Godzil
e45dbad59e
Added some proper test scenes for chapter 11.
2020-02-22 00:50:55 +00:00
Godzil
3db0aaaeac
Refraction seems to work. Still need to do a nice scene.
2020-02-21 22:50:12 +00:00
Godzil
df52cb36db
Working on refraction & transparency.
...
Lots of work left to do!
2020-02-21 18:59:14 +00:00
Godzil
7337ae4837
Finally! We have reflections!
2020-02-21 17:21:06 +00:00
Godzil
7687581e83
Finishing touch for patterns!
2020-02-21 12:05:30 +00:00
Godzil
75cf59cc1a
Adding support for pattern.
...
Still a bit more work to be done there.
2020-02-21 09:36:34 +00:00
Godzil
9d0db6a635
Added planes!
2020-02-21 00:26:48 +00:00
Godzil
66c1582a5f
Shape is now an abstract class and can't be instanciated.
...
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
2020-02-21 00:02:30 +00:00
Godzil
de315d06f9
Just to be sure.
2020-02-20 17:47:26 +00:00
Godzil
cf5597ad6d
Adding shadows!
2020-02-20 17:46:03 +00:00
Godzil
a477b137e7
Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel!
2020-02-20 16:08:47 +00:00
Godzil
ba1ae34855
Canvas: use Tuple instead of Colour for put Pixel, add two constructor that may be usefull in the future.
2020-02-20 16:07:39 +00:00
Godzil
bc047cd89e
Add viewTransform transformation
2020-02-20 15:11:40 +00:00
Godzil
863bb2a34b
Name consistency
2020-02-20 14:48:11 +00:00
Godzil
14c3044acf
Cosmetics
2020-02-20 13:27:12 +00:00
Godzil
4b4d2b7819
Wow travis detected (by luck?) that uninitialised variable where one test failed in one specific configuration but no other one..
...
And thanks valgrind to give me a hint!
2020-02-20 02:01:35 +00:00
Godzil
999419dfe1
World is on the verge of working!
2020-02-20 01:41:53 +00:00
Godzil
be6b472472
Simplify hit search as now the list is ordered.
2020-02-20 01:40:50 +00:00
Godzil
aa078f4d46
Fix in world.
2020-02-20 00:47:02 +00:00
Godzil
dbaa6eea2c
Fix Intersect and add sort the list each time we add something to it.
2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4
Working on worlds.
...
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
efe46e2864
Fix function prototype
2020-02-19 15:45:19 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
af96d52c5a
Renaming Object to Shape (part 2)
2020-02-18 11:43:05 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
88fcd48481
This test wasn't support to be there at first.
2020-02-17 23:29:50 +00:00
Godzil
5086a5c82f
Use file/glob instead of set to add source files
2020-02-17 23:02:38 +00:00
Godzil
c1e7496d21
Fix a glib problem on some distros.
2020-02-17 22:18:59 +00:00
Godzil
2e2d8c143c
Add travis, coverall and other things.
2020-02-17 21:56:59 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
...
Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
aeb4669162
Add vector reflection via a normal vector.
2020-02-17 15:56:08 +00:00
Godzil
a8194169c5
Add function to calculate sphere normal vector on given point on the sphere.
2020-02-17 15:39:14 +00:00
Godzil
00b283053e
Add transformation to objects.
2020-02-17 14:15:55 +00:00
Godzil
b799e5f819
Update a comment.
2020-02-17 13:57:07 +00:00
Godzil
cabe7ff147
Change Ray to use the generic Tuple instead of Point/Vector (but you still should use Point/Vector for initialisation)
2020-02-17 13:54:07 +00:00
Godzil
17aebe6538
Move the cross product to Tuple instead of just vector (to ease some stuff later, but this is invalid on Points)
2020-02-17 13:53:30 +00:00
Godzil
a1087a9871
Add default size to matrix (4 as it is the most common)
2020-02-17 13:52:28 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
...
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
...
Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00
Godzil
8faf1db3be
More Ray work.
2020-02-15 23:45:19 +00:00
Godzil
1e2588441f
Rename tuple file to remove the plural.
...
Also add empty shell ray.
2020-02-15 23:18:04 +00:00
Godzil
1f4b14c896
Add a function to convert degree to radian.
2020-02-14 23:29:09 +00:00
Godzil
dee4b9ae91
Now we can transform!
2020-02-14 23:28:56 +00:00
Godzil
0621ca86e1
Change width to size, as it is more correct.
...
Add calculation of determinant, submatric, minorm cofactor and inverse of a matrix.
2020-02-14 19:19:36 +00:00
Godzil
9f2a41e6f3
Change default precision to float instead of double (need to investigate there)
...
Also add a way to dynamically change the precision (needed for some test that don't use non full precision result matrix)
2020-02-14 19:18:43 +00:00
Godzil
95c7616646
Moving some functions around to keep the header a bit more tidy
2020-02-14 17:52:47 +00:00
Godzil
c4c216647d
First batch of matrix related functions
2020-02-14 17:49:51 +00:00
Godzil
fac2212661
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
Godzil
f3678992c5
Add Colour implementation
2020-02-14 15:08:40 +00:00