Compare commits
25 Commits
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95c7616646 | ||
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c4c216647d |
@@ -6,17 +6,6 @@ project(DoRayMe)
|
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set(CMAKE_CXX_STANDARD 11)
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|
||||
|
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#Add external projects that directly need to be builded
|
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ExternalProject_Add(googletest
|
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SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/googletest"
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BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/external/googletest"
|
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CONFIGURE_COMMAND ""
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||||
BUILD_COMMAND ""
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||||
INSTALL_COMMAND ""
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||||
TEST_COMMAND ""
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||||
)
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||||
|
||||
# LodePNG don't make a .a or .so, so let's build a library here
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add_library(LodePNG STATIC)
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set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
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@@ -25,5 +14,11 @@ target_sources(LodePNG PRIVATE external/lodepng/lodepng.cpp external/lodepng/lod
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# Main app
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add_subdirectory(source)
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# Unit Tests
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add_subdirectory(tests)
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option(PACKAGE_TESTS "Build the tests" ON)
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if(PACKAGE_TESTS)
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enable_testing()
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include(GoogleTest)
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add_subdirectory("${PROJECT_SOURCE_DIR}/external/googletest" "external/googletest")
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add_subdirectory(tests)
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endif()
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2
external/glfw
vendored
2
external/glfw
vendored
Submodule external/glfw updated: 76406c7894...6aca3e99f0
2
external/googletest
vendored
2
external/googletest
vendored
Submodule external/googletest updated: 41b5f149ab...23b2a3b1cf
2
external/lodepng
vendored
2
external/lodepng
vendored
Submodule external/lodepng updated: 5a0dba1038...48e5364ef4
@@ -3,8 +3,13 @@
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# First most is build as a library
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add_library(rayonnement STATIC)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h)
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp)
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set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
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include/matrix.h include/transformation.h include/intersect.h include/intersection.h
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include/light.h include/material.h
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include/object.h include/ray.h include/sphere.h)
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set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
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objects/light.cpp objects/material.cpp
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objects/object.cpp objects/ray.cpp objects/sphere.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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@@ -9,7 +9,7 @@
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#ifndef DORAYME_COLOUR_H
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#define DORAYME_COLOUR_H
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#include <tuples.h>
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#include <tuple.h>
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class Colour : public Tuple
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{
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29
source/include/intersect.h
Normal file
29
source/include/intersect.h
Normal file
@@ -0,0 +1,29 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect header
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*
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* Created by Manoël Trapier
|
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECT_H
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#define DORAYME_INTERSECT_H
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#include <stdint.h>
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#include <intersection.h>
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class Intersect
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{
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private:
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Intersection *list;
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uint32_t num;
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uint32_t allocated;
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public:
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Intersect();
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void add(Intersection i);
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int count() { return this->num; };
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Intersection operator[](const int p) { return this->list[p]; }
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Intersection hit();
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};
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#endif //DORAYME_INTERSECT_H
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||||
29
source/include/intersection.h
Normal file
29
source/include/intersection.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Intersection header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
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||||
*/
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||||
#ifndef DORAYME_INTERSECTION_H
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#define DORAYME_INTERSECTION_H
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#include <stdlib.h>
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class Object;
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class Intersection
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{
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public:
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double t;
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Object *object;
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public:
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Intersection(double t, Object *object) : t(t), object(object) { };
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bool nothing() { return (this->object == nullptr); };
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bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
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};
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#endif //DORAYME_INTERSECTION_H
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32
source/include/light.h
Normal file
32
source/include/light.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Light header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
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#ifndef DORAYME_LIGHT_H
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#define DORAYME_LIGHT_H
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||||
|
||||
#include <tuple.h>
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#include <colour.h>
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||||
|
||||
enum LightType
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||||
{
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||||
POINT_LIGHT = 0,
|
||||
};
|
||||
|
||||
class Light
|
||||
{
|
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public:
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Colour intensity;
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Tuple position;
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||||
LightType type;
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||||
|
||||
public:
|
||||
Light(LightType type = POINT_LIGHT, Tuple position=Point(0, 0, 0),
|
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Colour intensity=Colour(1, 1, 1)) : type(type), position(position), intensity(intensity) { };
|
||||
};
|
||||
|
||||
#endif //DORAYME_LIGHT_H
|
||||
37
source/include/material.h
Normal file
37
source/include/material.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Material header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_MATERIAL_H
|
||||
#define DORAYME_MATERIAL_H
|
||||
|
||||
#include <tuple.h>
|
||||
#include <colour.h>
|
||||
#include <light.h>
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
Colour colour;
|
||||
double ambient;
|
||||
double diffuse;
|
||||
double specular;
|
||||
double shininess;
|
||||
|
||||
public:
|
||||
Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200) {};
|
||||
|
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Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector);
|
||||
|
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bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
|
||||
double_equal(this->diffuse, b.diffuse) &&
|
||||
double_equal(this->specular, b.specular) &&
|
||||
double_equal(this->shininess, b.shininess) &&
|
||||
(this->colour == b.colour); };
|
||||
};
|
||||
|
||||
#endif //DORAYME_MATERIAL_H
