Godzil
0369bee306
It is christmas time!
2020-02-26 02:24:04 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00
Godzil
80f59efa43
Add another hardcoded scene. Also made a test file for hw3 that should cover all the commands.
2020-02-23 19:37:47 +00:00
Godzil
f226664fe3
And cones !
2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e
And now we have cylinders!
2020-02-22 22:58:57 +00:00
Godzil
9c35cfc4f3
Trying to fix coverage.
2020-02-22 18:21:30 +00:00
Godzil
56095169eb
Add a test for hw3render
2020-02-22 18:00:07 +00:00
Godzil
81e323fdf4
Added CUBES!
2020-02-22 17:30:15 +00:00
Godzil
c9021974f6
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
...
it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4cdf7a4264
Correct default canvas size for ch11_test
2020-02-22 01:29:42 +00:00
Godzil
51a6bbebb9
Refraction is fully there, with magic fresnel!
2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e
Added some proper test scenes for chapter 11.
2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac
Refraction seems to work. Still need to do a nice scene.
2020-02-21 22:50:12 +00:00
Godzil
df52cb36db
Working on refraction & transparency.
...
Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
89dd74fa7c
Finally! We have reflections!
2020-02-21 17:39:45 +00:00
Godzil
7337ae4837
Finally! We have reflections!
2020-02-21 17:21:06 +00:00
Godzil
7687581e83
Finishing touch for patterns!
2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a
Adding support for pattern.
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Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635
Added planes!
2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f
Shape is now an abstract class and can't be instanciated.
...
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
2a8fe61388
Working on adding test for the shape object.
2020-02-20 18:06:29 +00:00
Godzil
cf5597ad6d
Adding shadows!
2020-02-20 17:46:03 +00:00
Godzil
10ae695f01
Trying to fixing some weird things about coverall, also add some real more coverage.
2020-02-20 16:47:00 +00:00
Godzil
daef0c078f
Revert the canvas size to the one from the chapter
2020-02-20 16:13:58 +00:00
Godzil
a477b137e7
Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel!
2020-02-20 16:08:47 +00:00
Godzil
bc047cd89e
Add viewTransform transformation
2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b
Name consistency
2020-02-20 14:48:11 +00:00
Godzil
999419dfe1
World is on the verge of working!
2020-02-20 01:41:53 +00:00
Godzil
a82b67faa4
Working on worlds.
...
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
9f764018d3
Add a couple of test for code that wasn't tested before.
2020-02-18 12:20:40 +00:00
Godzil
af96d52c5a
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
4dd7a3af39
Add Chapter 5 and 6 executable to the test list
2020-02-17 23:22:05 +00:00
Godzil
9bdfb26f7e
Add Chapter 06 test!
2020-02-17 19:15:58 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
...
Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
73d60fb7e4
Fix a copy mistake.
2020-02-17 19:09:31 +00:00
Godzil
4a9379c0b2
Naming consistency
2020-02-17 17:57:55 +00:00
Godzil
aeb4669162
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
656ff52204
Add Chapter 5 "putting it together" example.
2020-02-17 14:30:21 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
...
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00