Godzil
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aded6bb943
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Triangles!!!
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2020-02-25 18:42:45 +00:00 |
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Godzil
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2ea4abdce7
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Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
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2020-02-25 18:03:12 +00:00 |
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Godzil
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3011544e8f
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Started working on boundingboxes.
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2020-02-24 18:03:25 +00:00 |
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Godzil
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7bbe5e843b
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Group should work now.
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2020-02-24 17:25:54 +00:00 |
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Godzil
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7c794f0496
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Working on groups
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2020-02-24 09:25:52 +00:00 |
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Godzil
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d87bbb184e
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And now we have cylinders!
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2020-02-22 22:58:57 +00:00 |
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Godzil
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b251b632ac
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Add a parameter for shapes to not drop shadow.
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2020-02-22 17:38:25 +00:00 |
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Godzil
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81e323fdf4
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Added CUBES!
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2020-02-22 17:30:15 +00:00 |
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Godzil
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9d0db6a635
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Added planes!
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2020-02-21 00:26:48 +00:00 |
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Godzil
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66c1582a5f
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Shape is now an abstract class and can't be instanciated.
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
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2020-02-21 00:02:30 +00:00 |
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Godzil
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14c3044acf
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Cosmetics
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2020-02-20 13:27:12 +00:00 |
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Godzil
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a82b67faa4
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Working on worlds.
It's currently crashing.
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2020-02-19 18:05:48 +00:00 |
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Godzil
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af96d52c5a
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Renaming Object to Shape (part 2)
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2020-02-18 11:43:05 +00:00 |
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