFF(WWTimer ww_timer)
{ return (WWTimer_SetAutoPreset(ww_timer, 0)); }
int WWTimer_SetAutoPresetON(WWTimer ww_timer)
{ return (WWTimer_SetAutoPreset(ww_timer, 1)); }
int WWTimer_Reset(WWTimer ww_timer)
{
int counter;
counter = WWTimer_GetCounter(ww_timer);
WWTimer_SetCounter(ww_timer, WWTimer_GetPresetCounter(ww_timer));
return (counter);
}
int WWTimer_Count(WWTimer ww_timer)
{
int ret;
int counter;
if (WWTimer_IsOFF(ww_timer)) return (0);
counter = WWTimer_GetCounter(ww_timer);
counter--;
if (counter <= 0) {
ret = 1;
if (WWTimer_IsAutoPresetON(ww_timer))
WWTimer_Reset(ww_timer);
else
WWTimer_OFF(ww_timer);
} else {
ret = 0;
WWTimer_SetCounter(ww_timer, counter);
}
return (ret);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWTimer WWTimer_Create(int auto_preset, int preset)
{
WWTimer ww_timer;
ww_timer = (WWTimer)malloc(sizeof(_WWTimer));
if (ww_timer == NULL)
WonX_Error("WWTimer_Create", "Cannot allocate memory.");
WWTimer_OFF(ww_timer);
WWTimer_SetAutoPreset(ww_timer, auto_preset);
WWTimer_SetPresetCounter(ww_timer, preset);
WWTimer_Reset(ww_timer);
return (ww_timer);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWTimer WWTimer_Destroy(WWTimer ww_timer)
{
if (ww_timer == NULL)
WonX_Error("WWTimer_Destroy", "Object is not created.");
free(ww_timer);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

69
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#ifndef _WWTimer_h_INCLUDED_
#define _WWTimer_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWTimer * WWTimer;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "wonx_include/timer.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int WWTimer_ON(WWTimer ww_timer);
int WWTimer_OFF(WWTimer ww_timer);
int WWTimer_IsON(WWTimer ww_timer);
int WWTimer_IsOFF(WWTimer ww_timer);
int WWTimer_GetAutoPreset(WWTimer ww_timer);
int WWTimer_GetPresetCounter(WWTimer ww_timer);
int WWTimer_GetCounter(WWTimer ww_timer);
int WWTimer_IsAutoPresetOFF(WWTimer ww_timer);
int WWTimer_IsAutoPresetON(WWTimer ww_timer);
int WWTimer_SetAutoPreset(WWTimer ww_timer, int auto_preset);
int WWTimer_SetPresetCounter(WWTimer ww_timer, int preset_counter);
int WWTimer_SetCounter(WWTimer ww_timer, int counter);
int WWTimer_SetAutoPresetOFF(WWTimer ww_timer);
int WWTimer_SetAutoPresetON(WWTimer ww_timer);
int WWTimer_Reset(WWTimer ww_timer);
int WWTimer_Count(WWTimer ww_timer);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWTimer WWTimer_Create(int auto_preset, int preset);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
WWTimer WWTimer_Destroy(WWTimer ww_timer);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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#ifndef _WWTimerP_h_INCLUDED_
#define _WWTimerP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WWTimer.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WWTimer {
int timer_on; /* <20><><EFBFBD><EFBFBD><EFBFBD>ޤξ<DEA4><CEBE><EFBFBD> */
int auto_preset; /* <20><><EFBFBD><EFBFBD><EFBFBD>ȥץꥻ<D7A5>å<EFBFBD> */
int preset_counter; /* <20>ץꥻ<D7A5>åȡ<C3A5><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
int counter; /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
} _WWTimer;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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#include "WonXP.h"
#include "etc.h"
#include "wonx_include/disp.h"
#include "wonx_include/system.h"
#include "wonx_include/comm.h"
static WonX wonx = NULL;
int WonX_IsCreated(void)
{
return (wonx != NULL);
}
void WonX_Create(void)
{
wonx = (WonX)malloc(sizeof(_WonX));
if (wonx == NULL) WonX_Error("WonX_Create", "Cannot allocate memory.");
wonx->wonx_display =
WonXDisplay_Create(LCD_PIXEL_WIDTH * 2, LCD_PIXEL_HEIGHT * 2,
LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT,
SCREEN_CHAR_WIDTH, SCREEN_CHAR_HEIGHT);
wonx->wonx_system = WonXSystem_Create();
wonx->wonx_serial_port = WonXSerialPort_Create();
return;
}
WonXDisplay WonX_GetWonXDisplay(void)
{
return (wonx->wonx_display);
}
WonXSystem WonX_GetWonXSystem(void)
{
return (wonx->wonx_system);
}
WonXSerialPort WonX_GetWonXSerialPort(void)
{
return (wonx->wonx_serial_port);
}
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD> */
/*===========================================================================*/
int WonX_Error(char * funcname, char * message)
{
fprintf(stderr, "error : %s(): %s\n", funcname, message);
exit (1);
}
int WonX_Warning(char * funcname, char * message)
{
fprintf(stderr, "warning : %s(): %s\n", funcname, message);
return (0);
}
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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#ifndef _wonx_h_INCLUDED_
#define _wonx_h_INCLUDED_
#include "WonXDisplay.h"
#include "WonXSystem.h"
#include "WonXSerialPort.h"
int WonX_IsCreated(void);
void WonX_Create(void);
WonXDisplay WonX_GetWonXDisplay(void);
WonXSystem WonX_GetWonXSystem(void);
WonXSerialPort WonX_GetWonXSerialPort(void);
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><E9A1BC><EFBFBD><EFBFBD> */
/*===========================================================================*/
int WonX_Error(char * funcname, char * message);
int WonX_Warning(char * funcname, char * message);
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonXDisplayP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
XDisplay WonXDisplay_GetXDisplay(WonXDisplay wonx_display)
{ return (wonx_display->x_display); }
WWDisplay WonXDisplay_GetWWDisplay(WonXDisplay wonx_display)
{ return (wonx_display->ww_display); }
static XDisplay WonXDisplay_SetXDisplay(WonXDisplay wonx_d, XDisplay xd)
{ return (wonx_d->x_display = xd); }
static WWDisplay WonXDisplay_SetWWDisplay(WonXDisplay wonx_d, WWDisplay wd)
{ return (wonx_d->ww_display = wd); }
WonXDisplay WonXDisplay_Create(int x_width, int x_height,
int ww_lcd_panel_width, int ww_lcd_panel_height,
int ww_screen_width, int ww_screen_height)
{
WonXDisplay wonx_display;
WWDisplay ww_display;
XDisplay x_display;
wonx_display = (WonXDisplay)malloc(sizeof(_WonXDisplay));
if (wonx_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot allocate memory.");
ww_display = WWDisplay_Create(ww_lcd_panel_width, ww_lcd_panel_height,
ww_screen_width, ww_screen_height);
if (ww_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot create WonderWitch display.");
WonXDisplay_SetWWDisplay(wonx_display, ww_display);
x_display = XDisplay_Create(x_width, x_height);
if (x_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot create X display.");
WonXDisplay_SetXDisplay(wonx_display, x_display);
return (wonx_display);
}
int WonXDisplay_PrintData(WonXDisplay wonx_display)
{
int i;
XDisplay x_display;
WWDisplay ww_display;
x_display = WonXDisplay_GetXDisplay(wonx_display);
ww_display = WonXDisplay_GetWWDisplay(wonx_display);
if (XDisplay_GetColorMapPrint(x_display)) {
WWColorMap_PrintData(WWDisplay_GetColorMap(ww_display), stdout);
fflush(stdout);
XDisplay_SetColorMapPrint(x_display, 0);
}
if (XDisplay_GetPalettePrint(x_display)) {
for (i = 0; i < 16; i++) {
WWPalette_PrintData(WWDisplay_GetPalette(ww_display, i),
ww_display, stdout);
fflush(stdout);
}
XDisplay_SetPalettePrint(x_display, 0);
}
if (XDisplay_GetCharacterPrint(x_display)) {
for (i = 0; i < 512; i++) {
WWCharacter_PrintData(WWDisplay_GetCharacter(ww_display, i),
ww_display, stdout);
fflush(stdout);
}
XDisplay_SetCharacterPrint(x_display, 0);
}
if (XDisplay_GetSpritePrint(x_display)) {
for (i = 0; i < 128; i++) {
WWSprite_PrintData(WWDisplay_GetSprite(ww_display, i), stdout);
fflush(stdout);
}
XDisplay_SetSpritePrint(x_display, 0);
}
return (0);
}
int WonXDisplay_Sync(WonXDisplay wonx_display)
{
XDisplay x_display;
WonXDisplay_PrintData(wonx_display);
x_display = WonXDisplay_GetXDisplay(wonx_display);
XDisplay_Sync(x_display);
return (0);
}
int WonXDisplay_Flush(WonXDisplay wonx_display)
{
XDisplay x_display;
WWDisplay ww_display;
WWLCDPanel ww_lcd_panel;
x_display = WonXDisplay_GetXDisplay(wonx_display);
ww_display = WonXDisplay_GetWWDisplay(wonx_display);
if (XDisplay_GetLCDDraw(x_display)) {
WWDisplay_DrawLCDPanel(ww_display);
ww_lcd_panel = WWDisplay_GetLCDPanel(ww_display);
XDisplay_DrawLCDWindow(x_display, ww_display, ww_lcd_panel);
}
WonXDisplay_Sync(wonx_display);
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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#ifndef _WonXDisplay_h_INCLUDED_
#define _WonXDisplay_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonXDisplay * WonXDisplay;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include "XDisplay.h"
#include "WWDisplay.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
XDisplay WonXDisplay_GetXDisplay(WonXDisplay wonx_display);
WWDisplay WonXDisplay_GetWWDisplay(WonXDisplay wonx_display);
WonXDisplay WonXDisplay_Create(int x_width, int x_height,
int ww_lcd_panel_width, int ww_lcd_panel_height,
int ww_screen_width, int ww_screen_height);
int WonXDisplay_PrintData(WonXDisplay wonx_display);
int WonXDisplay_Sync(WonXDisplay wonx_display);
int WonXDisplay_Flush(WonXDisplay wonx_display);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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@@ -1,20 +1,20 @@
#ifndef _WonxDisplayP_h_INCLUDED_
#define _WonxDisplayP_h_INCLUDED_
#ifndef _WonXDisplayP_h_INCLUDED_
#define _WonXDisplayP_h_INCLUDED_
/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WonxDisplay.h"
#include "WonXDisplay.h"
/*****************************************************************************/
/* クラスの定義 */
/*****************************************************************************/
typedef struct _WonxDisplay {
typedef struct _WonXDisplay {
XDisplay x_display;
WWDisplay ww_display;
} _WonxDisplay;
} _WonXDisplay;
/*****************************************************************************/
/* ここまで */

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#ifndef _WonXP_h_INCLUDED_
#define _WonXP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonX {
WonXDisplay wonx_display;
WonXSystem wonx_system;
WonXSerialPort wonx_serial_port;
} _WonX;
typedef struct _WonX * WonX;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonXSerialPortP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
WWSerialPort WonXSerialPort_GetWWSerialPort(WonXSerialPort wonx_sp)
{ return (wonx_sp->ww_serial_port); }
WWSerialPort WonXSerialPort_SetWWSerialPort(WonXSerialPort wonx_sp,
WWSerialPort ww_sp)
{ return (wonx_sp->ww_serial_port = ww_sp); }
UNIXSerialPort WonXSerialPort_GetUNIXSerialPort(WonXSerialPort wonx_sp)
{ return (wonx_sp->unix_serial_port); }
UNIXSerialPort WonXSerialPort_SetUNIXSerialPort(WonXSerialPort wonx_sp,
UNIXSerialPort unix_sp)
{ return (wonx_sp->unix_serial_port = unix_sp); }
WonXSerialPort WonXSerialPort_Create()
{
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
wonx_serial_port = (WonXSerialPort)malloc(sizeof(_WonXSerialPort));
if (wonx_serial_port == NULL)
WonX_Error("WonXSerialPort_Create", "Cannot allocate memory.");
ww_serial_port = WWSerialPort_Create();
if (ww_serial_port == NULL)
WonX_Error("WonXSerialPort_Create",
"Cannot create WonderWitch serial port.");
WonXSerialPort_SetWWSerialPort(wonx_serial_port, ww_serial_port);
unix_serial_port = UNIXSerialPort_Create();
if (unix_serial_port == NULL)
WonX_Error("WonXSerialPort_Create",
"Cannot create UNIX serial port.");
WonXSerialPort_SetUNIXSerialPort(wonx_serial_port, unix_serial_port);
return (wonx_serial_port);
}
WonXSerialPort WonXSerialPort_Destroy(WonXSerialPort wonx_serial_port)
{
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
if (wonx_serial_port == NULL)
WonX_Error("WonXSerialPort_Destroy", "Object is not created.");
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
if (ww_serial_port)
WonXSerialPort_SetWWSerialPort(wonx_serial_port,
WWSerialPort_Destroy(ww_serial_port));
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (unix_serial_port)
WonXSerialPort_SetUNIXSerialPort(wonx_serial_port,
UNIXSerialPort_Destroy(unix_serial_port));
free(wonx_serial_port);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

44
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#ifndef _WonXSerialPort_h_INCLUDED_
#define _WonXSerialPort_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonXSerialPort * WonXSerialPort;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include "WWSerialPort.h"
#include "UNIXSerialPort.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
WWSerialPort WonXSerialPort_GetWWSerialPort(WonXSerialPort wonx_sp);
WWSerialPort WonXSerialPort_SetWWSerialPort(WonXSerialPort wonx_sp,
WWSerialPort ww_sp);
UNIXSerialPort WonXSerialPort_GetUNIXSerialPort(WonXSerialPort wonx_sp);
UNIXSerialPort WonXSerialPort_SetUNIXSerialPort(WonXSerialPort wonx_sp,
UNIXSerialPort unix_sp);
WonXSerialPort WonXSerialPort_Create();
WonXSerialPort WonXSerialPort_Destroy(WonXSerialPort wonx_serial_port);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

27
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#ifndef _WonXSerialPortP_h_INCLUDED_
#define _WonXSerialPortP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonXSerialPort.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonXSerialPort {
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
} _WonXSerialPort;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

