Godzil
a6f0422bd1
Add renderstat to get some info about rendering.
2020-02-27 17:20:55 +00:00
Godzil
7a96d42874
Add bounding box calculation to triangle..
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Could be helpful XD
2020-02-26 02:17:57 +00:00
Godzil
1c00077949
Prepare code to be able to get material from some form of a "group leader".
2020-02-26 00:32:14 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00
Godzil
f226664fe3
And cones !
2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e
And now we have cylinders!
2020-02-22 22:58:57 +00:00
Godzil
b9bacd3ac9
Don't really understand why this code is marked as not being tested where it should.
2020-02-22 18:51:03 +00:00
Godzil
1d685de8fd
Trying to identify why they say these lines are not tested
2020-02-22 18:29:47 +00:00
Godzil
9c35cfc4f3
Trying to fix coverage.
2020-02-22 18:21:30 +00:00
Godzil
b251b632ac
Add a parameter for shapes to not drop shadow.
2020-02-22 17:38:25 +00:00
Godzil
81e323fdf4
Added CUBES!
2020-02-22 17:30:15 +00:00
Godzil
c9021974f6
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
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it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4d4c4a7453
Add preliminary support for material emissivity.
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Not yet sure it work as I intended.
2020-02-22 15:14:09 +00:00
Godzil
935c8ebff7
Add support for multiple lights
2020-02-22 15:12:06 +00:00
Godzil
51a6bbebb9
Refraction is fully there, with magic fresnel!
2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e
Added some proper test scenes for chapter 11.
2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac
Refraction seems to work. Still need to do a nice scene.
2020-02-21 22:50:12 +00:00
Godzil
df52cb36db
Working on refraction & transparency.
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Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
7337ae4837
Finally! We have reflections!
2020-02-21 17:21:06 +00:00
Godzil
7687581e83
Finishing touch for patterns!
2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a
Adding support for pattern.
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Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635
Added planes!
2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f
Shape is now an abstract class and can't be instanciated.
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Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
cf5597ad6d
Adding shadows!
2020-02-20 17:46:03 +00:00
Godzil
a477b137e7
Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel!
2020-02-20 16:08:47 +00:00
Godzil
ba1ae34855
Canvas: use Tuple instead of Colour for put Pixel, add two constructor that may be usefull in the future.
2020-02-20 16:07:39 +00:00
Godzil
bc047cd89e
Add viewTransform transformation
2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b
Name consistency
2020-02-20 14:48:11 +00:00
Godzil
14c3044acf
Cosmetics
2020-02-20 13:27:12 +00:00
Godzil
999419dfe1
World is on the verge of working!
2020-02-20 01:41:53 +00:00
Godzil
dbaa6eea2c
Fix Intersect and add sort the list each time we add something to it.
2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4
Working on worlds.
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It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
af96d52c5a
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
c1e7496d21
Fix a glib problem on some distros.
2020-02-17 22:18:59 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
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Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
aeb4669162
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
b799e5f819
Update a comment.
2020-02-17 13:57:07 +00:00
Godzil
cabe7ff147
Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation)
2020-02-17 13:54:07 +00:00
Godzil
17aebe6538
Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
Godzil
a1087a9871
Add default size to matrix (4 as it is the most common)
2020-02-17 13:52:28 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00