o add converter tools:
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snes/banktest/tools/COMDLG32.DLL
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snes/banktest/tools/COMDLG32.DLL
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snes/banktest/tools/COMDLG32.OCX
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snes/banktest/tools/COMDLG32.OCX
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snes/banktest/tools/MSVBVM60.DLL
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snes/banktest/tools/MSVBVM60.DLL
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snes/banktest/tools/pcx2snes.exe
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snes/banktest/tools/pcx2snes.exe
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snes/banktest/tools/pcx2snes.txt
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snes/banktest/tools/pcx2snes.txt
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@ -0,0 +1,39 @@
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+----------------+
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| pcx2snes (win) |
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+----------------+
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v1.1
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by eKid
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to make the snes life a little easier
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how it's used...
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1. Run the program.
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2. Click Import .PCX to load a pcx file.
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3. Image should display in top-left corner.
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4. (Optional) Swap around the colors in the palette by left clicking to select, and right clicking to swap.
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5. Select Bit-Depth for export and set tile size (bottom left corner).
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6. Click Export .inc and choose a filename to export to.
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7. Your Done!
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------------------------
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Command Line mode
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Usage:
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pcx2snes in.pcx [-oOut.inc] [-bBits] [-nName] [-d (16x16)] [-sColor]
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-parameters in brackets are all optional
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-there must be no space between the prefix and value
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Parameter Description:
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-o Specifies file to output to, if not supplied it will use the input file with a ".inc" extension.
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-b Specifies bit depth, can be 2/4/8 for 4/16/256 colors, if not supplied it will use the bit depth of the PCX.
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-n Specifies name to use as a prefix of the exported array, default is "Untitled".
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-s Specifies an index to swap color 0 with, this is optional (mainly for transparency).
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-d Tells pcx2snes to arrange for 16x16 mode.
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------------------------
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Questions/Comments/BUGS can be sent to mukunda51@hotmail.com, or you can find me on EFNet IRC - #snesdev as eKid!
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