o add bankselect test for logic analyser test
This commit is contained in:
parent
096ad71b4e
commit
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79
snes/bankselect/Makefile
Normal file
79
snes/bankselect/Makefile
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@ -0,0 +1,79 @@
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# SDK Config
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PLATFORM=mac
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ifeq ($(PLATFORM),linux)
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# Linux Wine
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SDK=/home/david/.wine/drive_c/65xx_FreeSDK
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WINE=wine
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EMU=zsnes
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EMU_DEBUG=/home/david/Devel/arch/snes/tools/zsnes_linux_debug151/src/zsnesd -d
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else
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# Mac Wine
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SDK=/Users/david/.wine/drive_c/65xx_FreeSDK
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WINE=wine
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EMU=zsnes
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endif
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CC=$(WINE) $(SDK)/bin/WDC816CC.exe
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AS=$(WINE) $(SDK)/bin/WDC816AS.exe
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LD=$(WINE) $(SDK)/bin/WDCLN.exe
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PADBIN=$(WINE) tools/padbin.exe
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PCX2SNES=$(WINE) tools/Pcx2Snes.exe
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# Project
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INC=$(SDK)/include
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LIBS=$(SDK)/lib/cc
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#OBJS=StartupSnes.obj main.obj pad.obj event.obj myEvents.obj PPU.obj debug.obj ressource.obj
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OBJS=StartupSnes.obj main.obj pad.obj PPU.obj debug.obj ressource.obj crc.obj
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APP=banks.smc
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GFX=kungfu debugfont
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all: $(APP)
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run:
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$(EMU) $(APP)
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debugger:
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$(EMU_DEBUG) $(APP)
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upload:
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ucon64 $(APP)
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cp -rv $(APP) /Volumes/SNES
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sync
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diskutil unmount /Volumes/SNES
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crc:
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python ../../scripts/crc_xmodem.py $(APP)
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kungfu:
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$(PCX2SNES) ressource/kungfu -n -c16 -screen
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debugfont:
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$(PCX2SNES) ressource/debugFont -n -c16 -s8 -o1
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StartupSnes.obj: StartupSnes.asm
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$(AS) -V $?
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ressource.obj: ressource.asm
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$(AS) -V $?
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%.obj: %.c
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$(CC) -wl -wp -sop -MC -I $(INC) $?
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$(APP): $(OBJS)
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$(LD) -HB -M21 -V -T -Pff \
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-C008000,0000 -U0000,0000 \
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-Avectors=FFE4,7FE4 \
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-Aregistration_data=FFB0,7FB0 \
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-Aressource=18000,8000 \
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-N $(OBJS) -L$(LIBS) -O $@
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$(PADBIN) 0x40000 $(APP)
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clean:
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rm -vf $(APP) *.obj
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80
snes/bankselect/PPU.c
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80
snes/bankselect/PPU.c
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@ -0,0 +1,80 @@
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#include "data.h"
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byte tileMapLocation[4];
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word characterLocation[4];
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void waitForVBlank(void) {
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byte Status;
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do {
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Status = *(byte*)0x4210;
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} while (!(Status & 0x80));
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}
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void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber) {
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tileMapLocation[bgNumber] = ((vramDst >> 8) & 0xfc) | ( screenProp & 0x03 );
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*(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber];
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}
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void restoreTileMapLocation(byte bgNumber) {
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*(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber];
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}
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void setCharacterLocation(word vramDst, byte bgNumber) {
