Godzil
999419dfe1
World is on the verge of working!
2020-02-20 01:41:53 +00:00
Godzil
be6b472472
Simplify hit search as now the list is ordered.
2020-02-20 01:40:50 +00:00
Godzil
aa078f4d46
Fix in world.
2020-02-20 00:47:02 +00:00
Godzil
dbaa6eea2c
Fix Intersect and add sort the list each time we add something to it.
2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4
Working on worlds.
...
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
efe46e2864
Fix function prototype
2020-02-19 15:45:19 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
ddaefafa1a
Don't fully understand coveralls behaviour. Let's try building with gcc to see it is works better.
2020-02-18 12:24:05 +00:00
Godzil
9f764018d3
Add a couple of test for code that wasn't tested before.
2020-02-18 12:20:40 +00:00
Godzil
6200e5ed56
It generally works better when we build before trying to run.....
2020-02-18 12:10:38 +00:00
Godzil
be245523c9
This should be the proper way.
2020-02-18 12:07:37 +00:00
Godzil
11a00a6e74
Testing travis job feature.
2020-02-18 11:50:32 +00:00
Godzil
af96d52c5a
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
df4ec9794a
Update travis badge
2020-02-17 23:47:08 +00:00
Godzil
db9f2c0203
Do I really know SH script? I wonder sometimes 😣
2020-02-17 23:33:48 +00:00
Godzil
88fcd48481
This test wasn't support to be there at first.
2020-02-17 23:29:50 +00:00
Godzil
5e295c06b2
Seems that coveralls don't like the OS X build, so let's only push when build from linux
2020-02-17 23:28:38 +00:00
Godzil
4dd7a3af39
Add Chapter 5 and 6 executable to the test list
2020-02-17 23:22:05 +00:00
Godzil
1aab8f6619
Remove the test 🤨
2020-02-17 23:21:28 +00:00
Godzil
27ec4d5567
Trying to find which version of gcov is installed on travis-ci.
2020-02-17 23:13:09 +00:00
Godzil
a64b1288a5
Trying to make travis having the proper gcov version.
2020-02-17 23:06:02 +00:00
Godzil
77907499a4
Rework a bit the base Cmakelist to make it clearer.
2020-02-17 23:05:37 +00:00
Godzil
cf00e62c5a
Update coverall script to use my fork that properly support AppleClang.
2020-02-17 23:05:08 +00:00
Godzil
5086a5c82f
Use file/glob instead of set to add source files
2020-02-17 23:02:38 +00:00
Godzil
b84ed7496b
Trying to make gcov/coveralls to work...
2020-02-17 22:32:33 +00:00
Godzil
b4bd8bd4b7
CoverallS...
2020-02-17 22:19:10 +00:00
Godzil
c1e7496d21
Fix a glib problem on some distros.
2020-02-17 22:18:59 +00:00
Godzil
674831b370
Travis don't like tabs! (he is right :))
2020-02-17 22:09:31 +00:00
Godzil
8cc2272b50
Add a really really light readme.
2020-02-17 22:04:00 +00:00
Godzil
2e2d8c143c
Add travis, coverall and other things.
2020-02-17 21:56:59 +00:00
Godzil
a8ca88640b
Add GPLv2 strict license
2020-02-17 21:28:55 +00:00
Godzil
9bdfb26f7e
Add Chapter 06 test!
2020-02-17 19:15:58 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
...
Add material to objects.
Chapter06
2020-02-17 19:12:57 +00:00
Godzil
73d60fb7e4
Fix a copy mistake.
2020-02-17 19:09:31 +00:00
Godzil
4a9379c0b2
Naming consistency
2020-02-17 17:57:55 +00:00
Godzil
aeb4669162
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
656ff52204
Add Chapter 5 "putting it together" example.
Chapter05
2020-02-17 14:30:21 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
b799e5f819
Update a comment.
2020-02-17 13:57:07 +00:00
Godzil
cabe7ff147
Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation)
2020-02-17 13:54:07 +00:00
Godzil
17aebe6538
Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
Godzil
a1087a9871
Add default size to matrix (4 as it is the most common)
2020-02-17 13:52:28 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
...
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
513cd9d7eb
Update glfw, googletest and lodepng submodules to their latest version
2020-02-17 11:19:53 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
...
Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00
Godzil
8faf1db3be
More Ray work.
2020-02-15 23:45:19 +00:00
Godzil
79af9fbc97
Also rename the test file.
2020-02-15 23:20:37 +00:00