|
||||
@@ -10,6 +10,11 @@
|
||||
#ifndef DORAYME_MATH_HELPER_H
|
||||
#define DORAYME_MATH_HELPER_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
void set_equal_precision(double v);
|
||||
bool double_equal(double a, double b);
|
||||
|
||||
double deg_to_rad(double deg);
|
||||
|
||||
#endif //DORAYME_MATH_HELPER_H
|
||||
|
||||
67
source/include/matrix.h
Normal file
67
source/include/matrix.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Matrix header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_MATRIX_H
|
||||
#define DORAYME_MATRIX_H
|
||||
|
||||
#include <tuple.h>
|
||||
|
||||
class Matrix
|
||||
{
|
||||
protected:
|
||||
/* 4x4 is the default */
|
||||
double data[4*4];
|
||||
int size;
|
||||
|
||||
public:
|
||||
Matrix(int size = 4);
|
||||
Matrix(double values[], int size);
|
||||
|
||||
double get(int x, int y) const { return this->data[this->size * x + y]; };
|
||||
void set(int x, int y, double v) { this->data[this->size * x + y] = v; };
|
||||
|
||||
Matrix identity();
|
||||
Matrix transpose();
|
||||
double determinant();
|
||||
Matrix submatrix(int row, int column);
|
||||
Matrix inverse();
|
||||
double minor(int row, int column) { return this->submatrix(row, column).determinant(); }
|
||||
double cofactor(int row, int column) { return (((column+row)&1)?-1:1) * this->minor(row, column); }
|
||||
bool operator==(const Matrix &b) const;
|
||||
bool operator!=(const Matrix &b) const;
|
||||
|
||||
bool isInvertible() { return this->determinant() != 0; }
|
||||
|
||||
Matrix operator*(const Matrix &b) const;
|
||||
Tuple operator*(const Tuple &b) const;
|
||||
};
|
||||
|
||||
class Matrix4: public Matrix
|
||||
{
|
||||
public:
|
||||
Matrix4() : Matrix(4) { };
|
||||
Matrix4(double values[]) : Matrix(values, 4) { };
|
||||
};
|
||||
|
||||
class Matrix3 : public Matrix
|
||||
{
|
||||
public:
|
||||
Matrix3() : Matrix(3) { };
|
||||
Matrix3(double values[]) : Matrix(values, 3) { };
|
||||
};
|
||||
|
||||
class Matrix2 : public Matrix
|
||||
{
|
||||
private:
|
||||
using Matrix::data;
|
||||
public:
|
||||
Matrix2() : Matrix(2) { };
|
||||
Matrix2(double values[]) : Matrix(values, 2) { };
|
||||
};
|
||||
|
||||
#endif /* DORAYME_MATRIX_H */
|
||||
40
source/include/object.h
Normal file
40
source/include/object.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Object header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_OBJECT_H
|
||||
#define DORAYME_OBJECT_H
|
||||
|
||||
class Object;
|
||||
|
||||
#include <ray.h>
|
||||
#include <tuple.h>
|
||||
#include <matrix.h>
|
||||
#include <intersect.h>
|
||||
#include <material.h>
|
||||
|
||||
/* Base class for all object that can be presented in the world */
|
||||
class Object
|
||||
{
|
||||
public:
|
||||
Matrix transformMatrix;
|
||||
Matrix inverseTransform;
|
||||
Material material;
|
||||
|
||||
public:
|
||||
Object();
|
||||
|
||||
virtual Intersect intersect(Ray r);
|
||||
virtual Tuple normalAt(Tuple point);
|
||||
|
||||
void setTransform(Matrix transform);
|
||||
void setMaterial(Material material) { this->material = material; };
|
||||
Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
|
||||
Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
|
||||
};
|
||||
|
||||
#endif //DORAYME_OBJECT_H
|
||||
25
source/include/ray.h
Normal file
25
source/include/ray.h
Normal file
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Ray header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_RAY_H
|
||||
#define DORAYME_RAY_H
|
||||
|
||||
#include <tuple.h>
|
||||
|
||||
class Ray
|
||||
{
|
||||
public:
|
||||
Tuple direction;
|
||||
Tuple origin;
|
||||
|
||||
Ray(Tuple origin, Tuple direction) : origin(origin), direction(direction) { };
|
||||
|
||||
Tuple position(double t) { return this->origin + this->direction * t; };
|
||||
};
|
||||
|
||||
#endif //DORAYME_RAY_H
|
||||
24
source/include/sphere.h
Normal file
24
source/include/sphere.h
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Sphere header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_SPHERE_H
|
||||
#define DORAYME_SPHERE_H
|
||||
|
||||
#include <object.h>
|
||||
#include <ray.h>
|
||||
#include <intersect.h>
|
||||
|
||||
class Sphere : public Object
|
||||
{
|
||||
public:
|
||||
/* All sphere are at (0, 0, 0) and radius 1 in the object space */
|
||||
virtual Intersect intersect(Ray r);
|
||||
virtual Tuple normalAt(Tuple point);
|
||||
};
|
||||
|
||||
#endif //DORAYME_SPHERE_H
|
||||
24
source/include/transformation.h
Normal file
24
source/include/transformation.h
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Transformation header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_TRANSFORMATION_H
|
||||
#define DORAYME_TRANSFORMATION_H
|
||||
|
||||
#include <matrix.h>
|
||||
|
||||
Matrix translation(double x, double y, double z);
|
||||
|
||||
Matrix scaling(double x, double y, double z);
|
||||
|
||||
Matrix rotation_x(double angle);
|
||||
Matrix rotation_y(double angle);
|
||||
Matrix rotation_z(double angle);
|
||||
|
||||
Matrix shearing(double Xy, double Xx, double Yx, double Yz, double Zx, double Zy);
|
||||
|
||||
#endif /* DORAYME_TRANSFORMATION_H */
|
||||
@@ -6,8 +6,8 @@
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#ifndef DORAYME_TUPLES_H
|
||||
#define DORAYME_TUPLES_H
|
||||
#ifndef DORAYME_TUPLE_H
|
||||
#define DORAYME_TUPLE_H
|
||||
|
||||
#include <math_helper.h>
|
||||
|
||||
@@ -41,6 +41,8 @@ public:
|
||||
double magnitude();
|
||||
Tuple normalise();
|
||||
double dot(const Tuple &b);
|
||||
Tuple cross(const Tuple &b) const;
|
||||
Tuple reflect(const Tuple &normal);
|
||||
};
|
||||
|
||||
class Point: public Tuple
|
||||
@@ -53,7 +55,6 @@ class Vector: public Tuple
|
||||
{
|
||||
public:
|
||||
Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
|
||||
Vector cross(const Vector &b) const;
|
||||
};
|
||||
|
||||
#endif /* DORAYME_TUPLES_H */
|
||||
#endif /*DORAYME_TUPLE_H*/
|
||||
54
source/intersect.cpp
Normal file
54
source/intersect.cpp
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Intersect implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
#include <math_helper.h>
|
||||
#include <intersect.h>
|
||||
|
||||
#include <float.h>
|
||||
|
||||
#define MIN_ALLOC (2)
|
||||
|
||||
Intersect::Intersect()
|
||||
{
|
||||
this->allocated = MIN_ALLOC;
|
||||
this->list = (Intersection *)calloc(sizeof(Object *), MIN_ALLOC);
|
||||
this->num = 0;
|
||||
}
|
||||
|
||||
void Intersect::add(Intersection i)
|
||||
{
|
||||
if ((this->num + 1) < this->allocated)
|
||||
{
|
||||
this->allocated *= 2;
|
||||
this->list = (Intersection *)realloc(this->list, sizeof(Object *) * this->allocated);
|
||||
}
|
||||
this->list[this->num++] = i;
|
||||
}
|
||||
|
||||
Intersection Intersect::hit()
|
||||
{
|
||||
int i;
|
||||
double minHit = DBL_MAX;
|
||||
uint32_t curHit = -1;
|
||||
for(i = 0; i < this->num; i++)
|
||||
{
|
||||
if ((this->list[i].t >= 0) && (this->list[i].t < minHit))
|
||||
{
|
||||
curHit = i;
|
||||
minHit = this->list[i].t;
|
||||
}
|
||||
}
|
||||
|
||||
if (curHit == -1)
|
||||
{
|
||||
return Intersection(0, nullptr);
|
||||
}
|
||||
|
||||
return this->list[curHit];
|
||||
}
|
||||
@@ -11,7 +11,19 @@
|
||||
#include <float.h>
|
||||
#include <math_helper.h>
|
||||
|
||||
static double current_precision = FLT_EPSILON;
|
||||
|
||||
void set_equal_precision(double v)
|
||||
{
|
||||
current_precision = v;
|
||||
}
|
||||
|
||||
bool double_equal(double a, double b)
|
||||
{
|
||||
return fabs(a - b) < DBL_EPSILON;
|
||||
return fabs(a - b) < current_precision;
|
||||
}
|
||||
|
||||
double deg_to_rad(double deg)
|
||||
{
|
||||
return deg * M_PI / 180.;
|
||||
}
|
||||
201
source/matrix.cpp
Normal file
201
source/matrix.cpp
Normal file
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Matrix implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <matrix.h>
|
||||
#include <tuple.h>
|
||||
#include <math_helper.h>
|
||||
|
||||
Matrix::Matrix(int width)
|
||||
{
|
||||
int i;
|
||||
|
||||
this->size = width;
|
||||
|
||||
for(i = 0; i < width*width; i++)
|
||||
{
|
||||
this->data[i] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
Matrix::Matrix(double values[], int width)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
this->size = width;
|
||||
|
||||
for(y = 0; y < this->size; y++)
|
||||
{
|
||||
for (x = 0 ; x < this->size ; x++)
|
||||
{
|
||||
this->data[this->size * x + y] = values[this->size * x + y];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool Matrix::operator==(const Matrix &b) const
|
||||
{
|
||||
int i;
|
||||
if (this->size != b.size)
|
||||
{
|
||||
/* If they are not the same size don't even bother */
|
||||
return false;
|
||||
}
|
||||
|
||||
for(i = 0; i < this->size*this->size; i++)
|
||||
{
|
||||
if (!double_equal(this->data[i], b.data[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Matrix::operator!=(const Matrix &b) const
|
||||
{
|
||||
int i;
|
||||
if (this->size != b.size)
|
||||
{
|
||||
/* If they are not the same size don't even bother */
|
||||
return true;
|
||||
}
|
||||
|
||||
for(i = 0; i < this->size*this->size; i++)
|
||||
{
|
||||
if (!double_equal(this->data[i], b.data[i]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Matrix Matrix::operator*(const Matrix &b) const
|
||||
{
|
||||
int x, y, k;
|
||||
Matrix ret = Matrix(this->size);
|
||||
|
||||
if (this->size == b.size)
|
||||
{
|
||||
for (y = 0 ; y < this->size ; y++)
|
||||
{
|
||||
for (x = 0 ; x < this->size ; x++)
|
||||
{
|
||||
double v = 0;
|
||||
for (k = 0 ; k < this->size ; k++)
|
||||
{
|
||||
v += this->get(x, k) * b.get(k, y);
|
||||
}
|
||||
ret.set(x, y, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Tuple Matrix::operator*(const Tuple &b) const
|
||||
{
|
||||
return Tuple(b.x * this->get(0, 0) + b.y * this->get(0, 1) + b.z * this->get(0, 2) + b.w * this->get(0, 3),
|
||||
b.x * this->get(1, 0) + b.y * this->get(1, 1) + b.z * this->get(1, 2) + b.w * this->get(1, 3),
|
||||
b.x * this->get(2, 0) + b.y * this->get(2, 1) + b.z * this->get(2, 2) + b.w * this->get(2, 3),
|
||||
b.x * this->get(3, 0) + b.y * this->get(3, 1) + b.z * this->get(3, 2) + b.w * this->get(3, 3));
