reformatting

Signed-off-by: Michel-FK <michel.stempin@funkey-project.com>
This commit is contained in:
Michel-FK 2021-01-30 16:14:23 +01:00
parent 5d8b166393
commit 1b6404b211
13 changed files with 120 additions and 72 deletions

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@ -156,7 +156,8 @@ The V3s chips requires 2 crystals:
- one low-frequency [32.768 kHz crystal][8] **Y1** for the RTC clock
- one high-frequency [24 MHz crystal][9] **Y2** for deriving the 1.2 GHz clock
- one high-frequency [24 MHz crystal][9] **Y2** for deriving the 1.2
GHz clock
The 24 MHz crystal is used by an internal oscillator to lock the phase
of the 1.2 GHz oscillator using a PLL (Phase-Locked Loop).
@ -178,8 +179,9 @@ application note from STM][10].
## DRAM
The DRAM within the V3s chip is a [DDR2 one][11], meaning that its data
lines are clocked using both edges of an up to 400 MHz clock signal.
The DRAM within the V3s chip is a [DDR2 one][11], meaning that its
data lines are clocked using both edges of an up to 400 MHz clock
signal.
At these high frequencies, even short wires have a length that is of
the same order of magnitude as the signal's [wavelength][12] and thus

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@ -25,7 +25,8 @@ We found only a unique plastic-molded model which almost meets our
low-profile requirements of 1.5 mm (1.6 mm height!): the [Standex
Meder MK24][1].
Here is the corresponding schematics, already covered in the PMIC discussion:
Here is the corresponding schematics, already covered in the PMIC
discussion:
![Magnetic Sensor Schematics](/assets/images/Magnetic_Sensor_Schematics.png){: .lightbox}

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@ -42,10 +42,10 @@ maximum bulk capacitance value to 10 µF in order to avoid power supply
excessive droops when plugin in a device with a discharged large bulk
capacitor.
**D15** is a [NXP PRTR5V0U2X,215][2] combined TVS protection diode for the VBUS pin and a set
of clamping diodes that will limit the voltage on D+ and D- pins to
stay between GND and VBUS levels to in order to protect the V3s USB
driver from under / over-voltages.
**D15** is a [NXP PRTR5V0U2X,215][2] combined TVS protection diode for
the VBUS pin and a set of clamping diodes that will limit the voltage
on D+ and D- pins to stay between GND and VBUS levels to in order to
protect the V3s USB driver from under / over-voltages.
[1]: https://github.com/FunKey-Project/FunKey-S-Hardware/blob/master/Datasheets/C40958_MICRO5P%E6%B2%89%E6%9D%BF%E5%BC%8F0.8%E5%9B%9B%E8%84%9A%E5%85%A8%E6%8F%92%E6%97%A0%E5%AF%BC%E4%BD%8D%E6%9C%89%E5%AD%94%E8%80%90%E9%AB%98%E6%B8%A9_2016-05-20.PDF
[2]: https://github.com/FunKey-Project/FunKey-S-Hardware/blob/master/Datasheets/C12333_PRTR5V0U2X%2C215_2017-10-31.PDF

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@ -9,13 +9,14 @@ boot time.
## Instant Action
The **FunKey S** introduces a unique feature called **_Instant Action_**,
which enables automatically saving the running state when closing
the console before turning it off, and restoring this state when
opening and turning it back on in a matter of seconds.
The **FunKey S** introduces a unique feature called **_Instant
Action_**, which enables automatically saving the running state when
closing the console before turning it off, and restoring this state
when opening and turning it back on in a matter of seconds.
This feature is only possible because of the optimized fast boot time
detailed in the [Boot Process](boot_process/boot_process_intro.md) section.
detailed in the [Boot Process](boot_process/boot_process_intro.md)
section.
## Storage

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@ -4,7 +4,8 @@
Thank you for choosing the **FunKey S**!
The **FunKey S** is the world's smallest foldable retro-gaming console.
The **FunKey S** is the world's smallest foldable retro-gaming
console.
Because of its foldable design, the **FunKey S** provides a
surprisingly large screen and comfortable key pads while open, but it