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characterLocation[bgNumber] = vramDst;
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if(bgNumber < 2) {
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*(byte*) 0x210b = (characterLocation[1] >> 8 & 0xf0 ) + (characterLocation[0] >> 12);
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} else {
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*(byte*) 0x210c = (characterLocation[3] >> 8 & 0xf0 ) + (characterLocation[2] >> 12);
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}
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}
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void restoreCharacterLocation(byte bgNumber) {
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setCharacterLocation(characterLocation[bgNumber], bgNumber);
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}
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void VRAMByteWrite(byte value, word vramDst) {
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*(byte*)0x2115 = 0x80;
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*(word*)0x2116 = vramDst;
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*(byte*)0x2118 = value;
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}
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void VRAMLoad(word src, word vramDst, word size) {
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// set address in VRam for read or write ($2116) + block size transfer ($2115)
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*(byte*)0x2115 = 0x80;
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*(word*)0x2116 = vramDst;
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*(word*)0x4300 = 0x1801; // set DMA control register (1 word inc)
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// and destination ($21xx xx -> 0x18)
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*(word*)0x4302 = src; // DMA channel x source address offset
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// (low $4302 and high $4303 optimisation)
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*(byte*)0x4304 = 0x01; // DMA channel x source address bank
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*(word*)0x4305 = size; // DMA channel x transfer size
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// (low $4305 and high $4306 optimisation)
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// Turn on DMA transfer for this channel
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waitForVBlank();
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*(byte*)0x2100 = 0x80;
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*(byte*)0x420b = 0x01;
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*(byte*)0x2100 = 0x00;
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}
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void CGRAMLoad(word src, byte cgramDst, word size) {
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// set address in VRam for read or write + block size
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*(byte*)0x2121 = cgramDst;
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*(word*)0x4300 = 0x2200; // set DMA control register (1 byte inc)
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// and destination ($21xx xx -> 022)
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*(word*)0x4302 = src; // DMA channel x source address offset
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// (low $4302 and high $4303 optimisation)
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*(byte*)0x4304 = 0x01; // DMA channel x source address bank
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*(word*)0x4305 = size; // DMA channel x transfer size
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// (low $4305 and high $4306 optimisation)
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// Turn on DMA transfer for this channel
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waitForVBlank();
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*(byte*)0x2100 = 0x80;
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*(byte*)0x420b = 0x01;
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*(byte*)0x2100 = 0x00;
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}
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11
snes/bankselect/PPU.h
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11
snes/bankselect/PPU.h
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@ -0,0 +1,11 @@
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extern byte tileMapLocation[4];
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extern word characterLocation[4];
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void waitForVBlank(void);
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void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber);
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void restoreTileMapLocation(byte bgNumber);
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void setCharacterLocation(word vramDst, byte bgNumber);
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void restoreCharacterLocation(byte bgNumber);
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void VRAMByteWrite(byte value, word vramDst);
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void VRAMLoad(word src, word vramDst, word size);
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void CGRAMLoad(word src, byte cgramDst, word size);
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240
snes/bankselect/StartupSnes.asm
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240
snes/bankselect/StartupSnes.asm
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@ -0,0 +1,240 @@
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; SNES ROM startup code
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;******************************************************************************
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;*** Define a special section in case most of the code is not in bank 0. ***
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;******************************************************************************
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;STACK EQU $01ff ;CHANGE THIS FOR YOUR SYSTEM
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;STARTUP SECTION OFFSET $008000
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CODE