|
||||
}
|
||||
|
||||
Matrix Matrix::identity()
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < this->size; i++)
|
||||
{
|
||||
this->set(i, i, 1);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Matrix Matrix::transpose()
|
||||
{
|
||||
int x, y;
|
||||
Matrix ret = Matrix(this->size);
|
||||
for (y = 0 ; y < this->size ; y++)
|
||||
{
|
||||
for (x = 0 ; x < this->size ; x++)
|
||||
{
|
||||
ret.set(y, x, this->get(x, y));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix Matrix::submatrix(int row, int column)
|
||||
{
|
||||
int i, j;
|
||||
int x = 0, y = 0;
|
||||
Matrix ret = Matrix(this->size - 1);
|
||||
for (i = 0 ; i < this->size ; i++)
|
||||
{
|
||||
if (i == row)
|
||||
{
|
||||
/* Skip that row */
|
||||
continue;
|
||||
}
|
||||
y = 0;
|
||||
for (j = 0 ; j < this->size ; j++)
|
||||
{
|
||||
if (j == column)
|
||||
{
|
||||
/* skip that column */
|
||||
continue;
|
||||
}
|
||||
ret.set(x, y, this->get(i, j));
|
||||
y++;
|
||||
}
|
||||
x++;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
double Matrix::determinant()
|
||||
{
|
||||
double det = 0;
|
||||
if (this->size == 2)
|
||||
{
|
||||
det = this->data[0] * this->data[3] - this->data[1] * this->data[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
int col;
|
||||
for(col = 0; col < this->size; col++)
|
||||
{
|
||||
det = det + this->get(0, col) * this->cofactor(0, col);
|
||||
}
|
||||
}
|
||||
return det;
|
||||
}
|
||||
|
||||
Matrix Matrix::inverse()
|
||||
{
|
||||
Matrix ret = Matrix(this->size);
|
||||
|
||||
if (this->isInvertible())
|
||||
{
|
||||
int row, col;
|
||||
double c;
|
||||
for (row = 0; row < this->size; row++)
|
||||
{
|
||||
for (col = 0; col < this->size; col++)
|
||||
{
|
||||
c = this->cofactor(row, col);
|
||||
ret.set(col, row, c / this->determinant());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
8
source/objects/light.cpp
Normal file
8
source/objects/light.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Light implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
56
source/objects/material.cpp
Normal file
56
source/objects/material.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Material implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <tuple.h>
|
||||
#include <material.h>
|
||||
#include <colour.h>
|
||||
|
||||
Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector)
|
||||
{
|
||||
Tuple lightVector = (light.position - point).normalise();
|
||||
Tuple reflectVector = Tuple(0, 0, 0, 0);
|
||||
|
||||
Tuple effectiveColour = this->colour * light.intensity;
|
||||
Tuple ambientColour = Colour(0, 0, 0);
|
||||
Tuple diffuseColour = Colour(0, 0, 0);
|
||||
Tuple specularColour = Colour(0, 0, 0);
|
||||
Tuple finalColour = Colour(0, 0, 0);
|
||||
|
||||
double lightDotNormal, reflectDotEye;
|
||||
|
||||
ambientColour = effectiveColour * this->ambient;
|
||||
|
||||
lightDotNormal = lightVector.dot(normalVector);
|
||||
|
||||
if (lightDotNormal < 0)
|
||||
{
|
||||
diffuseColour = Colour(0, 0, 0);
|
||||
specularColour = Colour(0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
diffuseColour = effectiveColour * this->diffuse * lightDotNormal;
|
||||
reflectVector = -lightVector.reflect(normalVector);
|
||||
|
||||
reflectDotEye = reflectVector.dot(eyeVector);
|
||||
|
||||
if (reflectDotEye < 0)
|
||||
{
|
||||
specularColour = Colour(0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
double factor = pow(reflectDotEye, this->shininess);
|
||||
specularColour = light.intensity * this->specular * factor;
|
||||
}
|
||||
}
|
||||
|
||||
finalColour = ambientColour + diffuseColour + specularColour;
|
||||
|
||||
return Colour(finalColour.x, finalColour.y, finalColour.z);
|
||||
}
|
||||
36
source/objects/object.cpp
Normal file
36
source/objects/object.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Object implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <ray.h>
|
||||
#include <object.h>
|
||||
#include <matrix.h>
|
||||
#include <tuple.h>
|
||||
#include <intersect.h>
|
||||
|
||||
Object::Object()
|
||||
{
|
||||
this->transformMatrix = Matrix4().identity();
|
||||
this->inverseTransform = this->transformMatrix.inverse();
|
||||
}
|
||||
|
||||
Intersect Object::intersect(Ray r)
|
||||
{
|
||||
return Intersect();
|
||||
};
|
||||
|
||||
Tuple Object::normalAt(Tuple point)
|
||||
{
|
||||
return Vector(0, 0, 0);
|
||||
}
|
||||
|
||||
void Object::setTransform(Matrix transform)
|
||||
{
|
||||
this->transformMatrix = transform;
|
||||
this->inverseTransform = transform.inverse();
|
||||
}
|
||||
8
source/objects/ray.cpp
Normal file
8
source/objects/ray.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Ray implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
50
source/objects/sphere.cpp
Normal file
50
source/objects/sphere.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Sphere implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <math.h>
|
||||
|
||||
#include <sphere.h>
|
||||
#include <ray.h>
|
||||
#include <tuple.h>
|
||||
#include <intersect.h>
|
||||
|
||||
Intersect Sphere::intersect(Ray r)
|
||||
{
|
||||
Intersect ret;
|
||||
double a, b, c, discriminant;
|
||||
|
||||
Ray transRay = this->invTransform(r);
|
||||
|
||||
Tuple sphere_to_ray = transRay.origin - Point(0, 0, 0);
|
||||
|
||||
a = transRay.direction.dot(transRay.direction);
|
||||
b = 2 * transRay.direction.dot(sphere_to_ray);
|
||||
c = sphere_to_ray.dot(sphere_to_ray) - 1;
|
||||
|
||||
discriminant = b * b - 4 * a * c;
|
||||
|
||||
if (discriminant >= 0)
|
||||
{
|
||||
ret.add(Intersection((-b - sqrt(discriminant)) / (2 * a), this));
|
||||
ret.add(Intersection((-b + sqrt(discriminant)) / (2 * a), this));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Tuple Sphere::normalAt(Tuple point)
|
||||
{
|
||||
Tuple object_point = this->inverseTransform * point;
|
||||
Tuple object_normal = (object_point - Point(0, 0, 0)).normalise();
|
||||
Tuple world_normal = this->inverseTransform.transpose() * object_normal;
|
||||
|
||||
/* W may get wrong, so hack it. This is perfectly normal as we are using a 4x4 matrix instead of a 3x3 */
|
||||
world_normal.w = 0;
|
||||
|
||||
return world_normal.normalise();
|
||||
}
|
||||
84
source/transformation.cpp
Normal file
84
source/transformation.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Transformation implementation
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <math.h>
|
||||
|
||||
#include <transformation.h>
|
||||
|
||||
Matrix translation(double x, double y, double z)
|
||||
{
|
||||
Matrix ret = Matrix4().identity();
|
||||
|
||||
ret.set(0, 3, x);
|
||||
ret.set(1, 3, y);
|
||||
ret.set(2, 3, z);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix scaling(double x, double y, double z)
|
||||
{
|
||||
Matrix ret = Matrix4();
|
||||
|
||||
ret.set(0, 0, x);
|
||||
ret.set(1, 1, y);
|
||||
ret.set(2, 2, z);
|
||||
ret.set(3, 3, 1);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix rotation_x(double angle)
|
||||
{
|
||||
Matrix ret = Matrix4().identity();
|
||||
|
||||
ret.set(1, 1, cos(angle));
|
||||
ret.set(1, 2, -sin(angle));
|
||||
ret.set(2, 1, sin(angle));
|
||||
ret.set(2, 2, cos(angle));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix rotation_y(double angle)
|
||||
{
|
||||
Matrix ret = Matrix4().identity();
|
||||
|
||||
ret.set(0, 0, cos(angle));
|
||||
ret.set(0, 2, sin(angle));
|
||||
ret.set(2, 0, -sin(angle));
|
||||
ret.set(2, 2, cos(angle));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix rotation_z(double angle)
|
||||
{
|
||||
Matrix ret = Matrix4().identity();
|
||||
|
||||
ret.set(0, 0, cos(angle));
|
||||
ret.set(0, 1, -sin(angle));
|
||||
ret.set(1, 0, sin(angle));
|
||||
ret.set(1, 1, cos(angle));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Matrix shearing(double Xy, double Xz, double Yx, double Yz, double Zx, double Zy)
|
||||
{
|
||||
Matrix ret = Matrix4().identity();
|
||||
|
||||
ret.set(0, 1, Xy);
|
||||
ret.set(0, 2, Xz);
|
||||
ret.set(1, 0, Yx);
|
||||
ret.set(1, 2, Yz);
|
||||
ret.set(2, 0, Zx);
|
||||
ret.set(2, 1, Zy);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <tuples.h>
|
||||
#include <tuple.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
@@ -27,9 +27,15 @@ double Tuple::dot(const Tuple &b)
|
||||
return this->x * b.x + this->y * b.y + this->z * b.z + this->w * b.w;
|
||||
}
|
||||
|
||||
Vector Vector::cross(const Vector &b) const
|
||||
Tuple Tuple::cross(const Tuple &b) const
|
||||
{
|
||||
return Vector(this->y * b.z - this->z * b.y,
|
||||
this->z * b.x - this->x * b.z,
|
||||
this->x * b.y - this->y * b.x);
|
||||
return Tuple(this->y * b.z - this->z * b.y,
|
||||
this->z * b.x - this->x * b.z,
|
||||
this->x * b.y - this->y * b.x,
|
||||
0);
|
||||
}
|
||||
|
||||
Tuple Tuple::reflect(const Tuple &normal)
|
||||
{
|
||||
return *this - normal * 2 * this->dot(normal);
|
||||
}
|
||||
@@ -3,10 +3,22 @@ project(DoRayTested)
|
||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
set(TESTS_SRC tuples_test.cpp colour_test.cpp canvas_test.cpp)
|
||||
set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
|
||||
intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp)
|
||||
|
||||
add_executable(testMyRays)
|
||||
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
|
||||
target_include_directories(testMyRays PUBLIC ../source/include)
|
||||
target_sources(testMyRays PRIVATE ${TESTS_SRC})
|
||||
target_link_libraries(testMyRays gtest gtest_main rayonnement Threads::Threads)
|
||||
target_link_libraries(testMyRays gtest gtest_main rayonnement Threads::Threads)
|
||||
|
||||
gtest_discover_tests(testMyRays
|
||||
WORKING_DIRECTORY ${PROJECT_DIR}
|
||||
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_DIR}"
|
||||
)
|
||||
|
||||
|
||||
add_executable(ch5_test)
|
||||
target_include_directories(ch5_test PUBLIC ../source/include)
|
||||
target_sources(ch5_test PRIVATE ch5_test.cpp)
|
||||
target_link_libraries(ch5_test rayonnement)
|
||||
46
tests/ch5_test.cpp
Normal file
46
tests/ch5_test.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Render test for chapter 5 "Put it together".
