Godzil
b00bb75189
Huge speed up by changing how Intersect are shared.
2020-03-12 00:11:26 +00:00
Godzil
1c4018e47a
Cosmetics.
2020-03-11 16:56:03 +00:00
Godzil
441d758845
Add locking mechanism to prevent updating transform/parent
2020-03-10 13:55:27 +00:00
Godzil
b89f9ec331
Add a way to remove shapes from groups
2020-03-10 09:16:39 +00:00
Godzil
4e241a1871
Trying to make the dump a bit more usefull and slightly less cluttered
2020-03-09 17:41:11 +00:00
Godzil
15a861802a
OBJFile now use group instead of it own list.
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Change the group function to find group by name, and now name group when needed, and change tests to use group name instead of number.
Also now the default group is the base group, not a separate group.
Bonus: Add a destructor to cleanup memory
Added a function to get base group. OBJFile will still behave as a valid shape, but now we can skip it in the generated world by adding the base group instead.
Code is now cleaner.
2020-03-09 16:03:27 +00:00
Godzil
d514219ae6
Due to the way material are working now, we need to set by hand (for now) that the material is set.
2020-03-09 14:17:08 +00:00
Godzil
e653855556
Change World to use a base group instead of storing all the world object.
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Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
2020-03-09 13:47:42 +00:00
Godzil
8550d4068f
Correct how filterIntersections work, seems c++ don't like how thing were done.
2020-03-09 13:44:10 +00:00
Godzil
cd93b67274
Revert some debug changes that should have not been commited.
2020-03-09 13:42:21 +00:00
Godzil
57eff4830e
Sample scene for CSG \o/
2020-03-06 21:55:32 +00:00
Godzil
b5ee92c544
And CSG! \o/
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Still working on a nice scene for it.
2020-03-06 19:00:31 +00:00
Godzil
e57b5715e8
Smooth triangles! And support for them in the OBJ File parser.
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Also add an interesting tea party scene!
2020-03-06 15:07:26 +00:00
Godzil
518ac260e1
OBJFile parser seems to work.
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Can render a simple scene using it.
TODO: Need add way to set material to childs.
2020-03-06 09:38:39 +00:00
Godzil
c17bfadc76
Started working on parsing OBJ Files.
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Why string manipulation is so tedious in C/++ :(
2020-03-05 17:46:40 +00:00
Godzil
3a8600d274
Add travis command to install ImageMagick on Mac OS X VMs
2020-03-05 15:58:03 +00:00
Godzil
90e79576a2
Correct the MD5 sum
2020-03-05 15:11:34 +00:00
Godzil
a31ae5b2ef
Add download and copy of the earth texture map.
2020-03-05 15:09:26 +00:00
Godzil
2ebc177d9d
Header update/corrections
2020-03-05 15:06:16 +00:00
Godzil
6a2c5a77ae
Trying to implement image mapping.
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Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
3ebe403de0
Continue working on Cube mapping
2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1
Add AlignCheck UV Pattern
2020-03-04 16:42:43 +00:00
Godzil
7209244f48
Add cylindrical mapping!
2020-03-04 16:16:35 +00:00
Godzil
107b612130
Added planar mapping
2020-03-04 13:35:09 +00:00
Godzil
1ceabe7e62
Change CMake files to simplify them.
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Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44
Add spherical mapping for UV Textures.
2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d
Started working on 2D patterns.
2020-03-04 09:32:11 +00:00
Godzil
36962275f6
Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..)
2020-03-02 23:29:06 +00:00
Godzil
a1c53fc9cc
Commited that file with incorrect size for automated test.
2020-03-02 23:16:17 +00:00
Godzil
344c36cd78
Remove frand from that scene.
2020-03-02 17:44:17 +00:00
Godzil
478b1f0af1
Disable a test as it is not consistent between compilers.
2020-03-02 17:41:04 +00:00
Godzil
aab9df0802
Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function)
2020-03-02 16:30:24 +00:00
Godzil
d05a0fb4d0
Update ch11 reflection scene to render the 3 different view
2020-03-02 14:09:30 +00:00
Godzil
21749695b6
Add jitter to area light and example render of it.
2020-03-02 14:03:31 +00:00
Godzil
0ac44c3539
Use area light and make a proper canvas size to run the size.
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This test is eating memory like crazy. Need to see why.
2020-02-28 18:36:57 +00:00
Godzil
c4b680789e
Starting working on area lights.
2020-02-28 18:35:45 +00:00
Godzil
307c125eba
More bounding boxes
2020-02-28 18:33:59 +00:00
Godzil
c369d2fe2d
Start working on dumping the world (to a JSON file) for debug purposes.
2020-02-27 18:03:08 +00:00
Godzil
0369bee306
It is christmas time!
2020-02-26 02:24:04 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00
Godzil
80f59efa43
Add another hardcoded scene. Also made a test file for hw3 that should cover all the commands.
2020-02-23 19:37:47 +00:00
Godzil
f226664fe3
And cones !
2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e
And now we have cylinders!
2020-02-22 22:58:57 +00:00
Godzil
9c35cfc4f3
Trying to fix coverage.
2020-02-22 18:21:30 +00:00