Godzil
2e9685215b
Starting work on making memory access more straigforward with less branching code.
2021-04-09 23:18:31 +01:00
Godzil
bddcaddf1f
Fix a signed/unsigned warning
2021-04-09 23:11:25 +01:00
Godzil
5559269387
Use stdbool instead of non standard ifdefs
2021-04-09 23:11:10 +01:00
Godzil
b3c0a39d00
Init the memory after everything is loaded
2021-04-09 23:09:55 +01:00
Godzil
8ab6b20815
Fix a mistake in loading SRAM/EEP file name
2021-04-09 23:09:22 +01:00
Godzil
5ba3560378
Let's use double instead of integer to the ticks.
2021-04-09 23:07:46 +01:00
Godzil
ac3779e640
Add a way to pretend displaying while actualy not displayint
...
to go around some weirdness with Valgrind that crashwhen using OpenGL.
2021-04-06 23:11:30 +01:00
Godzil
da26704390
Oops. Stupid memset..
...
(always blame the tools)
2021-04-06 23:10:30 +01:00
Godzil
2ced18d151
Change the log to my good old trusty log framework.
2021-04-06 23:08:22 +01:00
Godzil
cc1060775c
Major code cleanup and code reformating
2021-04-05 14:19:35 +01:00
Godzil
4e5f796d6a
Remove the "color schemes".
2021-04-05 13:40:29 +01:00
Godzil
3818e03e55
Now that we have system, let's also load the Swan Crystal irom.
2021-04-05 13:37:31 +01:00
Godzil
94dc2fc463
Missed some changes for the color/b&w logic changes
2021-04-05 13:36:02 +01:00
Godzil
d45d838378
Remove all the unused "statistics" code.
2021-04-05 13:33:13 +01:00
Godzil
925bfd3b65
Change the way the system type is managed
...
and changed the logic on how the GPU use "color".
Now IO register tell properly the selected system, and B&W swan does not allow to switch to color. Also the Swan do not start in color mode as it should.
2021-04-05 13:23:44 +01:00
Godzil
330262b55c
Remove the "initial IO" table as most values are wrong anyway.
...
If there are some initial value that need to be set, it is per system, not globally like that.
2021-04-05 12:24:12 +01:00
Godzil
d45822951f
As this is C project, rename all source file to .c
2021-04-05 00:18:55 +01:00
Godzil
065849cf68
Add stdint.h into headers that (may) need it.
2021-04-04 23:28:36 +01:00
Godzil
e28317d29e
Disable the IO Dump by default.
2021-04-04 21:17:34 +01:00
Godzil
e4cf98bfe1
Add a debug function to log all access to IO regs.
2021-04-04 21:05:48 +01:00
Godzil
a89e253d9c
Now use glfw/OpenGL for displaying.
...
Code is a bit crude, but the whole emulator would need a proper refactor at some point anyway.
2021-04-04 20:55:40 +01:00
Godzil
88468d6028
Now build without SDL
...
But of course, display nothing.
2020-12-12 19:28:21 +00:00
Godzil
875f0edb46
printf can be a pain at time.
2020-11-14 20:30:09 +00:00
Godzil
8bd2170f44
Remove some of the Rotation code.
...
And add a call placeholder for read_key for now to make the compiler happy.
2020-11-14 20:28:31 +00:00
Godzil
564e0ea2e6
Remove more SDL references
2020-11-14 20:27:58 +00:00
Godzil
8976d4363f
Remove SDLptc.h, the "Console" class and related code.
2020-11-14 20:27:25 +00:00
Godzil
f3aca9a3c7
Start working on implementing the video interface.
...
First disabling/removing all the SDL related function call/variables
Also removing some nonsensical dunction (line doubling and rotation are useless in GL mode)
2020-11-14 20:16:46 +00:00
Godzil
ece8a07dcf
Remove SDL refenrence in the non working audio emulation.
2020-11-14 20:15:50 +00:00
Godzil
9035a922c3
Add GLFW in the CMakeLists, and remove all SDL references.
2020-11-14 20:14:57 +00:00
Godzil
8c79f6f417
Clang should be happy now?
2020-02-11 00:53:32 +00:00
Godzil
2802e64697
clang don't like these unused tables.
2020-02-11 00:42:33 +00:00
Godzil
a5ce89d14f
Hmmm it was lurking in other places!
2020-02-11 00:17:38 +00:00
Godzil
c26f935072
Interesting that not all GCC versions complain here.
2020-02-11 00:14:36 +00:00
Godzil
6d5658eb68
Make gcc happy (and fix a potential issue)
2020-02-11 00:00:23 +00:00
Godzil
667f655d22
Add preliminary CMake build. Not replacing the makefile for now, will in the future.
2020-02-10 23:59:01 +00:00
Godzil
f592057e48
Move everything in the root folder
2020-01-15 19:06:45 +00:00