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <ray.h>
|
||||
#include <sphere.h>
|
||||
#include <colour.h>
|
||||
#include <canvas.h>
|
||||
#include <transformation.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
int x, y;
|
||||
Canvas c = Canvas(100, 100);
|
||||
|
||||
Sphere s = Sphere();
|
||||
Colour red = Colour(1, 0, 0);
|
||||
|
||||
Point cameraOrigin = Point(0, 0, -5);
|
||||
double wallDistance = 10;
|
||||
double wallSize = 7;
|
||||
double pixelSize = wallSize / c.width;
|
||||
for(y = 0; y < c.height; y++)
|
||||
{
|
||||
double worldY = (wallSize / 2) - pixelSize * y;
|
||||
for(x = 0; x < c.width; x++)
|
||||
{
|
||||
double worldX = -(wallSize / 2) + pixelSize * x;
|
||||
Point position = Point(worldX, worldY, wallDistance);
|
||||
Ray r = Ray(cameraOrigin, (position - cameraOrigin).normalise());
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
if (!xs.hit().nothing())
|
||||
{
|
||||
c.put_pixel(x, y, red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c.SaveAsPNG("ch5_test.png");
|
||||
return 0;
|
||||
}
|
||||
132
tests/intersect_test.cpp
Normal file
132
tests/intersect_test.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Intersect unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <intersect.h>
|
||||
#include <sphere.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
||||
TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
|
||||
{
|
||||
Intersect i;
|
||||
|
||||
ASSERT_EQ(i.count(), 0);
|
||||
|
||||
i.add(Intersection(1.0, nullptr));
|
||||
i.add(Intersection(4.2, nullptr));
|
||||
|
||||
ASSERT_EQ(i.count(), 2);
|
||||
|
||||
ASSERT_EQ(i[0].t, 1.0);
|
||||
ASSERT_EQ(i[1].t, 4.2);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersection i = Intersection(3.5, &s);
|
||||
|
||||
ASSERT_EQ(i.t, 3.5);
|
||||
ASSERT_EQ(i.object, (Object *)&s);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, Aggregating_intersections)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersection i1 = Intersection(1, &s);
|
||||
Intersection i2 = Intersection(2, &s);
|
||||
|
||||
Intersect xs = Intersect();
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, 1);
|
||||
ASSERT_EQ(xs[1].t, 2);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, Intersect_sets_the_object_on_the_intersection)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].object, (Object *)&s);
|
||||
ASSERT_EQ(xs[1].object, (Object *)&s);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, The_hit_when_all_intersection_have_positive_t)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = Intersect();
|
||||
|
||||
Intersection i1 = Intersection(1, &s);
|
||||
Intersection i2 = Intersection(2, &s);
|
||||
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
|
||||
Intersection i = xs.hit();
|
||||
|
||||
ASSERT_EQ(i, i1);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, The_hit_when_some_intersection_have_negative_t)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = Intersect();
|
||||
|
||||
Intersection i1 = Intersection(-1, &s);
|
||||
Intersection i2 = Intersection(2, &s);
|
||||
Intersection i3 = Intersection(12, &s);
|
||||
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
xs.add(i3);
|
||||
|
||||
Intersection i = xs.hit();
|
||||
|
||||
ASSERT_EQ(i, i2);
|
||||
}
|
||||
|
||||
TEST(IntersectTest, The_hit_when_all_intersection_have_negative_t)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = Intersect();
|
||||
|
||||
Intersection i1 = Intersection(-2, &s);
|
||||
Intersection i2 = Intersection(-1, &s);
|
||||
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
|
||||
Intersection i = xs.hit();
|
||||
|
||||
ASSERT_TRUE(i.nothing());
|
||||
}
|
||||
|
||||
TEST(IntersectTest, The_hit_is_always_the_lowest_nonnegative_intersection)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = Intersect();
|
||||
|
||||
Intersection i1 = Intersection(5, &s);
|
||||
Intersection i2 = Intersection(7, &s);
|
||||
Intersection i3 = Intersection(-3, &s);
|
||||
Intersection i4 = Intersection(2, &s);
|
||||
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
xs.add(i3);
|
||||
xs.add(i4);
|
||||
|
||||
Intersection i = xs.hit();
|
||||
|
||||
ASSERT_EQ(i, i4);
|
||||
}
|
||||
24
tests/light_test.cpp
Normal file
24
tests/light_test.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Light unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <light.h>
|
||||
#include <math.h>
|
||||
#include <colour.h>
|
||||
#include <tuple.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
TEST(LightTest, A_point_lighthas_a_position_and_intensity)
|
||||
{
|
||||
Colour intensity = Colour(1, 1, 1);
|
||||
Point position = Point(0, 0, 0);
|
||||
|
||||
Light light = Light(POINT_LIGHT, position, intensity);
|
||||
|
||||
ASSERT_EQ(light.position, position);
|
||||
ASSERT_EQ(light.intensity, intensity);
|
||||
}
|
||||
90
tests/material_test.cpp
Normal file
90
tests/material_test.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Material unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <material.h>
|
||||
#include <math.h>
|
||||
#include <colour.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
TEST(MaterialTest, The_default_material)
|
||||
{
|
||||
Material m = Material();
|
||||
|
||||
ASSERT_EQ(m.colour, Colour(1, 1, 1));
|
||||
ASSERT_EQ(m.ambient, 0.1);
|
||||
ASSERT_EQ(m.diffuse, 0.9);
|
||||
ASSERT_EQ(m.specular, 0.9);
|
||||
ASSERT_EQ(m.shininess, 200.0);
|
||||
}
|
||||
|
||||
// This is used by the next tests
|
||||
static Material m = Material();
|
||||
static Point position = Point(0, 0, 0);
|
||||
|
||||
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface)
|
||||
{
|
||||
Vector eyev = Vector(0, 0, -1);
|
||||
Vector normalv = Vector(0, 0, -1);
|
||||
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||
|
||||
Colour result = m.lighting(light, position, eyev, normalv);
|
||||
|
||||
ASSERT_EQ(result, Colour(1.9, 1.9, 1.9));
|
||||
}
|
||||
|
||||
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface_eye_offset_by_45)
|
||||
{
|
||||
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
||||
Vector normalv = Vector(0, 0, -1);
|
||||
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||
|
||||
Colour result = m.lighting(light, position, eyev, normalv);
|
||||
|
||||
ASSERT_EQ(result, Colour(1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
TEST(MaterialTest, Lighting_with_the_eye_opposite_surface_light_offset_45)
|
||||
{
|
||||
Vector eyev = Vector(0, 0, -1);
|
||||
Vector normalv = Vector(0, 0, -1);
|
||||
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
||||
|
||||
Colour result = m.lighting(light, position, eyev, normalv);
|
||||
|
||||
set_equal_precision(0.0001);
|
||||
|
||||
ASSERT_EQ(result, Colour(0.7364, 0.7364, 0.7364));
|
||||
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(MaterialTest, Lighting_with_the_eye_in_the_path_of_the_reflection_vector)
|
||||
{
|
||||
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
||||
Vector normalv = Vector(0, 0, -1);
|
||||
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
||||
|
||||
Colour result = m.lighting(light, position, eyev, normalv);
|
||||
|
||||
set_equal_precision(0.0001);
|
||||
|
||||
ASSERT_EQ(result, Colour(1.6364, 1.6364, 1.6364));
|
||||
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(MaterialTest, Lighting_with_the_light_behind_the_surface)
|
