Godzil
d514219ae6
Due to the way material are working now, we need to set by hand (for now) that the material is set.
2020-03-09 14:17:08 +00:00
Godzil
e653855556
Change World to use a base group instead of storing all the world object.
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Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
2020-03-09 13:47:42 +00:00
Godzil
8550d4068f
Correct how filterIntersections work, seems c++ don't like how thing were done.
2020-03-09 13:44:10 +00:00
Godzil
cd93b67274
Revert some debug changes that should have not been commited.
2020-03-09 13:42:21 +00:00
Godzil
57eff4830e
Sample scene for CSG \o/
2020-03-06 21:55:32 +00:00
Godzil
b5ee92c544
And CSG! \o/
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Still working on a nice scene for it.
2020-03-06 19:00:31 +00:00
Godzil
e57b5715e8
Smooth triangles! And support for them in the OBJ File parser.
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Also add an interesting tea party scene!
2020-03-06 15:07:26 +00:00
Godzil
518ac260e1
OBJFile parser seems to work.
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Can render a simple scene using it.
TODO: Need add way to set material to childs.
2020-03-06 09:38:39 +00:00
Godzil
c17bfadc76
Started working on parsing OBJ Files.
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Why string manipulation is so tedious in C/++ :(
2020-03-05 17:46:40 +00:00
Godzil
3a8600d274
Add travis command to install ImageMagick on Mac OS X VMs
2020-03-05 15:58:03 +00:00
Godzil
90e79576a2
Correct the MD5 sum
2020-03-05 15:11:34 +00:00
Godzil
a31ae5b2ef
Add download and copy of the earth texture map.
2020-03-05 15:09:26 +00:00
Godzil
2ebc177d9d
Header update/corrections
2020-03-05 15:06:16 +00:00
Godzil
6a2c5a77ae
Trying to implement image mapping.
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Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
3ebe403de0
Continue working on Cube mapping
2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1
Add AlignCheck UV Pattern
2020-03-04 16:42:43 +00:00
Godzil
7209244f48
Add cylindrical mapping!
2020-03-04 16:16:35 +00:00
Godzil
107b612130
Added planar mapping
2020-03-04 13:35:09 +00:00
Godzil
1ceabe7e62
Change CMake files to simplify them.
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Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44
Add spherical mapping for UV Textures.
2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d
Started working on 2D patterns.
2020-03-04 09:32:11 +00:00
Godzil
36962275f6
Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..)
2020-03-02 23:29:06 +00:00
Godzil
a1c53fc9cc
Commited that file with incorrect size for automated test.
2020-03-02 23:16:17 +00:00
Godzil
344c36cd78
Remove frand from that scene.
2020-03-02 17:44:17 +00:00
Godzil
478b1f0af1
Disable a test as it is not consistent between compilers.
2020-03-02 17:41:04 +00:00
Godzil
aab9df0802
Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function)
2020-03-02 16:30:24 +00:00
Godzil
d05a0fb4d0
Update ch11 reflection scene to render the 3 different view
2020-03-02 14:09:30 +00:00
Godzil
21749695b6
Add jitter to area light and example render of it.
2020-03-02 14:03:31 +00:00
Godzil
0ac44c3539
Use area light and make a proper canvas size to run the size.
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This test is eating memory like crazy. Need to see why.
2020-02-28 18:36:57 +00:00
Godzil
c4b680789e
Starting working on area lights.
2020-02-28 18:35:45 +00:00
Godzil
307c125eba
More bounding boxes
2020-02-28 18:33:59 +00:00
Godzil
c369d2fe2d
Start working on dumping the world (to a JSON file) for debug purposes.
2020-02-27 18:03:08 +00:00
Godzil
0369bee306
It is christmas time!
2020-02-26 02:24:04 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00
Godzil
80f59efa43
Add another hardcoded scene. Also made a test file for hw3 that should cover all the commands.
2020-02-23 19:37:47 +00:00
Godzil
f226664fe3
And cones !
2020-02-23 02:31:30 +00:00
Godzil
d87bbb184e
And now we have cylinders!
2020-02-22 22:58:57 +00:00
Godzil
9c35cfc4f3
Trying to fix coverage.
2020-02-22 18:21:30 +00:00
Godzil
56095169eb
Add a test for hw3render
2020-02-22 18:00:07 +00:00
Godzil
81e323fdf4
Added CUBES!
2020-02-22 17:30:15 +00:00
Godzil
c9021974f6
Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it.
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it does not render properly, there are some major differences between both engine especially in the material definition. Will need more work, but is not urgent.
2020-02-22 15:16:25 +00:00
Godzil
4cdf7a4264
Correct default canvas size for ch11_test
2020-02-22 01:29:42 +00:00
Godzil
51a6bbebb9
Refraction is fully there, with magic fresnel!
2020-02-22 01:27:48 +00:00
Godzil
e45dbad59e
Added some proper test scenes for chapter 11.
2020-02-22 00:50:55 +00:00