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@ -10,18 +10,17 @@ your data.
## Download the latest FunKey-OS image file
Get the latest "***FunKey-rootfs-x.y.z.img***" SD card image file
directly from
[here](https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-sdcard-2.0.0.img)
or from the bottom of the latest release page in the "assets" section:
directly from [here][1] or from the bottom of the latest release page
in the "assets" section:
<a href="https://github.com/FunKey-Project/FunKey-OS/releases/latest" target="_blank">https://github.com/FunKey-Project/FunKey-OS/releases/latest</a>
https://github.com/FunKey-Project/FunKey-OS/releases/latest{: target="blank"}
![Github Release](/assets/images/github_sd_card_image.png){: .lightbox}
## Flash the micro-SD card with balenaEtcher
- Download and install balenaEtcher for Windows/Mac OS/Linux from <a
href="https://www.balena.io/etcher/" target="_blank">balena.io</a>.
- Download and install balenaEtcher for Windows/Mac OS/Linux from
[balena.io][2]{:target="blank"}
- Run balenaEtcher and click on "Flash from file" to select the
FunKey-OS image file
@ -89,7 +88,7 @@ board towards you until you have access to the SD card.
You can now remove the old micro-SD card from its socket and insert
the new one (previously flashed as described [in the 1st part of this
tutorial](#flashing-a-new-micro-sd-card)).
tutorial][3]).
### **STEP 6 - Reassembly** {: .step-title}
![checkSpeaker](/assets/images/disassembly/IMG_8865_YES.jpg){: .step-thumb}
@ -104,6 +103,10 @@ Reassemble the console by following the previous steps backwards.
Be careful not to damage the switches on the circuit board when
putting back the L/R plastic buttons.
[1]: https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-sdcard-2.0.0.img
[2]: https://www.balena.io/etcher/
[3]: #flashing-a-new-micro-sd-card
--8<--
includes/glossary.md
--8<--

