Godzil
c9021974f6
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
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it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4cdf7a4264
Correct default canvas size for ch11_test
2020-02-22 01:29:42 +00:00
Godzil
51a6bbebb9
Refraction is fully there, with magic fresnel!
2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e
Added some proper test scenes for chapter 11.
2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac
Refraction seems to work. Still need to do a nice scene.
2020-02-21 22:50:12 +00:00
Godzil
df52cb36db
Working on refraction & transparency.
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Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
89dd74fa7c
Finally! We have reflections!
2020-02-21 17:39:45 +00:00
Godzil
7337ae4837
Finally! We have reflections!
2020-02-21 17:21:06 +00:00
Godzil
7687581e83
Finishing touch for patterns!
2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a
Adding support for pattern.
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Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635
Added planes!
2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f
Shape is now an abstract class and can't be instanciated.
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Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
2a8fe61388
Working on adding test for the shape object.
2020-02-20 18:06:29 +00:00
Godzil
cf5597ad6d
Adding shadows!
2020-02-20 17:46:03 +00:00
Godzil
10ae695f01
Trying to fixing some weird things about coverall, also add some real more coverage.
2020-02-20 16:47:00 +00:00
Godzil
daef0c078f
Revert the canvas size to the one from the chapter
2020-02-20 16:13:58 +00:00
Godzil
a477b137e7
Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel!
2020-02-20 16:08:47 +00:00
Godzil
bc047cd89e
Add viewTransform transformation
2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b
Name consistency
2020-02-20 14:48:11 +00:00
Godzil
999419dfe1
World is on the verge of working!
2020-02-20 01:41:53 +00:00
Godzil
a82b67faa4
Working on worlds.
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It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
9f764018d3
Add a couple of test for code that wasn't tested before.
2020-02-18 12:20:40 +00:00
Godzil
af96d52c5a
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
4dd7a3af39
Add Chapter 5 and 6 executable to the test list
2020-02-17 23:22:05 +00:00
Godzil
9bdfb26f7e
Add Chapter 06 test!
2020-02-17 19:15:58 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
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Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
73d60fb7e4
Fix a copy mistake.
2020-02-17 19:09:31 +00:00
Godzil
4a9379c0b2
Naming consistency
2020-02-17 17:57:55 +00:00
Godzil
aeb4669162
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
656ff52204
Add Chapter 5 "putting it together" example.
2020-02-17 14:30:21 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
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A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
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Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00
Godzil
8faf1db3be
More Ray work.
2020-02-15 23:45:19 +00:00
Godzil
79af9fbc97
Also rename the test file.
2020-02-15 23:20:37 +00:00
Godzil
1e2588441f
Rename tuple file to remove the plural.
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Also add empty shell ray.
2020-02-15 23:18:04 +00:00
Godzil
dee4b9ae91
Now we can transform!
2020-02-14 23:28:56 +00:00
Godzil
514bd649c1
Correct how google test is used.
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I think it was working before because the other computer had gtest system installed.
Bonus: it is now also integrated with CTest
2020-02-14 22:19:39 +00:00
Godzil
0621ca86e1
Change width to size, as it is more correct.
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Add calculation of determinant, submatric, minorm cofactor and inverse of a matrix.
2020-02-14 19:19:36 +00:00
Godzil
c4c216647d
First batch of matrix related functions
2020-02-14 17:49:51 +00:00
Godzil
fac2212661
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
Godzil
a9321b5051
Update an header
2020-02-14 15:08:50 +00:00
Godzil
f3678992c5
Add Colour implementation
2020-02-14 15:08:40 +00:00
Godzil
332e73a3d9
Add support for tuples/point/vector and corresponding tests.
2020-02-14 14:22:13 +00:00
Godzil
0caa4b8e34
Add all cmakelist files
2020-02-14 14:21:30 +00:00