Godzil
c17bfadc76
Started working on parsing OBJ Files.
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Why string manipulation is so tedious in C/++ :(
2020-03-05 17:46:40 +00:00
Godzil
6bef6a1b77
over 9000 years of shame on me.
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What where I thinking when I wrote that?!
2020-03-05 16:28:49 +00:00
Godzil
f8aa5cc920
Fix a "bug" in UV Image introduced while debugging
2020-03-05 15:15:20 +00:00
Godzil
30db4d7ca1
Add support to load JPEG files along with PNGs.
2020-03-05 15:14:31 +00:00
Godzil
317148a37d
Lua include is only added if lua support is enabled.
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Add NanoJPEG dependency to the main library
2020-03-05 15:13:40 +00:00
Godzil
6a2c5a77ae
Trying to implement image mapping.
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Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
3ebe403de0
Continue working on Cube mapping
2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1
Add AlignCheck UV Pattern
2020-03-04 16:42:43 +00:00
Godzil
7209244f48
Add cylindrical mapping!
2020-03-04 16:16:35 +00:00
Godzil
1b6c14691b
fmod is not mathematically valid. Replace it by a correct one.
2020-03-04 16:15:49 +00:00
Godzil
107b612130
Added planar mapping
2020-03-04 13:35:09 +00:00
Godzil
1ceabe7e62
Change CMake files to simplify them.
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Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44
Add spherical mapping for UV Textures.
2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d
Started working on 2D patterns.
2020-03-04 09:32:11 +00:00
Godzil
3cfbb604b0
Fix missing includes.
2020-03-02 23:34:44 +00:00
Godzil
478b1f0af1
Disable a test as it is not consistent between compilers.
2020-03-02 17:41:04 +00:00
Godzil
1cebcd4f8b
Fix my own stupidity.
2020-03-02 16:49:10 +00:00
Godzil
aab9df0802
Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function)
2020-03-02 16:30:24 +00:00
Godzil
21749695b6
Add jitter to area light and example render of it.
2020-03-02 14:03:31 +00:00
Godzil
ace7d53571
Clearing up some memory to prevent stupid issues
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Preparing for some optimisations. (absolutely need to reduce the ammount of allocations done.)
2020-03-02 08:24:09 +00:00
Godzil
c4b680789e
Starting working on area lights.
2020-02-28 18:35:45 +00:00
Godzil
53f66b554b
Move renderstat function into the CPP file and add atomic to the variables.
2020-02-28 18:34:42 +00:00
Godzil
307c125eba
More bounding boxes
2020-02-28 18:33:59 +00:00
Godzil
b4ae737b40
Continuing working on dumping the world
2020-02-28 09:29:09 +00:00
Godzil
8ceb68fdff
Add dependencies to Lua.
2020-02-28 00:05:14 +00:00
Godzil
c369d2fe2d
Start working on dumping the world (to a JSON file) for debug purposes.
2020-02-27 18:03:08 +00:00
Godzil
2926166ce6
Add Lua dependencies.
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Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!
(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00
Godzil
e61382a129
Doh, this was suppose to be the other way around: add to the bound IF it have finit bounds!
2020-02-27 17:22:47 +00:00
Godzil
a6f0422bd1
Add renderstat to get some info about rendering.
2020-02-27 17:20:55 +00:00
Godzil
a4ddfddbf3
Found the problem with openmp.
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X here need to be declared as private, else each thread are sharing the same variable which... well.... don't work well .. :/
2020-02-26 16:09:28 +00:00
Godzil
f1849cdbc1
Pow is way too slow.
2020-02-26 16:08:34 +00:00
Godzil
ed347e304d
Quick (and dirty) change to be able to use OpenMP for rendering.
2020-02-26 02:18:54 +00:00
Godzil
7a96d42874
Add bounding box calculation to triangle..
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Could be helpful XD
2020-02-26 02:17:57 +00:00
Godzil
1c00077949
Prepare code to be able to get material from some form of a "group leader".
2020-02-26 00:32:14 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00
Godzil
f226664fe3
And cones !
2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e
And now we have cylinders!
2020-02-22 22:58:57 +00:00
Godzil
b9bacd3ac9
Don't really understand why this code is marked as not being tested where it should.
2020-02-22 18:51:03 +00:00
Godzil
1d685de8fd
Trying to identify why they say these lines are not tested
2020-02-22 18:29:47 +00:00
Godzil
9c35cfc4f3
Trying to fix coverage.
2020-02-22 18:21:30 +00:00
Godzil
b251b632ac
Add a parameter for shapes to not drop shadow.
2020-02-22 17:38:25 +00:00
Godzil
81e323fdf4
Added CUBES!
2020-02-22 17:30:15 +00:00
Godzil
c9021974f6
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
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it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4d4c4a7453
Add preliminary support for material emissivity.
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Not yet sure it work as I intended.
2020-02-22 15:14:09 +00:00