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@ -1,32 +1,60 @@
# How to get ROMs legally
Yes legally! Despite the general opinion it is perfectly possible to purchase and play famous ROMs legally such as Sonic, Castlevania, Megaman and more, read the note below for more details. **The FunKey Wiki** maintains <a href="https://wiki.funkey-project.com/wiki/Available_third-party_software" target="_blank">lists</a> of legal sources for ROMs, including <a href="https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(freeware)" target="_blank">freeware ROMs</a>, <a href="https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(commercial)" target="_blank">commercial ROMs</a>, and <a href="https://wiki.funkey-project.com/wiki/List_of_utilities" target="_blank">utilities</a>.
Yes legally! Despite the general opinion, it is perfectly possible to
purchase and play famous ROMs legally such as Sonic, Castlevania,
Megaman and more, read the note below for more details.
**The FunKey Wiki** maintains [lists][1]{: target="blank"} of legal
sources for ROMs, including [freeware ROMs][2]{: target="blank"},
[commercial ROMs][3]{: target="blank"}, and [utilities][4]{:target="blank"}.
!!! note "Note about ROM emulation"
**Note about ROM emulation:** While ROM emulation is often seen as illegal, and sometimes by extension emulation itself, it is simply not true. Emulating hardware is perfectly legal, no gray area about this. Sharing a software copy though is illegal, so websites that host copied ROMs or bios are illegal as well as downloading ROMs or bios from them. However, if some giant videogame companies have decided not to share their games as ROMs, it is not the case for all of them. Many companies, even giants such as SEGA, ATARI or Konami sell their retro-games online as ROMs. For example it is perfectly legal to purchase the SEGA Mega Drive and Genesis Classics on <a href="https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/" target="_blank">Steam</a> and play Sonic on your FunKey S.
While ROM emulation is often seen as illegal, and sometimes by
extension emulation itself, it is simply not _true_.
Emulating hardware is perfectly legal, no gray area about this.
Sharing a software copy though is illegal, so websites that host
copied ROMs or bios are illegal, as well as downloading ROMs or
bios from them.
However, if some videogame companies have decided not to share
their games as ROMs, it is not the case for all of them. Many
companies, even such giants as SEGA, ATARI or Konami sell their
retro-games online as ROMs.
For example, it is perfectly legal to purchase the SEGA Mega Drive
and Genesis Classics on [Steam][5]{:target="blank"} and play Sonic
on your **FunKey S**.
# Add ROMs to the FunKey S
Connect your **FunKey S** console to your computer and add new games
as simply as you would do it with a simple USB memory stick:
| **Display** | **Action** |
| :----------------------------------------------------------: | :----------------------------------------------------------- |
| ![PC Connection](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key |
| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" |
| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm |
| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
| ![Copy ROM](/assets/images/Copy_ROM.png){: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer<br /><br />The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)<br />An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster <a href="https://drive.google.com/drive/folders/1UY4J8b6eMtG_IEtvHLOqGLm-DSgMkokA" target="_blank">here</a>. <br />An otherwise complete list of artwork can be found <a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank">here</a>. |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| **Display** | **Action** |
| :-------------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ![PC Connection](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key |
| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" |
| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm |
| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
| ![Copy ROM](/assets/images/Copy_ROM.png){: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer<br /><br />The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)<br />An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster <a href="https://drive.google.com/drive/folders/1UY4J8b6eMtG_IEtvHLOqGLm-DSgMkokA" target="_blank">here</a>. <br />An otherwise complete list of artwork can be found <a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank">here</a>. |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
Of course, you can remove games from the **FunKey S** console as you
would do with a USB memory stick, too!
[1]: https://wiki.funkey-project.com/wiki/Available_third-party_software
[2]: https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(freeware)
[3]: https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(commercial)
[4]: https://wiki.funkey-project.com/wiki/List_of_utilities
[5]: https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/
--8<--
includes/glossary.md
--8<--

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@ -29,12 +29,12 @@ display aspect ratio:
- Use the **LEFT** and **RIGHT** keys to change the aspect ratio
| **Display** | **Aspect Ratio** |
|:---------------------------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------|
| ![Menu Stretched](/assets/images/Menu_Stretched.png){: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
| ![Menu Cropped](/assets/images/Menu_Cropped.png){: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
| ![Menu Scaled](/assets/images/Menu_Scaled.png){: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
| ![Menu Manual Zoom](/assets/images/Menu_Manual_Zoom.png){: .lightbox} | Manual zoom: The display is zoomed in/out manually |
| **Display** | **Aspect Ratio** |
|:---------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
| ![Menu Stretched](/assets/images/Menu_Stretched.png){: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
| ![Menu Cropped](/assets/images/Menu_Cropped.png){: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
| ![Menu Scaled](/assets/images/Menu_Scaled.png){: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
| ![Menu Manual Zoom](/assets/images/Menu_Manual_Zoom.png){: .lightbox} | Manual zoom: The display is zoomed in/out manually |
- Press the **MENU** key again to exit from the FunKey menu

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@ -5,7 +5,8 @@ does not require installation to be able to run them.
!!! Note
In the current (2.0.0) release of the FunKey-OS, the **OPK** files are only available for the gmenu2x launcher, and not in RetroFE.
In the current (2.0.0) release of the FunKey-OS, the **OPK** files
are only available for the gmenu2x launcher, and not in RetroFE.
[7-Zip][1] can be used to extract **OPK** files, and [Open Package
Creator (v1.1.2)][2] is a useful tool if you want to re-package an
@ -25,7 +26,7 @@ files as simply as you would do it with a simple USB memory stick:
| ![Copy OPK](/assets/images/Copy_OPK.png){: .lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure_gmenu2x.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB_gmenu2x.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![Unmount USB](/assets/images/Mount_USB_gmenu2x.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
Of course, you can remove **OPK** files from the **FunKey S** console
as you would do with a USB memory stick, too!

