Vincent-FK
997a7acd58
enable key repeat at menu launch
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:15:50 +01:00
Vincent-FK
b95b326352
correct menu flicker at the end of scrolling
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:15:35 +01:00
Vincent-FK
b8324b2bb7
remove SDLK_FIRST possible input
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:15:28 +01:00
Vincent-FK
f7b831f0ab
add parameter initInBackground to force init in background thread (but still uses a lot of CPU if game is launched while not finished), and parameter initMetaDb to initialize or not the meta db that takes a lot of time
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:14:39 +01:00
Vincent-FK
8532aa196e
add powering-off message
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:14:30 +01:00
Vincent-FK
41288c5c25
add force refresh screen period
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:14:22 +01:00
Vincent-FK
43d2eb62c9
render screen with boolean that is now called after menu exit and after page has correctly finished rendering its last update
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:14:22 +01:00
Vincent-FK
1c72c76c59
add correct VT cleaning after game
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:14:13 +01:00
Vincent-FK
e9070675b9
deinitialize audio correctly when deinitializing SDL: add a while(Mix_Init(0)) before Mix_Quit()
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:13:11 +01:00
Vincent-FK
af54231219
reset variables correctly in menumode::end so that SDL initialize after a deinitialize does not trap
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:12:22 +01:00
Vincent-FK
a72210beb3
remove X11 from cmakeList
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:11:53 +01:00
Vincent-FK
ea42f62418
back to normal blit, for this you need to use the funkey SDL library which has the corect alpha per-pixel alpha blending
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 21:07:12 +01:00
Vincent-FK
6eb1a04901
add menu
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 21:07:12 +01:00
Vincent-FK
d1809eb9c0
remove joystick
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 21:07:12 +01:00
Vincent-FK
d23cf74c1d
convert to SDL 1.2
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Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 21:07:04 +01:00
Pieter Hulshoff
aaa1eb05d9
Added truRIP superdat and directory structure support.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
0a3fa3957f
Fixed copy/paste error causing input queue to be emptied on menu jump.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
38e88c44d7
Added onMenuJumpEnter/Exit animation REPLACING onHighlightEnter/Exit
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animation for next/previous letter/page and for random selection; basically
a jump within the same scrolling list menu. Layouts should be updated
accordingly.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
63b80e8420
Updated version to 0.8.16.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
a72f38e8b1
Added subsSplit global settings to keep different subcollections separated
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in the menu.
Added clearInputClear support for playlist change.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
b2d6ffb4c4
Fixed double loading of video on playlist change.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
d5f79d505e
Updated Version.cpp.
2020-11-15 15:54:58 +01:00
Pieter Hulshoff
57c465cef3
Added onPlaylistEnter/Exit animations REPLACING the onHighlightEnter/Exit
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animations that used to be triggered. Layouts should be updated accordingly!
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
1680c8467d
Fixed sorting for playlists other than favorites.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
04cae80445
Changed splash interrupt to only react to select key, and use the key status
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rather than SDL events.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
1659a3d067
Changed lack of SDL audio from error to warning.
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Additional updates for the menu structure; still WIP.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
92c4e28cf5
Changed version to 0.8.15b3.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
50633e639f
Removed extra call for menu key reading from controls.conf.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
20cb652bf1
Fixed Windows compile error.
2020-11-15 15:54:57 +01:00
Pieter Hulshoff
9053c6a861
Make menu key optional.
2018-04-02 11:57:35 +02:00
Pieter Hulshoff
da45a04ae8
Fixed certain menu related graphics loading issues.
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Partly implemented menu structure; getting bugs fixed took priority.
2018-04-01 21:42:31 +02:00
Pieter Hulshoff
65aa165404
Changed uint to unsigned int for Windows build.
2018-02-11 16:22:24 +01:00
Pieter Hulshoff
aedd7e67fa
- Added support for monitor aspect ratio selection in the layout.xml:
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e.g. layout 4x3.xml, layout 16x9.xml, etc.
- Added controls configuration at startup when controls.conf is missing.
2018-02-11 15:00:07 +01:00
Pieter Hulshoff
88becbd8f2
Fixed case sensitivity for launcher conf extension.
2017-12-06 12:07:12 +01:00
Pieter Hulshoff
aafa2e1009
Fixed support for default.png in the common mode for reloadable media.
2017-12-06 11:40:10 +01:00
Pieter Hulshoff
430480cdb4
Added menuScrollReload attribute for reloadable items to allow reloading of
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the art/text while scrolling through the menu. Beta release, since this
functionality is mostly untested at this time.
2017-09-29 18:43:35 +02:00
Pieter Hulshoff
eca598ec8d
Fixed menuIndex !, >, and < for menuIndex other than 0.
2017-09-08 11:33:12 +02:00
Pieter Hulshoff
c90b8990df
Fixed playing of select sound; it was not tested for completion before
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launching the game.
2017-08-09 11:21:31 +02:00
Pieter Hulshoff
538eeec696
Updated Windows SDL to 2.0.5 to support hot-pluggable controllers.
2017-07-14 14:12:15 +02:00
Pieter Hulshoff
3486226798
Added hot-pluggability for controllers.
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Fixed loss of controller after a game has been run when unloadSDL = true.
2017-07-14 13:09:16 +02:00
Pieter Hulshoff
9c099a8997
Updated version number to 0.8.12.
2017-07-05 09:29:41 +02:00
Pieter Hulshoff
ea6d5ad51a
Fixed info conf file support for reloadableMedia.
2017-07-05 08:57:46 +02:00
Pieter Hulshoff
bbbaa425d9
Fixed CR/LF mix in header files.
2017-06-30 14:51:47 +02:00
Pieter Hulshoff
6f41300b56
Added the ability to add additional information via the
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collections/<collection name>/info/<item name>.conf files. This files work
like all configuration files. The global configuration overwriteXML can be
used to give the values in this file preference over those in the meta XML.
This can also be used for ReloadableMedia as well as ReloadableText items.
2017-06-30 16:37:11 +02:00
Pieter Hulshoff
7294dc9ee9
On closing, RetroFE only needs to be de-initialised once. Destroying the
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RetroFE object will already do that.
2017-06-30 13:17:14 +02:00
Pieter Hulshoff
a22bd1c6a1
Fonts only need to be reloaded when launching a game with unloadSDL = true.
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Reloading it every time the graphics are reallocated has a huge performance
impact.
2017-06-30 12:57:20 +02:00
Pieter Hulshoff
a7f50c9b03
Cleaned up the scrolling list code.
2017-06-30 11:41:25 +02:00
Pieter Hulshoff
1c155f710f
Fixed SDL grabwindow bug when unloadSDL = false.
2017-06-21 21:20:35 +02:00
Pieter Hulshoff
05f26e9d06
Added onMenuIdle animation type, which will continuously be activated while
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the menu isn't scrolling.
2017-06-21 15:52:48 +02:00
Pieter Hulshoff
f6ba968925
Updated code to allow proper emulator launching on RetroPie.
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Note that this is WIP, and more changes will be added, especially in the
scripting area.
2017-06-21 11:05:09 +02:00