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XDEF START
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START:
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XREF _~main
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sei ; Disabled interrupts
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clc ; clear carry to switch to native mode
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xce ; Xchange carry & emulation bit. native mode
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rep #$18 ; Binary mode (decimal mode off), X/Y 16 bit
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LONGI ON
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ldx #$1FFF ; set stack to $1FFF
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txs
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rep #$30
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longa on
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longi on
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; Init data used for heap
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; see heap definition below
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XREF _~_heap_top
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XREF _~_mem_start
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stz _~_heap_top
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stz _~_mem_start
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XREF _~preInit
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jsr >_~preInit
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sep #$30 ; X,Y,A are 8 bit numbers
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LONGA OFF
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LONGI OFF
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lda #$8F ; screen off, full brightness
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sta $2100 ; brightness + screen enable register
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stz $2101 ; Sprite register (size + address in VRAM)
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stz $2102 ; Sprite registers (address of sprite memory [OAM])
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stz $2103 ; "" ""
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stz $2105 ; Mode 0, = Graphic mode register
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stz $2106 ; noplanes, no mosaic, = Mosaic register
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stz $2107 ; Plane 0 map VRAM location
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stz $2108 ; Plane 1 map VRAM location
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stz $2109 ; Plane 2 map VRAM location
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stz $210A ; Plane 3 map VRAM location
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stz $210B ; Plane 0+1 Tile data location
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stz $210C ; Plane 2+3 Tile data location
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stz $210D ; Plane 0 scroll x (first 8 bits)
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stz $210D ; Plane 0 scroll x (last 3 bits) #$0 - #$07ff
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stz $210E ; Plane 0 scroll y (first 8 bits)
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stz $210E ; Plane 0 scroll y (last 3 bits) #$0 - #$07ff
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stz $210F ; Plane 1 scroll x (first 8 bits)
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stz $210F ; Plane 1 scroll x (last 3 bits) #$0 - #$07ff
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stz $2110 ; Plane 1 scroll y (first 8 bits)
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stz $2110 ; Plane 1 scroll y (last 3 bits) #$0 - #$07ff
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stz $2111 ; Plane 2 scroll x (first 8 bits)
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stz $2111 ; Plane 2 scroll x (last 3 bits) #$0 - #$07ff
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stz $2112 ; Plane 2 scroll y (first 8 bits)
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stz $2112 ; Plane 2 scroll y (last 3 bits) #$0 - #$07ff
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stz $2113 ; Plane 3 scroll x (first 8 bits)
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stz $2113 ; Plane 3 scroll x (last 3 bits) #$0 - #$07ff
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stz $2114 ; Plane 3 scroll y (first 8 bits)
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stz $2114 ; Plane 3 scroll y (last 3 bits) #$0 - #$07ff
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lda #$80 ; increase VRAM address after writing to $2119
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sta $2115 ; VRAM address increment register
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stz $2116 ; VRAM address low
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stz $2117 ; VRAM address high
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stz $211A ; Initial Mode 7 setting register
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stz $211B ; Mode 7 matrix parameter A register (low)
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lda #$01
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sta $211B ; Mode 7 matrix parameter A register (high)
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stz $211C ; Mode 7 matrix parameter B register (low)
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stz $211C ; Mode 7 matrix parameter B register (high)
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stz $211D ; Mode 7 matrix parameter C register (low)
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stz $211D ; Mode 7 matrix parameter C register (high)
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stz $211E ; Mode 7 matrix parameter D register (low)
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sta $211E ; Mode 7 matrix parameter D register (high)
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stz $211F ; Mode 7 center position X register (low)
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stz $211F ; Mode 7 center position X register (high)
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stz $2120 ; Mode 7 center position Y register (low)
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stz $2120 ; Mode 7 center position Y register (high)