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/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "wonx_configure.h"
#include "WonXSystemP.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
WWInterrupt WonXSystem_GetWWInterrupt(WonXSystem wonx_system)
{ return (wonx_system->ww_interrupt); }
WWInterrupt WonXSystem_SetWWInterrupt(WonXSystem wonx_system,
WWInterrupt ww_interrupt)
{ return (wonx_system->ww_interrupt = ww_interrupt); }
WWTimer WonXSystem_GetWWTimer(WonXSystem wonx_system, int type)
{ return (wonx_system->ww_timer[type]); }
WWTimer WonXSystem_SetWWTimer(WonXSystem wonx_system, int type, WWTimer t)
{ return (wonx_system->ww_timer[type] = t); }
WWTimer WonXSystem_GetWWVBlankTimer(WonXSystem wonx_system)
{ return (WonXSystem_GetWWTimer(wonx_system, 0)); }
WWTimer WonXSystem_SetWWVBlankTimer(WonXSystem wonx_system, WWTimer t)
{ return (WonXSystem_SetWWTimer(wonx_system, 0, t)); }
WWTimer WonXSystem_GetWWVBlankCountUpTimer(WonXSystem wonx_system)
{ return (WonXSystem_GetWWTimer(wonx_system, 1)); }
WWTimer WonXSystem_SetWWVBlankCountUpTimer(WonXSystem wonx_system, WWTimer t)
{ return (WonXSystem_SetWWTimer(wonx_system, 1, t)); }
WWTimer WonXSystem_GetWWHBlankCountUpTimer(WonXSystem wonx_system)
{ return (WonXSystem_GetWWTimer(wonx_system, 2)); }
WWTimer WonXSystem_SetWWHBlankCountUpTimer(WonXSystem wonx_system, WWTimer t)
{ return (WonXSystem_SetWWTimer(wonx_system, 2, t)); }
UNIXTimer WonXSystem_GetUNIXTimer(WonXSystem wonx_system)
{ return (wonx_system->unix_timer); }
UNIXTimer WonXSystem_SetUNIXTimer(WonXSystem wonx_system,
UNIXTimer unix_timer)
{ return (wonx_system->unix_timer = unix_timer); }
static int WonXTimer_Callback(WonXSystem wonx_system)
{
WWTimer ww_timer;
WWInterrupt ww_interrupt;
WonXDisplay wonx_display;
XDisplay x_display;
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
unsigned int old_key;
unsigned int new_key;
ww_interrupt = WonXSystem_GetWWInterrupt(wonx_system);
wonx_display = WonX_GetWonXDisplay();
x_display = WonXDisplay_GetXDisplay(wonx_display);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
ww_timer = WonXSystem_GetWWVBlankTimer(wonx_system);
if (WWTimer_IsON(ww_timer)) {
if (WWTimer_Count(ww_timer))
WWInterrupt_ExecuteVBlankCallback(ww_interrupt);
}
ww_timer = WonXSystem_GetWWVBlankCountUpTimer(wonx_system);
if (WWTimer_IsON(ww_timer)) {
if (WWTimer_Count(ww_timer))
WWInterrupt_ExecuteTimerCountUpCallback(ww_interrupt);
}
ww_timer = WonXSystem_GetWWHBlankCountUpTimer(wonx_system);
if (WWTimer_IsON(ww_timer)) {
if (WWTimer_Count(ww_timer))
WWInterrupt_ExecuteHBlankCountUpCallback(ww_interrupt);
}
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*
* XDisplay_Sync() <20><>¾<EFBFBD>ΤȤ<CEA4><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƤФ줿<D0A4><ECA4BF><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>Ȥ<EFBFBD>
* <20><><EFBFBD>ܤ<EFBFBD><DCA4>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4>Τǡ<CEA4>XDisplay <20><><EFBFBD><EFBFBD>Τۤ<CEA4><DBA4>dz<EFBFBD><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤν<DFA4><CEBD><EFBFBD><EFBFBD>򤹤뤫<F2A4B9A4><EBA4AB>
* <20>ե饰<D5A5><E9A5B0>Ω<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>˲<EFBFBD><CBB2>ɤ<EFBFBD><C9A4><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>ͭ<EFBFBD><EFBFBD>
* (<28>̤ξ<CCA4><CEBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD> XDisplay_Sync() <20><><EFBFBD>ƤФ<C6A4><D0A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>
* ȯ<><C8AF><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ʤäƤ<C3A4><C6A4>ޤ<EFBFBD>)
* <20>Ȥꤢ<C8A4><EAA4A2><EFBFBD><EFBFBD><EFBFBD>ϴʰ<CFB4>Ū<EFBFBD>ˤ<EFBFBD><CBA4>Τ<CEA4>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
old_key = XDisplay_GetKeyPress(x_display);
XDisplay_Sync(x_display);
new_key = XDisplay_GetKeyPress(x_display);
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>줿<EFBFBD><ECA4BF><EFBFBD><EFBFBD> */
/*
* WonderWitch <20>Ǽ¸<C7BC><C2B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϳ<CBA4><CFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD>ä<EFBFBD><C3A4>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>줿<EFBFBD>Ȥ<EFBFBD><C8A4>Τߥ<CEA4><DFA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Хå<D0A5><C3A5>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>
*/
if (new_key & (~old_key)) {
WWInterrupt_ExecuteKeyCallback(ww_interrupt);
}
/* <20><><EFBFBD><EFBFBD><EAA5A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*
* <20><><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD>ͳ<EFBFBD>dz<EFBFBD><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>Ȥꤳ<C8A4>ܤ<EFBFBD><DCA4><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD>Τǡ<CEA4>UNIXSerialPort <20><>
* <20>ۤ<EFBFBD><DBA4>dz<EFBFBD><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤν<DFA4><CEBD><EFBFBD><EFBFBD>򤹤뤫<F2A4B9A4><EBA4AB><EFBFBD>ե饰<D5A5><E9A5B0>Ω<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>˲<EFBFBD><CBB2>ɤ<EFBFBD><C9A4><EFBFBD>ɬ<EFBFBD>פ<EFBFBD>ͭ<EFBFBD><EFBFBD>
* <20>Ȥꤢ<C8A4><EAA4A2><EFBFBD><EFBFBD><EFBFBD>ϴʰ<CFB4>Ū<EFBFBD>ˤ<EFBFBD><CBA4>Τ<CEA4>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
if (WWSerialPort_IsOpened(ww_serial_port) &&
UNIXSerialPort_IsOpened(unix_serial_port)) {
if (UNIXSerialPort_IsDataExisting(unix_serial_port, 0))
WWInterrupt_ExecuteReceiveReadyCallback(ww_interrupt);
}
WonXDisplay_PrintData(wonx_display);
return (0);
}
WonXSystem WonXSystem_Create()
{
WonXSystem wonx_system;
WWInterrupt ww_interrupt;
WWTimer ww_timer;
UNIXTimer unix_timer;
wonx_system = (WonXSystem)malloc(sizeof(_WonXSystem));
if (wonx_system == NULL)
WonX_Error("WonXSystem_Create", "Cannot allocate memory.");
ww_interrupt = WWInterrupt_Create();
if (ww_interrupt == NULL)
WonX_Error("WonXSystem_Create", "Cannot create WonderWitch interrupt.");
WonXSystem_SetWWInterrupt(wonx_system, ww_interrupt);
ww_timer = WWTimer_Create(1, WONX_VBLANK_INTERVAL);
if (ww_timer == NULL)
WonX_Error("WonXSystem_Create", "Cannot create WonderWitch VBlank timer.");
WonXSystem_SetWWVBlankTimer(wonx_system, ww_timer);
ww_timer = WWTimer_Create(0, WONX_VBLANK_INTERVAL);
if (ww_timer == NULL)
WonX_Error("WonXSystem_Create",
"Cannot create WonderWitch VBlank count up timer.");
WonXSystem_SetWWVBlankCountUpTimer(wonx_system, ww_timer);
ww_timer = WWTimer_Create(0, WONX_HBLANK_INTERVAL);
if (ww_timer == NULL)
WonX_Error("WonXSystem_Create",
"Cannot create WonderWitch HBlank count up timer.");
WonXSystem_SetWWHBlankCountUpTimer(wonx_system, ww_timer);
WWTimer_Reset(WonXSystem_GetWWVBlankTimer( wonx_system));
WWTimer_Reset(WonXSystem_GetWWVBlankCountUpTimer(wonx_system));
WWTimer_Reset(WonXSystem_GetWWHBlankCountUpTimer(wonx_system));
WWTimer_ON( WonXSystem_GetWWVBlankTimer( wonx_system));
WWTimer_OFF(WonXSystem_GetWWVBlankCountUpTimer(wonx_system));
WWTimer_OFF(WonXSystem_GetWWHBlankCountUpTimer(wonx_system));
unix_timer = UNIXTimer_Create(1, WONX_TIMER_INTERVAL, wonx_system,
(UNIXTimerCallBack)WonXTimer_Callback);
if (unix_timer == NULL)
WonX_Error("WonXSystem_Create", "Cannot create UNIX timer.");
WonXSystem_SetUNIXTimer(wonx_system, unix_timer);
UNIXTimer_ON(unix_timer);
return (wonx_system);
}
WonXSystem WonXSystem_Destroy(WonXSystem wonx_system)
{
WWInterrupt wi;
WWTimer wt;
UNIXTimer unix_timer;
if (wonx_system == NULL)
WonX_Error("WonXSystem_Destroy", "Object is not created.");
unix_timer = WonXSystem_GetUNIXTimer(wonx_system);
if (unix_timer)
UNIXTimer_OFF(unix_timer);
wt = WonXSystem_GetWWVBlankTimer(wonx_system);
if (wt) WWTimer_OFF(wt);
wt = WonXSystem_GetWWVBlankCountUpTimer(wonx_system);
if (wt) WWTimer_OFF(wt);
wt = WonXSystem_GetWWHBlankCountUpTimer(wonx_system);
if (wt) WWTimer_OFF(wt);
if (unix_timer)
WonXSystem_SetUNIXTimer(wonx_system, UNIXTimer_Destroy(unix_timer));
wt = WonXSystem_GetWWVBlankTimer(wonx_system);
if (wt) WonXSystem_SetWWVBlankTimer(wonx_system, WWTimer_Destroy(wt));
wt = WonXSystem_GetWWVBlankCountUpTimer(wonx_system);
if (wt) WonXSystem_SetWWVBlankCountUpTimer(wonx_system, WWTimer_Destroy(wt));
wt = WonXSystem_GetWWHBlankCountUpTimer(wonx_system);
if (wt) WonXSystem_SetWWHBlankCountUpTimer(wonx_system, WWTimer_Destroy(wt));
wi = WonXSystem_GetWWInterrupt(wonx_system);
if (wi) WonXSystem_SetWWInterrupt(wonx_system, WWInterrupt_Destroy(wi));
free(wonx_system);
return (NULL);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

57
WonXSystem.h Normal file
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@@ -0,0 +1,57 @@
#ifndef _WonXSystem_h_INCLUDED_
#define _WonXSystem_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonXSystem * WonXSystem;
/*****************************************************************************/
/* <20>إå<D8A5><C3A5>ե<EFBFBD><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5>󥯥롼<F3A5AFA5><EBA1BC> */
/*****************************************************************************/
#include "WWInterrupt.h"
#include "WWTimer.h"
#include "UNIXTimer.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
WWInterrupt WonXSystem_GetWWInterrupt(WonXSystem wonx_system);
WWInterrupt WonXSystem_SetWWInterrupt(WonXSystem wonx_system,
WWInterrupt ww_interrupt);
WWTimer WonXSystem_GetWWTimer(WonXSystem wonx_system, int type);
WWTimer WonXSystem_SetWWTimer(WonXSystem wonx_system, int type, WWTimer t);
WWTimer WonXSystem_GetWWVBlankTimer(WonXSystem wonx_system);
WWTimer WonXSystem_SetWWVBlankTimer(WonXSystem wonx_system, WWTimer t);
WWTimer WonXSystem_GetWWVBlankCountUpTimer(WonXSystem wonx_system);
WWTimer WonXSystem_SetWWVBlankCountUpTimer(WonXSystem wonx_system, WWTimer t);
WWTimer WonXSystem_GetWWHBlankCountUpTimer(WonXSystem wonx_system);
WWTimer WonXSystem_SetWWHBlankCountUpTimer(WonXSystem wonx_system, WWTimer t);
UNIXTimer WonXSystem_GetUNIXTimer(WonXSystem wonx_system);
UNIXTimer WonXSystem_SetUNIXTimer(WonXSystem wonx_system,
UNIXTimer unix_timer);
WonXSystem WonXSystem_Create();
WonXSystem WonXSystem_Destroy(WonXSystem wonx_system);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

37
WonXSystemP.h Normal file
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#ifndef _WonXSystemP_h_INCLUDED_
#define _WonXSystemP_h_INCLUDED_
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonXSystem.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
typedef struct _WonXSystem {
WWInterrupt ww_interrupt;
/*
* ww_timer[0] <20><>VBLANK<4E><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>
* ww_timer[1] <20><>VBLANK<4E><4B><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޥ<EFBFBD><DEA5><EFBFBD><EFBFBD>󥿳<EFBFBD><F3A5BFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>
* ww_timer[2] <20><>HBLANK<4E><4B><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޥ<EFBFBD><DEA5><EFBFBD><EFBFBD>󥿳<EFBFBD><F3A5BFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>
*/
WWTimer ww_timer[3];
UNIXTimer unix_timer;
} _WonXSystem;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

17
Wonx2WonX.pl Normal file
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@@ -0,0 +1,17 @@
#!/usr/bin/perl
while ($filename = shift(@ARGV)) {
open(RFILE, "< $filename");
open(WFILE, "> $filename.tmp");
while (<RFILE>) {
if (/Wonx/) {
print $_;
s/Wonx/WonX/g;
print $_;
}
print WFILE $_;
}
close(RFILE);
close(WFILE);
system("mv $filename.tmp $filename");
}

View File

@@ -1,71 +0,0 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "WonxDisplayP.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
XDisplay WonxDisplay_GetXDisplay(WonxDisplay wonx_display)
{ return (wonx_display->x_display); }
WWDisplay WonxDisplay_GetWWDisplay(WonxDisplay wonx_display)
{ return (wonx_display->ww_display); }
static XDisplay WonxDisplay_SetXDisplay(WonxDisplay wonx_d, XDisplay xd)
{ return (wonx_d->x_display = xd); }
static WWDisplay WonxDisplay_SetWWDisplay(WonxDisplay wonx_d, WWDisplay wd)
{ return (wonx_d->ww_display = wd); }
WonxDisplay WonxDisplay_Create(int x_width, int x_height,
int ww_lcd_panel_width, int ww_lcd_panel_height,
int ww_screen_width, int ww_screen_height)
{
WonxDisplay wonx_display;
WWDisplay ww_display;
XDisplay x_display;
wonx_display = (WonxDisplay)malloc(sizeof(_WonxDisplay));
if (wonx_display == NULL)
Error("WonxDisplay_Create", "Cannot allocate memory.");
ww_display = WWDisplay_Create(ww_lcd_panel_width, ww_lcd_panel_height,
ww_screen_width, ww_screen_height);
if (ww_display == NULL)
Error("WonxDisplay_Create", "Cannot create WonderWitch display.");
WonxDisplay_SetWWDisplay(wonx_display, ww_display);
x_display = XDisplay_Create(x_width, x_height);
if (x_display == NULL)
Error("WonxDisplay_Create", "Cannot create X display.");
WonxDisplay_SetXDisplay(wonx_display, x_display);
return (wonx_display);
}
int WonxDisplay_Flush(WonxDisplay wonx_display)
{
XDisplay x_display;
WWDisplay ww_display;
WWLCDPanel ww_lcd_panel;
x_display = WonxDisplay_GetXDisplay(wonx_display);
ww_display = WonxDisplay_GetWWDisplay(wonx_display);
if (XDisplay_GetLCDDraw(x_display)) {
WWDisplay_DrawLCDPanel(ww_display);
ww_lcd_panel = WWDisplay_GetLCDPanel(ww_display);
XDisplay_DrawLCDWindow(x_display, ww_lcd_panel);
}
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

