add detail on power mode

This commit is contained in:
cuu 2018-07-02 16:48:27 +08:00 committed by clockworkpi
parent 36c54a4f9d
commit d66a0df823
4 changed files with 221 additions and 19 deletions

View File

@ -9,7 +9,7 @@ from libs.roundrects import aa_round_rect
#import gobject
#from wicd import misc
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.constants import Width,Height,ICON_TYPES,POWEROPT
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
@ -70,6 +70,14 @@ class PageListItem(object):
self._Icons = {}
self._Fonts = {}
def SetSmallText(self,text):
l = Label()
l._PosX = 40
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["small"])
self._Labels["Small"] = l
def Init(self,text):
l = Label()
@ -81,7 +89,7 @@ class PageListItem(object):
def Draw(self):
self._Labels["Text"]._PosY = self._PosY
self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
if self._Active == True:
self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
@ -90,15 +98,182 @@ class PageListItem(object):
self._Labels["Text"].Draw(self._Active)
if "Small" in self._Labels:
self._Labels["Small"]._PosX = self._Labels["Text"]._Width + 16
self._Labels["Small"]._PosY = self._PosY
self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
self._Labels["Small"].Draw()
pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
class InfoPage(Page):
_FootMsg = ["Nav.","","","Back",""]
_MyList = []
_ListFontObj = fonts["varela15"]
_AList = {}
_Time1 = 40
_Time2 = 120
_Time3 = 300
def RefreshList(self):
## after GenList ,reuse
if self._Time1 == 0:
self._AList["time1"]["label"] = "Never"
else:
self._AList["time1"]["label"] = "%d secs" % self._Time1
if self._Time2 == 0:
self._AList["time2"]["label"] = "Never"
else:
self._AList["time2"]["label"] = "%d secs" % self._Time2
if self._Time3 == 0:
self._AList["time3"]["label"] = "Never"
else:
self._AList["time3"]["label"] = "%d secs" % self._Time3
for i,v in enumerate( self._AList):
self._MyList[i]._Labels["Text"].SetText( self._AList[v]["label"] )
def GenList(self):
time1 = {}
time1["key"] = "time1"
if self._Time1 == 0:
time1["label"] = "Never"
else:
time1["label"] = "%d secs" % self._Time1
time1["value"] = "Dim Screen"
time2 = {}
time2["key"] = "time2"
if self._Time2 == 0:
time2["label"] = "Never"
else:
time2["label"] = "%d secs" % self._Time2
time2["value"] = "TurnOff Screen"
time3 = {}
time3["key"] = "time3"
if self._Time3 == 0:
time3["label"] = "Never"
else:
time3["label"] = "%d secs" % self._Time3
time3["value"] = "Power Off"
self._AList["time1"] = time1
self._AList["time2"] = time2
self._AList["time3"] = time3
self._MyList = []
start_x = 0
start_y = 0
for i,v in enumerate( self._AList):
print(v)
li = PageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + i*PageListItem._Height
li._Width = Width
li._Fonts["normal"] = self._ListFontObj
li._Fonts["small"] = fonts["varela12"]
if self._AList[v]["label"] != "":
li.Init( self._AList[v]["label"] )
else:
li.Init( self._AList[v]["key"] )
li._Flag = self._AList[v]["key"]
li.SetSmallText( self._AList[v]["value"] )
self._MyList.append(li)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._CanvasHWND = self._Screen._CanvasHWND
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
ps = ListPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.GenList()
def ScrollUp(self):
if len(self._MyList) == 0:
return
self._PsIndex -= 1
if self._PsIndex < 0:
self._PsIndex = 0
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY < 0:
for i in range(0, len(self._MyList)):
self._MyList[i]._PosY += self._MyList[i]._Height
def ScrollDown(self):
if len(self._MyList) == 0:
return
self._PsIndex +=1
if self._PsIndex >= len(self._MyList):
self._PsIndex = len(self._MyList) -1
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY +cur_li._Height > self._Height:
for i in range(0,len(self._MyList)):
self._MyList[i]._PosY -= self._MyList[i]._Height
def Click(self):
cur_li = self._MyList[self._PsIndex]
print(cur_li._Flag)
def OnLoadCb(self):
self.RefreshList()
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
self._Ps.Draw()
for i in self._MyList:
i.Draw()
class PowerOptionsPage(Page):
_FootMsg = ["Nav.","","","Back","Select"]
_FootMsg = ["Nav.","","Detail","Back","Select"]
_MyList = []
_ListFont = fonts["notosanscjk15"]
@ -111,6 +286,7 @@ class PowerOptionsPage(Page):
_DrawOnce = False
_Scroller = None
_InfoPage = None
def __init__(self):
Page.__init__(self)
@ -198,6 +374,11 @@ class PowerOptionsPage(Page):
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
self._InfoPage = InfoPage()
self._InfoPage._Screen = self._Screen
self._InfoPage._Name = "Power mode detail"
self._InfoPage.Init()
def ScrollDown(self):
if len(self._MyList) == 0:
@ -232,7 +413,7 @@ class PowerOptionsPage(Page):
i._Active = False
cur_li._Active = True
print(cur_li._Value)
print(cur_li._Value)
with open(".powerlevel","w") as f:
f.write(cur_li._Value)
@ -241,6 +422,8 @@ class PowerOptionsPage(Page):
self._Screen._MsgBox.SetText("Applying...")
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
pygame.event.post( pygame.event.Event(POWEROPT, message=""))
pygame.time.delay(1000)
@ -264,10 +447,12 @@ class PowerOptionsPage(Page):
i._Active = True
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
@ -285,8 +470,21 @@ class PowerOptionsPage(Page):
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Y"]:
cur_li = self._MyList[self._PsIndex]
time1 = config.PowerLevels[cur_li._Value][0]
time2 = config.PowerLevels[cur_li._Value][1]
time3 = config.PowerLevels[cur_li._Value][2]
self._InfoPage._Time1 = time1
self._InfoPage._Time2 = time2
self._InfoPage._Time3 = time3
self._Screen.PushPage(self._InfoPage)
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()