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@ -1,11 +1,21 @@
# Palette description
The default FunKey S Game Boy emulator: *[gnuboy](https://github.com/rofl0r/gnuboy)* allows to set the palette used for grayscale when running DMG (original mono Gameboy) ROMs. There are four variables for this purpose, allowing the background, window, and both sprite palettes to
be colored differently. Each one is made up of four numbers, the color to use for each shade of gray, from lightest to darkest. Colors are represented as 24bit numbers, with red in the low (rightmost) places and blue in the upper (leftmost) places.
The default **FunKey S** Game Boy emulator: _[gnuboy][1]_ allows to
set the palette used for grayscale when running DMG (original mono
Gameboy) ROMs.
For example, to set the background to shades of white, the window to shades of red, and the sprite palettes to shades of green and blue, you could use:
There are four variables for this purpose, allowing the background,
window, and both sprite palettes to be colored differently. Each one
is made up of four numbers, the color to use for each shade of gray,
from lightest to darkest.
Colors are represented as 24-bit hexadecimal numbers, with red
component in the low (rightmost) 2 digits, green component in the
middle 2 digits and blue component in the upper (leftmost) 2 digits.
For example, to set the background to shades of white, the window to
shades of red, and the sprite palettes to shades of green and blue,
you could use:
```
set dmg_bgp 0xffffff 0xaaaaaa 0x555555 0x000000
@ -14,7 +24,8 @@ set dmg_obp0 0x00ff00 0x00aa00 0x005500 0x000000
set dmg_obp1 0xff0000 0xaa0000 0x550000 0x000000
```
This will of course look rather ugly, but it does the job illustrating how you set various colors.
This will of course look rather ugly, but it does the job illustrating
how you set various colors.
Here is a list of example palettes proposed by the gnuboy emulator:
@ -104,25 +115,25 @@ set dmg_obp0 0xc0ffff 0x408080 0x204040 0x000000
set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000`
```
# Changing the palette
| **Display** | **Action** |
| :----------------------------------------------------------: | :----------------------------------------------------------- |
| ![Connection PC](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key |
| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" |
| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm |
| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
| ![create _gnuboy](/assets/images/create_gnuboy_folder.png){: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
| ![create gnuboy_rc](/assets/images/create_gnuboy_rc_file.png){: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
| ![modify gnuboy_rc](/assets/images/set_palette.png){: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![palette results](/assets/images/results_palette.png){: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
| **Display** | **Action** |
| :-------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------|
| ![Connection PC](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key |
| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" |
| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm |
| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
| ![create _gnuboy](/assets/images/create_gnuboy_folder.png){: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
| ![create gnuboy_rc](/assets/images/create_gnuboy_rc_file.png){: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
| ![modify gnuboy_rc](/assets/images/set_palette.png){: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![palette results](/assets/images/results_palette.png){: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
[1]: https://github.com/rofl0r/gnuboy
--8<--
includes/glossary.md

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@ -30,7 +30,7 @@ actually play.
| ![Copy ROM](/assets/images/Copy_GBA_BIOS.png){: .lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
## PS1
@ -54,10 +54,10 @@ BIOS file name: SCPH1001.BIN
| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm |
| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
| ![Copy ROM](/assets/images/Copy_PS1_BIOS.png){: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
| ![Copy ROM](/assets/images/Copy_PS1_BIOS.png){: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
--8<--
includes/glossary.md

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@ -19,7 +19,7 @@ In order to access the snapshots, follow these simple steps:
| ![Copy ROM](/assets/images/Snapshots.png){: .lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required |
| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer |
| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen |
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includes/glossary.md

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A firmware upgrade can be performed simply over USB without opening the
**FunKey S** console.
A firmware upgrade can be performed simply over USB without opening
the **FunKey S** console.
Get the latest "**_FunKey-rootfs-x.y.z.fwu_**" firmware update file
directly from [here][1] or from the bottom of the latest release page