743
XColorGC.c Normal file
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/*****************************************************************************/
/* XColorGC GC<47>ȿ<EFBFBD><C8BF>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A4A4><EFBFBD><EFBFBD>ѤΥ<CEA5>֥<EFBFBD><D6A5><EFBFBD> */
/*****************************************************************************/
#include "XColorGCP.h"
#include "WonX.h"
#include <string.h>
/*===========================================================================*/
/* XColorGCInstance <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static XColorGCInstance XColorGCInstance_Create(XDisplay x_display,
XColor color)
{
XColorGCInstance instance;
instance = (XColorGCInstance)malloc(sizeof(_XColorGCInstance));
if (instance == NULL)
WonX_Error("XColorGCInstance_Create", "Cannot allocate memory");
instance->x_display = x_display;
instance->color = color;
XAllocColor(XDisplay_GetDisplay(instance->x_display),
XDisplay_GetColormap(instance->x_display),
&(instance->color));
/* XAllocColor <20><> instance->color.red <20>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ѥ<EFBFBD><D1A4>äƤ<C3A4><C6A4>ޤ<EFBFBD><DEA4>Τǡ<CEA4> */
/* <20><><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><E1A4B9><EFBFBD>Ǥʤ<C7A4><CAA4>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ȥ<EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RGB<47>ͤǸ<CDA4><C7B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ⡤<C6A4><E2A1A4><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><E1A4B5><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǥ<EFBFBD><C7A4>ʤ<EFBFBD><CAA4>Τǡ<CEA4><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¸<EFBFBD><C2B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̣<EFBFBD><CCA3>̵<EFBFBD><CCB5><EFBFBD>ʤä<CAA4> */
/* <20><><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD> */
instance->color.red = color.red;
instance->color.green = color.green;
instance->color.blue = color.blue;
instance->gc = XDisplay_CreateGC(instance->x_display);
XSetForeground(XDisplay_GetDisplay(instance->x_display), instance->gc,
instance->color.pixel);
XSetBackground(XDisplay_GetDisplay(instance->x_display), instance->gc,
instance->color.pixel);
return (instance);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static XColorGCInstance XColorGCInstance_Destroy(XColorGCInstance instance)
{
unsigned long pixel;
if (instance == NULL) return (NULL);
if (instance->gc) XDisplay_DestroyGC(instance->x_display, instance->gc);
pixel = instance->color.pixel;
XFreeColors(XDisplay_GetDisplay(instance->x_display),
XDisplay_GetColormap(instance->x_display),
&pixel, 1, 0);
free(instance);
return (NULL);
}
/*===========================================================================*/
/* XColorGCList <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static XColorGCList XColorGCList_Create(XDisplay x_display, int studying_flag)
{
XColorGCList list;
list = (XColorGCList)malloc(sizeof(_XColorGCList));
if (list == NULL) WonX_Error("XColorGCList_Create", "Cannot allocate memory");
list->x_display = x_display;
list->studying_flag = studying_flag;
list->list = ObjList_Create();
return (list);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static XColorGCList XColorGCList_Destroy(XColorGCList list)
{
if (list == NULL) return (NULL);
if (list->list) ObjList_Destroy(list->list);
free(list);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* XColorGCList <20><><EFBFBD>Ǥ<EFBFBD> XColorGCInstance <20>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Ӵؿ<D3B4> */
/*---------------------------------------------------------------------------*/
static int XColorGCInstance_CmpToColor(XColorGCInstance gci, XColor color)
{
if (gci->color.red > color.red ) return ( 1);
if (gci->color.red < color.red ) return (-1);
if (gci->color.green > color.green) return ( 1);
if (gci->color.green < color.green) return (-1);
if (gci->color.blue > color.blue ) return ( 1);
if (gci->color.blue < color.blue ) return (-1);
return (0);
}
/*---------------------------------------------------------------------------*/
/* <20><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD> XColorGCInstance <20><><EFBFBD><EFBFBD><EFBFBD>롥 */
/* GC <20>μ<EFBFBD><CEBC><EFBFBD><EFBFBD>׵<EFBFBD><D7B5><EFBFBD><EFBFBD>Ф<EFBFBD><D0A4>ơ<EFBFBD>GC <20>Υ<CEA5>Ȥ򸡺<C8A4><F2B8A1BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD> */
/* ¸<>ߤ<EFBFBD><DFA4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥꥹ<C6A5>Ȥ<EFBFBD><C8A4>ɲä<C9B2><C3A4>롥 */
/* (<28><><EFBFBD><EFBFBD> RGB <20>ͤǥ<CDA4><C7A5><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>줿<EFBFBD><ECA4BF><EFBFBD>֤<EFBFBD><D6A4>ɲä<C9B2><C3A4><EFBFBD>) */
/* <20><><EFBFBD><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>ʤΤǡ<CEA4>O(n^2)<29><><EFBFBD>٤<EFBFBD><D9A4>ʤ롥 */
/*---------------------------------------------------------------------------*/
static XColorGCInstance XColorGCList_GetXColorGCInstance(XColorGCList list,
XColor color)
{
XColorGCInstance instance;
ObjListData current;
int cmp;
for (current = ObjList_GetStart(list->list);
!ObjList_IsEndEdge(list->list, current);
current = ObjListData_GetNext(current)) {
instance = (XColorGCInstance)ObjListData_GetObj(current);
cmp = XColorGCInstance_CmpToColor(instance, color);
if (cmp == 0) { /* <20><><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD> */
#ifdef HIT_LIST
fprintf(stderr, "S");
#endif
if (list->studying_flag) ObjList_MoveObjToStart(list->list, current);
return (instance);
} else if (cmp > 0) {
if (!list->studying_flag) break;
}
}
/* <20><><EFBFBD>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥꥹ<C6A5>Ȥ<EFBFBD><C8A4>ɲä<C9B2><C3A4><EFBFBD> */
instance = XColorGCInstance_Create(list->x_display, color);
if (list->studying_flag)
ObjList_InsertObjToStart(list->list, instance,
(ObjDestructor)XColorGCInstance_Destroy);
else
ObjList_InsertObjToPrev(list->list, current, instance,
(ObjDestructor)XColorGCInstance_Destroy);
#ifdef HIT_LIST
fprintf(stderr, "A");
#endif
return (instance);
}
/*===========================================================================*/
/* XColorGCCache <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD>ѥХåե<C3A5> */
/*---------------------------------------------------------------------------*/
static XColorGCCacheBuffer XColorGCCacheBuffer_Create(XColorGCInstance instance)
{
XColorGCCacheBuffer buffer;
buffer = (XColorGCCacheBuffer)malloc(sizeof(_XColorGCCacheBuffer));
if (buffer == NULL) WonX_Error("XColorGCCacheBuffer_Create",
"Cannot allocate memory.");
buffer->instance = instance;
return (buffer);
}
static XColorGCCacheBuffer XColorGCCacheBuffer_Destroy(XColorGCCacheBuffer buffer)
{
if (buffer == NULL) return (NULL);
free(buffer);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD> */
/*---------------------------------------------------------------------------*/
static XColorGCCache XColorGCCache_Create(XColorGCList color_gc_list, int size)
{
XColorGCCache cache;
cache = (XColorGCCache)malloc(sizeof(_XColorGCCache));
if (cache == NULL) WonX_Error("XColorGCCache_Create",
"Cannot allocate memory.");
cache->size = size;
cache->color_gc_list = color_gc_list;
cache->buffer_list = ObjList_Create();
return (cache);
}
static XColorGCCache XColorGCCache_Destroy(XColorGCCache cache)
{
if (cache == NULL) return (NULL);
if (cache->buffer_list) ObjList_Destroy(cache->buffer_list);
free(cache);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><E5A4AB> XColorGCInstance <20><><EFBFBD><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
static XColorGCInstance XColorGCCache_GetXColorGCInstance(XColorGCCache cache,
XColor color)
{
ObjListData current;
XColorGCCacheBuffer buffer;
XColorGCInstance instance;
int cmp;
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򸡺<EFBFBD> */
for (current = ObjList_GetStart(cache->buffer_list);
!ObjList_IsEndEdge(cache->buffer_list, current);
current = ObjListData_GetNext(current)) {
buffer = (XColorGCCacheBuffer)ObjListData_GetObj(current);
cmp = XColorGCInstance_CmpToColor(buffer->instance, color);
if (cmp == 0) { /* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˸<EFBFBD><CBB8>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
#ifdef HIT_CACHE
fprintf(stderr, "H"); /* Hit! */
#endif
ObjList_MoveObjToStart(cache->buffer_list, current);
return (buffer->instance);
}
}
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˸<EFBFBD><CBB8>Ĥ<EFBFBD><C4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD> */
/* <20><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><E9B8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
instance = XColorGCList_GetXColorGCInstance(cache->color_gc_list, color);
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲä<C9B2><C3A4><EFBFBD> */
if (ObjList_GetLength(cache->buffer_list) < cache->size) {
buffer = XColorGCCacheBuffer_Create(instance);
ObjList_InsertObjToStart(cache->buffer_list, buffer,
(ObjDestructor)XColorGCCacheBuffer_Destroy);
} else {
current = ObjList_GetEnd(cache->buffer_list);
buffer = (XColorGCCacheBuffer)ObjListData_GetObj(current);
buffer->instance = instance;
ObjList_MoveObjToStart(cache->buffer_list, current);
}
#ifdef HIT_CACHE
fprintf(stderr, "F"); /* False! */
#endif
return (instance);
}
/*===========================================================================*/
/* XColorGCHash <20><>Ϣ */
/*===========================================================================*/
static XColorGCHash XColorGCHash_Create(XDisplay x_display,
int studying_flag,
int cache_flag,
int cache_size,
int hash_number)
{
XColorGCHash hash;
int i;
hash = (XColorGCHash)malloc(sizeof(_XColorGCHash));
if (hash == NULL)
WonX_Error("XColorGCHash_Create", "Cannot allocate memory.");
hash->number = hash_number;
hash->cache_flag = cache_flag;
if (cache_flag) {
hash->color_gc_cache =
(XColorGCCache *)malloc(sizeof(XColorGCCache) * hash->number);
if (hash->color_gc_cache == NULL)
WonX_Error("XColorGCHash_Create", "Cannot allocate memory.");
} else {
hash->color_gc_cache = NULL;
}
hash->color_gc_list =
(XColorGCList *)malloc(sizeof(XColorGCList) * hash->number);
if (hash->color_gc_list == NULL)
WonX_Error("XColorGCHash_Create", "Cannot allocate memory.");
for (i = 0; i < hash->number; i++) {
hash->color_gc_list[i] = XColorGCList_Create(x_display, studying_flag);
if (cache_flag) {
hash->color_gc_cache[i] = XColorGCCache_Create(hash->color_gc_list[i],
cache_size);
}
}
return (hash);
}
static XColorGCHash XColorGCHash_Destroy(XColorGCHash hash)
{
int i;
if (hash == NULL) return (NULL);
if (hash->color_gc_cache) {
for (i = 0; i < hash->number; i++) {
if (hash->color_gc_cache[i])
XColorGCCache_Destroy(hash->color_gc_cache[i]);
}
free(hash->color_gc_cache);
}
if (hash->color_gc_list) {
for (i = 0; i < hash->number; i++) {
if (hash->color_gc_list[i])
XColorGCList_Destroy(hash->color_gc_list[i]);
}
free(hash->color_gc_list);
}
free(hash);
return (NULL);
}
static void XColorGCHash_OutputHashStatus(XColorGCHash hash)
{
int i;
printf ("\nHash :");
for (i = 0; i < hash->number; i++) {
printf("%d ", ObjList_GetLength(hash->color_gc_list[i]->list));
}
printf ("\n");
}
/*---------------------------------------------------------------------------*/
/* <20>ϥå<CFA5><C3A5><EFBFBD><EFBFBD>ؿ<EFBFBD> */
/* <20><><EFBFBD>򸺿<EFBFBD><F2B8BABF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7A1A4><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD><CEB0>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ˻<CBA4><CBBB>Ѥ<EFBFBD><D1A4>줿<EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><E8A4A6><EFBFBD><EFBFBD><EFBFBD>ա<EFBFBD> */
/* (<28><><EFBFBD>Ȥ<EFBFBD><C8A4>С<EFBFBD> */
/* ((int)color.red*3 + (int)color.green*2 + (int)color.blue) % hash->number */
/* <20>Τ<CEA4>ʥϥå<CFA5><C3A5><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>ȡ<EFBFBD>16<31><36>Ĵ<EFBFBD>˸<EFBFBD><CBB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˡ<EFBFBD>4096 <20><><EFBFBD>ܿ<EFBFBD><DCBF>ΰ<EFBFBD><CEB0>֤<EFBFBD><D6A4><EFBFBD> */
/* <20><><EFBFBD>ˤ˻<CBA4><CBBB>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD> */
/*---------------------------------------------------------------------------*/
static int HashFunction(XColorGCHash hash, XColor color)
{
return ((
(((int)color.red) / 3000) * 11 +
(((int)color.green) % 3000) / 7 +
(((int)color.blue) % 1000) / 3
) % hash->number);
}
/*---------------------------------------------------------------------------*/
/* <20>ϥå<CFA5><C3A5><EFBFBD><E5A4AB> XColorGCInstance <20><><EFBFBD><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
static XColorGCInstance XColorGCHash_GetXColorGCInstance(XColorGCHash hash,
XColor color)
{
int n;
n = HashFunction(hash, color);
if (hash->cache_flag)
return (XColorGCCache_GetXColorGCInstance(hash->color_gc_cache[n], color));
else
return (XColorGCList_GetXColorGCInstance(hash->color_gc_list[n], color));
}
/*===========================================================================*/
/* ColorName <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
static ColorName ColorName_Create(XDisplay x_display, char * name)
{
ColorName color_name;
color_name = (ColorName)malloc(sizeof(_ColorName));
if (color_name == NULL)
WonX_Error("ColorName_Create", "Cannot allocate memory");
color_name->name = malloc(sizeof(char) * (strlen(name) + 1));
if (color_name->name == NULL)
WonX_Error("ColorName_Create", "Cannot allocate memory");
strcpy(color_name->name, name);
XParseColor(XDisplay_GetDisplay(x_display),
XDisplay_GetColormap(x_display),
color_name->name, &(color_name->color));
return (color_name);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static ColorName ColorName_Destroy(ColorName color_name)
{
if (color_name == NULL) return (NULL);
if (color_name->name) free(color_name->name);
free(color_name);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
static ColorNameList ColorNameList_Create(XDisplay x_display)
{
ColorNameList list;
list = (ColorNameList)malloc(sizeof(_ColorNameList));
if (list == NULL)
WonX_Error("ColorNameList_Create", "Cannot allocate memory");
list->x_display = x_display;
list->list = ObjList_Create();
return (list);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
static ColorNameList ColorNameList_Destroy(ColorNameList list)
{
if (list == NULL) return (NULL);
if (list->list) ObjList_Destroy(list->list);
free(list);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* ʸ<><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD><EFBFBD><EFBFBD>줿<EFBFBD><ECA4BF>̾<EFBFBD><CCBE><EFBFBD>顤RGB<47>ͤ򸡺<CDA4><F2B8A1BA><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
static XColor ColorNameList_GetColor(ColorNameList list, char * name)
{
ObjListData current;
ColorName color_name;
for (current = ObjList_GetStart(list->list);
!ObjList_IsEndEdge(list->list, current);
current = ObjListData_GetNext(current)) {
color_name = (ColorName)ObjListData_GetObj(current);
if (!strcmp(color_name->name, name)) {
ObjList_MoveObjToStart(list->list, current);
return (color_name->color);
}
}
color_name = ColorName_Create(list->x_display, name);
if (color_name == NULL)
WonX_Error("ColorNameList_GetColor", "Cannot create ColorName");
ObjList_InsertObjToStart(list->list, color_name,
(ObjDestructor)ColorName_Destroy);
return (color_name->color);
}
/*===========================================================================*/
/* XColorGC <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_Create(XColorGCDatabase database, XColor color)
{
XColorGC color_gc;
color_gc = (XColorGC)malloc(sizeof(_XColorGC));
/* <20>ϥå<CFA5><C3A5><EFBFBD><EFBFBD><E9BFA7>GC<47>򸡺<EFBFBD> */
color_gc->instance = XColorGCHash_GetXColorGCInstance(database->hash, color);
return (color_gc);
}
XColorGC XColorGC_CreateFromXColorGC(XColorGCDatabase database, XColorGC c)
{
XColorGC color_gc;
color_gc = (XColorGC)malloc(sizeof(_XColorGC));
color_gc->instance = c->instance;
return (color_gc);
}
/*---------------------------------------------------------------------------*/
/* RGB <20>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_CreateFromRGB(XColorGCDatabase database,
int red, int green, int blue)
{
XColor color;
color.red = red;
color.green = green;
color.blue = blue;
color.flags = DoRed | DoGreen | DoBlue;
return (XColorGC_Create(database, color));
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_Destroy(XColorGC color_gc)
{
if (!color_gc) return (NULL);
free(color_gc);
return (NULL);
}
/*===========================================================================*/
/* ʸ<><CAB8><EFBFBD><EFBFBD><EFBFBD>ɤ߹<C9A4><DFB9><EFBFBD><EFBFBD>Ѵؿ<D1B4> */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>Ρ<EFBFBD><CEA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥδؿ<CEB4><D8BF><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ζ<EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD><EFBFBD><EFBFBD>ʤߡ<CAA4><DFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5>󥰤θ<F3A5B0A4><CEB8>̤<EFBFBD><CCA4><EFBFBD><E7A4AD><EFBFBD>ʤ롥 */
/* <20><><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ɸ<EFBFBD><C9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͭ<EFBFBD>Ǥ<EFBFBD><C7A4>ʤ<EFBFBD><CAA4>Τǡ<CEA4>̵<EFBFBD>̤<EFBFBD>¿<EFBFBD><C2BF><EFBFBD>ʤ롥 */
/*---------------------------------------------------------------------------*/
static XColor DecreaseColor(XColor color, int gradation)
{
int div = RGB_MAX_VALUE / gradation + 1;
color.red /= div;
if (color.red >= gradation - 1) color.red = RGB_MAX_VALUE;
else color.red *= div;
color.green /= div;
if (color.green >= gradation - 1) color.green = RGB_MAX_VALUE;
else color.green *= div;
color.blue /= div;
if (color.blue >= gradation - 1) color.blue = RGB_MAX_VALUE;
else color.blue *= div;
return (color);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD>GC<47>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> name <20><>Ϳ<EFBFBD><CDBF><EFBFBD><EFBFBD><EFBFBD>줿̾<ECA4BF><CCBE><EFBFBD>ο<EFBFBD><CEBF>򸡺<EFBFBD><F2B8A1BA><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_CreateFromCharacters(XColorGCDatabase database, char * name)
{
XColor color;
if (!strcmp(name, "none") ||
!strcmp(name, "None") ||
!strcmp(name, "NONE") ||
!strcmp(name, "back") ||
!strcmp(name, "Back") ||
!strcmp(name, "BACK") ||
!strcmp(name, "background") ||
!strcmp(name, "Background") ||
!strcmp(name, "BACKGROUND")) {
if (database->background_color_gc)
return (XColorGC_CreateFromXColorGC(database,
database->background_color_gc));
else
#if 1
name = "none";
#else
name = "black";
#endif
}
color = ColorNameList_GetColor(database->color_name_list, name);
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><E1A1A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
color = DecreaseColor(color, database->gradation);
return (XColorGC_Create(database, color));
}
/*---------------------------------------------------------------------------*/
/* XColor <20><>¤<EFBFBD>Τμ<CEA4><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColor XColorGC_GetColor(XColorGC color_gc)
{
return (color_gc->instance->color);
}
/*---------------------------------------------------------------------------*/
/* <20>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤμ<CDA4><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
unsigned long XColorGC_GetPixel(XColorGC color_gc)
{
return (color_gc->instance->color.pixel);
}
/*---------------------------------------------------------------------------*/
/* GC <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
GC XColorGC_GetGC(XColorGC color_gc)
{
return (color_gc->instance->gc);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int GetBrightness(XColor color)
{
long int br;
#if 0
br = color.red > color.green ? color.red : color.green;
br = br > color.blue ? br : color.blue;
br = br * 100 / RGB_MAX_VALUE;
#else
br = color.red + color.green + color.blue;
br = br * 100 / RGB_MAX_VALUE;
#endif
if (br > 100) br = 100;
return ((int)br);
}
/*===========================================================================*/
/* GC <20>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD> */
/*===========================================================================*/
XColorGCDatabase XColorGCDatabase_Create(XDisplay x_display,
int studying_flag,
int cache_flag,
int cache_size,
int hash_number,
char * background,
int gradation)
{
XColorGCDatabase database;
database = (XColorGCDatabase)malloc(sizeof(_XColorGCDatabase));
if (database == NULL)
WonX_Error("XColorGCDatabase_Create", "Cannot allocate memory.");
database->x_display = x_display;
database->gradation = gradation;
database->hash = XColorGCHash_Create(database->x_display,
studying_flag,
cache_flag,
cache_size,
hash_number);
database->color_name_list = ColorNameList_Create(database->x_display);
/* background <20><> "none" <20>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD><EEA4B9><EFBFBD><EFBFBD>ˡ<EFBFBD> */
/* XColorGC_CreateFromCharacters()<29><><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD><EFBFBD>ˡ<EFBFBD>NULL <20>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>롥 */
database->background_color_gc = NULL;
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> database <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƸƤӽФ<D3BD><D0A4>Τǡ<CEA4>ɬ<EFBFBD><C9AC><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD> */
database->background_color_gc =
XColorGC_CreateFromCharacters(database, background);
/* <20><><EFBFBD><EFBFBD>ľ<EFBFBD><C4BE><EFBFBD><EFBFBD> return() <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EBA4B3> */
return (database);
}
XColorGCDatabase XColorGCDatabase_Destroy(XColorGCDatabase database)
{
if (database == NULL) return (NULL);
if (database->background_color_gc)
XColorGC_Destroy(database->background_color_gc);
if (database->color_name_list)
ColorNameList_Destroy(database->color_name_list);
if (database->hash) XColorGCHash_Destroy(database->hash);
free(database);
return (NULL);
}
XColorGC XColorGCDatabase_GetBackgroundXColorGC(XColorGCDatabase database)
{
return (database->background_color_gc);
}
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
void XColorGCDatabase_OutputHashStatus(XColorGCDatabase database)
{
XColorGCHash_OutputHashStatus(database->hash);
}
/*****************************************************************************/
/* End of File */
/*****************************************************************************/

98
XColorGC.h Normal file
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@@ -0,0 +1,98 @@
/*****************************************************************************/
/* XColorGC GC<47>ȿ<EFBFBD><C8BF>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A4A4><EFBFBD><EFBFBD>ѤΥ<CEA5>֥<EFBFBD><D6A5><EFBFBD> */
/*****************************************************************************/
#ifndef _XColorGC_h_INCLUDED_
#define _XColorGC_h_INCLUDED_
typedef struct _XColorGCDatabase * XColorGCDatabase;
typedef struct _XColorGC * XColorGC;
#include <X11/Xlib.h>
#include "XDisplay.h"
#include "Obj.h"
/*===========================================================================*/
/* XColorGC <20><>Ϣ */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_Create(XColorGCDatabase database, XColor color);
XColorGC XColorGC_CreateFromXColorGC(XColorGCDatabase database, XColorGC c);
/*---------------------------------------------------------------------------*/
/* RGB <20>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_CreateFromRGB(XColorGCDatabase database,
int red, int green, int blue);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥκ<C8A4><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_Destroy(XColorGC color_gc);
/*===========================================================================*/
/* ʸ<><CAB8><EFBFBD><EFBFBD><EFBFBD>ɤ߹<C9A4><DFB9><EFBFBD><EFBFBD>Ѵؿ<D1B4> */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD>GC<47>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> name <20><>Ϳ<EFBFBD><CDBF><EFBFBD><EFBFBD><EFBFBD>줿̾<ECA4BF><CCBE><EFBFBD>ο<EFBFBD><CEBF>򸡺<EFBFBD><F2B8A1BA><EFBFBD><EFBFBD>롥 */
/*---------------------------------------------------------------------------*/
XColorGC XColorGC_CreateFromCharacters(XColorGCDatabase database, char * name);
/*---------------------------------------------------------------------------*/
/* XColor <20><>¤<EFBFBD>Τμ<CEA4><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
XColor XColorGC_GetColor(XColorGC color_gc);
/*---------------------------------------------------------------------------*/
/* <20>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͤμ<CDA4><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
unsigned long XColorGC_GetPixel(XColorGC color_gc);
/*---------------------------------------------------------------------------*/
/* GC <20>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
GC XColorGC_GetGC(XColorGC color_gc);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD><CEBC><EFBFBD> */
/*---------------------------------------------------------------------------*/
int GetBrightness(XColor color);
/*===========================================================================*/
/* GC <20>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD> */
/*===========================================================================*/
XColorGCDatabase XColorGCDatabase_Create(XDisplay x_display,
int studying_flag,
int cache_flag,
int cache_size,
int hash_number,
char * background,
int gradation);
XColorGCDatabase XColorGCDatabase_Destroy(XColorGCDatabase database);
XColorGC XColorGCDatabase_GetBackgroundXColorGC(XColorGCDatabase database);
/*---------------------------------------------------------------------------*/
/* <20><><EFBFBD><EFBFBD>˥<EFBFBD><CBA5><EFBFBD><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
void XColorGCDatabase_OutputHashStatus(XColorGCDatabase database);
#endif
/*****************************************************************************/
/* End of File */
/*****************************************************************************/