||||
{
|
||||
Vector eyev = Vector(0, 0, -1);
|
||||
Vector normalv = Vector(0, 0, -1);
|
||||
Light light = Light(POINT_LIGHT, Point(0, 0, 10), Colour(1, 1, 1));
|
||||
|
||||
Colour result = m.lighting(light, position, eyev, normalv);
|
||||
|
||||
ASSERT_EQ(result, Colour(0.1, 0.1, 0.1));
|
||||
}
|
||||
390
tests/matrix_test.cpp
Normal file
390
tests/matrix_test.cpp
Normal file
@@ -0,0 +1,390 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Matric unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <matrix.h>
|
||||
#include <tuple.h>
|
||||
#include <math.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
||||
TEST(MatrixTest, Constructing_and_inspecting_a_4x4_Matrix)
|
||||
{
|
||||
double values[] = {1, 2, 3, 4,
|
||||
5.5, 6.5, 7.5, 8.5,
|
||||
9, 10, 11, 12,
|
||||
13.5, 14.5, 15.5, 16.5};
|
||||
|
||||
Matrix4 m = Matrix4(values);
|
||||
|
||||
ASSERT_EQ(m.get(0, 0), 1);
|
||||
ASSERT_EQ(m.get(0, 3), 4);
|
||||
ASSERT_EQ(m.get(1, 0), 5.5);
|
||||
ASSERT_EQ(m.get(1, 2), 7.5);
|
||||
ASSERT_EQ(m.get(2, 2), 11);
|
||||
ASSERT_EQ(m.get(3, 0), 13.5);
|
||||
ASSERT_EQ(m.get(3, 2), 15.5);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, A_2x2_matric_ought_to_be_representable)
|
||||
{
|
||||
double values[] = {-3, 5,
|
||||
1, -2};
|
||||
|
||||
Matrix2 m = Matrix2(values);
|
||||
|
||||
ASSERT_EQ(m.get(0, 0), -3);
|
||||
ASSERT_EQ(m.get(0, 1), 5);
|
||||
ASSERT_EQ(m.get(1, 0), 1);
|
||||
ASSERT_EQ(m.get(1, 1), -2);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, A_3x3_matric_ought_to_be_representable)
|
||||
{
|
||||
double values[] = {-3, 5, 0,
|
||||
1, -2, -7,
|
||||
0, 1, 1};
|
||||
|
||||
Matrix3 m = Matrix3(values);
|
||||
|
||||
ASSERT_EQ(m.get(0, 0), -3);
|
||||
ASSERT_EQ(m.get(1, 1), -2);
|
||||
ASSERT_EQ(m.get(2, 2), 1);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Matrix_equality_with_identical_matrix)
|
||||
{
|
||||
double values1[] = {1, 2, 3, 4,
|
||||
5, 6, 7, 8,
|
||||
9, 8, 7, 6,
|
||||
5, 4, 3, 2};
|
||||
|
||||
double values2[] = {1, 2, 3, 4,
|
||||
5, 6, 7, 8,
|
||||
9, 8, 7, 6,
|
||||
5, 4, 3, 2};
|
||||
Matrix4 A = Matrix4(values1);
|
||||
Matrix4 B = Matrix4(values2);
|
||||
|
||||
ASSERT_EQ(A, B);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Matrix_equality_with_different_matrix)
|
||||
{
|
||||
double values1[] = {1, 2, 3, 4,
|
||||
5, 6, 7, 8,
|
||||
9, 8, 7, 6,
|
||||
5, 4, 3, 2};
|
||||
|
||||
double values2[] = {2, 3, 4, 5,
|
||||
6, 7, 8, 9,
|
||||
8, 7, 6, 5,
|
||||
4, 3, 2, 1};
|
||||
Matrix4 A = Matrix4(values1);
|
||||
Matrix4 B = Matrix4(values2);
|
||||
|
||||
ASSERT_NE(A, B);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Multiplying_two_matrices)
|
||||
{
|
||||
double values1[] = {1, 2, 3, 4,
|
||||
5, 6, 7, 8,
|
||||
9, 8, 7, 6,
|
||||
5, 4, 3, 2};
|
||||
|
||||
double values2[] = {-2, 1, 2, 3,
|
||||
3, 2, 1, -1,
|
||||
4, 3, 6, 5,
|
||||
1, 2, 7, 8};
|
||||
|
||||
double results[] = {20, 22, 50, 48,
|
||||
44, 54, 114, 108,
|
||||
40, 58, 110, 102,
|
||||
16, 26, 46, 42};
|
||||
|
||||
Matrix4 A = Matrix4(values1);
|
||||
Matrix4 B = Matrix4(values2);
|
||||
|
||||
|
||||
ASSERT_EQ(A * B, Matrix4(results));
|
||||
}
|
||||
|
||||
TEST(MatrixTest, A_matrix_multiplyed_by_a_tuple)
|
||||
{
|
||||
double valuesA[] = {1, 2, 3, 4,
|
||||
2, 4, 4, 2,
|
||||
8, 6, 4, 1,
|
||||
0, 0, 0, 1};
|
||||
|
||||
Matrix4 A = Matrix4(valuesA);
|
||||
Tuple b = Tuple(1, 2, 3, 1);
|
||||
|
||||
ASSERT_EQ(A * b, Tuple(18, 24, 33, 1));
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Multiplying_a_matrix_by_the_identity_matrix)
|
||||
{
|
||||
double valuesA[] = {0, 1, 2, 4,
|
||||
1, 2, 4, 8,
|
||||
2, 4, 8, 16,
|
||||
4, 8, 16, 32};
|
||||
|
||||
Matrix4 A = Matrix4(valuesA);
|
||||
Matrix ident = Matrix4().identity();
|
||||
|
||||
ASSERT_EQ(A * ident, A);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Multiplying_the_identity_matrix_by_a_tuple)
|
||||
{
|
||||
Tuple a = Tuple(1, 2, 3, 4);
|
||||
Matrix ident = Matrix4().identity();
|
||||
|
||||
ASSERT_EQ(ident * a, a);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Transposing_a_matrix)
|
||||
{
|
||||
double valuesA[] = {0, 9, 3, 0,
|
||||
9, 8, 0, 8,
|
||||
1, 8, 5, 3,
|
||||
0, 0, 5, 8};
|
||||
|
||||
double results[] = {0, 9, 1, 0,
|
||||
9, 8, 8, 0,
|
||||
3, 0, 5, 5,
|
||||
0, 8, 3, 8};
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
|
||||
ASSERT_EQ(A.transpose(), Matrix4(results));
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Transposing_this_identity_matrix)
|
||||
{
|
||||
Matrix ident = Matrix4().identity();
|
||||
|
||||
ASSERT_EQ(ident.transpose(), ident);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_determinant_of_a_2x2_matrix)
|
||||
{
|
||||
double valuesA[] = { 1, 5,
|
||||
-3, 2 };
|
||||
Matrix2 A = Matrix2(valuesA);
|
||||
|
||||
ASSERT_EQ(A.determinant(), 17);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, A_submatrix_of_a_3x3_matrix_is_a_2x2_matrix)
|
||||
{
|
||||
double valuesA[] = { 1, 5, 0,
|
||||
-3, 2, 7,
|
||||
0, 6, -3 };
|
||||
double results[] = { -3, 2,
|
||||
0, 6 };
|
||||
Matrix3 A = Matrix3(valuesA);
|
||||
|
||||
ASSERT_EQ(A.submatrix(0, 2), Matrix2(results));
|
||||
}
|
||||
|
||||
TEST(MatrixTest, A_submatrix_of_a_4x4_matrix_is_a_3x3_matrix)
|
||||
{
|
||||
double valuesA[] = { -6, 1, 1, 6,
|
||||
-8, 5, 8, 6,
|
||||
-1, 0, 8, 2,
|
||||
-7, 1, -1, 1 };
|
||||
double results[] = { -6, 1, 6,
|
||||
-8, 8, 6,
|
||||
-7,-1, 1 };
|
||||
Matrix4 A = Matrix4(valuesA);
|
||||
|
||||
ASSERT_EQ(A.submatrix(2, 1), Matrix3(results));
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculate_a_minor_of_a_3x3_matrix)
|
||||
{
|
||||
double valuesA[] = { 3, 5, 0,
|
||||
2, -1, -7,
|
||||
6, -1, 5 };
|
||||
|
||||
Matrix3 A = Matrix3(valuesA);
|
||||
|
||||
Matrix B = A.submatrix(1, 0);
|
||||
|
||||
ASSERT_EQ(B.determinant(), 25);
|
||||
ASSERT_EQ(A.minor(1, 0), 25);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_a_cofactor_of_a_3x3_matrix)
|
||||
{
|
||||
double valuesA[] = { 3, 5, 0,
|
||||
2, -1, -7,
|
||||
6, -1, 5 };
|
||||
|
||||
Matrix3 A = Matrix3(valuesA);
|
||||
|
||||
ASSERT_EQ(A.minor(0, 0), -12);
|
||||
ASSERT_EQ(A.cofactor(0, 0), -12);
|
||||
ASSERT_EQ(A.minor(1, 0), 25);
|
||||
ASSERT_EQ(A.cofactor(1, 0), -25);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_determinant_of_a_3x3_matrix)
|
||||
{
|
||||
double valuesA[] = { 1, 2, 6,
|
||||
-5, 8, -4,
|
||||
2, 6, 4 };
|
||||
|
||||
Matrix A = Matrix3(valuesA);
|
||||
|
||||
ASSERT_EQ(A.cofactor(0, 0), 56);
|
||||
ASSERT_EQ(A.cofactor(0, 1), 12);
|
||||
ASSERT_EQ(A.minor(0, 2), -46);
|
||||
ASSERT_EQ(A.determinant(), -196);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_determinant_of_a_4x4_matrix)
|
||||
{
|
||||
double valuesA[] = { -2, -8, 3, 5,
|
||||
-3, 1, 7, 3,
|
||||
1, 2, -9, 6,
|
||||
-6, 7, 7, -9 };
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
|
||||
ASSERT_EQ(A.cofactor(0, 0), 690);
|
||||
ASSERT_EQ(A.cofactor(0, 1), 447);
|
||||
ASSERT_EQ(A.cofactor(0, 2), 210);
|
||||
ASSERT_EQ(A.minor(0, 3), -51);
|
||||
ASSERT_EQ(A.determinant(), -4071);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Testing_an_invertible_matrix_for_invertibility)
|
||||
{
|
||||
double valuesA[] = { 6, 4, 4, 4,
|
||||
5, 5, 7, 6,
|
||||
4, -9, 3, -7,
|
||||
9, 1, 7, -6 };
|
||||
Matrix A = Matrix4(valuesA);
|
||||
|
||||
ASSERT_EQ(A.determinant(), -2120);