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stz $2121 ; Color number register ($0-ff)
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stz $2123 ; BG1 & BG2 Window mask setting register
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stz $2124 ; BG3 & BG4 Window mask setting register
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stz $2125 ; OBJ & Color Window mask setting register
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stz $2126 ; Window 1 left position register
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stz $2127 ; Window 2 left position register
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stz $2128 ; Window 3 left position register
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stz $2129 ; Window 4 left position register
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stz $212A ; BG1, BG2, BG3, BG4 Window Logic register
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stz $212B ; OBJ, Color Window Logic Register (or,and,xor,xnor)
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sta $212C ; Main Screen designation (planes, sprites enable)
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stz $212D ; Sub Screen designation
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stz $212E ; Window mask for Main Screen
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stz $212F ; Window mask for Sub Screen
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lda #$30
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sta $2130 ; Color addition & screen addition init setting
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stz $2131 ; Add/Sub sub designation for screen, sprite, color
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lda #$E0
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sta $2132 ; color data for addition/subtraction
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stz $2133 ; Screen setting (interlace x,y/enable SFX data)
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stz $4200 ; Enable V-blank, interrupt, Joypad register
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lda #$FF
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sta $4201 ; Programmable I/O port
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stz $4202 ; Multiplicand A
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stz $4203 ; Multiplier B
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stz $4204 ; Multiplier C
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stz $4205 ; Multiplicand C
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stz $4206 ; Divisor B
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stz $4207 ; Horizontal Count Timer
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stz $4208 ; Horizontal Count Timer MSB (most significant bit)
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stz $4209 ; Vertical Count Timer
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stz $420A ; Vertical Count Timer MSB
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stz $420B ; General DMA enable (bits 0-7)
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stz $420C ; Horizontal DMA (HDMA) enable (bits 0-7)
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stz $420D ; Access cycle designation (slow/fast rom)
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cli ; Enable interrupts
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rep #$30
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longa on
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longi on
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jsr >_~main
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brk
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XDEF IRQ
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IRQ:
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XREF _~IRQHandler
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LONGA ON
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LONGI ON
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rep #$30
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pha
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phx
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phy
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jsr _~IRQHandler
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ply
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plx
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pla
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rti
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XDEF NMI
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NMI:
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XREF _~NMIHandler
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LONGA ON
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LONGI ON
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rep #$30
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pha
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phx
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phy
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phd
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phb
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lda #$0000
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sep #$30 ; X,Y,A are 8 bit numbers
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LONGA OFF
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LONGI OFF
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lda $4210 ; Read NMI
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LONGA ON
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LONGI ON
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rep #$30
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jsr _~NMIHandler
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plb
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pld
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ply
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plx
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pla
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rti
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DIRQ:
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rti
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ENDS
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;******************************************************************************