148
XColorGCP.h Normal file
View File

@@ -0,0 +1,148 @@
/*****************************************************************************/
/* XColorGC GC<47>ȿ<EFBFBD><C8BF>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A4A4><EFBFBD><EFBFBD>ѤΥ<CEA5>֥<EFBFBD><D6A5><EFBFBD> */
/*****************************************************************************/
#ifndef _XColorGCP_h_INCLUDED_
#define _XColorGCP_h_INCLUDED_
#include "XColorGC.h"
#define RGB_MAX_VALUE 65535
/*===========================================================================*/
/* XFireworks <20>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ι<EFBFBD>®<EFBFBD><C2AE><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פʿ<D7A4><CABF><EFBFBD> GC <20>ϡ<EFBFBD><CFA1><EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD> */
/* <20><><EFBFBD>٤Ƴ<D9A4><C6B3>ݤ<EFBFBD><DDA4><EFBFBD><EFBFBD>ΤǤ<CEA4><C7A4><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>̤<EFBFBD> X <20><><EFBFBD><EFBFBD><EFBFBD>ФؤΥ<CEA5><EAA5AF><EFBFBD><EFBFBD><EFBFBD>Ȥȥ<C8A4><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD> */
/* <20><><EFBFBD><EFBFBD><E9A4B9><EFBFBD><EFBFBD><EFBFBD>ˡ<EFBFBD><CBA1><EFBFBD><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݤ<EFBFBD><DDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GC <20>ϥǡ<CFA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD> */
/* Ʊ<><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פˤʤä<CAA4><C3A4>Ȥ<EFBFBD><C8A4>ˤϡ<CBA4><CFA1><EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>ޤ<EFBFBD><DEA4><EFBFBD> */
/* (XColorGCDatabase <20>Ϥ<EFBFBD><CFA4>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD>Ǥ<EFBFBD>) */
/* <20><><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>ꡤXAllocColor() <20>ˤ<EFBFBD><CBA4><EFBFBD><EBBFA7><EFBFBD><EFBFBD><E4A4A4><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뤿<EFBFBD>ᡤ */
/* <20><>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD>ʤ˹<CAA4>®<EFBFBD>ˤʤ<CBA4><CAA4>ޤ<EFBFBD><DEA4><EFBFBD> */
/* <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD><EFBFBD>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>ˤϡ<CBA4><CFA1>ϥå<CFA5><C3A5><EFBFBD><E5A1A4><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD>Ȥ<EFBFBD> */
/* <20>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD> */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* <20>ʲ<EFBFBD><CAB2><EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>ȡ<EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>GC<47><43><EFBFBD>ɤ줯<C9A4><EFBFBD><E9A4A4>ͭ<EFBFBD><CDAD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>뤫Ĵ<EBA4AB>٤뤳<D9A4>Ȥ<EFBFBD> */
/* <20>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD> */
/*---------------------------------------------------------------------------*/
/* #define HIT_LIST */
/*---------------------------------------------------------------------------*/
/* <20>ʲ<EFBFBD><CAB2><EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD>Υҥå<D2A5>Ψ<EFBFBD><CEA8>Ĵ<EFBFBD>٤뤳<D9A4>Ȥ<EFBFBD><C8A4>Ǥ<EFBFBD><C7A4>ޤ<EFBFBD><DEA4><EFBFBD> */
/*---------------------------------------------------------------------------*/
/* #define HIT_CACHE */
/*===========================================================================*/
/* GC <20>μ<EFBFBD><CEBC>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>饹 */
/*===========================================================================*/
typedef struct _XColorGCInstance * XColorGCInstance;
typedef struct _XColorGCInstance {
XDisplay x_display;
GC gc;
XColor color;
} _XColorGCInstance;
/*===========================================================================*/
/* GC <20>μ<EFBFBD><CEBC>ΤΥ<CEA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>饹 */
/* Ʊ<><C6B1><EFBFBD>ο<EFBFBD><CEBF><EFBFBD>GC<47>϶<EFBFBD>ͭ<EFBFBD><CDAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᡤGC<47>μ<EFBFBD><CEBC>Τ<EFBFBD><CEA4><EFBFBD>ȤǴ<C8A4><C7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>GC<47>μ<EFBFBD><CEBC><EFBFBD><EFBFBD>׵<EFBFBD><D7B5><EFBFBD> */
/* <20>Ф<EFBFBD><D0A4>ơ<EFBFBD>Ŭ<EFBFBD>ڤ<EFBFBD> XColorGCInstance <20><><EFBFBD>֤<EFBFBD><D6A4><EFBFBD> */
/* (<28><><EFBFBD>Ǥ<EFBFBD>¸<EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD>Τʤ餽<CAA4><E9A4BD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Create <20><><EFBFBD><EFBFBD>) */
/*===========================================================================*/
typedef struct _XColorGCList * XColorGCList;
typedef struct _XColorGCList { /* GC <20>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD> */
XDisplay x_display;
int studying_flag; /* <20>ؽ<EFBFBD><D8BD><EFBFBD>ǽ<EFBFBD><C7BD>ON/OFF<46>Υե饰 */
ObjList list; /* XColorGCInstance <20>Υ<CEA5><EAA5B9> */
} _XColorGCList;
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD> */
/*===========================================================================*/
typedef struct _XColorGCCacheBuffer * XColorGCCacheBuffer;
typedef struct _XColorGCCache * XColorGCCache;
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD>ѥХåե<C3A5> */
typedef struct _XColorGCCacheBuffer {
XColorGCInstance instance;
} _XColorGCCacheBuffer;
/* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD> */
typedef struct _XColorGCCache {
int size; /* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><E5A5B5><EFBFBD><EFBFBD> */
XColorGCList color_gc_list;
ObjList buffer_list;
} _XColorGCCache;
/*===========================================================================*/
/* <20>ϥå<CFA5><C3A5><EFBFBD> */
/*===========================================================================*/
typedef struct _XColorGCHash * XColorGCHash;
typedef struct _XColorGCHash {
int number; /* <20>ϥå<CFA5><C3A5><EFBFBD><EFBFBD>θĿ<CEB8> */
int cache_flag; /* <20><><EFBFBD><EFBFBD><EFBFBD>å<EFBFBD><C3A5><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>ѡ<EFBFBD>̤<EFBFBD><CCA4><EFBFBD>ѤΥե饰 */
XColorGCCache * color_gc_cache;
XColorGCList * color_gc_list;
} _XColorGCHash;
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD><EFBFBD>RGB<47>ͤ<EFBFBD><CDA4>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뤿<EFBFBD><EBA4BF><EFBFBD>Υ<EFBFBD><CEA5>饹 */
/*===========================================================================*/
typedef struct _ColorName * ColorName;
typedef struct _ColorNameList * ColorNameList;
typedef struct _ColorName {
char * name;
XColor color;
} _ColorName;
typedef struct _ColorNameList {
XDisplay x_display;
ObjList list; /* ColorName <20>Υ<CEA5><EAA5B9> */
} _ColorNameList;
/*===========================================================================*/
/* <20><><EFBFBD><EFBFBD> GC <20>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD> */
/* GC <20>θ<EFBFBD><CEB8><EFBFBD><EFBFBD>ˤϡ<CBA4><CFA1>ϥå<CFA5><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>롥 */
/*===========================================================================*/
typedef struct _XColorGCDatabase { /* GC <20>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD> */
XDisplay x_display;
XColorGCHash hash; /* <20>ϥå<CFA5><C3A5><EFBFBD> */
ColorNameList color_name_list; /* <20><>̾ <20><> RGB<47>ͤ<EFBFBD><CDA4>Ѵ<EFBFBD><D1B4><EFBFBD> */
/* <20>طʿ<D8B7><CABF><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE>"none"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA4B9><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>롥 */
XColorGC background_color_gc;
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>16<31><36>Ĵ<EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ˤ<EFBFBD>16<31><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* 10<31><30>Ĵ<EFBFBD><C4B4>20<32><30>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ */
int gradation;
} _XColorGCDatabase;
/*===========================================================================*/
/* GC <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>饹 */
/* Ʊ<><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GC <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ʤ<EFBFBD><CAA4>Ѥˡ<D1A4>XColorGCList <20><> GC <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD> */
/* <20><><EFBFBD><EFBFBD><EFBFBD>׵<EFBFBD><D7B5><EFBFBD><EFBFBD>ˤϡ<CBA4>XColorGCList <20><><EFBFBD><EFBFBD> GC <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>롥 */
/*===========================================================================*/
typedef struct _XColorGC {
XColorGCInstance instance;
} _XColorGC;
#endif
/*****************************************************************************/
/* End of File */
/*****************************************************************************/

View File

@@ -1,25 +1,51 @@
#include <stdio.h>
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "XDisplayP.h"
#include "WonX.h"
#include "etc.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
unsigned int XDisplay_GetKeyPress(XDisplay x_display)
{ return (x_display->key_press); }
int XDisplay_GetLCDDraw(XDisplay x_display)
{ return (x_display->lcd_draw); }
Display * XDisplay_GetDisplay(XDisplay d) { return (d->display); }
Colormap XDisplay_GetColormap(XDisplay d) { return (d->colormap); }
XColorGCDatabase XDisplay_GetColorGCDatabase(XDisplay x_display)
{ return (x_display->color_gc_database); }
unsigned int XDisplay_GetKeyPress(XDisplay d) { return (d->key_press); }
int XDisplay_GetLCDDraw(XDisplay d) { return (d->lcd_draw); }
int XDisplay_GetColorMapPrint(XDisplay d) {return (d->color_map_print); }
int XDisplay_GetPalettePrint(XDisplay d) {return (d->palette_print); }
int XDisplay_GetCharacterPrint(XDisplay d) {return (d->character_print); }
int XDisplay_GetSpritePrint(XDisplay d) {return (d->sprite_print); }
int XDisplay_SetColorMapPrint(XDisplay d, int f)
{ return (d->color_map_print = f); }
int XDisplay_SetPalettePrint(XDisplay d, int f)
{ return (d->palette_print = f); }
int XDisplay_SetCharacterPrint(XDisplay d, int f)
{ return(d->character_print = f); }
int XDisplay_SetSpritePrint(XDisplay d, int f)
{ return (d->sprite_print = f); }
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ǻ<EFBFBD><C7BB>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#if 0
static XrmOptionDescRec options[] = {};
#endif
static Atom wm_delete_window;
static void die(Widget w)
@@ -35,7 +61,7 @@ static void quit(Widget w, XEvent * event, String * params, Cardinal * num)
static void wm_protocols_proc(Widget w, XEvent * event, String * params,
Cardinal * num)
{
if ((event->type == ClientMessage) &&
if ((event->type == ClientMessage) &&
(event->xclient.data.l[0] != wm_delete_window)) {
XBell(XtDisplay(w), 0);
} else {
@@ -48,16 +74,29 @@ static void iconify(Widget w, XEvent * event, String * params, Cardinal * num)
XIconifyWindow(XtDisplay(w), XtWindow(w), DefaultScreen(XtDisplay(w)));
}
static void pause(Widget w, XEvent * event, String * params, Cardinal * num)
static void sleep_3(Widget w, XEvent * event, String * params, Cardinal * num)
{
time_t old_t;
time_t t;
int i;
/* UNIXTimer.c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SIGALRM <20><><EFBFBD><EFBFBD><EFBFBD>Ѥ<EFBFBD><D1A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>sleep() <20>ϻ<EFBFBD><CFBB>ѤǤ<D1A4><C7A4>ʤ<EFBFBD> */
#if 0
sleep(3);
#else
for (i = 0; i < 3; i++) {
time(&t);
old_t = t;
while (t == old_t)
time(&t);
}
#endif
}
static XtActionsRec actions[] = {
{"quit", quit},
{"wm_protocols_proc", wm_protocols_proc},
{"iconify", iconify},
{"pause", pause}
{"pause", sleep_3}
};
static char * translations =
@@ -113,17 +152,27 @@ static void KeyHandler(Widget w, XtPointer p, XEvent * event,
case XK_s : press = KEY_START; break;
case XK_space : press = KEY_A; break;
case XK_Shift_L : press = KEY_B; break;
default : press = 0; break;
}
/* Wonx <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* WonX <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
if (event->type == KeyPress) {
/* ɽ<><C9BD><EFBFBD><EFBFBD><E2A1BC><EFBFBD>ѹ<EFBFBD> */
case XK_p :
press = 0;
if (event->type == KeyPress)
switch (key_sym) {
/* ɽ<><C9BD><EFBFBD><EFBFBD><E2A1BC><EFBFBD>ѹ<EFBFBD> */
case XK_p :
x_display->lcd_draw = !(x_display->lcd_draw);
break;
if (x_display->lcd_draw)
WonXDisplay_Flush(WonX_GetWonXDisplay());
break;
default : press = 0; break;
/* <20>ǡ<EFBFBD><C7A1><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
case XK_F1 : x_display->color_map_print = 1; break;
case XK_F2 : x_display->palette_print = 1; break;
case XK_F3 : x_display->character_print = 1; break;
case XK_F4 : x_display->sprite_print = 1; break;
}
}
if (press) {
@@ -183,17 +232,18 @@ XDisplay XDisplay_Create(int width, int height)
int i;
x_display = (XDisplay)malloc(sizeof(_XDisplay));
if (x_display == NULL) Error("XDisplay_Create", "Cannot allocate memory.");
if (x_display == NULL)
WonX_Error("XDisplay_Create", "Cannot allocate memory.");
x_display->width = width;
x_display->height = height;
x_display->toplevel = XtAppInitialize(&(x_display->app_context),
"Wonx",
"WonX",
NULL, 0, &argc, argv, NULL, NULL, 0);
XtVaSetValues(x_display->toplevel, XtNinput, True, NULL);
XtVaSetValues(x_display->toplevel, XtNtitle, "Wonx", NULL);
XtVaSetValues(x_display->toplevel, XtNtitle, "WonX", NULL);
XtVaSetValues(x_display->toplevel, XtNwidth , x_display->width , NULL);
XtVaSetValues(x_display->toplevel, XtNminWidth , x_display->width , NULL);
XtVaSetValues(x_display->toplevel, XtNmaxWidth , x_display->width , NULL);
@@ -236,6 +286,16 @@ XDisplay XDisplay_Create(int width, int height)
XSetFunction(x_display->display, x_display->color_gc[i], GXcopy);
}
/* GC<47>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
x_display->color_gc_database =
XColorGCDatabase_Create(x_display,
0, /* studying_flag */
1, /* cache_flag */
3, /* cache_size */
256, /* hash_number */
"black", /* background_color */
16 /* gradation */);
/* <20>ե<EFBFBD><D5A5><EFBFBD><EFBFBD>Ȥγ<C8A4><CEB3><EFBFBD> */
x_display->font = XLoadFont(x_display->display, "8x16");
x_display->font_gc = XCreateGC(x_display->display,
@@ -338,58 +398,181 @@ int XDisplay_Sync(XDisplay x_display)
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int XDisplay_DrawLCDWindow(XDisplay x_display, WWLCDPanel ww_lcd_panel)
int XDisplay_DrawLCDWindow(XDisplay x_display, WWDisplay ww_display,
WWLCDPanel ww_lcd_panel)
{
int x, y, n;
int px, py;
int x, y;
int px, py, ph;
int num;
XRectangle * rectangles;
int n[16];
XRectangle rectangle;
XRectangle * rectangles[16];
int pixel;
int ww_lcd_width, ww_lcd_height;
num =
WWLCDPanel_GetHeight(ww_lcd_panel) * WWLCDPanel_GetWidth(ww_lcd_panel);
rectangles = (XRectangle *)malloc(sizeof(XRectangle) * num);
if (rectangles == NULL)
Error("XDisplay_DrawLCDWindow", "Cannot allocate memory.");
int red, green, blue;
XColorGCDatabase database;
XColorGC x_color_gc;
GC gc;
ww_lcd_width = WWLCDPanel_GetWidth( ww_lcd_panel);
ww_lcd_height = WWLCDPanel_GetHeight(ww_lcd_panel);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>ϥۥåȥ<C3A5><C8A5>ݥåȤˤʤ<CBA4><CAA4>Τǡ<CEA4><C7A1>Τ<EFBFBD><CEA4>Τ<EFBFBD><CEA4>˥<EFBFBD><CBA5><EFBFBD>˥󥰤<CBA5><F3A5B0A4><EFBFBD><EBA4B3> */
switch (WWDisplay_GetColorMode(ww_display)) {
case COLOR_MODE_GRAYSCALE:
/* <20><><EFBFBD>ܤ<EFBFBD><DCA4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϤޤȤ<DEA4><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9><EFBFBD>Τǡ<CEA4><C7A1>ԥ<EFBFBD><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD><EFBFBD>ͤ<EFBFBD> */
/* <20>ǰ<EFBFBD><C7B0>ξ<EFBFBD><CEBE><EFBFBD>(<28>ʡ<EFBFBD><CAA1><EFBFBD><EFBFBD>ͤΤȤ<CEA4>)<29>ǡ<EFBFBD>width * height / 2 <20>ˤʤ롥 */
num =
WWLCDPanel_GetHeight(ww_lcd_panel) *
WWLCDPanel_GetWidth(ww_lcd_panel) / 2;
/*
* <20><><EFBFBD><EFBFBD> malloc() <20>ϡ<EFBFBD><CFA1>ºݤˤϥ<CBA4><CFA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϤۤȤ<DBA4><C8A4>ɻ<EFBFBD><C9BB>Ѥ<EFBFBD><D1A4><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ʤ<EFBFBD><CAA4>Τǡ<CEA4>
* <20><><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD>ɬ<EFBFBD>פ<EFBFBD><D7A4><EFBFBD><EFBFBD><EFBFBD>
*/
for (pixel = 0; pixel < 16; pixel++) {
n[pixel] = 0;
rectangles[pixel] = (XRectangle *)malloc(sizeof(XRectangle) * num);
}
if (rectangles == NULL)
WonX_Error("XDisplay_DrawLCDWindow", "Cannot allocate memory.");
/* <20><><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><CEBD><EFBFBD><EFBFBD>ϥۥåȥ<C3A5><C8A5>ݥåȤˤʤ<CBA4><CAA4>Τǡ<CEA4><C7A1>Τ<EFBFBD><CEA4>Τ<EFBFBD><CEA4>˥<EFBFBD><CBA5><EFBFBD>˥󥰤<CBA5><F3A5B0A4><EFBFBD><EBA4B3> */
for (pixel = 0; pixel < 16; pixel++) {
n = 0;
for (y = 0; y < ww_lcd_height; y++) {
py = (y * x_display->height) / ww_lcd_height;
ph = (y+1) * x_display->height / ww_lcd_height- py;
for (x = 0; x < ww_lcd_width; x++) {
if (pixel == WWLCDPanel_GetPixel(ww_lcd_panel, x, y)) {
px = (x * x_display->width ) / ww_lcd_width;
py = (y * x_display->height) / ww_lcd_height;
rectangles[n].x = px;
rectangles[n].y = py;
rectangles[n].width = (x+1) * x_display->width / ww_lcd_width - px;
rectangles[n].height = (y+1) * x_display->height / ww_lcd_height- py;
n++;
if (!WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) {
continue;
}
pixel = WWLCDPanel_GetPixel(ww_lcd_panel, x, y);
px = (x * x_display->width ) / ww_lcd_width;
rectangles[pixel][n[pixel]].x = px;
rectangles[pixel][n[pixel]].y = py;
rectangles[pixel][n[pixel]].width =
(x+1) * x_display->width / ww_lcd_width - px;
rectangles[pixel][n[pixel]].height = ph;
/* <20><><EFBFBD>ܤ<EFBFBD><DCA4>Ƥ<EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD>Υԥ<CEA5><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9> */
x++;
while ( (x < ww_lcd_width) &&
(pixel == WWLCDPanel_GetPixel(ww_lcd_panel, x, y)) &&
(WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) ) {
rectangles[pixel][n[pixel]].width =
(x+1) * x_display->width / ww_lcd_width - px;
x++;
}
x--;
n[pixel]++;
}
}
if (n > 0) {
XFillRectangles(x_display->display,
x_display->lcd_pixmap,
x_display->color_gc[pixel],
rectangles, n);
for (pixel = 0; pixel < 16; pixel++) {
if (n[pixel] > 0) {
XFillRectangles(x_display->display,
x_display->lcd_pixmap,
x_display->color_gc[pixel],
rectangles[pixel], n[pixel]);
}
}
for (pixel = 0; pixel < 16; pixel++) {
free(rectangles[pixel]);
}
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
database = XDisplay_GetColorGCDatabase(x_display);
for (y = 0; y < ww_lcd_height; y++) {
py = (y * x_display->height) / ww_lcd_height;
ph = (y+1) * x_display->height / ww_lcd_height- py;
for (x = 0; x < ww_lcd_width; x++) {
if (!WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) {
continue;
}
pixel = WWLCDPanel_GetPixel(ww_lcd_panel, x, y);
px = (x * x_display->width ) / ww_lcd_width;
rectangle.x = px;
rectangle.y = py;
rectangle.width = (x+1) * x_display->width / ww_lcd_width - px;
rectangle.height = ph;
/* <20><><EFBFBD>ܤ<EFBFBD><DCA4>Ƥ<EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD>Υԥ<CEA5><D4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9> */
x++;
while ( (x < ww_lcd_width) &&
(pixel == WWLCDPanel_GetPixel(ww_lcd_panel, x, y)) &&
(WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) ) {
rectangle.width =
(x+1) * x_display->width / ww_lcd_width - px;
x++;
}
x--;
red = (pixel >> 8) & 0xf;
green = (pixel >> 4) & 0xf;
blue = (pixel >> 0) & 0xf;
red = (red == 15) ? 65535 : red * 4096;
green = (green == 15) ? 65535 : green * 4096;
blue = (blue == 15) ? 65535 : blue * 4096;
x_color_gc = XColorGC_CreateFromRGB(database, red, green, blue);
gc = XColorGC_GetGC(x_color_gc);
XFillRectangle(x_display->display,
x_display->lcd_pixmap,
gc,
rectangle.x,
rectangle.y,
rectangle.width,
rectangle.height);
}
}
break;
default:
WonX_Error("XDisplay_DrawLCDWindow", "Unknown color mode.");
}
XCopyArea(x_display->display, x_display->lcd_pixmap,
x_display->lcd_window, x_display->copy_gc,
0, 0, x_display->width, x_display->height, 0, 0);
0, 0, x_display->width, x_display->height, 0, 0);
WWLCDPanel_ResetAllDraw(ww_lcd_panel);
WWLCDPanel_ReverseCurrent(ww_lcd_panel);
XDisplay_Sync(x_display);
free(rectangles);
return (0);
}
/*---------------------------------------------------------------------------*/
/* GC <20>κ<EFBFBD><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
GC XDisplay_CreateGC(XDisplay x_display)
{
GC gc;
gc = XCreateGC(x_display->display, x_display->root_window, 0, 0);
return (gc);
}
/*---------------------------------------------------------------------------*/
/* GC <20>β<EFBFBD><CEB2><EFBFBD> */
/*---------------------------------------------------------------------------*/
int XDisplay_DestroyGC(XDisplay x_display, GC gc)
{
XFreeGC(x_display->display, gc);
return (0);
}