View File

@ -34,12 +34,10 @@ DT = pygame.time.Clock().tick(30) # fps in ms,eg:50
GMEVT = pygame.USEREVENT+1
update_titlebar_event = pygame.event.Event(GMEVT, message="titlebar")
RUNEVT = pygame.USEREVENT+2
RUNSYS = pygame.USEREVENT+3
RUNEVT = pygame.USEREVENT+2
RUNSYS = pygame.USEREVENT+3
LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ##
FOOTMSG = pygame.USEREVENT+5 ##
POWEROPT = pygame.USEREVENT+6

View File

@ -16,8 +16,10 @@ VERSION="stable 1.0"
SKIN="default"
## three timer values in seconds: dim screen, close screen,PowerOff
## zero means no action
PowerLevels = {}
PowerLevels["supersaving"] = [10,10,10]
PowerLevels["supersaving"] = [10,30,100]
PowerLevels["powersaving"] = [40,120,300]
PowerLevels["balance_saving"] = [40,0,0]

View File

@ -30,7 +30,7 @@ else:
#local UI import
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
from UI.page import PageStack,PageSelector,Page
from UI.label import Label
@ -111,7 +111,7 @@ def InspectionTeam(main_screen):
time_2 = config.PowerLevels[config.PowerLevel][1]
time_3 = config.PowerLevels[config.PowerLevel][2]
if cur_time - everytime_keydown > time_1 and passout_time_stage = 0:
if cur_time - everytime_keydown > time_1 and passout_time_stage == 0:
print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
try:
@ -138,7 +138,7 @@ def InspectionTeam(main_screen):
passout_time_stage = 1 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_2 and passout_time_stage = 1:
elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
print("timeout, close screen %d" % int(cur_time - everytime_keydown))
try:
@ -158,8 +158,12 @@ def InspectionTeam(main_screen):
passout_time_stage = 2 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_3 and passout_time_stage = 1:
elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2:
print("Power Off now")
if config.CurKeySet != "PC":
cmdpath = "sudo halt -p"
pygame.event.post( pygame.event.Event(RUNSYS, message=cmdpath))
passout_time_stage = 0
everytime_keydown = cur_time