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;*** Heap definition ***
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;******************************************************************************
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DATA
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XDEF _~heap_start
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XDEF _~heap_end
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_~heap_start:
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WORD $1000
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_~heap_end:
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WORD $1200
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;******************************************************************************
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;*** SNES ROM Registartion Data ***
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;******************************************************************************
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REGISTRATION_DATA SECTION
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MAKER_CODE FCC /FF/
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GAME_CODE FCC /SMWJ/
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FIXED_VALUE0 BYTE $00, $00, $00, $00, $00, $00, $00
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EXPANSION_RAM_SIZE BYTE $00
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SPECIAL_VERSION BYTE $00
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CARTRIDGE_TYPE_SUB BYTE $00
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GAME_TITLE FCC /GAME TITLE !/
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;012345678901234567890;
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MAP_MODE BYTE $20
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CARTRIDGE_SIZE BYTE $00
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ROM_SIZE BYTE $08
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RAM_SIZE BYTE $00
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DESTINATION_CODE BYTE $00
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FIXED_VALUE1 BYTE $33
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MASK_ROM_VERSION BYTE $00
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COMPLEMENT_CHECK BYTE $00, $00
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CHEKSUM BYTE $00, $00
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;******************************************************************************
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;*** SNES Interrupts and Reset vector ***
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;******************************************************************************
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VECTORS SECTION
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; Native vector
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N_COP DW DIRQ
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N_BRK DW DIRQ
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N_ABORT DW DIRQ
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N_NMI DW NMI
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N_RSRVD DW DIRQ
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N_IRQ DW IRQ
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DS 4
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; Emulation vector
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E_COP DW DIRQ
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E_RSRVD DW DIRQ
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E_ABORT DW DIRQ
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E_NMI DW DIRQ
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E_RESET DW START
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E_IRQ DW DIRQ
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END
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37
snes/bankselect/crc.c
Normal file
37
snes/bankselect/crc.c
Normal file
@ -0,0 +1,37 @@
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#include "data.h"
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word crc_update (char far *data, word size)
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{
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word i;
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word j;
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word crc=0;
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for (j=0; j<size; j++){
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crc = crc ^ ((word)data[j]<< 8);
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for (i=0; i<8; i++){
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if (crc & 0x8000)
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crc = (crc << 1) ^ 0x1021;
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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word crc_update_mem (unsigned long addr, word size)
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{
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word i;
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word j;
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word crc=0;
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for (j=0; j<size; j++){
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crc = crc ^ ((word) *(byte*)(addr+j)<< 8);
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for (i=0; i<8; i++){
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if (crc & 0x8000)
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crc = (crc << 1) ^ 0x1021;
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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4
snes/bankselect/crc.h
Normal file
4
snes/bankselect/crc.h
Normal file
@ -0,0 +1,4 @@
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word crc_update (byte *data, word size);
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word crc_update_mem (unsigned long, word size);
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2
snes/bankselect/data.h
Normal file
2
snes/bankselect/data.h
Normal file
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typedef unsigned char byte;
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typedef unsigned short word;
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60
snes/bankselect/debug.c
Normal file
60