View File

@@ -5,10 +5,6 @@
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include "sys/key.h"
#include "WWLCDPanel.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><E9A5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
@@ -16,12 +12,39 @@
typedef struct _XDisplay * XDisplay;
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20>إå<EFBFBD><EFBFBD>ե<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Υ<EFBFBD><EFBFBD>󥯥롼<EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <X11/Xlib.h>
#include "wonx_include/key.h"
#include "WWDisplay.h"
#include "WWLCDPanel.h"
#include "XColorGC.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>дؿ<D0B4><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
Display * XDisplay_GetDisplay(XDisplay x_display);
Colormap XDisplay_GetColormap(XDisplay x_display);
XColorGCDatabase XDisplay_GetColorGCDatabase(XDisplay x_display);
unsigned int XDisplay_GetKeyPress(XDisplay x_display);
int XDisplay_GetLCDDraw(XDisplay x_display);
int XDisplay_GetColorMapPrint(XDisplay d);
int XDisplay_GetPalettePrint(XDisplay d);
int XDisplay_GetCharacterPrint(XDisplay d);
int XDisplay_GetSpritePrint(XDisplay d);
int XDisplay_SetColorMapPrint(XDisplay d, int f);
int XDisplay_SetPalettePrint(XDisplay d, int f);
int XDisplay_SetCharacterPrint(XDisplay d, int f);
int XDisplay_SetSpritePrint(XDisplay d, int f);
/*===========================================================================*/
/* <20><><EFBFBD>֥<EFBFBD><D6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦõ<C8BE> */
/*===========================================================================*/
@@ -48,7 +71,20 @@ int XDisplay_Sync(XDisplay x_display);
/* <20><><EFBFBD><EFBFBD> */
/*---------------------------------------------------------------------------*/
int XDisplay_DrawLCDWindow(XDisplay x_display, WWLCDPanel ww_lcd_panel);
int XDisplay_DrawLCDWindow(XDisplay x_display, WWDisplay ww_display,
WWLCDPanel ww_lcd_panel);
/*---------------------------------------------------------------------------*/
/* GC <20>κ<EFBFBD><CEBA><EFBFBD> */
/*---------------------------------------------------------------------------*/
GC XDisplay_CreateGC(XDisplay x_display);
/*---------------------------------------------------------------------------*/
/* GC <20>β<EFBFBD><CEB2><EFBFBD> */
/*---------------------------------------------------------------------------*/
int XDisplay_DestroyGC(XDisplay x_display, GC gc);
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */

View File

@@ -9,7 +9,6 @@
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
@@ -37,7 +36,10 @@ typedef struct _XDisplay {
Pixmap lcd_pixmap;
GC copy_gc;
GC color_gc[16];
GC color_gc[16]; /* <20><><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD>Ѥ<EFBFBD>GC */
/* 4096<39><36>ɽ<EFBFBD><C9BD><EFBFBD>Ѥ<EFBFBD>GC<47>Υǡ<CEA5><C7A1><EFBFBD><EFBFBD>١<EFBFBD><D9A1><EFBFBD>(XFireworks <20><><EFBFBD><EFBFBD>ή<EFBFBD><CEAE>) */
XColorGCDatabase color_gc_database;
/* <20>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EAA1BC><EFBFBD>ؤ<EFBFBD>ʸ<EFBFBD><CAB8>ɽ<EFBFBD><C9BD><EFBFBD>ѤΥե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD> */
Font font;
@@ -49,6 +51,12 @@ typedef struct _XDisplay {
/* LCD<43><44><EFBFBD><EFBFBD><EFBFBD>Υե饰 */
int lcd_draw;
/* <20><><EFBFBD><EFBFBD><EFBFBD>׽<EFBFBD><D7BD>ϤΥե饰 */
int color_map_print;
int palette_print;
int character_print;
int sprite_print;
} _XDisplay;
/*****************************************************************************/

44
bank.c
View File

@@ -5,14 +5,30 @@
#include <stdio.h>
#include <stdlib.h>
#include <sys/bank.h>
#include "wonx_include/bank.h"
#include "wonx.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20>ߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
void bank_set_map(int bank, int bank_num)
{
return;
@@ -23,39 +39,39 @@ int bank_get_map(int bank)
return (0);
}
unsigned char bank_read_byte(int bank, unsigned int offset)
unsigned char bank_read_byte(int bank, unsigned int off)
{
return (0);
}
void bank_write_byte(int bank, unsigned int offset, unsigned int data)
void bank_write_byte(int bank, unsigned int off, unsigned int data)
{
return;
}
unsigned int bank_read_word(int bank, unsigned int offset)
unsigned int bank_read_word(int bank, unsigned int off)
{
return (0);
}
void bank_write_word(int bank, unsigned int offset, unsigned int data)
void bank_write_word(int bank, unsigned int off, unsigned int data)
{
return;
}
void bank_read_block(int bank, unsigned int offset,
void bank_read_block(int bank, unsigned int off,
void * buffer, unsigned int size)
{
return;
}
void bank_write_block(int bank, unsigned int offset,
void bank_write_block(int bank, unsigned int off,
void * buffer, unsigned int size)
{
return;
}
void bank_fill_block(int bank, unsigned int offset,
void bank_fill_block(int bank, unsigned int off,
unsigned int size, unsigned int data)
{
return;
@@ -65,3 +81,11 @@ void bank_erase_flash(int bank)
{
return;
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

551
comm.c
View File

@@ -4,76 +4,587 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/comm.h>
#include "wonx_include/comm.h"
#include "wonx.h"
#include "wonx_configure.h"
#include "WonX.h"
#include "WonXSerialPort.h"
#include "WWSerialPort.h"
#include "UNIXSerialPort.h"
#include "etc.h"
/*****************************************************************************/
/* <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20>ߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
void comm_open(void)
{}
{
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_open() : \n");
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (WWSerialPort_IsOpened(ww_serial_port))
WonX_Warning("comm_open", "WW serial port has already opened.");
WWSerialPort_Open(ww_serial_port);
if (UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Warning("comm_open", "UNIX serial port has already opened.");
UNIXSerialPort_Open(unix_serial_port);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_open() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void comm_close(void)
{}
int comm_send_char(unsigned char byte)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_close() : \n");
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsClosed(ww_serial_port))
WonX_Warning("comm_close", "WW serial port is not opened.");
WWSerialPort_Close(ww_serial_port);
if (!UNIXSerialPort_IsClosed(unix_serial_port))
WonX_Warning("comm_close", "UNIX serial port is not opened.");
UNIXSerialPort_Close(unix_serial_port);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_close() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
static void comm_output(unsigned char c)
{
WonXSerialPort wonx_serial_port;
UNIXSerialPort unix_serial_port;
wonx_serial_port = WonX_GetWonXSerialPort();
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
UNIXSerialPort_SendCharacter(unix_serial_port, c);
return;
}
static int comm_input(int timeout)
{
WonXSerialPort wonx_serial_port;
UNIXSerialPort unix_serial_port;
int c;
wonx_serial_port = WonX_GetWonXSerialPort();
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
c = UNIXSerialPort_ReceiveCharacter(unix_serial_port,
WONX_SERIAL_PORT_TIMETICKS * timeout);
return (c);
}
int comm_send_char(unsigned char c)
{
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_send_char() : character = \'");
wonx_print_character(stdout, c);
printf("\'\n");
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_send_char", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_send_char", "UNIX serial port is not opened.");
printf("output to serial port : ");
comm_output(c);
printf("\n");
fflush(stdout);
ret = 0;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_send_char() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int comm_receive_char(void)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int c;
int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_receive_char() : \n");
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_receive_char", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_receive_char", "UNIX serial port is not opened.");
c = comm_input(WWSerialPort_GetReceiveTimeout(ww_serial_port));
if (c == -1) ret = ERR_SIO_TIMEOUT;
else ret = c;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_receive_char() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int comm_receive_with_timeout(int timeout)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int c;
int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_receive_with_timeout() : timeout = %d\n", timeout);
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_receive_with_timeout", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_receive_with_timeout", "UNIX serial port is not opened.");
c = comm_input(timeout);
if (c == -1) ret = ERR_SIO_TIMEOUT;
else ret = c;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_receive_with_timeout() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int comm_send_string(char * string)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int ret;
char * p;
int i;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_send_string() : string = \"");
for (p = string; *p != '\0'; p++) wonx_print_character(stdout, *p);
printf("\"\n");
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_send_string", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_send_string", "UNIX serial port is not opened.");
printf("output to serial port : ");
for (i = 0; string[i]; i++) {
comm_output(string[i]);
}
printf("\n");
fflush(stdout);
ret = 0;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_send_string() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int comm_send_block(void * buffer, int size)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int ret;
int i;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_send_block() : buffer = %p, size = %d\n", buffer, size);
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_send_block", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_send_block", "UNIX serial port is not opened.");
printf("output to serial port : ");
for (i = 0; i < size; i++) {
comm_output(((char *)buffer)[i]);
}
printf("\n");
fflush(stdout);
ret = 0;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_send_block() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int comm_receive_block(void * buffer, int size)
{
return (0);
WonXSerialPort wonx_serial_port;
WWSerialPort ww_serial_port;
UNIXSerialPort unix_serial_port;
int ret;
int c;
int i;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_receive_block() : buffer = %p, size = %d\n",
buffer, size);
fflush(stdout);
wonx_serial_port = WonX_GetWonXSerialPort();
ww_serial_port = WonXSerialPort_GetWWSerialPort(wonx_serial_port);
unix_serial_port = WonXSerialPort_GetUNIXSerialPort(wonx_serial_port);
if (!WWSerialPort_IsOpened(ww_serial_port))
WonX_Error("comm_receive_block", "WW serial port is not opened.");
if (!UNIXSerialPort_IsOpened(unix_serial_port))
WonX_Error("comm_receive_block", "UNIX serial port is not opened.");
ret = 0;
for (i = 0; i < size; i++) {
c = comm_input(WWSerialPort_GetReceiveTimeout(ww_serial_port));
if (c == -1) {
ret = ERR_SIO_TIMEOUT;
break;
}
((char *)buffer)[i] = c;
}
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_receive_block() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void comm_set_timeout(int receive_timeout, int send_timeout)
void comm_set_timeout(int recv_timeout, int send_timeout)
{
WWSerialPort ww_serial_port;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_set_timeout() : receive_timeout = %d, send_timeout = %d\n", recv_timeout, send_timeout);
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
WWSerialPort_SetReceiveTimeout(ww_serial_port, recv_timeout);
WWSerialPort_SetSendTimeout( ww_serial_port, send_timeout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_set_timeout() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void comm_set_baudrate(int speed)
void comm_set_baudrate(int baudrate)
{
WWSerialPort ww_serial_port;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_set_baudrate() : baudrate = %d\n", baudrate);
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
switch (baudrate) {
case COMM_SPEED_9600: WWSerialPort_SetBaudrate9600( ww_serial_port); break;
case COMM_SPEED_38400: WWSerialPort_SetBaudrate38400(ww_serial_port); break;
default: WonX_Error("comm_set_baudrate", "Invalid baudrate");
}
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_set_baudrate() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int comm_get_baudrate(void)
{
return (0);
WWSerialPort ww_serial_port;
int ret = 0;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_get_baudrate() : \n");
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
if (WWSerialPort_IsBaudrate9600(ww_serial_port))
ret = COMM_SPEED_9600;
else if (WWSerialPort_IsBaudrate38400(ww_serial_port))
ret = COMM_SPEED_38400;
else WonX_Error("comm_get_baudrate", "Invalid baudrate");
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_get_baudrate() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void comm_set_cancel_key(unsigned int pattern)
{
WWSerialPort ww_serial_port;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_set_cancel_key() : pattern = %u\n", (int)pattern);
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
WWSerialPort_SetCancelKey(ww_serial_port, pattern);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_set_cancel_key() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned int comm_get_cancel_key(void)
{
return (0);
WWSerialPort ww_serial_port;
unsigned int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_get_cancel_key() : \n");
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
/* <20><><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
ret = WWSerialPort_GetCancelKey(ww_serial_port);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_get_cancel_key() : return value = %u\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
/*
int comm_xmodem(void * xmodem)
{
return (0);
WWSerialPort ww_serial_port;
int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : comm_xmodem() : xmodem = %p\n", xmodem);
fflush(stdout);
ww_serial_port = WonXSerialPort_GetWWSerialPort(WonX_GetWonXSerialPort());
/* ̤<><CCA4><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD> */
printf("call : comm_xmodem() : not supported.\n");
fflush(stdout);
ret = 0;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : comm_xmodem() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
*/
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

1188
disp.c

File diff suppressed because it is too large Load Diff

28
etc.c
View File

@@ -1,14 +1,30 @@
#include "etc.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
/*===========================================================================*/
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* "true", "false" <20><>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD> */
/*===========================================================================*/
int Error(char * funcname, char * message)
char * wonx_true_false(int b)
{
fprintf(stderr, "%s(): %s\n", funcname, message);
exit (1);
char * s[] = {"false", "true"};
b = b ? 1 : 0;
return (s[b]);
}
/*===========================================================================*/
/* ʸ<><CAB8><EFBFBD>ν<EFBFBD><CEBD><EFBFBD> */
/*===========================================================================*/
int wonx_print_character(FILE * fp, unsigned char c)
{
if (c == '\n') fprintf(fp, "\\n");
else if (c == '\r') fprintf(fp, "\\r");
else if (c == '\t') fprintf(fp, "\\t");
else if (c == ' ' ) fprintf(fp, "\\s");
else if (isprint(c)) fputc(c, fp);
else fprintf(fp, "^%02x", (int)c);
fflush(fp);
return (0);
}

14
etc.h
View File

@@ -1,11 +1,19 @@
#ifndef _etc_h_INCLUDED_
#define _etc_h_INCLUDED_
#include <stdio.h>
#include <stdlib.h>
/*===========================================================================*/
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* "true", "false" <20><>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD> */
/*===========================================================================*/
int Error(char * funcname, char * message);
char * wonx_true_false(int b);
/*===========================================================================*/
/* ʸ<><CAB8><EFBFBD>ν<EFBFBD><CEBD><EFBFBD> */
/*===========================================================================*/
int wonx_print_character(FILE * fp, unsigned char c);
#endif