|
||||
ASSERT_TRUE(A.isInvertible());
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Testing_an_noninvertible_matrix_for_invertibility)
|
||||
{
|
||||
double valuesA[] = { -4, 2, -2, -3,
|
||||
9, 6, 2, 6,
|
||||
0, -5, 1, -5,
|
||||
0, 0, 0, 0 };
|
||||
Matrix A = Matrix4(valuesA);
|
||||
|
||||
ASSERT_EQ(A.determinant(), 0);
|
||||
ASSERT_FALSE(A.isInvertible());
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_inverse_of_a_matrix)
|
||||
{
|
||||
double valuesA[] = { -5, 2, 6, -8,
|
||||
1, -5, 1, 8,
|
||||
7, 7, -6, -7,
|
||||
1, -3, 7, 4 };
|
||||
|
||||
double results[] = { 0.21805, 0.45113, 0.24060, -0.04511,
|
||||
-0.80827, -1.45677, -0.44361, 0.52068,
|
||||
-0.07895, -0.22368, -0.05263, 0.19737,
|
||||
-0.52256, -0.81391, -0.30075, 0.30639 };
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
Matrix B = A.inverse();
|
||||
|
||||
ASSERT_EQ(A.determinant(), 532);
|
||||
ASSERT_EQ(A.cofactor(2, 3), -160);
|
||||
ASSERT_NEAR(B.get(3, 2), -160./532., DBL_EPSILON);
|
||||
ASSERT_EQ(A.cofactor(3, 2), 105);
|
||||
ASSERT_NEAR(B.get(2, 3), 105./532., DBL_EPSILON);
|
||||
|
||||
/* Temporary lower the precision */
|
||||
set_equal_precision(0.00001);
|
||||
|
||||
ASSERT_EQ(B, Matrix4(results));
|
||||
|
||||
/* Revert to default */
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_inverse_of_another_matrix)
|
||||
{
|
||||
double valuesA[] = { 8, -5, 9, 2,
|
||||
7, 5, 6, 1,
|
||||
-6, 0, 9, 6,
|
||||
-3, 0, -9, -4 };
|
||||
|
||||
double results[] = { -0.15385, -0.15385, -0.28205, -0.53846,
|
||||
-0.07692, 0.12308, 0.02564, 0.03077,
|
||||
0.35897, 0.35897, 0.43590, 0.92308,
|
||||
-0.69231, -0.69231, -0.76923, -1.92308 };
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
Matrix B = A.inverse();
|
||||
|
||||
|
||||
/* Temporary lower the precision */
|
||||
set_equal_precision(0.00001);
|
||||
|
||||
ASSERT_EQ(B, Matrix4(results));
|
||||
|
||||
/* Revert to default */
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Calculating_the_inverse_of_third_matrix)
|
||||
{
|
||||
double valuesA[] = { 9, 3, 0, 9,
|
||||
-5, -2, -6, -3,
|
||||
-4, 9, 6, 4,
|
||||
-7, 6, 6, 2 };
|
||||
|
||||
double results[] = { -0.04074, -0.07778, 0.14444, -0.22222,
|
||||
-0.07778, 0.03333, 0.36667, -0.33333,
|
||||
-0.02901, -0.14630, -0.10926, 0.12963,
|
||||
0.17778, 0.06667, -0.26667, 0.33333 };
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
Matrix B = A.inverse();
|
||||
|
||||
|
||||
/* Temporary lower the precision */
|
||||
set_equal_precision(0.00001);
|
||||
|
||||
ASSERT_EQ(B, Matrix4(results));
|
||||
|
||||
/* Revert to default */
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(MatrixTest, Multiplying_a_product_by_its_inverse)
|
||||
{
|
||||
double valuesA[] = { 3, -9, 7, 3,
|
||||
3, -8, 2, -9,
|
||||
-4, 4, 4, 1,
|
||||
-6, 5, -1, 1 };
|
||||
|
||||
double valuesB[] = { 8, 2, 2, 2,
|
||||
3, -1, 7, 0,
|
||||
7, 0, 5, 4,
|
||||
6, -2, 0, 5 };
|
||||
|
||||
Matrix A = Matrix4(valuesA);
|
||||
Matrix B = Matrix4(valuesB);
|
||||
|
||||
Matrix C = A * B;
|
||||
|
||||
ASSERT_EQ(C * B.inverse(), A);
|
||||
}
|
||||
64
tests/ray_test.cpp
Normal file
64
tests/ray_test.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Ray unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <ray.h>
|
||||
#include <transformation.h>
|
||||
#include <object.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
||||
TEST(RayTest, Creating_a_ray_and_querying_it)
|
||||
{
|
||||
Point origin = Point(1, 2, 3);
|
||||
Vector direction = Vector(4, 5, 6);
|
||||
|
||||
Ray r = Ray(origin, direction);
|
||||
|
||||
ASSERT_EQ(r.origin, origin);
|
||||
ASSERT_EQ(r.direction, direction);
|
||||
}
|
||||
|
||||
TEST(RayTest, Computing_a_point_from_a_distance)
|
||||
{
|
||||
Ray r = Ray(Point(2, 3, 4), Vector(1, 0, 0));
|
||||
|
||||
ASSERT_EQ(r.position(0), Point(2, 3, 4));
|
||||
ASSERT_EQ(r.position(1), Point(3, 3, 4));
|
||||
ASSERT_EQ(r.position(-1), Point(1, 3, 4));
|
||||
ASSERT_EQ(r.position(2.5), Point(4.5, 3, 4));
|
||||
}
|
||||
|
||||
TEST(RayTest, Translating_a_ray)
|
||||
{
|
||||
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||
|
||||
Matrix m = translation(3, 4, 5);
|
||||
Object o = Object();
|
||||
|
||||
o.setTransform(m);
|
||||
|
||||
Ray r2 = o.transform(r);
|
||||
|
||||
ASSERT_EQ(r2.origin, Point(4, 6, 8));
|
||||
ASSERT_EQ(r2.direction, Vector(0, 1, 0));
|
||||
}
|
||||
|
||||
TEST(RayTest, Scaling_a_ray)
|
||||
{
|
||||
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||
|
||||
Matrix m = scaling(2, 3, 4);
|
||||
Object o = Object();
|
||||
|
||||
o.setTransform(m);
|
||||
|
||||
Ray r2 = o.transform(r);
|
||||
|
||||
ASSERT_EQ(r2.origin, Point(2, 6, 12));
|
||||
ASSERT_EQ(r2.direction, Vector(0, 3, 0));
|
||||
}
|
||||
201
tests/sphere_test.cpp
Normal file
201
tests/sphere_test.cpp
Normal file
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Sphere unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <ray.h>
|
||||
#include <sphere.h>
|
||||
#include <material.h>
|
||||
#include <transformation.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
||||
TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, 4.0);
|
||||
ASSERT_EQ(xs[1].t, 6.0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
|
||||
{
|
||||
Ray r = Ray(Point(0, 1, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, 5.0);
|
||||
ASSERT_EQ(xs[1].t, 5.0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_ray_miss_a_sphere)
|
||||
{
|
||||
Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_ray_originate_inside_a_sphere)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, -1.0);
|
||||
ASSERT_EQ(xs[1].t, 1.0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_sphere_is_behind_a_ray)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, 5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, -6.0);
|
||||
ASSERT_EQ(xs[1].t, -4.0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_sphere_default_transformation)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
ASSERT_EQ(s.transformMatrix, Matrix4().identity());
|
||||
}
|
||||
|
||||
TEST(SphereTest, Changing_a_sphere_transformation)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Matrix t = translation(2, 3, 4);
|
||||
|
||||
s.setTransform(t);
|
||||
|
||||
ASSERT_EQ(s.transformMatrix, t);
|
||||
}
|
||||
|
||||
TEST(SphereTest, Intersecting_a_scaled_sphere_with_a_ray)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
|
||||
s.setTransform(scaling(2, 2, 2));
|
||||
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_EQ(xs[0].t, 3.0);
|
||||
ASSERT_EQ(xs[1].t, 7.0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, Intersecting_a_translated_sphere_with_a_ray)
|
||||
{
|
||||
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||
Sphere s = Sphere();
|
||||
|
||||
s.setTransform(translation(5, 0, 0));
|
||||
|
||||
Intersect xs = s.intersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 0);
|
||||
}
|
||||
|
||||
TEST(SphereTest, The_normal_on_a_sphere_at_a_point_on_the_X_axis)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Tuple n = s.normalAt(Point(1, 0, 0));
|
||||
|
||||
ASSERT_EQ(n, Vector(1, 0, 0));
|
||||
}
|
||||
|
||||
TEST(SphereTest, The_normal_on_a_sphere_at_a_point_on_the_Y_axis)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Tuple n = s.normalAt(Point(0, 1, 0));
|
||||
|
||||