snes/bankselect/debug.c
Normal file
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#include "data.h"
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#include "pad.h"
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#include "PPU.h"
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#include "ressource.h"
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#include "crc.h"
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||||
word debugMap[0x400];
|
||||
void initDebugMap(void) {
|
||||
word i;
|
||||
for(i=0; i<0x400; i++) {
|
||||
debugMap[i] = 0x00;
|
||||
}
|
||||
}
|
||||
|
||||
char hex_chars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
|
||||
|
||||
void int2hex(unsigned long number, char *buf,word size)
|
||||
{
|
||||
/*
|
||||
long a;
|
||||
for (a = 0; a < size; ++a) {
|
||||
buf[a] = (i >> ((long)size * (2 * 2 - 1 - a))) & 0xf;
|
||||
if (buf[a] < 10)
|
||||
buf[a] += '0';
|
||||
else
|
||||
buf[a] += 'A' - 10;
|
||||
}
|
||||
*/
|
||||
//buf[a] = 0;
|
||||
|
||||
|
||||
unsigned long n;
|
||||
unsigned char i;
|
||||
//unsigned char x;
|
||||
for (i = 0; i < size; i++) {
|
||||
n = number >> 4;
|
||||
//x = (number - (n << 4));
|
||||
buf[size-i-1] = hex_chars[(number - (n << 4))];
|
||||
number = n;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void writeln(char *buffer,word y){
|
||||
char i;
|
||||
waitForVBlank();
|
||||
for(i=0; i<32; i++) {
|
||||
waitForVBlank();
|
||||
VRAMByteWrite((byte) (buffer[i]-32), (word) (0x4000+i+(y*0x20)));
|
||||
}
|
||||
}
|
||||
|
||||
void enableDebugScreen(void){
|
||||
VRAMLoad((word) debugFont_pic, 0x5000, 2048);
|
||||
CGRAMLoad((word) debugFont_pal, (byte) 0x00, (word) 16);
|
||||
VRAMLoad((word) debugMap, 0x4000, 0x0800);
|
||||
setTileMapLocation(0x4000, (byte) 0x00, (byte) 0);
|
||||
setCharacterLocation(0x5000, (byte) 0);
|
||||
*(byte*) 0x2100 = 0x0f; // enable background
|
||||
}
|
||||
5
snes/bankselect/debug.h
Normal file
5
snes/bankselect/debug.h
Normal file
@ -0,0 +1,5 @@
|
||||
void initDebugMap(void);
|
||||
void debug(void);
|
||||
void int2hex(unsigned long i, char *buf,word size);
|
||||
void writeln(char* line,word y);
|
||||
void enableDebugScreen(void);
|
||||
101
snes/bankselect/event.c
Normal file
101
snes/bankselect/event.c
Normal file
@ -0,0 +1,101 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "data.h";
|
||||
#include "event.h";
|
||||
|
||||
event *events;
|
||||
|
||||
void initEvents(void) {
|
||||
events = NULL;
|
||||
}
|
||||
|
||||
event *createEvent(char (*callback)(word counter)) {
|
||||
event *myEvent;
|
||||
|
||||
myEvent = (event*) malloc(sizeof(event));
|
||||
|
||||
myEvent->VBlankCount = 0;
|
||||
myEvent->callback = callback;
|
||||
myEvent->nextEvent = NULL;
|
||||
myEvent->previousEvent = NULL;
|
||||
|
||||
|
||||
return myEvent;
|
||||
}
|
||||
|
||||
event* addEvent(char (*callback)(word counter), int noDuplicateCallback) {
|
||||
|
||||
event *lastEvent;
|
||||
event *myEvent;
|
||||
|
||||
if(events == NULL) {
|
||||
events = createEvent(callback);
|
||||
return events;
|
||||
} else {
|
||||
lastEvent = events;
|
||||
// TODO optimise this with noduplicate
|
||||
while(lastEvent->nextEvent != NULL) {
|
||||
if(noDuplicateCallback == 1 && lastEvent->callback == *callback) {
|
||||
return NULL;
|
||||
}
|
||||
lastEvent = lastEvent->nextEvent;
|
||||
}
|
||||
if(noDuplicateCallback == 1 && lastEvent->callback == *callback) {
|
||||
return NULL;
|
||||
}
|
||||
myEvent = createEvent(callback);
|
||||
myEvent->previousEvent = lastEvent;
|
||||
lastEvent->nextEvent = myEvent;
|
||||
return myEvent;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void removeEvent(event *eventElement) {
|
||||
|
||||
byte alone = 0;
|
||||
event *next, *previous;
|
||||
|
||||
next = eventElement->nextEvent;
|
||||
previous = eventElement->previousEvent;
|
||||
|
||||
if(eventElement->nextEvent != NULL && eventElement->previousEvent != NULL) {
|
||||
alone++;
|
||||
next->previousEvent = previous;
|
||||
previous->nextEvent = next;
|
||||
|
||||
} else if(eventElement->nextEvent != NULL) {
|
||||
alone++;
|
||||
next->previousEvent = NULL;
|
||||
events = next;
|
||||
|
||||
} else if(eventElement->previousEvent != NULL) {
|
||||
alone++;
|
||||
previous->nextEvent = NULL;
|
||||
}
|
||||
|
||||
free(eventElement);
|
||||
|
||||
if(alone == 0) {
|
||||
events = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void processEvents(void) {
|
||||
|
||||
event *currentEvent;
|
||||
char returnValue;
|
||||
|
||||
currentEvent = events;
|
||||
while(currentEvent != NULL) {
|
||||
returnValue = currentEvent->callback(currentEvent->VBlankCount);
|
||||
if(returnValue == EVENT_CONTINUE) {
|
||||
currentEvent->VBlankCount++;
|
||||
} else {
|
||||
removeEvent(currentEvent);
|
||||
}
|
||||
currentEvent = currentEvent->nextEvent;
|
||||
}
|
||||
|
||||
}
|
||||
16
snes/bankselect/event.h
Normal file
16
snes/bankselect/event.h
Normal file
@ -0,0 +1,16 @@
|
||||
typedef struct event{
|
||||
word VBlankCount;
|
||||
char (*callback)(word counter);
|
||||
struct event *previousEvent;
|
||||
struct event *nextEvent;
|
||||
} event;
|
||||
|
||||
#define EVENT_STOP 0
|
||||
#define EVENT_CONTINUE 1
|
||||
|
||||
extern event *events;
|
||||
|
||||
void initEvents(void);
|
||||
extern event* addEvent(char (*callback)(word counter), int noDuplicateCallback);
|
||||
extern void removeEvent(event *eventElement);
|
||||
extern void processEvents(void);
|
||||
10
snes/bankselect/hex.py
Normal file
10
snes/bankselect/hex.py
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
number=0xffaaee
|
||||
size = 6
|
||||
print hex(number)
|
||||
|
||||
for i in range(0,size):
|
||||
n = number >> 4;
|
||||
print size-i-1, hex(number - (n << 4));
|
||||
number = n;
|
||||
|
||||
71
snes/bankselect/main.c
Normal file
71
snes/bankselect/main.c
Normal file
@ -0,0 +1,71 @@
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
#include "event.h";
|
||||
#include "myEvents.h";
|
||||
#include "ressource.h";
|
||||
#include "PPU.h"
|
||||
#include "debug.h"
|
||||
#include "crc.h"
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
padStatus pad1;
|
||||
|
||||
void initInternalRegisters(void) {
|
||||
characterLocation[0] = 0x0000;
|
||||
characterLocation[1] = 0x0000;
|
||||
characterLocation[2] = 0x0000;
|
||||
characterLocation[3] = 0x0000;
|
||||
initDebugMap();
|
||||
}
|
||||
|
||||
void preInit(void) {
|
||||
// For testing purpose ...
