Godzil
307c125eba
More bounding boxes
2020-02-28 18:33:59 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
...
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
df52cb36db
Working on refraction & transparency.
...
Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
863bb2a34b
Name consistency
2020-02-20 14:48:11 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
...
Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
...
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
...
Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00