ASSERT_EQ(n, Vector(0, 1, 0));
|
||||
}
|
||||
|
||||
TEST(SphereTest, The_normal_on_a_sphere_at_a_point_on_the_Z_axis)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Tuple n = s.normalAt(Point(0, 0, 1));
|
||||
|
||||
ASSERT_EQ(n, Vector(0, 0, 1));
|
||||
}
|
||||
|
||||
TEST(SphereTest, The_normal_on_a_sphere_at_a_nonaxial_point)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Tuple n = s.normalAt(Point(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3));
|
||||
|
||||
ASSERT_EQ(n, Vector(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3));
|
||||
}
|
||||
|
||||
TEST(SphereTest, The_normal_is_a_normalise_vector)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Tuple n = s.normalAt(Point(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3));
|
||||
|
||||
ASSERT_EQ(n, n.normalise());
|
||||
}
|
||||
|
||||
TEST(SphereTest, Computing_the_normal_on_a_translated_sphere)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
|
||||
s.setTransform(translation(0, 1, 0));
|
||||
|
||||
Tuple n = s.normalAt(Point(0, 1.70711, -0.70711));
|
||||
|
||||
set_equal_precision(0.0001);
|
||||
|
||||
ASSERT_EQ(n, Vector(0, 0.70711, -0.70711));
|
||||
|
||||
/* Revert to default */
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(SphereTest, Computing_the_normal_on_a_tranformed_sphere)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
|
||||
s.setTransform(scaling(1, 0.5, 1) * rotation_z(M_PI / 5));
|
||||
|
||||
Tuple n = s.normalAt(Point(0, sqrt(2)/2, -sqrt(2)/2));
|
||||
|
||||
set_equal_precision(0.0001);
|
||||
|
||||
ASSERT_EQ(n, Vector(0, 0.97014, -0.24254));
|
||||
|
||||
/* Revert to default */
|
||||
set_equal_precision(FLT_EPSILON);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_sphere_have_a_default_material)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
Material m = Material();
|
||||
|
||||
ASSERT_EQ(s.material, m);
|
||||
}
|
||||
|
||||
TEST(SphereTest, A_sphere_may_be_assigned_a_material)
|
||||
{
|
||||
Sphere s = Sphere();
|
||||
|
||||
Material m = Material();
|
||||
m.ambient = 1;
|
||||
|
||||
s.setMaterial(m);
|
||||
|
||||
ASSERT_EQ(s.material, m);
|
||||
}
|
||||
191
tests/transformation_test.cpp
Normal file
191
tests/transformation_test.cpp
Normal file
@@ -0,0 +1,191 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Transformations unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <transformation.h>
|
||||
#include <tuple.h>
|
||||
#include <math.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
TEST(TransformationTest, Multiplying_by_a_translation_matrix)
|
||||
{
|
||||
Matrix transform = translation(5, -3, 2);
|
||||
Point p = Point(-3, 4, 5);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(2, 1, 7));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Multiplying_by_the_inverse_of_a_translation_matrix)
|
||||
{
|
||||
Matrix transform = translation(5, -3, 2);
|
||||
Matrix inv = transform.inverse();
|
||||
|
||||
Point p = Point(-3, 4, 5);
|
||||
|
||||
ASSERT_EQ(inv * p, Point(-8, 7, 3));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Translation_does_not_affect_vectors)
|
||||
{
|
||||
Matrix transform = translation(5, -3, 2);
|
||||
|
||||
Vector v = Vector(-3, 4, 5);
|
||||
|
||||
ASSERT_EQ(transform * v, Vector(-3, 4, 5));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_scaling_matrix_applied_to_a_point)
|
||||
{
|
||||
Matrix transform = scaling(2, 3, 4);
|
||||
|
||||
Point p = Point(-4, 6, 8);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(-8, 18, 32));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_scaling_matrix_applied_to_a_vector)
|
||||
{
|
||||
Matrix transform = scaling(2, 3, 4);
|
||||
|
||||
Vector v = Vector(-4, 6, 8);
|
||||
|
||||
ASSERT_EQ(transform * v, Vector(-8, 18, 32));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Multiplaying_by_the_inverse_of_a_scaling_matrix)
|
||||
{
|
||||
Matrix transform = scaling(2, 3, 4);
|
||||
Matrix inv = transform.inverse();
|
||||
|
||||
Vector v = Vector(-4, 6, 8);
|
||||
|
||||
ASSERT_EQ(inv * v, Vector(-2, 2, 2));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Reflexion_is_scaling_by_a_negative_value)
|
||||
{
|
||||
Matrix transform = scaling(-1, 1, 1);
|
||||
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(-2, 3, 4));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Rotating_a_point_around_the_X_axis)
|
||||
{
|
||||
Point p = Point(0, 1, 0);
|
||||
Matrix half_quarter = rotation_x(M_PI / 4.);
|
||||
Matrix full_quarter = rotation_x(M_PI / 2.);
|
||||
|
||||
ASSERT_EQ(half_quarter * p, Point(0, sqrt(2)/2, sqrt(2)/2));
|
||||
ASSERT_EQ(full_quarter * p, Point(0, 0, 1));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, The_inverse_of_an_x_rotation_rotates_in_the_opposite_direction)
|
||||
{
|
||||
Point p = Point(0, 1, 0);
|
||||
Matrix half_quarter = rotation_x(M_PI / 4.);
|
||||
Matrix inv = half_quarter.inverse();
|
||||
|
||||
ASSERT_EQ(inv * p, Point(0, sqrt(2)/2, -sqrt(2)/2));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Rotating_a_point_around_the_Y_axis)
|
||||
{
|
||||
Point p = Point(0, 0, 1);
|
||||
Matrix half_quarter = rotation_y(M_PI / 4.);
|
||||
Matrix full_quarter = rotation_y(M_PI / 2.);
|
||||
|
||||
ASSERT_EQ(half_quarter * p, Point(sqrt(2)/2, 0, sqrt(2)/2));
|
||||
ASSERT_EQ(full_quarter * p, Point(1, 0, 0));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Rotating_a_point_around_the_Z_axis)
|
||||
{
|
||||
Point p = Point(0, 1, 0);
|
||||
Matrix half_quarter = rotation_z(M_PI / 4.);
|
||||
Matrix full_quarter = rotation_z(M_PI / 2.);
|
||||
|
||||
ASSERT_EQ(half_quarter * p, Point(-sqrt(2)/2, sqrt(2)/2, 0));
|
||||
ASSERT_EQ(full_quarter * p, Point(-1, 0, 0));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_x_in_proportion_to_y)
|
||||
{
|
||||
Matrix transform = shearing(1, 0, 0, 0, 0, 0);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(5, 3, 4));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_x_in_proportion_to_z)
|
||||
{
|
||||
Matrix transform = shearing(0, 1, 0, 0, 0, 0);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(6, 3, 4));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_y_in_proportion_to_x)
|
||||
{
|
||||
Matrix transform = shearing(0, 0, 1, 0, 0, 0);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(2, 5, 4));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_y_in_proportion_to_z)
|
||||
{
|
||||
Matrix transform = shearing(0, 0, 0, 1, 0, 0);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(2, 7, 4));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_z_in_proportion_to_x)
|
||||
{
|
||||
Matrix transform = shearing(0, 0, 0, 0, 1, 0);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(2, 3, 6));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, A_shearing_transformation_moves_z_in_proportion_to_y)
|
||||
{
|
||||
Matrix transform = shearing(0, 0, 0, 0, 0, 1);
|
||||
Point p = Point(2, 3, 4);
|
||||
|
||||
ASSERT_EQ(transform * p, Point(2, 3, 7));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Individual_trnasformations_are_applied_in_sequence)
|
||||
{
|
||||
Point p = Point(1, 0, 1);
|
||||
Matrix A = rotation_x(M_PI / 2.);
|
||||
Matrix B = scaling(5, 5, 5);
|
||||
Matrix C = translation(10, 5, 7);
|
||||
|
||||
Tuple p2 = A * p;
|
||||
ASSERT_EQ(p2, Point(1, -1, 0));
|
||||
|
||||
Tuple p3 = B * p2;
|
||||
ASSERT_EQ(p3, Point(5, -5, 0));
|