|
||||
// Insert code here to be executed before register init
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
word i,j;
|
||||
word crc01;
|
||||
word crc02;
|
||||
padStatus pad1; //012345678901234567890123456789012
|
||||
char line_header[32] = "BANK ADDR VAL 123456789ABCDEF";
|
||||
char line[32] = " ";
|
||||
char space;
|
||||
unsigned long addr;
|
||||
initInternalRegisters();
|
||||
|
||||
*(byte*) 0x2105 = 0x01; // MODE 1 value
|
||||
*(byte*) 0x212c = 0x01; // Plane 0 (bit one) enable register
|
||||
*(byte*) 0x212d = 0x00; // All subPlane disable
|
||||
*(byte*) 0x2100 = 0x0f; // enable background
|
||||
|
||||
enablePad();
|
||||
enableDebugScreen();
|
||||
writeln(line_header,0);
|
||||
|
||||
while(1){
|
||||
addr = 0x018000;
|
||||
for(j=1; j<16; j++) {
|
||||
int2hex((unsigned long)j,&line[0],4);
|
||||
int2hex((unsigned long)addr,&line[5],6);
|
||||
int2hex((unsigned long)*(byte*)addr,&line[12],4);
|
||||
writeln(line,j+1);
|
||||
addr+= 0x010000;
|
||||
pad1 = readPad((byte) 0);
|
||||
while(!pad1.start) {
|
||||
//waitForVBlank();
|
||||
pad1 = readPad((byte) 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
while(1);
|
||||
}
|
||||
|
||||
void IRQHandler(void) {
|
||||
}
|
||||
|
||||
void NMIHandler(void) {
|
||||
//processEvents();
|
||||
}
|
||||
97
snes/bankselect/myEvents.c
Normal file
97
snes/bankselect/myEvents.c
Normal file
@ -0,0 +1,97 @@
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
#include "event.h";
|
||||
|
||||
extern padStatus pad1;
|
||||
extern word scrollValue;
|
||||
|
||||
char fadeOut(word counter) {
|
||||
static byte fadeOutValue;
|
||||
|
||||
if(counter == 0) {
|
||||
// init fade value
|
||||
fadeOutValue = 0x0f;
|
||||
} else {
|
||||
fadeOutValue--;
|
||||
}
|
||||
|
||||
*(byte*) 0x2100 = fadeOutValue;
|
||||
|
||||
if(fadeOutValue == 0x00) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char fadeIn(word counter) {
|
||||
static byte fadeInValue;
|
||||
|
||||
if(counter == 0) {
|
||||
// init fade value
|
||||
fadeInValue = 0x00;
|
||||
} else {
|
||||
fadeInValue++;
|
||||
}
|
||||
|
||||
*(byte*) 0x2100 = fadeInValue;
|
||||
|
||||
if(fadeInValue >= 0x0f) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char mosaicOut(word counter) {
|
||||
static byte mosaicOutValue;
|
||||
|
||||
if(counter == 0) {
|
||||
// init fade value
|
||||
mosaicOutValue = 0xff;
|
||||
} else {
|
||||
mosaicOutValue -= 0x10;
|
||||
}
|
||||
|
||||
*(byte*) 0x2106 = mosaicOutValue;
|
||||
|
||||
if(mosaicOutValue == 0x0f) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char mosaicIn(word counter) {
|
||||
static byte mosaicInValue;
|
||||
|
||||
if(counter == 0) {
|
||||
// init fade value
|
||||
mosaicInValue = 0x0f;
|
||||
} else {
|
||||
mosaicInValue += 0x10;
|
||||
}
|
||||
|
||||
*(byte*) 0x2106 = mosaicInValue;
|
||||
|
||||
if(mosaicInValue == 0xff) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char NMIReadPad(word counter) {
|
||||
pad1 = readPad((byte) 0);
|
||||
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
|
||||
char scrollLeft(word counter) {
|
||||
scrollValue++;
|
||||
|
||||
*(byte*) 0x210d = (byte) scrollValue;
|
||||
*(byte*) 0x210d = (byte) (scrollValue>>8);
|
||||
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
6
snes/bankselect/myEvents.h
Normal file
6
snes/bankselect/myEvents.h
Normal file