139
key.c
View File

@@ -1,27 +1,58 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <sys/key.h>
#include "wonx_include/key.h"
#include "wonx.h"
#include "WonX.h"
#include "WonxDisplay.h"
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
int key_press_check(void)
{
XDisplay x_display;
int ret;
printf("key_press_check(): "); fflush(stdout);
if (!WonX_IsCreated()) WonX_Create();
if (wonx_display == NULL) Wonx_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
x_display = WonxDisplay_GetXDisplay(wonx_display);
printf("call : key_press_check() : \n"); fflush(stdout);
x_display = WonXDisplay_GetXDisplay(WonX_GetWonXDisplay());
XDisplay_Sync(x_display);
ret = XDisplay_GetKeyPress(x_display);
printf("return value = %d\n", ret); fflush(stdout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : key_press_check() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
@@ -31,16 +62,25 @@ int key_hit_check(void)
XDisplay x_display;
int ret;
printf("key_hit_check(): "); fflush(stdout);
if (!WonX_IsCreated()) WonX_Create();
if (wonx_display == NULL) Wonx_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
x_display = WonxDisplay_GetXDisplay(wonx_display);
printf("call : key_hit_check() : \n"); fflush(stdout);
x_display = WonXDisplay_GetXDisplay(WonX_GetWonXDisplay());
XDisplay_Sync(x_display);
ret = XDisplay_GetKeyPress(x_display);
printf("return value = %d\n", ret); fflush(stdout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : key_hit_check() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
@@ -50,11 +90,18 @@ int key_wait(void)
XDisplay x_display;
int ret;
printf("key_wait(): "); fflush(stdout);
if (!WonX_IsCreated()) WonX_Create();
if (wonx_display == NULL) Wonx_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
x_display = WonxDisplay_GetXDisplay(wonx_display);
printf("call : key_wait() : \n"); fflush(stdout);
x_display = WonXDisplay_GetXDisplay(WonX_GetWonXDisplay());
/*
* <20>ʲ<EFBFBD><CAB2>ϥۥåȥ<C3A5><C8A5>ݥåȤˤʤ<CBA4><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<EFBFBD><CEA4><EFBFBD><EFBFBD><EFBFBD>!
*/
ret = 0;
do {
@@ -62,32 +109,57 @@ int key_wait(void)
ret = XDisplay_GetKeyPress(x_display);
} while (ret == 0);
printf("return value = %d\n", ret); fflush(stdout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : key_wait() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void key_set_repeat(int rate, int delay)
{
printf("key_set_repeat(): rate = %d, delay = %d, ", rate, delay);
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : key_set_repeat() : rate = %d, delay = %d\n", rate, delay);
fflush(stdout);
if (wonx_display == NULL) Wonx_Create();
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("return value = none\n"); fflush(stdout);
printf("call : key_set_repeat() : return value = none\n"); fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int key_get_repeat(void)
{
int ret;
printf("key_get_repeat(): "); fflush(stdout);
if (!WonX_IsCreated()) WonX_Create();
if (wonx_display == NULL) Wonx_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : key_get_repeat() : \n"); fflush(stdout);
ret = 0;
printf("return value = %d\n", ret); fflush(stdout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : key_get_repeat() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
@@ -97,17 +169,34 @@ int key_hit_check_with_repeat(void)
XDisplay x_display;
int ret;
printf("key_hit_check_with_repeat(): "); fflush(stdout);
if (!WonX_IsCreated()) WonX_Create();
if (wonx_display == NULL) Wonx_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
x_display = WonxDisplay_GetXDisplay(wonx_display);
printf("call : key_hit_check_with_repeat() : \n"); fflush(stdout);
x_display = WonXDisplay_GetXDisplay(WonX_GetWonXDisplay());
XDisplay_Sync(x_display);
ret = XDisplay_GetKeyPress(x_display);
printf("return value = %d\n", ret); fflush(stdout);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : key_hit_check_with_repeat() : return value = 0x%04x\n",
(int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

317
libwwc.c Normal file
View File

@@ -0,0 +1,317 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "wonx_configure.h"
#include "wonx_include/libwwc.h"
#include "WonX.h"
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* void * <20>ǥǡ<C7A5><C7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4>ؿ<EFBFBD><D8BF>ϡ<EFBFBD><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ְ㤨<D6B0><E3A4A8><EFBFBD>Х<EFBFBD><D0A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* void * <20><>Ŭ<EFBFBD>ڤʷ<DAA4><CAB7><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>
*/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
unsigned int wwc_set_color_mode(unsigned int mode)
{
WWDisplay ww_display;
unsigned int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_set_color_mode() : mode = 0x%04x\n", (int)mode);
fflush(stdout);
switch (mode) {
case COLOR_MODE_GRAYSCALE :
case COLOR_MODE_4COLOR :
case COLOR_MODE_16COLOR :
case COLOR_MODE_16PACKED :
break;
default :
WonX_Error("wwc_set_color_mode", "unknown color mode.");
}
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ret = WWDisplay_SetColorMode(ww_display, mode);
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤϡ<CBA4><CFA1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A4B9> */
WWLCDPanel_SetAllDraw(WWDisplay_GetLCDPanel(ww_display));
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : wwc_set_color_mode() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
unsigned int wwc_get_color_mode(void)
{
WWDisplay ww_display;
unsigned int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_get_color_mode() : \n"); fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ret = WWDisplay_GetColorMode(ww_display);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : wwc_get_color_mode() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void wwc_palette_set_color(unsigned int palette_num, unsigned int color_num, unsigned int rgb)
{
WWDisplay ww_display;
WWPalette ww_palette;
unsigned short int red, green, blue;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_palette_set_color() : palette_num = %u, color_num = %u, rgb = 0x%04x\n",
(int)palette_num, (int)color_num, (int)rgb);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_palette = WWDisplay_GetPalette(ww_display, palette_num);
red = (rgb >> 8) & 0x0f;
green = (rgb >> 4) & 0x0f;
blue = (rgb >> 0) & 0x0f;
WWPalette_SetRed( ww_palette, color_num, red );
WWPalette_SetGreen(ww_palette, color_num, green);
WWPalette_SetBlue( ww_palette, color_num, blue );
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : wwc_palette_set_color() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned int wwc_palette_get_color(unsigned int palette_num, unsigned int color_num)
{
WWDisplay ww_display;
WWPalette ww_palette;
unsigned short int red, green, blue;
unsigned short int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_palette_get_color() : palette_num = %u, color_num = %u\n",
(int)palette_num, (int)color_num);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_palette = WWDisplay_GetPalette(ww_display, palette_num);
red = WWPalette_GetRed( ww_palette, color_num);
green = WWPalette_GetGreen(ww_palette, color_num);
blue = WWPalette_GetBlue( ww_palette, color_num);
ret = (red << 8) | (green << 4) | (blue << 0);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : wwc_palette_get_color() : return value = 0x%04x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void wwc_font_set_colordata(unsigned int number, unsigned int count, unsigned char * data)
{
WWCharacter ww_character;
WWDisplay ww_display;
int i, j, n;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_font_set_colordata() : number = %u, count = %u, data = %p\n",
(int)number, (int)count, (void *)data);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
n = 0;
for (i = 0; i < count; i++) {
ww_character = WWDisplay_GetCharacter(ww_display, number + i);
for (j = 0; j < 32; j++) {
WWCharacter_SetBitmap(ww_character, j, data[n]);
n++;
}
}
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : wwc_font_set_colordata() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void wwc_font_get_colordata(unsigned int number, unsigned int count, unsigned char * data)
{
WWCharacter ww_character;
WWDisplay ww_display;
int i, j, n;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_font_get_colordata() : number = %u, count = %u, data = %p\n",
(int)number, (int)count, (void *)data);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
n = 0;
for (i = 0; i < count; i++) {
ww_character = WWDisplay_GetCharacter(ww_display, number + i);
for (j = 0; j < 32; j++) {
data[n] = WWCharacter_GetBitmap(ww_character, j);
n++;
}
}
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : wwc_font_get_colordata() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned int wwc_get_hardarch(void)
{
WWDisplay ww_display;
unsigned int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_get_hardarch() : \n"); fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ret = WONX_DEFAULT_ARCH;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : wwc_get_hardarch() : return value = %u\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void wwc_clear_font(void)
{
WWDisplay ww_display;
WWCharacter ww_character;
int i;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : wwc_clear_font() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
for (i = 0; i < 512; i++) {
ww_character = WWDisplay_GetCharacter(ww_display, i);
WWCharacter_ClearAllPixels(ww_character);
}
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : wwc_clear_font() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

38
makefile_for_smac Normal file
View File

@@ -0,0 +1,38 @@
SOURCES = chara.c game.c man.c mansub.c mansub2.c map.c mapsub.c menu.c monster.c picture.c player.c smac.c stage.c dsp.c etc.c
# <20><><EFBFBD>ޥ<EFBFBD><DEA5>ɥ饤<C9A5><E9A5A4><EFBFBD><EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD><EFBFBD>¤<EFBFBD><C2A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>Ĺ<EFBFBD><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>դ<EFBFBD><D5A4><EFBFBD><EBA4B3>
OBJS = chara.o game.o man.o mansub.o mansub2.o map.o mapsub.o menu.o monster.o picture.o player.o smac.o stage.o dsp.o etc.o main.o
.SUFFIXES: .c .o
all : smac
smac : $(OBJS)
gcc -g -o smac $(OBJS) -lwonx -lX11 -lXt -L. -L/usr/X11R6/lib
# xsmac
#smac : smac.fx
#smac.fx : smac.bin
# doscmd mkfent16 smac.cf
#smac.bin : $(OBJS)
# echo $(OBJS) > objs
# doscmd lcc86 -o smac.bin -O @objs
.c.o : $*.c
gcc -c $*.c -g -I.
clean :
rm -f smac.fx smac.bin smac $(OBJS)
package : smac.fx
rm -fR smac-b02
mkdir -p smac-b02
cp -R copying copyrigh readme history makefile doscmdrc *.c *.h \
smac.bin smac.cf smac.fx pic8 \
smac-b02
zip -r smac-b02 smac-b02
xsmac :

36
makefile_for_wwterm Normal file
View File

@@ -0,0 +1,36 @@
VERSION = WWTerm-b05
PKGNAME = wwterm-b05
#OBJS = terminal.obj termlib.obj lib.obj keyboard.obj keymap.obj com.obj screen.obj escape.obj esclib.obj
#OBJS_FULL = D:\\terminal.obj D:\\termlib.obj D:\\lib.obj D:\\keyboard.obj D:\\keymap.obj D:\\com.obj D:\\screen.obj D:\\escape.obj D:\\esclib.obj
OBJS = terminal.o termlib.o lib.o keyboard.o keymap.o com.o screen.o escape.o esclib.o
#.SUFFIXES: .c .obj
.SUFFIXES: .c .o
#terminal.fx : terminal.bin
# doscmd mkfent16 D:\\terminal.cf
#terminal.bin : $(OBJS)
# echo $(OBJS_FULL) > objs
# doscmd lcc86 -O -o D:\\terminal.bin @D:\\objs
terminal : $(OBJS)
$(CC) -O -o terminal $(OBJS) -L. -L/usr/X11R6/lib -lwonx -lX11 -lXt
#.c.obj : $*.c
# doscmd lcc86 -c D:\\$*.c -O -I.
.c.o : $*.c
$(CC) -c $*.c -O -I.
clean :
# rm -f terminal.fx terminal.bin *.obj $(PKGNAME).zip
rm -f terminal *.o $(PKGNAME).zip
package : terminal.bin terminal.fx
mkdir -p $(PKGNAME)
rm -fR $(PKGNAME)/*
cp COPYING COPYRIGHT OMAKE.jpn makefile \
*.h *.c *.bin *.cf *.fx $(PKGNAME)
zip -r $(PKGNAME) $(PKGNAME)

16
readline.pl Normal file
View File

@@ -0,0 +1,16 @@
#!/usr/bin/perl
use FileHandle;
$file = @ARGV[0];
open(FILE, "$file");
FILE->autoflush();
while (<FILE>) {
print "$_";
STDOUT->autoflush();
FILE->autoflush();
}
# End of program

23
sample1.c Normal file
View File

@@ -0,0 +1,23 @@
#include "wonx_include/text.h"
#include "wonx_include/key.h"
main()
{
text_screen_init();
text_put_string(0, 1, " WonX - WonderWitch on X. ");
text_put_string(0, 3, " This is test program ");
text_put_string(0, 4, " for WonX. ");
text_put_string(0, 6, " WonX is an emulator for ");
text_put_string(0, 7, " WonderWitch on X. It is ");
text_put_string(0, 8, " linked to program for ");
text_put_string(0, 9, " WonderWitch and behave as ");
text_put_string(0, 10, " WonderWitch. ");
text_put_string(0, 12, "WonX Copyright (c) 2000-2001");
text_put_string(0, 13, " Sakai Hiroaki. ");
text_put_string(0, 14, " All Rights Reserved. ");
text_put_string(0, 16, " Hit space key to exit. ");
key_wait();
bios_exit();
}

47
sample2.c Normal file
View File

@@ -0,0 +1,47 @@
#include "wonx_include/disp.h"
#include "wonx_include/key.h"
static unsigned char clear[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static unsigned char block[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
main()
{
int x, y, f, k;
display_control(DCM_SCR2 | DCM_SPR);
lcd_set_color(0, 0xffff);
palette_set_color(0, 0);
palette_set_color(8, (0xf << 12));
font_set_color(0x03);
font_set_monodata(0, 1, clear);
font_set_monodata(1, 1, block);
sprite_set_char(0,
CFM_SPR_UPPER |
((0 << 9) & CFM_SPR_PALETTE) |
(1 & CFM_FONT)
);
sprite_set_range(0, 1);
x = 14;
y = 9;
f = 0;
while (!f) {
sprite_set_location(0, x * 8, y * 8);
k = key_hit_check();
if (k & KEY_START) f = 1;
if (k & KEY_A) f = 1;
if ((k & KEY_LEFT1) && (x > 0)) x--;
if ((k & KEY_RIGHT1) && (x < LCD_PIXEL_WIDTH/8 - 1)) x++;
if ((k & KEY_UP1) && (y > 0)) y--;
if ((k & KEY_DOWN1) && (y < LCD_PIXEL_HEIGHT/8 - 1)) y++;
}
bios_exit();
}

52
service.c Normal file
View File

@@ -0,0 +1,52 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include "wonx_include/service.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><><EFBFBD>ߡ<EFBFBD><DFA1>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
int _asm_inline(char * code) { return (0); }
int _asm_int(char * code, int ax) { return (0); }
int _asm_intb(char * code, int ax, unsigned char bl) { return (0); }
int _asm_intbb(char * code, int ax, unsigned char bl, unsigned char cl) { return (0); }
int _asm_intw(char * code, int ax, int bx) { return (0); }
int _asm_intww(char * code, int ax, int bx, int cx) { return (0); }
int _asm_intwww(char * code, int ax, int bx, int cx, int dx) { return (0); }
int _asm_intwwww(char * code, int ax, int bx, int cx, int dx, int si) { return (0); }
int _asm_intwp(char * code, int ax, int bx, int (*dummy)(void), void * dx) { return (0); }
int _asm_intwwp(char * code, int ax, int bx, int cx, void * dx) { return (0); }
int _asm_intwwwp(char * code, int ax, int bx, int cx, int dx, void * si) { return (0); }
int _asm_intwfp(char * code, int ax, int bx, void * dsdx) { return (0); }
int _asm_intfp(char * code, int ax, void * bxdx) { return (0); }
long int _asm_intl(char * code, int ax) { return (0); }
long int _asm_intlw(char * code, int ax, int bx) { return (0); }
long int _asm_intlww(char * code, int ax, int bx, int cx) { return (0); }
long int _asm_intlwww(char * code, int ax, int bx, int cx, int dx) { return (0); }
long int _asm_intlwwww(char * code, int ax, int bx, int cx, int dx, int si) { return (0); }
long int _asm_intlwp(char * code, int ax, int bx, int (*dummy)(void), void * dx) { return (0); }
long int _asm_intlwwp(char * code, int ax, int bx, int cx, void * dx) { return (0); }
long int _asm_intlwwwp(char * code, int ax, int bx, int cx, int dx, void * si) { return (0); }
long int _asm_intlwfp(char * code, int ax, int bx, void * dsdx) { return (0); }
void bios_exit()
{
printf("call : bios_exit() : \n");
fflush(stdout);
exit (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

BIN
smac-b02.zip Normal file

Binary file not shown.

30
sound.c
View File

@@ -5,14 +5,30 @@
#include <stdio.h>
#include <stdlib.h>
#include <sys/sound.h>
#include "wonx_include/sound.h"
#include "wonx.h"
#include "WonX.h"
/*****************************************************************************/
/* <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD>дؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/* <20>ߴ<EFBFBD><EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
void sound_init(void)
{
return;
@@ -87,3 +103,11 @@ unsigned int sound_get_random(void)
{
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

17
sout2str.pl Normal file
View File

@@ -0,0 +1,17 @@
#!/usr/bin/perl
use FileHandle;
while (<STDIN>) {
if (/output to serial port : /) {
($string) = /output to serial port : \"(.*)\"\n/;
$string =~ s/\\n/\n/;
$string =~ s/\\r/\n/;
$string =~ s/\\t/\t/;
$string =~ s/\\s/ /;
print "$string";
STDOUT->autoflush();
}
}
# End of program

14
sys2wonx.pl Normal file
View File

@@ -0,0 +1,14 @@
#!/usr/bin/perl
while ($FILENAME = shift(@ARGV)) {
open (RFILE, "< $FILENAME");
open (WFILE, "> $FILENAME.tmp");
while (<RFILE>) {
s/^(\s*\#\s*include\s*)[\<\"]sys\/(.+\.h)[\>\"]/$1\"wonx_include\/$2\"/i;
print WFILE $_;
}
close (RFILE);
close (WFILE);
system("mv $FILENAME.tmp $FILENAME");
}

122
system.c
View File

@@ -1,19 +1,94 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <sys/system.h>
#include "wonx_include/system.h"
#include "wonx.h"
#include "WonX.h"
#include "WonxDisplay.h"
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
void sys_interrupt_set_hook(int type, intvector_t * intvector,
intvector_t * last_intvector)
{}
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
void sys_interrupt_reset_hook(int type, intvector_t * last_intvector)
{}
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
void sys_wait(unsigned int time)
void sys_interrupt_set_hook(int type, intvector_t * vector,
intvector_t * old_vector)
{
WWInterrupt ww_interrupt;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : sys_interrupt_set_hook() : type = %d, vector = %p, old_vector = %p\n", type, vector, old_vector);
fflush(stdout);
ww_interrupt = WonXSystem_GetWWInterrupt(WonX_GetWonXSystem());
old_vector->callback = WWInterrupt_GetCallback(ww_interrupt, type);
old_vector->cs = WWInterrupt_GetCS(ww_interrupt, type);
old_vector->ds = WWInterrupt_GetDS(ww_interrupt, type);
WWInterrupt_SetCallback(ww_interrupt, type, vector->callback);
WWInterrupt_SetCS(ww_interrupt, type, vector->cs);
WWInterrupt_SetDS(ww_interrupt, type, vector->ds);
printf("call : sys_interrupt_set_hook() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void sys_interrupt_reset_hook(int type, intvector_t * old_vector)
{
WWInterrupt ww_interrupt;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : sys_interrupt_reset_hook() : type = %d, old_vector = %p\n", type, old_vector);
fflush(stdout);
ww_interrupt = WonXSystem_GetWWInterrupt(WonX_GetWonXSystem());
WWInterrupt_SetCallback(ww_interrupt, type, old_vector->callback);
WWInterrupt_SetCS(ww_interrupt, type, old_vector->cs);
WWInterrupt_SetDS(ww_interrupt, type, old_vector->ds);
printf("call : sys_interrupt_reset_hook() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void sys_wait(unsigned int wait_time)
{
}
@@ -30,29 +105,29 @@ void sys_set_sleep_time(int sleep_time)
{
}
int sys_get_sleep_time(void)
int sys_get_sleep_time(void)
{
return (0);
}
void sys_set_awake_key(int awake_key_pattern)
void sys_set_awake_key(int pattern)
{
}
int sys_get_awake_key(void)
int sys_get_awake_key(void)
{
return (0);
}
void sys_set_keepalive_int(int keepalive_pattern)
void sys_set_keepalive_int(int pattern)
{
}
void sys_get_ownerinfo(int size, char *buffer)
void sys_get_ownerinfo(int size, char * buffer)
{
}
int sys_suspend(int core)
int sys_suspend(int core)
{
return (0);
}
@@ -61,7 +136,7 @@ void sys_resume(int core)
{
}
void sys_set_remote(int remote_enable)
void sys_set_remote(int remote)
{
}
@@ -70,14 +145,17 @@ unsigned int sys_get_remote(void)
return (0);
}
void * sys_alloc_iram(void *pointer, unsigned size)
{}
void * sys_alloc_iram(void * p, unsigned int size)
{
return (NULL);
}
void sys_free_iram(void * p)
{}
void * sys_get_my_iram(void)
{
return (NULL);
}
unsigned int sys_get_version(void)
@@ -98,3 +176,11 @@ unsigned int sys_get_resume(void)
{
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