||||
|
||||
Tuple p4 = C * p3;
|
||||
ASSERT_EQ(p4, Point(15, 0, 7));
|
||||
}
|
||||
|
||||
TEST(TransformationTest, Chained_transformation_must_be_applied_in_reverse_order)
|
||||
{
|
||||
Point p = Point(1, 0, 1);
|
||||
Matrix A = rotation_x(M_PI / 2.);
|
||||
Matrix B = scaling(5, 5, 5);
|
||||
Matrix C = translation(10, 5, 7);
|
||||
|
||||
Matrix T = C * B * A;
|
||||
ASSERT_EQ(T * p, Point(15, 0, 7));
|
||||
}
|
||||
@@ -6,11 +6,11 @@
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <tuples.h>
|
||||
#include <tuple.h>
|
||||
#include <math.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
TEST(TuplesTests, Tuple_With_w_equal_1_and_is_point)
|
||||
TEST(TupleTest, Tuple_With_w_equal_1_and_is_point)
|
||||
{
|
||||
Tuple a = Tuple(4.3, -4.2, 3.1, 1.0);
|
||||
|
||||
@@ -22,7 +22,7 @@ TEST(TuplesTests, Tuple_With_w_equal_1_and_is_point)
|
||||
ASSERT_FALSE(a.isVector());
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Tuple_With_w_equal_0_and_is_vector)
|
||||
TEST(TupleTest, Tuple_With_w_equal_0_and_is_vector)
|
||||
{
|
||||
Tuple a = Tuple(4.3, -4.2, 3.1, 0.0);
|
||||
|
||||
@@ -34,21 +34,21 @@ TEST(TuplesTests, Tuple_With_w_equal_0_and_is_vector)
|
||||
ASSERT_TRUE(a.isVector());
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Point_create_tuples_with_w_equal_1)
|
||||
TEST(TupleTest, Point_create_tuples_with_w_equal_1)
|
||||
{
|
||||
Tuple a = Point(4, -4, 3);
|
||||
|
||||
ASSERT_EQ(a, Tuple(4, -4, 3, 1));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Vector_create_tuples_with_w_equal_0)
|
||||
TEST(TupleTest, Vector_create_tuples_with_w_equal_0)
|
||||
{
|
||||
Tuple a = Vector(4, -4, 3);
|
||||
|
||||
ASSERT_EQ(a, Tuple(4, -4, 3, 0));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Adding_two_tuples)
|
||||
TEST(TupleTest, Adding_two_tuples)
|
||||
{
|
||||
Tuple a1 = Tuple(3, -2, 5, 1);
|
||||
Tuple a2 = Tuple(-2, 3, 1, 0);
|
||||
@@ -56,7 +56,7 @@ TEST(TuplesTests, Adding_two_tuples)
|
||||
ASSERT_EQ(a1 + a2, Tuple(1, 1, 6, 1));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Substracting_two_points)
|
||||
TEST(TupleTest, Substracting_two_points)
|
||||
{
|
||||
Point p1 = Point(3, 2, 1);
|
||||
Point p2 = Point(5, 6, 7);
|
||||
@@ -64,7 +64,7 @@ TEST(TuplesTests, Substracting_two_points)
|
||||
ASSERT_EQ(p1 - p2, Vector(-2, -4, -6));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Substracting_a_vector_from_a_point)
|
||||
TEST(TupleTest, Substracting_a_vector_from_a_point)
|
||||
{
|
||||
Point p = Point(3, 2, 1);
|
||||
Vector v = Vector(5, 6, 7);
|
||||
@@ -72,7 +72,7 @@ TEST(TuplesTests, Substracting_a_vector_from_a_point)
|
||||
ASSERT_EQ(p - v, Point(-2, -4, -6));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Substracting_two_vectors)
|
||||
TEST(TupleTest, Substracting_two_vectors)
|
||||
{
|
||||
Vector v1 = Vector(3, 2, 1);
|
||||
Vector v2 = Vector(5, 6, 7);
|
||||
@@ -80,7 +80,7 @@ TEST(TuplesTests, Substracting_two_vectors)
|
||||
ASSERT_EQ(v1 - v2, Vector(-2, -4, -6));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Substracting_a_vector_from_zero_vector)
|
||||
TEST(TupleTest, Substracting_a_vector_from_zero_vector)
|
||||
{
|
||||
Vector zero = Vector(0, 0, 0);
|
||||
Vector v = Vector(1, -2, 3);
|
||||
@@ -88,84 +88,84 @@ TEST(TuplesTests, Substracting_a_vector_from_zero_vector)
|
||||
ASSERT_EQ(zero - v, Vector(-1, 2, -3));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Negating_a_tuple)
|
||||
TEST(TupleTest, Negating_a_tuple)
|
||||
{
|
||||
Tuple a = Tuple(1, -2, 3, -4);
|
||||
|
||||
ASSERT_EQ(-a, Tuple(-1, 2, -3, 4));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Multiplying_a_tuple_by_a_scalar)
|
||||
TEST(TupleTest, Multiplying_a_tuple_by_a_scalar)
|
||||
{
|
||||
Tuple a = Tuple(1, -2, 3, -4);
|
||||
|
||||
ASSERT_EQ(a * 3.5, Tuple(3.5, -7, 10.5, -14));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Multiplying_a_tuple_by_a_fraction)
|
||||
TEST(TupleTest, Multiplying_a_tuple_by_a_fraction)
|
||||
{
|
||||
Tuple a = Tuple(1, -2, 3, -4);
|
||||
|
||||
ASSERT_EQ(a * 0.5, Tuple(0.5, -1, 1.5, -2));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Dividing_a_tuple_by_a_scalar)
|
||||
TEST(TupleTest, Dividing_a_tuple_by_a_scalar)
|
||||
{
|
||||
Tuple a = Tuple(1, -2, 3, -4);
|
||||
|
||||
ASSERT_EQ(a / 2, Tuple(0.5, -1, 1.5, -2));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Computing_the_magnitude_of_vector_1_0_0)
|
||||
TEST(TupleTest, Computing_the_magnitude_of_vector_1_0_0)
|
||||
{
|
||||
Vector v = Vector(1, 0, 0);
|
||||
|
||||
ASSERT_EQ(v.magnitude(), 1);
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Computing_the_magnitude_of_vector_0_1_0)
|
||||
TEST(TupleTest, Computing_the_magnitude_of_vector_0_1_0)
|
||||
{
|
||||
Vector v = Vector(0, 1, 0);
|
||||
|
||||
ASSERT_EQ(v.magnitude(), 1);
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Computing_the_magnitude_of_vector_0_0_1)
|
||||
TEST(TupleTest, Computing_the_magnitude_of_vector_0_0_1)
|
||||
{
|
||||
Vector v = Vector(0, 0, 1);
|
||||
|
||||
ASSERT_EQ(v.magnitude(), 1);
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Computing_the_magnitude_of_vector_1_2_3)
|
||||
TEST(TupleTest, Computing_the_magnitude_of_vector_1_2_3)
|
||||
{
|
||||
Vector v = Vector(1, 2, 3);
|
||||
|
||||
ASSERT_EQ(v.magnitude(), sqrt(14));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Computing_the_magnitude_of_vector_n1_n2_n3)
|
||||
TEST(TupleTest, Computing_the_magnitude_of_vector_n1_n2_n3)
|
||||
{
|
||||
Vector v = Vector(-1, -2, -3);
|
||||
|
||||
ASSERT_EQ(v.magnitude(), sqrt(14));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Nomilise_vector_4_0_0_give_1_0_0)
|
||||
TEST(TupleTest, Nomilise_vector_4_0_0_give_1_0_0)
|
||||
{
|
||||
Vector v = Vector(4, 0, 0);
|
||||
|
||||
ASSERT_EQ(v.normalise(), Vector(1, 0, 0));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Nomilise_vector_1_2_3)
|
||||
TEST(TupleTest, Nomilise_vector_1_2_3)
|
||||
{
|
||||
Vector v = Vector(1, 2, 3);
|
||||
|
||||
ASSERT_EQ(v.normalise(), Vector(1 / sqrt(14), 2 / sqrt(14), 3 / sqrt(14)));
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Dot_product_of_two_tuples)
|
||||
TEST(TupleTest, Dot_product_of_two_tuples)
|
||||
{
|
||||
Vector a = Vector(1, 2, 3);
|
||||
Vector b = Vector(2, 3, 4);
|
||||
@@ -173,7 +173,7 @@ TEST(TuplesTests, Dot_product_of_two_tuples)
|
||||
ASSERT_EQ(a.dot(b), 20);
|
||||
}
|
||||
|
||||
TEST(TuplesTests, Cross_product_of_two_vector)
|
||||
TEST(TupleTest, Cross_product_of_two_vector)
|
||||
{
|
||||
Vector a = Vector(1, 2, 3);
|
||||
Vector b = Vector(2, 3, 4);
|
||||
@@ -181,3 +181,23 @@ TEST(TuplesTests, Cross_product_of_two_vector)
|
||||
ASSERT_EQ(a.cross(b), Vector(-1, 2, -1));
|
||||
ASSERT_EQ(b.cross(a), Vector(1, -2, 1));
|
||||
}
|
||||
|
||||
TEST(TupleTest, Reflecting_a_vector_approaching_at_45)
|
||||
{
|
||||
Vector v = Vector(1, -1, 0); /* Vector */
|
||||
Vector n = Vector(0, 1, 0); /* Normal */
|
||||
|
||||
Tuple r = v.reflect(n);
|
||||
|
||||
ASSERT_EQ(r, Vector(1, 1, 0));
|
||||
}
|
||||
|
||||
TEST(TupleTest, Reflecting_a_vector_off_a_slanted_surface)
|
||||
{
|
||||
Vector v = Vector(0, -1, 0); /* Vector */
|
||||
Vector n = Vector(sqrt(2)/2, sqrt(2)/2, 0); /* Normal */
|
||||
|
||||
Tuple r = v.reflect(n);
|
||||
|
||||
ASSERT_EQ(r, Vector(1, 0, 0));
|
||||
}
|
||||
Reference in New Issue
Block a user