Commit Graph

111 Commits

Author SHA1 Message Date
Godzil
f226664fe3 And cones ! Chapter13 2020-02-23 02:31:30 +00:00
Godzil
0650ac7b44 There were a small copy mistake in ch12 test file. Update the render output 2020-02-22 23:01:06 +00:00
Godzil
d87bbb184e And now we have cylinders! 2020-02-22 22:58:57 +00:00
Godzil
b9bacd3ac9 Don't really understand why this code is marked as not being tested where it should. 2020-02-22 18:51:03 +00:00
Godzil
1d685de8fd Trying to identify why they say these lines are not tested 2020-02-22 18:29:47 +00:00
Godzil
9c35cfc4f3 Trying to fix coverage. 2020-02-22 18:21:30 +00:00
Godzil
56095169eb Add a test for hw3render 2020-02-22 18:00:07 +00:00
Godzil
60db274214 Trye to talk a bit more in the readme XD 2020-02-22 17:45:45 +00:00
Godzil
566be9bcf6 Add missing image 2020-02-22 17:40:48 +00:00
Godzil
dac74007ea Add sample from Chapter 12 :) Chapter12 2020-02-22 17:39:25 +00:00
Godzil
b251b632ac Add a parameter for shapes to not drop shadow. 2020-02-22 17:38:25 +00:00
Godzil
81e323fdf4 Added CUBES! 2020-02-22 17:30:15 +00:00
Godzil
c9021974f6 Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4d4c4a7453 Add preliminary support for material emissivity.
Not yet sure it work as I intended.
2020-02-22 15:14:09 +00:00
Godzil
935c8ebff7 Add support for multiple lights 2020-02-22 15:12:06 +00:00
Godzil
4cdf7a4264 Correct default canvas size for ch11_test 2020-02-22 01:29:42 +00:00
Godzil
51a6bbebb9 Refraction is fully there, with magic fresnel! Chapter11 2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e Added some proper test scenes for chapter 11. 2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac Refraction seems to work. Still need to do a nice scene. 2020-02-21 22:50:12 +00:00
Godzil
df52cb36db Working on refraction & transparency.
Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
89dd74fa7c Finally! We have reflections! 2020-02-21 17:39:45 +00:00
Godzil
7337ae4837 Finally! We have reflections! 2020-02-21 17:21:06 +00:00
Godzil
9fffb68026 Remove nanogui dependencies for now. If the need of a gui come, will add back but for now it just add unnecessary checkout time 2020-02-21 12:08:54 +00:00
Godzil
7687581e83 Finishing touch for patterns! Chapter10 2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a Adding support for pattern.
Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635 Added planes! Chapter09 2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f Shape is now an abstract class and can't be instanciated.
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
2a8fe61388 Working on adding test for the shape object. 2020-02-20 18:06:29 +00:00
Godzil
f8c60da05e Updating readme Chapter08 2020-02-20 17:48:09 +00:00
Godzil
de315d06f9 Just to be sure. 2020-02-20 17:47:26 +00:00
Godzil
cf5597ad6d Adding shadows! 2020-02-20 17:46:03 +00:00
Manoël Trapier
5198888df6 Doh 2020-02-20 16:49:02 +00:00
Godzil
10ae695f01 Trying to fixing some weird things about coverall, also add some real more coverage. 2020-02-20 16:47:00 +00:00
Godzil
d4fae2dbe2 Revert the canvas size to the one from the chapter 2020-02-20 16:20:20 +00:00
Godzil
daef0c078f Revert the canvas size to the one from the chapter 2020-02-20 16:13:58 +00:00
Godzil
a477b137e7 Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel! Chapter07 2020-02-20 16:08:47 +00:00
Godzil
ba1ae34855 Canvas: use Tuple instead of Colour for put Pixel, add two constructor that may be usefull in the future. 2020-02-20 16:07:39 +00:00
Godzil
bc047cd89e Add viewTransform transformation 2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b Name consistency 2020-02-20 14:48:11 +00:00
Godzil
14c3044acf Cosmetics 2020-02-20 13:27:12 +00:00
Godzil
4b4d2b7819 Wow travis detected (by luck?) that uninitialised variable where one test failed in one specific configuration but no other one..
And thanks valgrind to give me a hint!
2020-02-20 02:01:35 +00:00
Godzil
9e1f448e0f testS.... 2020-02-20 01:53:28 +00:00
Godzil
457f5d04e4 Also run the unit test directly. 2020-02-20 01:49:37 +00:00
Godzil
999419dfe1 World is on the verge of working! 2020-02-20 01:41:53 +00:00
Godzil
be6b472472 Simplify hit search as now the list is ordered. 2020-02-20 01:40:50 +00:00
Godzil
aa078f4d46 Fix in world. 2020-02-20 00:47:02 +00:00
Godzil
dbaa6eea2c Fix Intersect and add sort the list each time we add something to it. 2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4 Working on worlds.
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
efe46e2864 Fix function prototype 2020-02-19 15:45:19 +00:00
Godzil
60d639f3a7 Start working on world (domination) 2020-02-18 17:31:21 +00:00