638
text.c
View File

@@ -1,147 +1,661 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/text.h>
#include "wonx_include/text.h"
#include "wonx.h"
#include "WonX.h"
#include "WWText.h"
#include "WWDisplay.h"
#include "WWCursor.h"
#include "etc.h"
#include "WonxDisplay.h"
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
static void _text_window_init(int x, int y, int w, int h, unsigned int base)
{
WWDisplay ww_display;
WWText ww_text;
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
WWText_SetTextWindow(ww_text, x, y, w, h, base, ww_display);
WWScreen_SetRollX(WWText_GetScreen(ww_text), 0);
WWScreen_SetRollY(WWText_GetScreen(ww_text), 0);
return;
}
void text_screen_init(void)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWLCDPanel ww_lcd_panel;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_screen_init() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_lcd_panel = WWDisplay_GetLCDPanel(ww_display);
_text_window_init(0, 0, TEXT_SCREEN_WIDTH, TEXT_SCREEN_HEIGHT, 8);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_screen_init() : return value = none\n"); fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void text_window_init(int x, int y, int w, int h, unsigned font_base)
void text_window_init(int x, int y, int w, int h, unsigned int base)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_window_init() : x = %d, y = %d, width = %d, height = %d, base = %u\n", x, y, w, h, (int)base);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
_text_window_init(x, y, w, h, base);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_window_init() : return value = none\n"); fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void text_set_mode(int mode)
{
if (wonx_display == NULL) Wonx_Create();
}
int text_get_mode(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
}
static void _text_put_char(int x, int y, unsigned int c)
{
WWDisplay ww_display;
WWText ww_text;
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
WWText_PutCharacter(ww_text, x, y, c, ww_display);
return;
}
void text_put_char(int x, int y, unsigned int c)
{
if (wonx_display == NULL) Wonx_Create();
printf("%c", (unsigned char)c);
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_put_char() : x = %d, y = %d, character = \'", x, y);
wonx_print_character(stdout, c);
printf("\'\n");
fflush(stdout);
_text_put_char(x, y, c);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_put_char() : return value = none\n"); fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int text_put_string(int x, int y, char * s)
static int _text_put_string(int x, int y, char * string)
{
if (wonx_display == NULL) Wonx_Create();
printf("%s\n", s);
return (0);
int i, len, ret;
WWDisplay ww_display;
WWText ww_text;
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
len = strlen(string);
ret = 0;
for (i = 0; i < len; i++) {
if (WWText_PutCharacter(ww_text, x + i, y, string[i], ww_display) >= 0)
ret++;
}
return (ret);
}
int text_put_substring(int x, int y, char * s, int len)
int text_put_string(int x, int y, char * string)
{
int ret;
char * p;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_put_string() : x = %d, y = %d, string = \"", x, y);
for (p = string; *p != '\0'; p++) wonx_print_character(stdout, *p);
printf("\"\n");
fflush(stdout);
ret = _text_put_string(x, y, string);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_put_string() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int text_put_substring(int x, int y, char * s, int length)
{
int i, ret;
WWDisplay ww_display;
WWText ww_text;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_put_substring() : x = %d, y = %d, length = %d, string = \"", x, y, length);
for (i = 0; i < length; i++) wonx_print_character(stdout, s[i]);
printf("\"\n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
ret = 0;
for (i = 0; i < length; i++) {
if (WWText_PutCharacter(ww_text, x + i, y, s[i], ww_display) >= 0)
ret++;
}
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_put_substring() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void text_put_numeric(int x, int y, int length, int format, int number)
{
char buf[20];
char f[20];
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_put_numeric() : x = %d, y = %d, length = %d, format = %04x, number = %d\n", x, y, length, format, number);
fflush(stdout);
strcpy(f, "%");
if (format & NUM_PADZERO) strcat(f, "0");
sprintf(f + strlen(f), "%d", length);
if (format & NUM_HEXA) strcat(f, "x");
else if (format & NUM_SIGNED) strcat(f, "d");
else strcat(f, "u");
if (format & NUM_ALIGN_LEFT) { /* ̤<><CCA4><EFBFBD><EFBFBD> */ }
sprintf(buf, f, number);
_text_put_string(x, y, buf);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_put_numeric() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void text_store_numeric(char * buffer, int length, int format, int number)
{
}
void text_fill_char(int x, int y, int length, int c)
{
int i;
if (wonx_display == NULL) Wonx_Create();
for (i = 0; i < len; i++)
printf("%c", s[i]);
printf("\n");
return (0);
}
void text_put_numeric(int x, int y, int len, int format, int number)
{
if (wonx_display == NULL) Wonx_Create();
printf("%d\n", number);
}
if (!WonX_IsCreated()) WonX_Create();
void text_store_numeric(char * buffer, int len, int format, int number)
{
if (wonx_display == NULL) Wonx_Create();
sprintf(buffer, "%d", number);
}
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
void text_fill_char(int x, int y, int len, int code)
{
if (wonx_display == NULL) Wonx_Create();
printf("%c\n", (unsigned char)code);
printf("call : text_fill_char() : x = %d, y = %d, length = %d, character = %d\n", x, y, length, c);
fflush(stdout);
for (i = 0; i < length; i++) {
_text_put_char(x + i, y, c);
}
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_fill_char() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void text_set_palette(int palette_num)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWText ww_text;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_set_palette() : palette = %d\n", palette_num);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
WWText_SetPalette(ww_text, WWDisplay_GetPalette(ww_display, palette_num));
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_set_palette() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int text_get_palette(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
WWDisplay ww_display;
WWText ww_text;
int num;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_get_palette() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
num = WWPalette_GetNumber(WWText_GetPalette(ww_text));
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : text_get_palette() : return value = %d\n", num);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (num);
}
void text_set_ank_font(int font_base_num, int is_color, int font_count,
void * font)
void text_set_ank_font(int base, int color, int count, void * font)
{
if (wonx_display == NULL) Wonx_Create();
}
void text_set_sjis_font(void * font_address)
void text_set_sjis_font(void * p)
{
if (wonx_display == NULL) Wonx_Create();
}
void text_get_fontdata(int char_code, void * fontdata_buffer)
void text_get_fontdata(int c, void * buffer)
{
if (wonx_display == NULL) Wonx_Create();
}
void text_set_screen(int screen)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWText ww_text;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_set_screen() : screen = %d\n", screen);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
WWText_SetScreen(ww_text, WWDisplay_GetScreen(ww_display, screen));
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_set_screen() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int text_get_screen(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
WWDisplay ww_display;
WWText ww_text;
int n;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : text_get_screen() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_text = WWDisplay_GetText(ww_display);
n = WWScreen_GetNumber(WWText_GetScreen(ww_text));
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : text_set_screen() : return value = %d\n", n);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (n);
}
void cursor_display(int cursor_enable)
void cursor_display(int flag)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWCursor ww_cursor;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_display() : flag = %d\n", flag);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
switch (flag) {
case 0: WWCursor_OFF(ww_cursor); break;
case 1: WWCursor_ON( ww_cursor); break;
default:
WonX_Warning("cursor_display", "Cursor flag is 0 or 1.");
WWCursor_ON(ww_cursor); /* <20><><EFBFBD><EFBFBD> ON <20>ˤ<EFBFBD><CBA4>Ȥ<EFBFBD> */
}
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : cursor_display() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
int cursor_status(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
WWDisplay ww_display;
WWCursor ww_cursor;
int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_status() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
ret = WWCursor_IsON(ww_cursor) ? 1 : 0;
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : cursor_status() : return value = %d\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void cursor_set_location(int x, int y, int w, int h)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWCursor ww_cursor;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_set_location() : x = %d, y = %d, w = %d, h = %d\n",
x, y, w, h);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
if (x < 0)
WonX_Warning("cursor_set_location", "Value of x is too small.");
if (x > TEXT_SCREEN_WIDTH - 1)
WonX_Warning("cursor_set_location", "Value of x is too large.");
if (y < 0)
WonX_Warning("cursor_set_location", "Value of y is too small.");
if (y > TEXT_SCREEN_HEIGHT - 1)
WonX_Warning("cursor_set_location", "Value of y is too large.");
if (w <= 0)
WonX_Warning("cursor_set_location", "Value of w is too small.");
if (h <= 0)
WonX_Warning("cursor_set_location", "Value of h is too small.");
WWCursor_SetX(ww_cursor, x);
WWCursor_SetY(ww_cursor, y);
WWCursor_SetWidth( ww_cursor, w);
WWCursor_SetHeight(ww_cursor, h);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : cursor_set_location() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned long cursor_get_location(void)
unsigned long int cursor_get_location(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
WWDisplay ww_display;
WWCursor ww_cursor;
unsigned long int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_get_location() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
ret = 0;
ret |= (((unsigned long int)WWCursor_GetX( ww_cursor) & 0xff) << 0);
ret |= (((unsigned long int)WWCursor_GetY( ww_cursor) & 0xff) << 8);
ret |= (((unsigned long int)WWCursor_GetWidth( ww_cursor) & 0xff) << 16);
ret |= (((unsigned long int)WWCursor_GetHeight(ww_cursor) & 0xff) << 24);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : cursor_get_location() : return value = 0x%08x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
void cursor_set_type(int palette_num, int blink_interval)
void cursor_set_type(int palette_num, int interval)
{
if (wonx_display == NULL) Wonx_Create();
WWDisplay ww_display;
WWCursor ww_cursor;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_set_type() : palette = %d, interval = %d\n",
palette_num, interval);
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
if (palette_num < 0)
WonX_Error("cursor_set_type", "Palette number is too small.");
if (palette_num > 15)
WonX_Error("cursor_set_type", "Palette number is too large.");
if (interval < 0)
WonX_Warning("cursor_set_type", "Value of interval is too small.");
if (interval > 255)
WonX_Warning("cursor_set_type", "Value of interval is too small.");
WWCursor_SetPalette(ww_cursor,
WWDisplay_GetPalette(ww_display, palette_num));
WWCursor_SetInterval(ww_cursor, interval);
WonXDisplay_Flush(WonX_GetWonXDisplay());
printf("call : cursor_set_type() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned long cursor_get_type(void)
unsigned long int cursor_get_type(void)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
WWDisplay ww_display;
WWCursor ww_cursor;
unsigned long int ret;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : cursor_get_type() : \n");
fflush(stdout);
ww_display = WonXDisplay_GetWWDisplay(WonX_GetWonXDisplay());
ww_cursor = WWDisplay_GetCursor(ww_display);
ret = WWPalette_GetNumber(WWCursor_GetPalette(ww_cursor));
ret |= (((unsigned long int)WWCursor_GetInterval(ww_cursor) & 0xff) << 8);
WonXDisplay_Sync(WonX_GetWonXDisplay());
printf("call : cursor_get_type() : return value = 0x%08x\n", (int)ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
int text_printf(int x, int y, const char *format, ...)
{
if (wonx_display == NULL) Wonx_Create();
return (0);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

307
timer.c
View File

@@ -1,33 +1,302 @@
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <sys/timer.h>
#include "wonx_include/timer.h"
#include "wonx.h"
#include "wonx_configure.h"
#include "WonX.h"
#include "etc.h"
#include "WonxDisplay.h"
/* int tm_year; year - 1900 */
static int get_year(struct tm * tblock) { return (tblock->tm_year - 100); }
/* int tm_mon; month of year (0-11) */
static int get_month(struct tm * tblock) { return (tblock->tm_mon + 1); }
/* int tm_mday; day of month (1-31) */
static int get_day(struct tm * tblock) { return (tblock->tm_mday); }
/* int tm_wday; day of week (Sunday = 0) */
static int get_week(struct tm * tblock) { return (tblock->tm_wday); }
/* int tm_hour; hours (0 - 23) */
static int get_hour(struct tm * tblock) { return (tblock->tm_hour); }
/* int tm_min; minutes (0 - 59) */
static int get_minute(struct tm * tblock) { return (tblock->tm_min); }
/* int tm_sec; seconds (0 - 60) */
static int get_second(struct tm * tblock) { return (tblock->tm_sec); }
void rtc_set_datetime(int field, unsigned int value)
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
/*
* X<><58><EFBFBD><EFBFBD><EFBFBD>ФȤ<D0A4>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ʤ<EFBFBD><CAA4>ʤ<EFBFBD><CAA4>ʤɤ<CAA4><C9A4><EFBFBD><EFBFBD><EFBFBD>ͤ<EFBFBD><CDA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UNIXTimer_Pause(), UNIXTimer_Unpause() <20>Ǥ<EFBFBD><C7A4><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>unpause <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4>ˡ<EFBFBD>
* <20><><EFBFBD>ʤ餺 sync <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>
*/
/*
* <20><><EFBFBD><EFBFBD><EFBFBD>ޤΰ<DEA4><CEB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΣ<DFA4><CEA3>Ų<EFBFBD><C5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ФƤ<D0A4><C6A4><EFBFBD><EFBFBD>Τǡ<CEA4>
* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>ǤϤ<C7A4><CFA4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD>
* (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤϥͥ<CFA5><CDA5>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD><EFBFBD><EBA4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>򤹤<EFBFBD><F2A4B9A4>ؿ<EFBFBD><D8BF>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>ɬ<EFBFBD><C9AC> static <20><><EFBFBD>̴ؿ<CCB4><D8BF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤȤᡤ
* <20><><EFBFBD>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ƤӽФ<D3BD><D0A4><EFBFBD>ˤ<EFBFBD><CBA4><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
*/
void rtc_set_datetime(int type, unsigned int value)
{
printf("call : rtc_set_datetime() : type = %d, value = %d\n",
type, (int)value);
fflush(stdout);
/* ̤<><CCA4><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD> */
printf("call : rtc_set_datetime() : not supported\n");
printf("call : rtc_set_datetime() : return value = none\n");
fflush(stdout);
return;
}
unsigned int rtc_get_datetime(int field)
unsigned int rtc_get_datetime(int type)
{
unsigned int t;
t = (unsigned int)time(NULL); /* <20><><EFBFBD><EFBFBD><EFBFBD>ϤƤ<CFA4><C6A4>Ȥ<EFBFBD><C8A4>ʤΤǡ<CEA4><C7A1><EFBFBD><EFBFBD>Ȥǽ<C8A4><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA4B3> */
return (t);
unsigned int ret = 0;
time_t timer;
struct tm * tblock;
printf("call : rtc_get_datetime() : type = %d\n", type);
fflush(stdout);
time(&timer);
tblock = localtime(&timer);
switch (type) {
case RTC_YEAR : ret = get_year( tblock); break;
case RTC_MONTH : ret = get_month( tblock); break;
case RTC_DATE : ret = get_day( tblock); break;
case RTC_DAY_OF_WEEK : ret = get_week( tblock); break;
case RTC_HOUR : ret = get_hour( tblock); break;
case RTC_MIN : ret = get_minute(tblock); break;
case RTC_SEC : ret = get_second(tblock); break;
default : WonX_Error("rtc_get_datetime", "Unknown parameter.");
}
printf("call : rtc_get_datetime() : return value = %d\n", (int)ret);
fflush(stdout);
return (ret);
}
void rtc_set_datetime_struct(datetime_t * d)
{
printf("call : rtc_set_datetime_struct() : buffer = %p\n", (void *)d);
fflush(stdout);
/* ̤<><CCA4><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD> */
printf("call : rtc_set_datetime_struct() : not supported\n");
printf("call : rtc_set_datetime_struct() : return value = none\n");
fflush(stdout);
return;
}
void rtc_get_datetime_struct(datetime_t * d)
{
time_t timer;
struct tm * tblock;
printf("call : rtc_get_datetime_struct() : buffer = %p\n", (void *)d);
fflush(stdout);
time(&timer);
tblock = localtime(&timer);
d->year = get_year(tblock);
d->month = get_month(tblock);
d->date = get_day(tblock);
d->day_of_week = get_week(tblock);
d->hour = get_hour(tblock);
d->minute = get_minute(tblock);
d->second = get_second(tblock);
printf("call : rtc_get_datetime_struct() : return value = none\n");
fflush(stdout);
return;
}
void rtc_enable_alarm(int hour, int minute)
{
printf("call : rtc_enable_alarm() : hour = %d, minute = %d\n", hour, minute);
fflush(stdout);
/* ̤<><CCA4><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD> */
printf("call : rtc_enable_alarm() : not supported\n");
printf("call : rtc_enable_alarm() : return value = none\n");
fflush(stdout);
return;
}
void rtc_set_datetime_struct(void * buf)
{}
void rtc_get_datetime_struct(void * buf)
{}
void rtc_enable_alarm(int hour, int min)
{}
void rtc_disable_alarm(void)
{}
void timer_enable(int type, unsigned int auto_preset, unsigned int preset)
{}
{
printf("call : rtc_disable_alarm() : \n");
fflush(stdout);
/* ̤<><CCA4><EFBFBD>ݡ<EFBFBD><DDA1><EFBFBD> */
printf("call : rtc_disable_alarm() : not supported\n");
printf("call : rtc_disable_alarm() : return value = none\n");
fflush(stdout);
return;
}
void timer_enable(int type, unsigned int auto_preset, unsigned int count)
{
WWTimer ww_timer;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : timer_enable() : type = %d, auto_preset = %u, count = %u\n",
type, (int)auto_preset, (int)count);
fflush(stdout);
/*
* TIMER_HBLANK <20>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>1/(75*144) <20><>?
* TIMER_VBLANK <20>ξ<EFBFBD><CEBE><EFBFBD><EFBFBD>ϡ<EFBFBD>1/75 <20><>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ºݤˤ<DDA4><CBA4><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>֤ˤ<D6A4><CBA4><EFBFBD><EFBFBD><EFBFBD> wonx <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĥ<EFBFBD><C4A4>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>Τǡ<CEA4>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD>ˤ<EFBFBD><CBA4>Ƥ<EFBFBD><C6A4>
*/
switch (type) {
case TIMER_VBLANK:
ww_timer = WonXSystem_GetWWVBlankCountUpTimer(WonX_GetWonXSystem());
WWTimer_SetPresetCounter(ww_timer, count * WONX_VBLANK_INTERVAL);
break;
case TIMER_HBLANK:
ww_timer = WonXSystem_GetWWHBlankCountUpTimer(WonX_GetWonXSystem());
WWTimer_SetPresetCounter(ww_timer, count * WONX_HBLANK_INTERVAL);
break;
default:
/*
* ̵<><CCB5>̣<EFBFBD><CCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>gcc -Wall <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9><EFBFBD>ȥ<C8A5>˥󥰤<CBA5><F3A5B0A4>Ф<EFBFBD><D0A4>Τǡ<CEA4>
* NULL <20>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
ww_timer = NULL;
WonX_Error("timer_enable", "Invalid timer type.");
}
switch (auto_preset) {
case TIMER_ONESHOT: WWTimer_SetAutoPresetOFF(ww_timer); break;
case TIMER_AUTOPRESET: WWTimer_SetAutoPresetON( ww_timer); break;
default: WonX_Error("timer_enable", "Invalid auto preset type.");
}
WWTimer_Reset(ww_timer);
WWTimer_ON(ww_timer);
printf("call : timer_enable() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
void timer_disable(int type)
{}
{
WWTimer ww_timer;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : timer_disable() : type = %d\n", type);
fflush(stdout);
switch (type) {
case TIMER_VBLANK:
ww_timer = WonXSystem_GetWWVBlankCountUpTimer(WonX_GetWonXSystem());
break;
case TIMER_HBLANK:
ww_timer = WonXSystem_GetWWHBlankCountUpTimer(WonX_GetWonXSystem());
break;
default:
/*
* ̵<><CCB5>̣<EFBFBD><CCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>gcc -Wall <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9><EFBFBD>ȥ<C8A5>˥󥰤<CBA5><F3A5B0A4>Ф<EFBFBD><D0A4>Τǡ<CEA4>
* NULL <20>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
ww_timer = NULL;
WonX_Error("timer_disable", "Invalid timer type.");
}
WWTimer_OFF(ww_timer);
printf("call : timer_disable() : return value = none\n");
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return;
}
unsigned int timer_get_count(int type)
{}
{
WWTimer ww_timer;
unsigned int ret = 0;
if (!WonX_IsCreated()) WonX_Create();
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤ<EFBFBD><DFA4><EFBFBD> */
UNIXTimer_Pause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
printf("call : timer_get_count() : type = %d\n", type);
fflush(stdout);
switch (type) {
case TIMER_VBLANK:
ww_timer = WonXSystem_GetWWVBlankCountUpTimer(WonX_GetWonXSystem());
break;
case TIMER_HBLANK:
ww_timer = WonXSystem_GetWWHBlankCountUpTimer(WonX_GetWonXSystem());
break;
default:
/*
* ̵<><CCB5>̣<EFBFBD><CCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>gcc -Wall <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ѥ<EFBFBD><D1A5><EFBFBD><EBA4B9><EFBFBD>ȥ<C8A5>˥󥰤<CBA5><F3A5B0A4>Ф<EFBFBD><D0A4>Τǡ<CEA4>
* NULL <20>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
ww_timer = NULL;
WonX_Error("timer_get_count", "Invalid timer type.");
}
ret = WWTimer_GetCounter(ww_timer);
printf("call : timer_get_count() : return value = %u\n", ret);
fflush(stdout);
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>᤹ */
UNIXTimer_Unpause(WonXSystem_GetUNIXTimer(WonX_GetWonXSystem()));
return (ret);
}
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD> */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/