@ -0,0 +1,6 @@
|
||||
char fadeOut(word counter);
|
||||
char fadeIn(word counter);
|
||||
char mosaicOut(word counter);
|
||||
char mosaicIn(word counter);
|
||||
char NMIReadPad(word counter);
|
||||
char scrollLeft(word counter);
|
||||
17
snes/bankselect/pad.c
Normal file
17
snes/bankselect/pad.c
Normal file
@ -0,0 +1,17 @@
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
|
||||
void enablePad(void) {
|
||||
// Enable pad reading and NMI
|
||||
*(byte*)0x4200 = 0x81;
|
||||
}
|
||||
|
||||
padStatus readPad(byte padNumber) {
|
||||
word test;
|
||||
padStatus *status;
|
||||
padNumber = padNumber << 1;
|
||||
test = (word) *(byte*)0x4218+padNumber << 8;
|
||||
test |= (word) *(byte*)0x4219+padNumber;
|
||||
status = (padStatus *) &test;
|
||||
return *status;
|
||||
}
|
||||
19
snes/bankselect/pad.h
Normal file
19
snes/bankselect/pad.h
Normal file
@ -0,0 +1,19 @@
|
||||
typedef struct padStatus{
|
||||
byte right:1;
|
||||
byte left:1;
|
||||
byte down:1;
|
||||
byte up:1;
|
||||
byte start:1; // Enter
|
||||
byte select:1; // Space
|
||||
byte Y:1; // X
|
||||
byte B:1; // C
|
||||
//--------------------------------
|
||||
byte Dummy:4;
|
||||
byte R:1; // Z
|
||||
byte L:1; // A
|
||||
byte X:1; // S
|
||||
byte A:1; // D
|
||||
} padStatus;
|
||||
|
||||
extern void enablePad(void);
|
||||
extern padStatus readPad(byte padNumber);
|
||||
23
snes/bankselect/ressource.asm
Normal file
23
snes/bankselect/ressource.asm
Normal file
@ -0,0 +1,23 @@
|
||||
ressource .section
|
||||
|
||||
; XDEF __title_map
|
||||
;__title_map:
|
||||
; INSERT ressource/kungfu.map
|
||||
;
|
||||
; XDEF __title_pic
|
||||
;__title_pic:
|
||||
; INSERT ressource/kungfu.pic
|
||||
;
|
||||
; XDEF __title_pal
|
||||
;__title_pal:
|
||||
;make INSERT ressource/kungfu.clr
|
||||
|
||||
XDEF _~debugFont_pic
|
||||
_~debugFont_pic
|
||||
INSERT ressource/debugFont.pic
|
||||
|
||||
XDEF _~debugFont_pal
|
||||
_~debugFont_pal
|
||||
INSERT ressource/debugFont.clr
|
||||
|
||||
.ends
|
||||
3
snes/bankselect/ressource.h
Normal file
3
snes/bankselect/ressource.h
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
extern word debugFont_pic[];
|
||||
extern word debugFont_pal[];
|
||||
BIN
snes/bankselect/ressource/debugFont.clr
Normal file
BIN
snes/bankselect/ressource/debugFont.clr
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/debugFont.pcx
Normal file
BIN
snes/bankselect/ressource/debugFont.pcx
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/debugFont.pic
Normal file
BIN
snes/bankselect/ressource/debugFont.pic
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/debugFont.xcf
Normal file
BIN
snes/bankselect/ressource/debugFont.xcf
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/kungfu.clr
Normal file
BIN
snes/bankselect/ressource/kungfu.clr
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/kungfu.pcx
Normal file
BIN
snes/bankselect/ressource/kungfu.pcx
Normal file
Binary file not shown.
BIN
snes/bankselect/ressource/kungfu.pic
Normal file
BIN
snes/bankselect/ressource/kungfu.pic
Normal file
Binary file not shown.
BIN
snes/bankselect/tools/Pcx2Snes.exe
Normal file
BIN
snes/bankselect/tools/Pcx2Snes.exe
Normal file
Binary file not shown.
BIN
snes/bankselect/tools/padbin.exe
Normal file
BIN
snes/bankselect/tools/padbin.exe
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user