Commit Graph

59 Commits

Author SHA1 Message Date
Godzil
2ea4abdce7 Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
3011544e8f Started working on boundingboxes. 2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b Group should work now. 2020-02-24 17:25:54 +00:00
Godzil
7c794f0496 Working on groups 2020-02-24 09:25:52 +00:00
Godzil
f226664fe3 And cones ! 2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e And now we have cylinders! 2020-02-22 22:58:57 +00:00
Godzil
b9bacd3ac9 Don't really understand why this code is marked as not being tested where it should. 2020-02-22 18:51:03 +00:00
Godzil
1d685de8fd Trying to identify why they say these lines are not tested 2020-02-22 18:29:47 +00:00
Godzil
9c35cfc4f3 Trying to fix coverage. 2020-02-22 18:21:30 +00:00
Godzil
b251b632ac Add a parameter for shapes to not drop shadow. 2020-02-22 17:38:25 +00:00
Godzil
81e323fdf4 Added CUBES! 2020-02-22 17:30:15 +00:00
Godzil
c9021974f6 Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4d4c4a7453 Add preliminary support for material emissivity.
Not yet sure it work as I intended.
2020-02-22 15:14:09 +00:00
Godzil
935c8ebff7 Add support for multiple lights 2020-02-22 15:12:06 +00:00
Godzil
51a6bbebb9 Refraction is fully there, with magic fresnel! 2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e Added some proper test scenes for chapter 11. 2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac Refraction seems to work. Still need to do a nice scene. 2020-02-21 22:50:12 +00:00
Godzil
df52cb36db Working on refraction & transparency.
Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
7337ae4837 Finally! We have reflections! 2020-02-21 17:21:06 +00:00
Godzil
7687581e83 Finishing touch for patterns! 2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a Adding support for pattern.
Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635 Added planes! 2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f Shape is now an abstract class and can't be instanciated.
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
cf5597ad6d Adding shadows! 2020-02-20 17:46:03 +00:00
Godzil
a477b137e7 Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel! 2020-02-20 16:08:47 +00:00
Godzil
ba1ae34855 Canvas: use Tuple instead of Colour for put Pixel, add two constructor that may be usefull in the future. 2020-02-20 16:07:39 +00:00
Godzil
bc047cd89e Add viewTransform transformation 2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b Name consistency 2020-02-20 14:48:11 +00:00
Godzil
14c3044acf Cosmetics 2020-02-20 13:27:12 +00:00
Godzil
999419dfe1 World is on the verge of working! 2020-02-20 01:41:53 +00:00
Godzil
dbaa6eea2c Fix Intersect and add sort the list each time we add something to it. 2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4 Working on worlds.
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
60d639f3a7 Start working on world (domination) 2020-02-18 17:31:21 +00:00
Godzil
af96d52c5a Renaming Object to Shape (part 2) 2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4 Renaming Object to Shape (part 1) 2020-02-18 11:40:55 +00:00
Godzil
c1e7496d21 Fix a glib problem on some distros. 2020-02-17 22:18:59 +00:00
Godzil
5ebed12f4f Add support for point light and materials.
Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
aeb4669162 Add vector reflection via a normal vector. 2020-02-17 15:56:08 +00:00
Godzil
a8194169c5 Add function to calculate sphere normal vector on given point on the sphere. 2020-02-17 15:39:14 +00:00
Godzil
00b283053e Add transformation to objects. 2020-02-17 14:15:55 +00:00
Godzil
b799e5f819 Update a comment. 2020-02-17 13:57:07 +00:00
Godzil
cabe7ff147 Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation) 2020-02-17 13:54:07 +00:00
Godzil
17aebe6538 Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points) 2020-02-17 13:53:30 +00:00
Godzil
a1087a9871 Add default size to matrix (4 as it is the most common) 2020-02-17 13:52:28 +00:00
Godzil
c4418683c6 Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur. 2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d Change the Intersection to a class, and stop using memory allocation for it (and pointer)
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab Add 3 new type of object: Sphere, Object and Intersect.
Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00
Godzil
8faf1db3be More Ray work. 2020-02-15 23:45:19 +00:00
Godzil
1e2588441f Rename tuple file to remove the plural.
Also add empty shell ray.
2020-02-15 23:18:04 +00:00
Godzil
1f4b14c896 Add a function to convert degree to radian. 2020-02-14 23:29:09 +00:00