16
wonx.c
View File

@@ -1,16 +0,0 @@
#include "wonx.h"
/*****************************************************************************/
/* <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ץ쥤<D7A5>γ<EFBFBD><CEB3><EFBFBD> */
/*****************************************************************************/
WonxDisplay wonx_display = NULL;
void Wonx_Create(void)
{
wonx_display =
WonxDisplay_Create(LCD_PIXEL_WIDTH * 2, LCD_PIXEL_HEIGHT * 2,
LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT,
SCREEN_CHAR_WIDTH, SCREEN_CHAR_HEIGHT);
return;
}

16
wonx.h
View File

@@ -1,16 +0,0 @@
#ifndef _wonx_h_INCLUDED_
#define _wonx_h_INCLUDED_
#include <sys/disp.h>
#include "WonxDisplay.h"
/*****************************************************************************/
/* <20>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>ץ쥤<D7A5>γ<EFBFBD><CEB3><EFBFBD> */
/*****************************************************************************/
extern WonxDisplay wonx_display;
void Wonx_Create(void);
#endif

26
wonx_configure.h Normal file
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@@ -0,0 +1,26 @@
/* configure.h for configuration of wonx */
#ifndef _WONX_wonx_configure_h_INCLUDED_
#define _WONX_wonx_configure_h_INCLUDED_
#include "wonx_include/libwwc.h"
/* <20>ǥե<C7A5><D5A5><EFBFBD><EFBFBD>ȤΥ<C8A4><CEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EFBFBD> */
#define WONX_DEFAULT_ARCH HARDARCH_WSC
/* WonX <20>ǤΥ<C7A4><CEA5><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤμ<DFA4><CEBC><EFBFBD><>̤ϥߥ<CFA5><DFA5><EFBFBD>) */
#define WONX_TIMER_INTERVAL 100 /* 0.1 <20><> */
/* HBLANK, VBLANK <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߤΥǥե<C7A5><D5A5><EFBFBD><EFBFBD>ȤΥ<C8A4><CEA5>󥿡<EFBFBD><F3A5BFA1>Х<EFBFBD>(0.1<EFBFBD><EFBFBD>ñ<EFBFBD><EFBFBD>) */
#define WONX_HBLANK_INTERVAL ( 3 * 10) /* 3 <20><><EFBFBD><EFBFBD> */
#define WONX_VBLANK_INTERVAL (20 * 10) /* 20 <20><><EFBFBD><EFBFBD> */
/*
* <20><><EFBFBD><EFBFBD><EAA5A2><EFBFBD>̿<EFBFBD><CCBF><EFBFBD><EFBFBD>Υ<EFBFBD><CEA5><EFBFBD><EFBFBD><EFBFBD><E0A5A2><EFBFBD>Ȼ<EFBFBD><C8BB>֤<EFBFBD>ñ<EFBFBD><C3B1>
* (ñ<>̤ϥߥ<CFA5><DFA5>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD>٤<EFBFBD>̵<EFBFBD><CCB5>)
*/
#define WONX_SERIAL_PORT_TIMETICKS 100 /* 1/10 <20><>ñ<EFBFBD><C3B1> */
#endif /* _WONX_wonx_configure_h_INCLUDED_ */
/* End of wonx_configure.h */

39
wonx_include/bank.h Normal file
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@@ -0,0 +1,39 @@
#ifndef _WONX_SYS_BANK_H_
#define _WONX_SYS_BANK_H_
#include "service.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#define BANK_SRAM 0
#define BANK_ROM0 1
#define BANK_ROM1 2
#define sram_get_map() bank_get_map(BANK_SRAM)
#define rom0_get_map() bank_get_map(BANK_ROM0)
#define rom1_get_map() bank_get_map(BANK_ROM1)
#define sram_set_map(bank) bank_set_map(BANK_SRAM, bank)
#define rom0_set_map(bank) bank_set_map(BANK_ROM0, bank)
#define rom1_set_map(bank) bank_set_map(BANK_ROM1, bank)
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
void bank_set_map(int bank, int bank_num);
int bank_get_map(int bank);
unsigned char bank_read_byte(int bank, unsigned int off);
void bank_write_byte(int bank, unsigned int off, unsigned int data);
unsigned int bank_read_word(int bank, unsigned int off);
void bank_write_word(int bank, unsigned int off, unsigned int data);
void bank_read_block(int bank, unsigned int off,
void * buffer, unsigned int size);
void bank_write_block(int bank, unsigned int off,
void * buffer, unsigned int size);
void bank_fill_block(int bank, unsigned int off,
unsigned int size, unsigned int data);
void bank_erase_flash(int bank);
#endif

13
wonx_include/bios.h Normal file
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@@ -0,0 +1,13 @@
#ifndef _WONX_SYS_BIOS_H_
#define _WONX_SYS_BIOS_H_
#include "bank.h"
#include "comm.h"
#include "disp.h"
#include "key.h"
#include "sound.h"
#include "system.h"
#include "text.h"
#include "timer.h"
#endif

71
wonx_include/comm.h Normal file
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@@ -0,0 +1,71 @@
#ifndef _WONX_SYS_COMM_H_
#define _WONX_SYS_COMM_H_
#include "service.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#define COMM_SPEED_9600 0
#define COMM_SPEED_38400 1
#define XMODE_SEND 0
#define XMODE_RECEIVE 1
#define XMODE_SEND_ENCRYPTED 2
#define XMODE_RECEIVE_ENCRYPTED 3
#define XMODE_AUTO_ERASE 4
#define ERR_SIO_OK 0x0000
#define ERR_SIO_BUSY 0x8100
#define ERR_SIO_TIMEOUT 0x8101
#define ERR_SIO_OVERRUN 0x8102
#define ERR_SIO_CANCEL 0x8103
#define ERR_XM_STATECODE 0x8104
#define ERR_XM_CANCELED 0x8105
#define ERR_XM_BLOCK_LOST 0x8106
#define ERR_XM_TOO_LARGE 0x8107
enum {
XM_START = 1,
XM_NEGO,
XM_BLOCK,
XM_BLOCK_RETRY,
XM_CLOSE,
XM_ABORT,
XM_DONE,
XM_ERASE_BANK
};
typedef struct {
int state;
char mode;
char retry_c;
int block_c;
int block_max;
int block_size;
int bank;
int offset;
int timeout_c;
} xmodeminfo;
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
void comm_open(void);
void comm_close(void);
int comm_send_char(unsigned char c);
int comm_receive_char(void);
int comm_receive_with_timeout(int timeout);
int comm_send_string(char * string);
int comm_send_block(void * buffer, int size);
int comm_receive_block(void * buffer, int size);
void comm_set_timeout(int recv_timeout, int send_timeout);
void comm_set_baudrate(int baudrate);
int comm_get_baudrate(void);
void comm_set_cancel_key(unsigned int pattern);
unsigned int comm_get_cancel_key(void);
int comm_xmodem(void * xmodem);
#endif

112
wonx_include/disp.h Normal file
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@@ -0,0 +1,112 @@
#ifndef _WONX_SYS_DISP_H_
#define _WONX_SYS_DISP_H_
#include "service.h"
/*****************************************************************************/
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
#define SCREEN1 0
#define SCREEN2 1
#define LCD_PIXEL_WIDTH 224
#define LCD_PIXEL_HEIGHT 144
#define SCREEN_PIXEL_WIDTH 256
#define SCREEN_PIXEL_HEIGHT 256
#define SCREEN_CHAR_WIDTH 32
#define SCREEN_CHAR_HEIGHT 32
#define DCM_SCR1 (1 << 0)
#define DCM_SCR2 (1 << 1)
#define DCM_SPR (1 << 2)
#define DCM_SPR_WIN (1 << 3)
#define DCM_SCR2_WIN_INSIDE (1 << 5)
#define DCM_SCR2_WIN_OUTSIDE ((1 << 4) | (1 << 5))
#define DCM_BORDER_COLOR ((1 << 8) | (1 << 9) | (1 << 10))
/* SPRITE_SET_CHAR, SCREEN_SET_CHAR <20>ǻ<EFBFBD><C7BB><EFBFBD> */
#define CFM_FLIP_V (1 << 15)
#define CFM_FLIP_H (1 << 14)
#define CFM_FONT 0x01FF /* 0<><30>8<EFBFBD>ӥå<D3A5><C3A5><EFBFBD> */
/* SPRITE_SET_CHAR <20>ǻ<EFBFBD><C7BB><EFBFBD> */
#define CFM_SPR_UPPER (1 << 13)
#define CFM_SPRWIN_CLIP (1 << 12)
#define CFM_SPR_PALETTE ((1 << 9) | (1 << 10) | (1 << 11))
/* SCREEN_SET_CHAR <20>ǻ<EFBFBD><C7BB><EFBFBD> */
#define CFM_SCR_PALETTE ((1 << 9) | (1 << 10) | (1 << 11) | (1 << 12))
#define CFSFT_PALETTE 9
/* LCD_SET_SEGMENTS <20>ǻ<EFBFBD><C7BB><EFBFBD> */
#define LCDSEG_AUX3 (1 << 5) /* ͽ<><CDBD><EFBFBD>ޡ<EFBFBD><DEA1><EFBFBD><EFBFBD><EFBFBD> */
#define LCDSEG_AUX2 (1 << 4) /* ͽ<><CDBD><EFBFBD>ޡ<EFBFBD><DEA1><EFBFBD><EFBFBD><EFBFBD> */
#define LCDSEG_AUX1 (1 << 3) /* ͽ<><CDBD><EFBFBD>ޡ<EFBFBD><DEA1><EFBFBD><EFBFBD><EFBFBD> */
#define LCDSEG_HORIZONTAL (1 << 2) /* <20>ĥ⡼<C4A5>ɥޡ<C9A5><DEA1><EFBFBD> */
#define LCDSEG_VERTICAL (1 << 1) /* <20><><EFBFBD><EFBFBD>ɥޡ<C9A5><DEA1><EFBFBD> */
#define LCDSEG_SLEEP (1 << 0) /* <20><><EFBFBD><EFBFBD><EFBFBD>ϥޡ<CFA5><DEA1><EFBFBD> */
/* LCD_SET_SLEEP <20>ǻ<EFBFBD><C7BB><EFBFBD> */
#define LCD_SLEEP_ON 0
#define LCD_SLEEP_OFF 1
#define lcd_on() lcd_set_sleep(LCD_SLEEP_OFF)
#define lcd_off() lcd_set_sleep(LCD_SLEEP_ON)
/* ̤<><CCA4><EFBFBD><EFBFBD> */
void lcd_set_interrupt_line(unsigned char line);
unsigned char lcd_get_display_line();
/*****************************************************************************/
/* <20>ߴ<EFBFBD><DFB4>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
/*****************************************************************************/
void display_control(unsigned int flags);
unsigned int display_status(void);
void font_set_monodata(unsigned int number, unsigned int count,
unsigned char * data);
void font_set_colordata(unsigned int number, unsigned int count,
unsigned char * data);
void font_get_data(unsigned int number, unsigned int count,
unsigned char * data);
void font_set_color(unsigned int colors);
unsigned int font_get_color(void);
void screen_set_char(int screen, int x, int y, int w, int h,
unsigned short int * data);
void screen_get_char(int screen, int x, int y, int w, int h,
unsigned short int * data);
unsigned int screen_get_char1(int screen, int x, int y);
void screen_fill_char(int screen, int x, int y, int w, int h,
unsigned int data);
void screen_fill_attr(int screen, int x, int y, int w, int h,
unsigned int data, unsigned int mask);
void sprite_set_range(unsigned int start, unsigned int number);
void sprite_set_char(unsigned int sprite_num, unsigned int data);
unsigned int sprite_get_char(unsigned int sprite_num);
void sprite_set_location(unsigned int sprite_num, int x, int y);
unsigned int sprite_get_location(unsigned int sprite_num);
void sprite_set_char_location(unsigned int sprite_num,
unsigned int data, int x, int y);
unsigned long int sprite_get_char_location(unsigned int sprite_num);
void sprite_set_data(unsigned int sprite_num, unsigned int count,
unsigned long int * data);
void screen_set_scroll(int screen, int x, int y);
unsigned int screen_get_scroll(int screen);
void screen2_set_window(int x, int y, int w, int h);
unsigned long int screen2_get_window(void);
void sprite_set_window(int x, int y, int w, int h);
unsigned long int sprite_get_window(void);
void palette_set_color(unsigned int palette_num, unsigned int colors);
unsigned int palette_get_color(unsigned int palette_num);
void lcd_set_color(unsigned int colors0, unsigned int colors1);
unsigned long int lcd_get_color(void);
void lcd_set_segments(unsigned int segments);
unsigned int lcd_get_segments(void);
void lcd_set_sleep(unsigned int slp);
unsigned int lcd_get_sleep(void);
void screen_set_vram(int screen, int location_id);
void sprite_set_vram(int location_id);
#endif

View File

@@ -0,0 +1,16 @@
#ifndef _WONX_SYS_FCNTL_H_
#define _WONX_SYS_FCNTL_H_
/*
* fcntl.h <20><> /usr/include/fcntl.h <20><><EFBFBD>ɤ߹<C9A4><DFB9><EFBFBD><EFBFBD>Ф褤<D0A4>Τǡ<CEA4>
* wonx_include/fcntl.h <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʤ<EFBFBD><CAA4>ۤ<EFBFBD><DBA4><EFBFBD><EFBFBD><EFBFBD><E8A4A4>(wonx_include/fcntl.h <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˤ<EFBFBD><CBA4>äƤϤ<C6A4><CFA4>ä<EFBFBD><C3A4><EFBFBD><EFBFBD>ɤ߹<C9A4><DFB9>ޤ<EFBFBD><DEA4>Ƥ<EFBFBD><C6A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD><E2A4B7><EFBFBD>ʤ<EFBFBD><CAA4>Τ<EFBFBD>)
* <20><EFBFBD><E2A4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>Υե<CEA5><D5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Τ<CEA4>ʤΤ<CAA4><CEA4><EFBFBD><EFBFBD><EFBFBD><EBA4AB>
*/
#include "filesys.h"
/* <20><>ʬ<EFBFBD><CAAC><EFBFBD>Ȥ<EFBFBD><C8A4>ɤ߹<C9A4><DFB9>ޤʤ<DEA4><CAA4><EFBFBD>ˡ<EFBFBD>/usr/include <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
#include </usr/include/fcntl.h>
#endif

8
wonx_include/filesys.h Normal file
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@@ -0,0 +1,8 @@
#ifndef _WONX_SYS_FILESYS_H_
#define _WONX_SYS_FILESYS_H_
#include "types.h"
#include <stdio.h>
#endif

9
wonx_include/indirect.h Normal file
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@@ -0,0 +1,9 @@
#ifndef _WONX_SYS_INDIRECT_H_
#define _WONX_SYS_INDIRECT_H_
#include "service.h"
#include "filesys.h"
#warning indirect function is not supported.
#endif

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