Commit Graph

197 Commits

Author SHA1 Message Date
Godzil
441d758845 Add locking mechanism to prevent updating transform/parent 2020-03-10 13:55:27 +00:00
Godzil
5da0c10182 Started working on "world optimiser" base class.
The idea is to reorganise objets to take use of the them to prevent most object to be intersect if they are not likely to be on the ray path.
2020-03-10 09:18:15 +00:00
Godzil
b89f9ec331 Add a way to remove shapes from groups 2020-03-10 09:16:39 +00:00
Godzil
add3d7c861 A bit of cleanup 2020-03-10 09:15:38 +00:00
Godzil
4e241a1871 Trying to make the dump a bit more usefull and slightly less cluttered 2020-03-09 17:41:11 +00:00
Godzil
15a861802a OBJFile now use group instead of it own list.
Change the group function to find group by name, and now name group when needed, and change tests to use group name instead of number.

Also now the default group is the base group, not a separate group.

Bonus: Add a destructor to cleanup memory
Added a function to get base group. OBJFile will still behave as a valid shape, but now we can skip it in the generated world by adding the base group instead.

Code is now cleaner.
2020-03-09 16:03:27 +00:00
Godzil
66a8b98aeb Add missing code \o/ 2020-03-09 15:59:52 +00:00
Godzil
0f945b69cc World default group now have a name!
Fancy!
2020-03-09 15:58:59 +00:00
Godzil
314da11005 Add support for naming groups 2020-03-09 15:58:32 +00:00
Godzil
8437ab8753 Move ShapeType into the Shape object. 2020-03-09 15:57:23 +00:00
Godzil
d514219ae6 Due to the way material are working now, we need to set by hand (for now) that the material is set. 2020-03-09 14:17:08 +00:00
Godzil
efa47f28ca Fix some potential buffer overflow issues.
Not critical, but better to avoid them!
2020-03-09 14:16:05 +00:00
Godzil
e653855556 Change World to use a base group instead of storing all the world object.
Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
2020-03-09 13:47:42 +00:00
Godzil
1510de3b36 Change CSG to derive the intersect function and do the calculation there instead of the local one.
Also use the bounding box to reject ray that don't it that CSG element.
2020-03-09 13:45:57 +00:00
Godzil
8550d4068f Correct how filterIntersections work, seems c++ don't like how thing were done. 2020-03-09 13:44:10 +00:00
Godzil
cd93b67274 Revert some debug changes that should have not been commited. 2020-03-09 13:42:21 +00:00
Godzil
18965fe1bd They say it is better to do this way. Chapter16 2020-03-06 21:59:16 +00:00
Godzil
57eff4830e Sample scene for CSG \o/ 2020-03-06 21:55:32 +00:00
Godzil
b5ee92c544 And CSG! \o/
Still working on a nice scene for it.
2020-03-06 19:00:31 +00:00
Godzil
e57b5715e8 Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
Chapter15
2020-03-06 15:07:26 +00:00
Godzil
73012b6dd1 We need to run testMyRays in the test folder as it now depends on some files that need to be in the work directory. 2020-03-06 10:13:04 +00:00
Godzil
2488cc6319 Seems long ago I forgot to update/correct the local boudingbox calculation for triangles.... 2020-03-06 09:39:33 +00:00
Godzil
518ac260e1 OBJFile parser seems to work.
Can render a simple scene using it.

TODO: Need add way to set material to childs.
2020-03-06 09:38:39 +00:00
Godzil
2725b5f657 Go a bit deeper in parsing the OBJ file. Now we parse each lines into token, and it's now ready to try to execute them. 2020-03-06 01:29:26 +00:00
Godzil
c17bfadc76 Started working on parsing OBJ Files.
Why string manipulation is so tedious in C/++ :(
2020-03-05 17:46:40 +00:00
Godzil
6bef6a1b77 over 9000 years of shame on me.
What where I thinking when I wrote that?!
2020-03-05 16:28:49 +00:00
Godzil
e33cf0d5f0 Maybe need to unlink Python2 before?! 2020-03-05 16:15:58 +00:00
Godzil
c41cbaeea8 Update readme 2020-03-05 16:01:47 +00:00
Godzil
3a8600d274 Add travis command to install ImageMagick on Mac OS X VMs 2020-03-05 15:58:03 +00:00
Godzil
f8aa5cc920 Fix a "bug" in UV Image introduced while debugging 2020-03-05 15:15:20 +00:00
Godzil
30db4d7ca1 Add support to load JPEG files along with PNGs. 2020-03-05 15:14:31 +00:00
Godzil
317148a37d Lua include is only added if lua support is enabled.
Add NanoJPEG dependency to the main library
2020-03-05 15:13:40 +00:00
Godzil
5c6a5afef6 Add support for NanoJPEG to load jpeg files 2020-03-05 15:12:35 +00:00
Godzil
90e79576a2 Correct the MD5 sum 2020-03-05 15:11:34 +00:00
Godzil
a31ae5b2ef Add download and copy of the earth texture map. 2020-03-05 15:09:26 +00:00
Godzil
2ebc177d9d Header update/corrections 2020-03-05 15:06:16 +00:00
Godzil
6a2c5a77ae Trying to implement image mapping.
Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
d6ae062f7f Add checkered cube render 2020-03-05 00:24:02 +00:00
Godzil
3ebe403de0 Continue working on Cube mapping 2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1 Add AlignCheck UV Pattern 2020-03-04 16:42:43 +00:00
Godzil
7209244f48 Add cylindrical mapping! 2020-03-04 16:16:35 +00:00
Godzil
1b6c14691b fmod is not mathematically valid. Replace it by a correct one. 2020-03-04 16:15:49 +00:00
Godzil
107b612130 Added planar mapping 2020-03-04 13:35:09 +00:00
Godzil
5bbd036fc5 Add spherical mapping render to the README. 2020-03-04 13:23:22 +00:00
Godzil
1ceabe7e62 Change CMake files to simplify them.
Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44 Add spherical mapping for UV Textures. 2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d Started working on 2D patterns. 2020-03-04 09:32:11 +00:00
Manoël Trapier
83c12dbd83 Update README.md 2020-03-03 00:12:45 +00:00
Godzil
3cfbb604b0 Fix missing includes. 2020-03-02 23:34:44 +00:00
Godzil
36962275f6 Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..) 2020-03-02 23:29:06 +00:00