The GPU is halted when it hits a MMU exception, so there is no point in
waiting for the job timeout to expire or try to work out if the GPU is
still making progress in the timeout handler, as we know that the GPU
won't make any more progress.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Now that it is only used to track the driver internal state of
the MMU global and cmdbuf objects, we can get rid of this property
by making the free/finit functions of those objects safe to call
on an uninitialized object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Instead of only tracking if the FE is running, use a enum to better
describe the various states the GPU can be in. This allows some
additional validation to make sure that functions that expect a
certain GPU state are only called when the GPU is actually in that
state.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Nothing in this callpath actually touches the GPU, so there is no reason
to get it out of suspend state here. Only if runtime PM isn't enabled at
all we must make sure to enable the clocks, so the GPU init routine can
access the GPU later on.
This also removes the need to guard against the state where the driver
isn't fully initialized yet in the runtime PM resume handler.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Currently the FE is spinning way too fast when polling for new work in
the FE idleloop. As each poll fetches 16 bytes from memory, a GPU running
at 1GHz with the current setting of 200 wait cycle between fetches causes
80 MB/s of memory traffic just to check for new work when the GPU is
otherwise idle, which is more FE traffic than in some GPU loaded cases.
Significantly increase the number of wait cycles to slow down the poll
interval to ~30µs, limiting the FE idle memory traffic to 512 KB/s, while
providing a max latency which should not hurt most use-cases. The FE WAIT
command seems to have some unknown discrete steps in the wait cycles so
we may over/undershoot the target a bit, but that should be harmless.
If the GPU core base frequency is unknown keep the 200 wait cycles as
a sane default.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Sui Jingfeng <suijingfeng@loongson.cn>
Tested-by: Sui Jingfeng <suijingfeng@loongson.cn>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
The fence lock currently protects two distinct things. It protects the fence
IDR from concurrent inserts and removes and also keeps drm_sched_job_arm and
drm_sched_entity_push_job in one atomic section to guarantee the fence seqno
monotonicity. Split the lock into those two functions.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
The MMU tells us the fault status. While the raw register value is
already printed, it's a bit more user friendly to translate the
fault reasons into human readable format.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>