Update changelog for version 0.1.4

This commit is contained in:
Maximilian Rehkopf 2012-07-09 01:15:25 +02:00
parent 40099772f7
commit e6f77c242b

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@ -38,3 +38,37 @@ v0.1.3
* Some FPGA configuration error detection (mainly useful for hardware diag)
* Fixes:
- FPGA-side SD clock pullup (increases reliability with some cards)
v0.1.4
======
* SPC Player (thanks to necronomfive/blargg)
* System Information screen now shows CPU/PPU revision (thanks to necronomfive)
* Satellaview: basic data transmission packet support (makes some more games boot)
* Number of supported files increased to 50000 per card / 16380 per directory
* Slight speedup of menu text rendering
* Reduce load time of menu
* Adjust Cx4 timing to be more faithful
(Mega Man now defeats the boss in attract mode in Mega Man X2)
* adapt ROM mirroring size to file size if header information is invalid
(fixes Super Noah's Ark 3D, possibly others)
* MSU1 interface changes suggested by byuu:
- Data offset 0 and audio track 0 are automatically requested on reset.
This causes the busy flags to become 0 shortly after reset/startup.
- $2000 bit 3 is now "audio error", becomes valid after "audio busy" -> 0
set when an error occurred while preparing playback of the requested audio track
* Fixes:
- fix empty save files on FAT16 / incorrect free cluster count on FAT32
- correct directory sorting (force parent directory at top of list)
- fix text corruption when entering a directory with a scrollable name
- fix files/dirs count in system information
- make 'sd2snes' directory hiding case-insensitive
- improve DAC I²S timing
- fix occasional palette corruption in menu
- fix SD clock glitch on ROM loading (occasional glitches/crashes)
- fix memory write timing on ROM loading (occasional glitches/crashes)
- fix SPI timing (ROMs not loading; System Information not working)
- properly synchronize SNES control signals (occasional glitches/crashes)
- fix floating IRQ output (occasional glitches/slowdowns)